ReTox
trippy as fuck
– Real player with 4.5 hrs in game
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The best visual novel and game about drugs I’ve ever played. If you want to get sucked into a vortex of twisted plots, this game is definitely for you. Different storylines and endings make this game playable for long hours. Depiction of drug effects are also very imaginative and sometimes trippy as hell.
– Real player with 3.5 hrs in game
velvet clouds
Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.
Background:
One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.
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Kronostasis
Overview
Kronostasis is a first-person shooter game with a lot of focus on its unique story. The levels offer a series of different challenges designed to encourage players to think outside of the box. Gameplay mechanics are also designed around this concept. Kronostasis also tries to focus more on fast-paced gameplay. Auxiliary capacitors for instance are power-up type boosts that can be collected while playing. These capacitors may then be discharged to provide additional movement speed or to blast away enemies whilst damaging them and providing additional shield energy.
There is a set of enemies that are commonly encountered on all levels, each level however features one or more unique bosses. Kronostasis’s story is inspired by Greek mythology but set in a futuristic timeline. The enemies you fight are inspired by mythical creatures and all zodiacs are represented by the bosses you encounter.
Story
In ancient times the guild of wizards existed, they studied the arcane of magic through astronomy, astrology and alchemy. Only through decades of training could certain gifted individuals master these skills and become wizards.
Wizards could cast powerful magic to aid ancient civilizations, they could also unleash massive destructive powers on the battlefields during war. Wielding such power however came at a great cost, casting magic would reduce the user’s life force causing advanced ageing.
Frustrated by his own fading live force a powerful wizard known as Kronos used forbidden techniques to conjure a spell that would grant him eternal life. Succeeding in his quest Kronos gained immortality. Freed from the bonds of time he could conjure spells that would decimate mortal mages, he was however driven mad by this power.
For centuries Kronos plagued the ancient word, turning all manner of creatures into monstrous beings. Unable to find a way to destroy Kronos, the guild of wizards, through a combined effort, finally managed to trap him in a time-sphere and banish him into time and space.
Fearing that history would inevitably repeat itself the wizard’s guild was disbanded and all their knowledge was sealed away. Now the only remnants of their existence have been reduced to nothing more than myth and legend.
Setting
In the not too distant future advancement in science and technology led to the development of the hyperspace drive. Hyperspace drives create rifts through time-space allowing access to a time altered dimension known as hyperspace allowing for faster than light travel. Together with advanced cryopreservation techniques, this gave rise to a new era of deep space exploration.
It was however discovered that the cryostasis procedures that deep space astronauts were subjected to caused severe mental stress. Combined with the extended periods of isolation associated with deep space travel this led to a massive rise in incidents associated with dementia and other mental afflictions.
In order to maintain safety aboard deep-space vessels, a new advanced type of artificially intelligent android was developed. These androids known as AIVO units are unaffected by the
Banished and entrapped in a time sphere Kronos is adrift in a time altered dimension. Each time a hyperspace drive creates a rift through time-space it triggers an anomaly within Kronos’s time sphere. Sensing these anomalies Kronos conjured a spell allowing him to align the position of his time sphere with that of the rift causing such an anomaly.
The Phlegethon is in hyperspace nearing the planet S3-15P778 as its final waypoint in a three-year mining operation. As the hyperspace drive opens a time rift in order to drop from hyperspace Kronos senses this anomaly and casts his dimensional alignment spell. As the Phlegethon emerges from hyperspace the dimensional alignment spell bends time and space and the ship collides with Kronos’s time sphere. The ship’s control systems are heavily damaged by the impact, and the crew awake from cryostasis to find that only the basic life support systems are active. They immediately scurry to try and get backup power and control systems online.
Meanwhile during the collision Kronos manages to board the Phlegethon and he starts transforming crew members into mythological creatures to serve as his minions. Those who manage to escape the transformation are hunted down and slaughtered by these creatures.
Due to system damages sustained during the impact, AIVO-D13 the AIVO unit aboard the Phlegethon remained unactivated. Amongst the chaos a crew member manages to bring the backup systems online, and AIVO-D13 is finally activated.
In order to prevent this affliction from possibly spreading to other systems, AIVO-D13 sets out to find and contain the source before he can signal for assistance. He starts battling his way through the service and maintenance quarters toward the control deck.
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INDIKA
ABOUT
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The game is set in alternative Russia of the 19th century. Gloomy and sinister, at the same time enchanting world.
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Gameplay focuses on the story unusual for the genre. The tedious and confusing “Russian-style” tale, presented in an unexpected arthouse style.
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Controlling two characters, you go on a difficult journey, solving either puzzles or psychological problems of the heroes.
STORY
A young nun, full of doubts and seditious thoughts, is expelled from the monastery, accused of obsession. She goes to the city, watching as a terrible shaggy creature walks on her heels. On the way, she meets a surprisingly devout fugitive convict, who convinces her to go with him to the holy elder, who is hiding a miraculous artifact, which should solve all her problems.
To Leave
It’s a very very bad game. I don’t know why I buy it, because I can tell many faults about this game.
