I Make Saints (Steam Edition)
This is one of the scariest games I’ve ever played. I am a horror junkie, I read horror stories, I watch horror movies, I play horror games, and 99% of the time, I’m still searching for that horror rush to be quenched.
This is that 1% where I was actually really on edge. The game does have some bugs, the card for the red lit area did not pop for me, but good lord. This game is unsettling as hell. If you REALLY like horror, you really need to play this.
– Real player with 1.0 hrs in game
Yea, I’m not sure what to say about this one. I did like the 80’s Graphics and the story seemed to be getting very interesting and disgustingly creepy. However, it seems to just go in circles then it just end with a little statement at the end. i thought this game would have more to offer but it was waaay too short and was a looped story line… I guess you can say that this game was “Somewhat” good.
– Real player with 0.7 hrs in game
Implements of Hell
I got this as soon as it was launched. I found it to be a decent horror game for the money. A must for a horror game collector, The only down side for me was it could have been a longer game to play. I finished it in over an hour as I was exploring and taking in the graphic sites etc. You could possibly complete this within 30 mins. I give the game 8/10
– Real player with 2.6 hrs in game
Read More: Best Psychological Horror Atmospheric Games.
This is the first time I’ve left a review but felt compelled to leave one due to my utter disappointment with this game.
Now for the price paid I was under no illusions I was going to get an AAA title but for what you do get in this game or what is more like a demo is next to nothing.
Yeah there are a few jump scares in there which are pretty well done but other than that what you get is the following:
2 “Puzzles” to solve which are simple combinations that took 30 seconds to crack and coming from soneone who has the observational skills of a blind sloth.
– Real player with 1.8 hrs in game
Playback Trauma: The Beach
Playback Trauma: The Beach is a 5-15 minute found-footage horror game set on the beach at night.
Explore and learn more about those who came before you. Make your way to the shoreline where something waits beyond the clouds.
Features:
Gameplay: Primarily a “Walking Simulator” with a heavy focus on exploration and story.
Explore: Discover remnants of something that is corrupting the area, and find the shore.
Immersive graphics: Realistic art all seen through the lens of your trusted camcorder.
Setting: The game world is inspired by a real beachside town in New Jersey, and is just as terrifying.
Psychological Horror: Navigate the sights and sounds of the beach without approaching your wits end.
Read More: Best Psychological Horror Casual Games.
The Moon Sliver
HIGHLY RECOMMEND. Before my wife and I started a family, we used to travel to horror movie festivals looking for the most intense, demented, over-the-top films we could find. We’ve seen things you can’t unsee, things that’ll hurt your soul and sicken you. I am extremely jaded when it comes to horror entertainment, so when I tell you this game made me feel physically afraid, that is high praise.
David Szymanski is a storytelling genius. I’ve rarely seen any game, movie, or book use such a small amount of material to such powerful effect. This was the first of his games that I played and I immediately bought the other three and finished them in 2 days. It took a few days before I could write this review because my brain needed time to recover.
– Real player with 4.0 hrs in game
I’ve seen The Moon Sliver compared to Dear Esther, and while it’s not quite in that company, for reasons we’ll get to later, it’s not a bad explanation of what the game is. An interactive narrative, a stroll-em-up, a walking simulator, whatever, the point is that it’s atmospheric and tells a more than competent story.
The Moon Sliver takes a novel approach to its story telling. You enter the world not knowing anything about what’s going on, but it soon becomes apparent that you’re on a small, doomed island and the population have disappeared. As you explore the handful of abandoned buildings you’ll discover paraphernalia that you can click on, filling part of the screen with text. As you move around the room the text will fade being replaced with new text you’ve discovered. The story is deliberately vague, but by walking around the room in the right way you can at least piece together the order it’s supposed to be read in.
– Real player with 3.6 hrs in game
Alpha Zylon
5min of gameplay (i have a full commentary free run of all 3 levels on my channel)
https://www.youtube.com/watch?v=yCLeTB9oO6s
the level select screen was black for me but i saw a vid of it so i knew where to click. if you get this L1 is on the top part, L2 is in the middle, & L3 is on the lower part.
~ABOUT THIS GAME~
Game type-3d sidescroller/FPS
-
3 levels with 2 boards each (6 in all)
-
The 2nd parts are fps but only the 3rd level give you an area you can move around in.
~MY OPINION~
This game isn’t something you would call good in any way but it does have more than a few lol moments. The game isn’t all that long ether but level 2 can be difficult and i have to admit part 2 of the 3rd board was the most enjoyable part of the game.
– Real player with 3.7 hrs in game
This was hilariously bizarre in the best possible way. This game is the exact opposite of what Spec Ops: The Line was trying to do, and the results are just fantastic.
Here are a few sample activities you will experience while playing Alpha Zylon:
-
being chased by a Hummer only for it to blow up after you run for so long
-
attacking hostages to free them from captivity
-
witness the death of your commanding officer, only to see him perfectly fine 2 episodes later
-
blow up a bridge in a desolate Brazilian village for no reason
– Real player with 2.2 hrs in game
Brukel
I completed the game and earned all achievements in the game, also created an achievement guide. I believe, that I experienced all the content and so I can share my experiences about this game.
– Real player with 4.5 hrs in game
This is an Exploration/indie/Visual Novel/Oral History game about a teenager growing up in Belgium during WWII.
This is a personal story. The devs grandmother is who is telling it and voices herself. You see the farm she was raised on.
-
Story
-
Graphics
-
Unique Puzzles via your phone and keywords
-
Voiced by the woman who lived through it
After finishing this I had to sit and just think about it for a while; it is a powerful story.
How many family histories are left behind that future generations will never know?
