Ticket
Don’t let the initial presentation fool you - this is an incredibly creative 2D platformer with unique visuals and an outstanding soundtrack. My first playthrough, I constantly found myself saying “the next level couldn’t get any weirder than this” only for the game to do just that.
The only caveat is that some levels are a bit obtuse and frustrating to figure out without a guide - but that’s something you can find easily enough.
– Real player with 30.8 hrs in game
Read More: Best Psychedelic Emotional Games.
Ticket is the product that challenges your preconceived notions of what games are about. It is certain that the so-called seriously taken game reviewers would not be able to give acclaim to this game, as it does not follow the conventional rules of high quality game design. This tells about the sad state of gaming industry rather than about Ticket though. If you are the person who thinks that good games follow strict rulesets of certain design-economic and mathematically measured criteria and are usually some sports titles followed by a running year number or the latest installment of a well-established series, then Ticket might not be for you.
– Real player with 9.3 hrs in game
qrth-phyl
qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.
– Real player with 4.5 hrs in game
I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).
I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.
I’m looking forward for future updates. Maybe VR support could be nice?
– Real player with 3.6 hrs in game
BACK OF SPACE
Amazing game, i have every achievement in OLDTV, and i still play it, when i found out and saw the trailer for the new game, i was freaking out. I bought the game and i don’t regret it one bit. :) Would recommend this to anyone. btw C Y A N
– Real player with 18.0 hrs in game
Read More: Best Psychedelic Atmospheric Games.
IT’S FINALY OUT GUUUUUUUUUUUUUUUUUUUUUUUUUYS
(ahem)
Of course it’s beta, but i REALLY like playing this, and also I got some flashbacks from PlasmaTV
The only question is…
WHERE IS CYAN AAAAAAAAAAAAAAAAAA
– Real player with 11.6 hrs in game
Radius Hex: Ink Shapes
Organize by rotating ink-filled stamps to form beautiful shapes,
When completing the puzzle the stamp is pressed on the paper, printing your watercolor painting!
Features:
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30 carefully designed levels;
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Original soundtrack composed especially to help you relax;
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Relaxing gameplay, perfect for those looking for casual puzzle;
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Beautiful hand-drawn watercolor art.
Cuccchi
Really a beautiful exploration and discovery game of interactive art pieces. Just passed level three in the game and was blown away, being there inside these imaginary places and wanting to discover what was happening and what was just out of sight. The music is soo good and really helps with the travel into the paintings and by setting the mood. Exploration is so rewarding.
– Real player with 2.9 hrs in game
I would not enjoy Enzo Cucchi’s art by itself, and I did not know who Enzo is before I played this game, I’ve seen a lot of similar works by artists with similar career paths and I am not a fan. ‘Fine art’ as it would be called. But Cuccchi is not just a gallery, it isn’t just a resource for an artist, although it is also that, it is a game in of itself which the gallery part excluded is mostly original, it honestly would have a chance of qualifying as transformative fair use if it wasn’t made with the blessing of the creator (which I’m like 79% sure it is).
– Real player with 2.4 hrs in game
The Flow Experience
The Focused Experience
The Flow Experience is a game of focus and determination. Move, dash, and guard through enemy attacks to survive. You don’t shoot. You don’t attack. Just go with your instincts and stay alive.
The Growth Experience
Making mistakes is being human. Don’t worry if you’re getting beaten. Just trust your feelings, listen to the music. Follow the symbols of ancient civilizations and learn to improve. You will grow with every try.
Autumn
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Overview:
To start off Autumn has an AMAZING concept, and a very interesting take on spirituality within a game. With that being said, this game has a lot that needs to be improved on.
The concept I really liked, which is what nudged me to purchase this game. As a big fan of nature, not really the spiritual side of things, it seemed to be a enjoyable time-waster. But I was wrong. The game is not optimised whatsoever and it feels as if you’re lagging half of the time with slow animation and movements. The tutorial does not teach you much at all, it’s just a couple of signs which refer to things within the game that I had yet to learn or see. I actually referred to the only Steam guide for this game which helped me actually understand this game completely. Kudos to that Steam user!
– Real player with 17.8 hrs in game
Everyone seems frustrated about the puzzles… For me, I have never been a fan of sliding puzzles either. To be honest, I really disliked them (good thing they are optional!). But this game made me want to give them another try so I started from an easy-ish looking one. And you know what? The satisfaction from solving it is enormous! :D
Overall, the game is really slow paced but relaxing. The music is very soothing and I love the visuals - everything looks like a watercolor painting. Actually, it is more of an experience than a game (but a very pleasant experience) and should be approached as such.
– Real player with 8.1 hrs in game
SYNTHALGIA
SYNTHALGIA is an arcade racing game set in the summers of the 1980’s. Drive dangerously, drive fast, earn credits, buy and upgrade cars all while jamming out to 80’s inspired music in a neon retrofuturistic world of fast cars, beaches and bright lights!
CORE GAME FEATURES:
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Popup Freaking Headlights!
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Rad Synthwave Music!
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Poster Dream Cars!
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The 1980’s Baby!
ENJOY:
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Simcade Vehicle Controls & Physics
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Xbox Series Controller Support
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G920 Steering Wheel Support
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Awesome Soundtrack
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TH8A Shifter Support
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Awesome Graphics
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1980’s Vibes
NERVE
As an avid Thumper player, this game checks all of my boxes.
-dark atmosphere
-killer soundtrack, heavy drums
-high speed, high intensity
-high skill ceiling
The game makes use of all of its mechanics, all of the time. So even though you are encouraged to go fast, there are points where you can’t always be turbo-ing. USE THE BRAKES!
Solid game, and I’m only on world 4. 10/10
EDIT:
After completing the game, I have to recommend it even more.
And the devs are receptive to feedback and are improving the game! There were several unfun issues with a few objects and hitboxes, which have been patched, making this an even better speed game.
– Real player with 42.0 hrs in game
RUS:
Плюсы и не только:
Игра мне понравилась. Прикольная графика и довольно хороший саундтрэк. Проходиться за часов 9 - 15, боссы прикольные и в почти каждой локации свои механики. Достижения получить довольно легко кроме трех последних, там нужно еще найти зону в которой это можно сделать (а их там 100+). А также есть режим от первого лица.
Минусы:
Сюжет - 2 предложения в начале и конце. (да, я знаю что игра не про сюжет, не бейте)
Хитбоксы - иногда можно задеть что-то и не умереть или не сбросить ‘дрон замедления’.
– Real player with 13.9 hrs in game
Deep Lake: Prologue
nice opening music. nice graphics. Story is okay- from what I can make of it. Bad translation in parts which made it hard to follow. For example the mc stepped in a ‘paddle’ twice and got his feet wet smh. I hope the later installments fix this. Might be pretty good if they do. I’ll give the benefit of the doubt and thumb this one up, but if there’s no improvement, I’ll have to change my recommendation.
– Real player with 1.2 hrs in game
This is the first ‘visual novel’ I have experienced. It isn’t a game; you don’t make any choices. So, having gotten over that expectation, I will proceed.
Obviously a novel needs an interesting story, and this is interesting. I imagine it is better in Russian, but since I don’t understand a single character of Cyrillic, I had to make do with the English version. It needs some work. I was able to get the gist of what they were saying most of the time, but an important part of a novel, to me, is how the story is told. So in order to make this a successful English visual novel, they’re going to need to find a fluent Russian/English translator. Google Translate just doesn’t do it. You can’t use the word ‘defile’ when you mean ‘define.’ Two totally different meanings.
– Real player with 1.2 hrs in game