1 the story is no sense, nobody care the story because the mails are full of bullshit
2 the ending is odd, the whole game doesn’t even tell a whole story
3 too many frustrating, no sense of achievement thought I already complete the game.
4 not any hint in the game, very terrible control
5 ugly art and graphic
6 lot of bugs, for example , you can select any chapter which is after content 13
7 too long beginning and you cannot skip it. fuck it
– Real player with 21.4 hrs in game
ENGLISH: To Leave is a great game so far, even though I haven’t beated it yet. I guarantee it’s gonna be fun and addictive
Pros:
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The game’s narrative is really interesting, it mixes realistic and human elements in a fantastic and sicodelic evironment. Narrative-driven games are my favorite gender!
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The music is gorgeous!
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The special effects, backgrounds and colors make everything pop from the screen!
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It’s very addictive.
Cons:
- The opening animation is rough compared to Harm’s in-game or state machine animations.
– Real player with 13.8 hrs in game
Drilly Willis
Thoroughly enjoyable and has a great soundtrack
– Real player with 6.3 hrs in game
Weird, fun, creative platformer with unique characters and oddly charming. would recommend
– Real player with 1.0 hrs in game
Samorost 3
ESPRESSO SHOT REVIEW
For an entirely original adventure game with no dialogue that consists of quirky characters, a beautifully composed score, and worthwhile puzzles, Samorost 3 delivers. Explore the hand drawn worlds and discover this little gnome’s grand adventure. Score: 9/10
PROS
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no language barriers, anyone can enjoy the game
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memorable scenes made in a very original art style
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amazing musical score
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a built in walkthough system in case you get stuck
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hand drawn back-story visuals
– Real player with 17.6 hrs in game
Samorost 3 was one of my most anticipated games for 2016. When I finally played and finished it, it left me a tad bit dissapointed
Right off the bat, I instantly fell in love with the presentation. Like Amanita Design’s previous games, the world is weird and wonderful, with all of the vibrant colours and impressive locations. The world is constantly full of life and energy; often at times, I just stared out into the distance and saw weird creatures in the background and observing their behaviours, and each time doing so felt like observing strange animals in David Attenborough documentaries. It is not hard to fall in love with the off-beat world of Samorost 3. The atmosphere is pushed forward with the beautiful score by Tomas Dvorak, the same composer for the music from Samorost 2 and Machinarium. The sound design, much like Amanita design’s previous entry, Botanicula, is very bizzare and maybe even out of place at times, but that made the world even more weird and charming. The presentation is definitely where Samorost 3 really shines.
– Real player with 10.6 hrs in game
Psychonauts 2
I’ll start this off saying I have basically no nostalgia for this series. I got into it literally days before this game released and my god was I missing out. The first game was wonderful and incredibly charming, but this one? Absolutely phenomenal. I don’t play games a lot, as I have trouble focusing on them and get bored easily, but in this game I was completely engrossed the entire way through. The story, the characters, hell, even the environments and overall feel of this game are all top tier. Definitely one of my all time favorites now, and I’m currently slowly working my way to 100%. Double Fine has absolutely outdone themselves with this title.
– Real player with 56.3 hrs in game
This game is the sequel I waited over a decade for. The first game was one of my favorite platformers when I found it, and when I had heard there was a sequel coming, I was READY. Now, when I had heard this game was coming, all I wanted was a follow-up to the cliffhanger from 1 (and Rhombus, after that came out). It could’ve played the same, and I would’ve been fine. HOWEVER, not only did the story surpass my expectations of what they could build off of from the world the first game created, the gameplay received so many major improvements. Each power was improved, and could be leveled up after unlocking. New features left and right, each of them incredibly useful and creative. Mental cobwebs were replaced with collectibles that were much more fun. And the devs are always listening to feedback, and that meant so much to see. Given the game’s themes and the target demographic, it deserves that accessibility and attention to details and playerbase. This game blew me away, and while it will never replace the original, it certainly lived up to it.
– Real player with 37.9 hrs in game
Serene Asylum
So, I’ve never really played a horror puzzle game like this but this got me into a whole new genre of games i didn’t know i loved, and for those of you saying it wasn’t scary I was definitely scared! the psych part of this game totally had me in my head and even though its a short game completed in about 2 hrs for myself it got me in my head for sure and that was the freaky part, perfect for spooky season for sure. i cant wait to see if this Developer comes out with more games because i will be watching. the puzzles aren’t undo-able either, just takes some brain power! highly recommended. my viewers on stream loved it
– Real player with 1.6 hrs in game
ill give it 7/10 the doors is a bit strange you cant go sideways through them it just wont let you when i play it so some times i got stuck and you can take things through the walls at some places but besides that it was a good round game not so scary for the experience play in scary games but for the average player it will scare you i bet :)
– Real player with 1.4 hrs in game
[ECHOSTASIS]
STEP INTO YOUR [CHAMBER]
LET [HER] DO THE REST
In [ECHOSTASIS], you take control of the lead engineer at ENIGMA RESEARCH & DEVELOPMENT. While testing a new device that can generate personalized realities known as [ECHOES], a cyber-attack is launched on [ENIGMA] HQ.