HyperRogue
Here’s finally my review of Hyperrogue, probably my favorite game on Steam! :)
In a nutshell, Hyperrogue can be described as a minimalist tactical roguelike in the hyperbolic plane. So, what does that mean, specifically?
First of all, it’s a minimalist roguelike, and there is no equipment, and no items except for Orbs (basically spells) which are often activated upon pick up. Hyperrogue is turn- and grid-based, and combat rules are simple: Every attack is guaranteed to hit, and is usually deadly - for monsters as well as for the player. As a roguelike, it has permadeath. To avoid accidental player deaths, the game prevents you from performing actions that immediately result in your death, though there’s a hardcore mode for the more confident players.
– Real player with 728.2 hrs in game
Read More: Best Psychedelic Open World Games.
I’ve played this game for over a hundred hours and I’m still not quite sure what to say about it! It’s certainly a weird one. But it’s a brilliant, good kind of weird that certain types of gamers should really check out.
HyperRogue is a mind-bending game of chess that takes place on a world that’s quite unlike our own. The object of the game is to collect as much treasure as possible without getting one-hit killed and succumbing to permadeath (as the ‘Rogue’ in the title might suggest) but… navigating the world is a challenge unlike any you’ve ever met before. You know how, in real life, things appear smaller as they get farther away? Like how the horizon only looks like it’s a few feet long to your eyes, when in reality it spans miles? As it turns out, on a hyperbolic plane, this effect is compounded: the horizon is much, much longer than it would be in real life. Two paths that appear near to one another will take you in completely opposite directions. The world is structured in such a way that is impossible for your poor spatial senses to intuitively understand, so scrolling something off the screen will mean that it’s probably lost forever unless you’re keeping close track of landmarks.
– Real player with 638.5 hrs in game
CESSPOOL
From the outset, a young wanderer walk a ruined land alongside her best friend, a little monkey.
Arriving near the CLOAQUE, a LEGENDARY place supposed to be sheltered from surviving humans, she lost sight of her friend …
Through a PSYCHEDELIC world she will have to find her friend!
EQUIP YOUR FELLOWS!
Each character can wear up to 3 ACCESSORIES in addition to the classic WEAPONS, HAT and ARMOR.
Potholders to resist fire or braces to attack twice…
A great way to customize your playstyle!
IMPROVE YOUR FELLOWS VIA THEIR CONSTELLARIUM!
By slaying MONSTERS during BRAWL, FELLOWS amass a STAR FRAMGENTS who can be spent in the CONSTELLARIUM to increase a CARACTERISTIC (CONSTITUTION, DEXTERITY OR INTELLECT). It is also possible to learn or improve one of the three PSYCHIC TECHNIQUES from a FELLOWS.
Read More: Best Psychedelic 2D Games.
Sayonara Golden Days
A short if not somewhat relatable story of a group of friends slowly growing apart due to life and the project they left behind. It has a bit of a puzzle that doesn’t take too long to figure out.
All of the story is told through dialogue before each level or little snippets.
Only real gripe I have is the rather extremely slow pace of the character (annoying but understandable to fit the first game feel) and that the game crashed on me during credits roll. It was a nice game, but since it deleted my save file I don’t want to restart just to see if the last achievement is at the end.
– Real player with 0.7 hrs in game
Read More: Best Psychedelic Puzzle Games.
Short, worthwhile, a good experience. I’m glad I got to play the game, and I enjoyed learning about the characters. I had some problems with menus and freezing, but this didn’t drastically impact my experience.
– Real player with 0.7 hrs in game
Crush the Industry
Work your way to the top of a big game studio in this roguelike deckbuilder inspired by classic JRPGs!
Features:
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Roguelike Gameplay: As a totally expendable employee, you can bet your bottom dollar that every career run will be unique!
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Work Your Way Up: Manage your schedule wisely as you progress through four different departments in the company. It’s up to you to decide when more risk is worth the reward.
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Strange Company: Encounter everything from toxic players and creative blocks to poorly-optimized code and grotesque meeting blobs!
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Go Nuts: Harness the unpredictable effects of losing your sanity.
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Valuable Experience: Unlock new skills, talents, and bosses by leveling up. Each rank comes with a unique job title that is absolutely pointless!
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Timed Hits: Some skills require a little more finesse. A perfectly-timed Schmooze might just save your skin…
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Labor of Love: Made by a couple who are passionate about roguelikes and retro games.
The Bookwalker
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Every quest will lead you to a unique world with its own story and rules.
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Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms. You never know what the next world will be like.
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Jump between the real world and the world of a book to solve the mysteries set before you. Some solutions might only come to you while you are in the waking world.
