Cube Escape Collection

Cube Escape Collection

If you are into these sort of games, you’ll probably enjoy it. A cool collection of self-contained “escape the room” type puzzles. It’s not that good, but it’s perfectly playable.

Half the puzzles are awesome and half the puzzles are absolutely random and often don’t make any sense even after “solving” them. Thankfully, I didn’t get stuck for too long and didn’t really need too many hints. Although some things were… obscure.

Timed and arcade-y puzzles bad due to clunky controls. There are some changing expectations which is never good. The minigame puzzles are very “meh”.

Real player with 33.2 hrs in game


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“There will be blood”. “The past is never dead, it’s not even past”. “All that you touch, you change”.

Wow, what a trip! I am still reeling from the experience of playing this fantastic collection of puzzle games! Developed by Dutch developer Rusty Lake and heavily inspired by Twin Peaks, the Cube Escape collection offers nine stellar Rusty Lake games that kept me enthralled and busy for many hours. The puzzles can be fiendishly difficult but the game somehow has a visceral rhythm and theme to it, making playing it almost a meditative and surreal experience.

Real player with 24.1 hrs in game

Cube Escape Collection on Steam

The Room Two

The Room Two

Basic Information

Title: The Room Two

Status: Released

Developer: Fireproof Games

Publisher: Fireproof Games

Genre: 3D Puzzle

Release Date: 5th of July, 2016

Type: Singleplayer

General Impression

As its title suggests, the game I’m reviewing today is the direct sequel to 2014’s sleeper hit, The Room. I’m referring of course, to the PC port since developer Fireproof Games launched this series on mobile platforms first. Thus, The Room Two could have been thoroughly enjoyed on Android and iOS terminal, during the same time frame in which The Room PC port began to amaze its (unsuspecting) players. Why would at least some of them not suspect the high production value and sheer entertainment/brain tease that The Room offers on PC? Well, I’m certainly not the only gamer who doesn’t take mobile gaming very seriously. Yet Fireproof is a clear example of a serious developer, realeasing an equally significant franchise of 3D puzzles. A trilogy in fact, once The Room Three shall make its way on the platform that truly deserves it.

Real player with 5.7 hrs in game


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The Room Two

…is a brain-teaser puzzle game. Having solved the mysterious puzzle box in your friend’s attic, you are transported through a doorway where your only way back is to solve puzzle rooms from different places and times.

⚙ Game Description & Mechanics ⚙

You start each room facing a wooden box or model with various buttons, slots and keyholes. As you unlock parts, small compartments will open and give you handles, keys and tools to further unlock the box or other furniture and items surrounding it. Special goggles allow to see “what lies beyond”, such as hidden written messages or movable objects.

Real player with 4.8 hrs in game

The Room Two on Steam

The Room

The Room

Very awesome. I highly recommend for anyone who love puzzled game! I love it!

Real player with 8.1 hrs in game


Read More: Best Puzzle Singleplayer Games.


Didn’t expect it to be a puzzle box game with breathtaking graphics. I thought it would be an escape the room type game. Pleasantly surprised! Amazing 3D modelling of old English tables, contraptions and gizmos. Bought it on sale and definitely worth it, even if I’d have bought it off sale even.

Real player with 5.7 hrs in game

The Room on Steam

The Room Three

The Room Three

Get A (The) Room

The Room Three is the best of all worlds. Not only does it masterfully execute its brand of puzzling with aplomb, but also does so in the form of an impressively upgraded PC port at, if anything, too generous a price point.

That ‘The Room’ games are mobile/tablet ports is evident to its mechanical core. Considered as they are with adapting to touchscreen limitations, they feel like they’re from a time modern releases simply weren’t straight ported to mobile.

BUT I open with this detail with a wholly positive slant. The Room Three feels like a yesteryear game in all the right ways and I think at least part of that can be put down to the niche it’s found in the mobile market. There’s simply nothing quite like it out there that achieves what it does in its genre at its quality.

Real player with 13.3 hrs in game

I’ve just finished a second ending of The Room Three, and it’s been a joy to play this thrilling trilogy of PC puzzle games. One of the most mysterious, immersive, and actually quite claustrophobic series I’ve played, they are games which combine careful exploration with a spooky, oppressive ambience. The result, particularly in this game, is a puzzle game with an atmosphere like no other.