– Real player with 3.5 hrs in game
Chasing Static
I have mixed feelings about Chasing Static. It is a very well designed game with detailed scenery, excellent voice acting, and a conplicated story. The story is told through ‘echo’ flashbacks which you locate with a Receiver Device that you use to find specific frequencies. The order of these story bits are revealed according to your path so their chronology remains a bit elusive and I am not 100% sure (after playing through 3 times) exactly what took place before my arrival.
Much of the game is spent wandering the landscape, receiver in hand, searching for signals. There are a number of inventory items to find but these tend to be located in close proximity to where they are first used. On my first time in the game, the receiver instructions did not spawn so I spent more than an hour wandering with the Receiver device improperly deployed.
– Real player with 16.2 hrs in game
Pitch-perfect Horror
Horror is not my preferred genre. I’m a total wimp in this regard, and have been since I was very young. However, I’ve had my eye on Chasing Static since it was first announced. This is a major change of direction for multi-talented solo dev Nathan Hamley of Headware Games, but his previous game, a lighthearted 2D pixel art point+click adventure called Guard Duty, is one of my favorites. It must have been a pretty big leap to decide to experiment with a brand new set of tools and a total shift in direction and tone for this project, but here it works really well.
– Real player with 5.8 hrs in game
The Park
The Park is a first-person adventure game, but the subgenre ‘walking simulator’ describes the game a lot more accurately. You won’t be solving puzzles and you won’t be exploring an open world, but instead, you’ll follow a linear path through an abandoned amusement park, going from one ride to the next, until you get to the end of the game.
So, where’s the fun in that? Well, like all decent to very good walking simulators, The Park makes up for its boring gameplay with atmosphere and story. The story is hit-and-miss, though: it’s mysterious and engaging, but it turns out to be without much content in the end. The atmosphere is where The Park makes up for that: walking around an abandoned amusement park at night, riding the rides and finding them haunted by strange beings, is a genuinely thrilling game experience.
– Real player with 12.1 hrs in game
THE GOOD
-
Really great atmosphere (albeit presumably of the “love it or hate it” kind). Enough so that despite of its problems, I still consider the price of admission money very well spent.
-
Short. No, I’m not listing “short!” under “bad” – for one thing, I was dead sure I’d played for 3½, maybe 4 hours when it was only two (very tense) hours. I’d argue the length is just about right; any longer than that would likely have taken away from the experience. At two hours, you can play it in one uninterrupted sitting, which I highly recommend. The length suited the story, and I consider it a boon to have a game with limited commitment (heck, I have a stack of 100+ unplayed games, and so, in all likelihood, do you). So in the end, it’s a question of comparison – at two hours, it was cheaper than a movie ticket, and a more satisfying experience than most movies I’ve seen in the theater in recent years. Can you get more play-time per dollar from other games? That’s pretty much a given, and if that’s your concern, fair play to you, buy this on sale, or take a pass altogether and buy Fallout 3 instead.
– Real player with 4.0 hrs in game
Walking Simulator
This game, right here, would be the very one to change my entire life. Before i played this, i did not know how to walk. Every day of my life was a struggle for me, to the point where I could not find any reason to get out of bed, until I discovered this masterpiece. It had an amazing story line, which made me feel every single emotion known to man simultaneously. But most importantly, It taught me how to walk. The moment I pressed W on my keyboard, my life flashed before my eyes, and before I knew it, I had mastered the art of walking forward. This game has given me another reason to live, another chance at life when everything looked grim.
– Real player with 7.8 hrs in game
THE SCENERY IS AMAZING!!!
-
- -[ Audience: ] - - -
☐ Your Mom probably would enjoy this
☐ Kids
☑ Everyone
☐ Everyone except kids
☐ Casual players
☐ Pro players
☐ People who plan to take one game and make it their life
-
-
- [ Graphics/Animation: ] - - -
-
☐ I want to poor bleach in my eyes
☐ MS-DOS
☐ Bad, but playable.
☐ Decent
☐ Good
☐ Beautiful
☑ You forget what reality is
–-[ Price: ]–-
☑Free
☐ Buy now
☐ Worth the price
☐ Wait for sale
☐Maybe if you have some spare money left
☐ Do not buy it
– Real player with 4.0 hrs in game
God’s Basement
Ever heard of “The Backrooms?”
It’s one of those creepypasta-type things that makes the rounds from time to time. The basic idea is that you can fall through the walls of reality in certain places and get trapped a sort of limbo in the form of an endless labyrinth of empty rooms, like a deserted office building. The aesthetic is grounded in this whole idea of liminal space, like a threshold frozen in a suspended state between one place and another. People and other things may come and go from this borderland, or else they wind up stuck there forever.
– Real player with 5.7 hrs in game
This game is a chore, and had potential.
God’s Basement is a Walk Sim that set’s up a nice idea of uncovering your story through death, and sending you down a tragic past. Guided by a voice called “The Operator”, you walk down a dark paths to discover a grim truth……. Then that’s about where the game leaves your peak interest.
God’s Basement is a lot of fluff with little going on. You play James, a man who’s dead, and figuring things out. With the “The Operator” overseeing you through the walk down in the Basement, you encounter some really creepy scenes, and setups. The problem with God’s Basement, or few problems at that, are that the setups are poorly executed. You see a button puzzle, and the game just expects you to get it down with no hints or sense of understanding. You hear a phone ringing, and have to avoid answering it, but wouldn’t know that without trial and error. The puzzles are a chore in God’s Basement. They really grind your sense of interest to the bone, and after a chapter, you’ll just lose interest more and more. You collect text logs along the way to fill in the gaps of the story too, which are nice, but have a dry feeling to them.
– Real player with 5.6 hrs in game