Dive into vastly different worlds
As a bookwalker, you possess the unique ability to dive into worlds of books as if they were dreams. However, they are not as immaterial as mere fantasies. Bookwalkers can also bring valuable items from a book into the real world, and that is precisely what your job is
Hunt for powerful artifacts
Travel between worlds of books in search of legendary items of great power. Even though they are not as powerful in your world, you can still find buyers on the black market.
Meet dozens of characters and learn their stories
Visit mysterious castle dungeons, a drifting spaceship, a desert city among deadly sandstorms, and much more. Meet the inhabitants of those places and use them to reach your goal. After all, they are not really alive…or are they?
Find solutions to a plethora of puzzles, some quite… unorthodox
Some problems will make you think outside the box, and some will require you to travel outside of this world. If you are stuck, just wake up at your apartment. You may find something handy there that you can take with you on your journey. In a book, a crowbar may be just as effective against a lock as a key might be…
Brutal Orchestra
Hieronymus Bosch’s Brutal Orchestra is a Turn-Based Roguelike Strategy Game with resource management and deck-building elements. Employ the help of damaged and daring fools, equip ancient and insidious items and make deals with the devil on your path to revenge.
Revenge
You died. Someone killed you. You are now in Purgatory and you will never escape. Make a deal with the “demon” Bosch and set off into this brutal and bastardous world, finding all manner of demented and degenerate friends and foes on your quest to get petty revenge.
Pigment:
Purgatory bleeds pigment. It is a strange substance that Bosch has granted you the ability to control. Channeling pigment allows one to perform powerful and absurd abilities. Pigment comes in many colours, each derived from a different source, some even of your own flesh.
Fools:
This may be a place of the dead but even here there are still poor fools eking out a pathetic existence. Some would make for valuable party members or at least entertaining conversation. Most, however, are dim wits or damaged beyond all reason.
Hell:
Purgatory is not a gentle place, it is a writhing dump of all that has died in many worlds. Endless deserts of pale sand are stalked by parasitic fish. Storm-cloaked mountain tops hide ungodly things above and below. The Garden waits for you at the end of time.
Hieronymus Bosch’s Brutal Orchestra was developed by Maceo bob Mair and Nicolás Delgado. With Sound Design by Pato Flores and Chris Dang and Composed by Publio Delgado.
CELLAR | Rags and Knife
This is an odd little roguelike. It’s a very zoomed in map that is on screen and the aesthetic is very lofi pixelart with letters for the monsters. It’s kind of ASCII plus but barely plus. There’s some cool music that sounds like it came from a niche 1970s horror film.
I’m not sure how much procedural generation there is in the levels. There seems at least to be several set areas like the start and an area later with a fight in progress before you get there.
There’s different weapons to pick up and armour- just one armour for the whole body like “hoody” or “rags”. The weapons break. When you kill stuff you get xp and when you level up you can pick one of two skills.
– Real player with 0.7 hrs in game
As far as weird games goes it definitely up there. It’s very simple and easy to play,
– Real player with 0.4 hrs in game
300k - The Game
fun game to play while doing something else
– Real player with 0.5 hrs in game
Nice
– Real player with 0.2 hrs in game
MesetaMiner (CodeName)
If you had a million dollars would the world be yours? Or what if you have a hundred million? Or what about a Billion? This is old fools power. This will not give you complete power over the world. The goal is not to make a lot of money - the goal is to get control of the money. CREATE THE MONEY and give it value. Play the game like the Federal Reserve and Artist.
Have you always dreamed of achieving international influence and making infinite money? Now you can achieve the dream of billions and earn influence, wealth and respect. Earn your billions during the crypto era.
MesetaMiner(codename) is an crypto simulator in which you can become the most successful “Business Man/Woman” in the world.
Create and buy new technologies, expand production, fund wars for profit, buy and build real estate.
MesetaMiner(codename) Features:
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thought provoking questions
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detailed constant changing economy
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the elaborated logic of changing relations between business and security
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the possibility of organizing the production of millions, billions, trillions of crypto currency
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investments, giving out loans and development of real-estate
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a dynamically changing exchange for trading/business
Kismet Tapestry
spoilers, not that it’ll mean much
i can confidently say that whatever you expect from this game- you wont get. it opens with 2 minutes of footage of an expedition in the arctic accompanied with what i would describe as music for people who like the sound of nails on a chalkboard (which certainly spices up the footage, if a bit loud). after this we cut to some of the dryest turnbased rpg gameplay ive ever experienced with 2.5D controls so bad it made my head hurt. why make a game 2.5D with grid movement? why only slimes? it took me 5 minutes to figure out the controls.
– Real player with 1.3 hrs in game
The intro just freezes and I can’t enter the game.
– Real player with 0.2 hrs in game