You probably already have some idea of how good the first two games were. So what does this third instalment do differently, or better even, than 1 and 2? Well, it’s bigger. Not just longer, but the puzzles encompass wider spaces, combining more elements at once, giving you more to do, sometimes across multiple chambers. Each Room game has given me new surprises, but the fact that The Room Three gives you this much freedom while still feeling as though you’re trapped and quite helpless, was the biggest revelation of the series to date. You still regularly feel as though you have one less thing than you need to complete something, until you think “oh, hang on! What was that keyhole/shape/mechanism back there? What if I do this/that…” and your train of thought is kicked into motion again. Yes, this game is quite challenging. I think this is the hardest Room game on the PC yet, to complete it once I took about twice as long as I did on The Room Two. I also found myself clicking on the hint button more times than before, but every time it didn’t explicitly tell me what to do, but confirmed what I already knew or thought, or assured me that I was on the right track. It never takes away from your feeling of accomplishment when you finally crack a chapter.

Real player with 10.3 hrs in game

The Room Three on Steam

Machinika Museum

Machinika Museum

A sci-fi adventure that scratches the Myst itch, if only for a short time.

Inspired by the classic game Myst, Littlefield Studio’s attention to detail keeps this short game grounded yet engaging. The puzzles are enjoyable, and the well-crafted narrative builds towards a solid mystery that never feels rushed or out of place. Although Machinika Museum offers a brief experience, it is a satisfying and reasonably-priced one.

Game Universe

The game is set in the future, and the player takes on the role of a researcher in a museum. The narrative takes place during one shift of work and unfolds over seven chapters. The researcher has received a shipment of alien technology to investigate from the field, and each chapter basically consists of solving puzzles to open a container with a machine in it, and then solving puzzles to examine and get the piece of machinery working. Hopefully by the end the player is able to put all of the pieces of the machine together and solve the mystery.

Real player with 5.4 hrs in game

I Really enjoyed this game. The puzzles are ‘basically’ given to you one at a time so you won’t be looking all over the place for this or that and that VERY ANNOYING backtracking is eliminated completely,

Thank You Developers!

The graphics are fine and render without a hitch. I found one little bug but it is SO small it isn’t even worth mentioning….I just left the game and started again and it always Remembers where you left off so you don’t have to Remember to save, etc.

The inventory and movement was a ‘little’ quirky but you will SOON be able to navigate through the game easily.

Real player with 4.2 hrs in game

Machinika Museum on Steam

Birth ME Code

Birth ME Code

EDIT: Review updated to reflect the Feb 7th 2021 ending rewrite (version 1.2.1).

–—

Birth ME Code (BMEC) is solid second entry in the ABiMe series and sequel to Head AS Code.

Overall, an enjoyable experience, although not without its criminals cons. I would definitely recommend this game to anyone who enjoys darker, grittier plot-heavy mysteries and visual novels.

Disclaimer: From a gameplay perspective, BMEC does NOT offer fully integrated escape room puzzles like Zero Escape nor Classroom Trials / Endless Debates like Danganronpa, so if you go in expecting either of these from this indie game, prepare to be disappointed in that regard.

Real player with 56.7 hrs in game

I rarely write reviews, but I felt compelled to write about this… experience, I think I’ll call it. I’m a huge fan of Zero Escape and having played this developer’s first game (Head AS Code), I was counting down the minutes until its release so I could have a solid excuse to ignore the giant pile of work sitting on my desk.

So was it worth it? Yes, absolutely, 100%, without a doubt, every penny.

Birth ME Code is an ontological mystery game wherein a bunch of people are dumped in a place and told they’ve gotta play a death game for the chance to MAYBE get out alive. So yes, same premise as Zero Escape. However, this genre is less about premise and more about world building, twists, and flowcharts. Flowcharts are essential because they allow the player to live the story from all perspectives. How many times do you play a game or watch a movie and think, “I wonder what would happen if that guy died instead of this lady?” I know, frequently. It was a rhetorical question.

Real player with 39.1 hrs in game

Birth ME Code on Steam

Ghost Follows

Ghost Follows

A Halloween legend surrounding a cursed old house becomes the lived story of one trick-or-treater who looks to solve the mystery of Spector Manner. Upon entering the house, the energy goes through the roof and the house comes alive. Knocks, bumps and flickering lights seem to be attempts at communication with the brave young adventurer. As she looks around the property, spooks and specter are leaving clues that accumulate into a riddle that can only be solved by exploring all the rooms in the estate

Ghost Follows on Steam

Curious Cases

Curious Cases

My friend and I completed this together, both in VR. The graphics are good, the environments are well-designed, and the puzzles are interesting and mostly fair. We encountered a handful of bugs, but nothing game-breaking. Occasionally one of us would pick up an item and it would appear in the other’s hand. Once, we entered a correct code, got the “success” noise, but the door wouldn’t open. Luckily, we were able to reach inside and remove the items through the door anyway.

We were stuck for a long time in the first room on a puzzle that requires a numeric code. We’d just played this developer’s Tales of Escape, which is very similar. In that game, every lock requires exactly 4 digits. It wasn’t until we relented and got a hint that we realized this one needed 5 digits. Also, the code in the hint had two digits transposed.

Real player with 4.0 hrs in game

I would say this is a great escape room-like puzzle game with friends, it might be tedious or annoying by yourself.

It’s got some rather interesting puzzles/riddles, and it’s well worth it’s price for what it offers, so I’d recommend it.

As for a VR experience, it’s mediocre at best, but works. That’s my summary of the review, if you want to read a bit more, see below.

One gripe I would have would be the sync between players in your game. You could’ve thrown an object across the room, yet the other player sees you drop it, the other player picks it up, then drops it normally and it falls through the ground for both players, requiring you to reset items. Or, items just wouldn’t be there for one or both of the players, causing you to reset items. You will be doing this often.

Real player with 3.1 hrs in game

Curious Cases on Steam

Play With Me: Escape room

Play With Me: Escape room

Robert Hawk and his wife Sara are driving home from their celebration out on the town for his birthday when suddenly their car is thrown off the road crashing into an embankment. Robert wakes up handcuffed to a chair with a splitting headache in a dimly lit room, and Sara is nowhere to be seen. Surveying the area as best you can from your position, you will need to find a way to unlock the handcuffs by seeking out items that may be helpful or give you clues. Soon you will discover you are being held by a serial killer about whom you have been writing articles. Yours is not the only life in danger; logical thinking and the ability to think outside the box will be required if you are to save all the lives at stake.

Real player with 11.3 hrs in game

Hey man, why don’t we just play some board games.

With a new Saw movie being released for the first time in seven years, you gotta get some life threatening puzzle solving somewhere. The official Saw games do not do it justice but what about Saw inspired games?

We come into the picture right as our protagonist, Robert Hawk, get kidnapped and put into a dark room. Still fresh from his car accident, or perhaps it was planned all along, this investigative journalist now has to go through puzzles made by the very man he was chasing, Illusion. Robert must be close to identifying Illusion if he was put in one of his puzzles to die, rather than a criminal that evaded being jailed. If Illusion made one mistake, it would be putting a journalist specifically trying to find out who they are, right in the same building.

Real player with 10.0 hrs in game

Play With Me: Escape room on Steam

The Room 4: Old Sins

The Room 4: Old Sins

You like puzzle games ? you like dark atmosphere in Lovecraft style (but you are not looking for jumpscares) ? Then this is a no brainer.

I played and loved all “The Room” series, this one is not an exception. Usually, when a movie has a number after its title, it means “crappy thing in order to milk the franchise to the end”. For The Room serie, it’s the opposite: more ideas, more eye candy, more of these puzzles we love.

By the way, puzzles are original, almost never stupid things in the rubik’s cube spirit. It almost always about observing and associating things.

Real player with 11.5 hrs in game

I’ve been playing the Room games since they were mobile games.

I’ve bought and each and every game on android and now on steam and finished them all twice to completion on each platform.

That’s how good their games are. Room 4 is just a culmination of their experience over the years. Fireproof are at the top of their craft in the genre, Da Vinci games are close but still lack a bit of the spart.

I would recommend this to anyone remotely interested in puzzle box type of games.

Nul out of Nul

Real player with 7.5 hrs in game

The Room 4: Old Sins on Steam