Drilly Willis
Thoroughly enjoyable and has a great soundtrack
– Real player with 6.3 hrs in game
Read More: Best Psychedelic Metroidvania Games.
Weird, fun, creative platformer with unique characters and oddly charming. would recommend
– Real player with 1.0 hrs in game
Lucid: Parables of the Ubermensch
Great platformer, Fantastic story and nice soundtrack. Recommend it to anyone who doesn’t have any good games!
– Real player with 2.0 hrs in game
Read More: Best Psychedelic Abstract Games.
I love the game. Unique music and cool game design would recommend.
– Real player with 1.9 hrs in game
100 hidden snails
One level game. My second game from this series. This one is a little harder than 100 hidden birds because you need to find the last and then the first snail in the image so that you could see the last part of the image (last 5 snails). Difficulty 6.5/10 (not that extremely hard as it is described in the game’s description).You need to find all 100 hidden snails. Got this game on a sale and I think it is worth its price. Finished the game in around 4 minutes. A reset button + a hint button would help to improve this game (at the moment if you want to reset the game you need to press esc+delete). All these being said I would give a 9/10 for this game (same as 100 hidden birds).
– Real player with 0.4 hrs in game
Read More: Best Psychedelic 2D Games.
Do to Steam’s binary system this game gets a No from me cause I wouldn’t recommend it, despite it being a perfectly sound and honest game.
100 Hidden Snails certainly has 100 hidden snails. Normally for a game like this, I’d say it delivers quite perfectly upon its promise of what it is, but even so. Functionally this game is a single static image, through amusing to look at it, it still just an single image. There is very little challenge in finding the snails, and it has zero replay value, at 99 cents I suppose that is an alright value, but still seems high to me for what amounts to a page in a coloring book.
– Real player with 0.3 hrs in game
FLATLAND Vol.1
This game is a pretty fun, fast-paced platformer! Not too difficult, though there were a handful of levels that kicked my butt for a teeny bit. The music is pretty banging! Got 100% achievements in just under 7 hours in one sitting. The extra game modes you unlock, “Faster Than Light” (race against the clock) and “Not Him Again” (Boss Chase), were pretty fun and challenging additions to the game! I didn’t really care much for the “Square Fights Back” (arena) mode but others may enjoy it!
I can’t believe I missed that first C-C-C-C-Cube though! I went through each level like 3 or 4 times before I found it. _ And there’s literally NO Achievements Guides anywhere on the Internet nor Steam. But I did find 48/50 of them on the first play-through so they were pretty easy to find! :)
– Real player with 7.6 hrs in game
Flatland is an incredibly well-designed platformer that focuses on player skill and reflexes.
The retrowave aesthetic is vivid, simple and engrossing. I love the use of simple geometric shapes and how they all somehow have a unique character and personality. The bonus levels look particularly stunning when you find them!
The music is also sublime with a handful of catchy electronic/synthwave tracks that are both distinct and match the mood of the game perfectly.
The gameplay is super fast with level design that goads the player into finding creative solutions. It has a free-form platforming design that lets you wall-jump indefinitely, dash
– Real player with 5.8 hrs in game
Neon Souls
That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.
– Real player with 1.5 hrs in game
As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.
– Real player with 1.3 hrs in game
Head Pain
In this world, where everyone is deprived of their real head, aliens have stolen the heads of people and replaced them with animals. But one scientist has managed to create an apparatus that will return everything to its place. Starring a girl with a pig’s head, she must find her head and destroy the aliens.
HeadPain is a 2d platformer where you need to find and return your head while killing enemies along the way. Find the head and place it in a special tank. Opponents are not as easy as they seem, kill them and get your head back. The fate of humanity is in your hands!
Thread Fred
I had fun with it. The hitbox of the pinetrees in level 3 is trash though.
– Real player with 0.7 hrs in game
Welp, it has kind of cute graphics. Don’t know if they’re original or assets…
…and that’s the only nice thing that I can say about this game. Aargh.
The music is a little loop that becomes irritating after 1.5 minutes. There are three levels, and they’re all exactly the same except for the fact that the graphics change up. And each of these levels goes on entirely too long because…
…the gameplay is absolutely freaking boring. You do the exact same thing through each entire level (which means you do exactly the same thing throughout the entire game because the levels are all the same). There is no RNG-based play. This is, literally, how each level will go:
– Real player with 0.4 hrs in game
Autumn
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Overview:
To start off Autumn has an AMAZING concept, and a very interesting take on spirituality within a game. With that being said, this game has a lot that needs to be improved on.
The concept I really liked, which is what nudged me to purchase this game. As a big fan of nature, not really the spiritual side of things, it seemed to be a enjoyable time-waster. But I was wrong. The game is not optimised whatsoever and it feels as if you’re lagging half of the time with slow animation and movements. The tutorial does not teach you much at all, it’s just a couple of signs which refer to things within the game that I had yet to learn or see. I actually referred to the only Steam guide for this game which helped me actually understand this game completely. Kudos to that Steam user!
– Real player with 17.8 hrs in game
Everyone seems frustrated about the puzzles… For me, I have never been a fan of sliding puzzles either. To be honest, I really disliked them (good thing they are optional!). But this game made me want to give them another try so I started from an easy-ish looking one. And you know what? The satisfaction from solving it is enormous! :D
Overall, the game is really slow paced but relaxing. The music is very soothing and I love the visuals - everything looks like a watercolor painting. Actually, it is more of an experience than a game (but a very pleasant experience) and should be approached as such.
– Real player with 8.1 hrs in game
Skill at Time
[0.5] Controls & Training & Help
[0] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0.2] Game Design
[0.3] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
Stars received: 1.3/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: SHOOT A SPINNING BLADE, avoid blade or falling bombs
– Real player with 9.1 hrs in game
The game is simple but it’s great to play. You will help Mario to defend him wife. Pan is really top for this game
– Real player with 3.2 hrs in game
Spinch
LSD isn’t legal. Spinch is!
EDIT [going beyond my trivial and obvious ~joke~]
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In my personal opinion, the game has the ideal difficulty, once it’s not hard enough to be annoying and far from being easy enough to be boring
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The difficulty progression is also very balanced, with the game becoming more challenging while you develop your skills and get used to its physics
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Talking about physics: it’s very unique and different from other platform games (character’s acceleration is kinda weird), but I also like it. I think it fits the lysergic experience and it becomes cool after a while
– Real player with 20.4 hrs in game
Spinch is colorful, beautiful, solid, fun, and brutally punishing.
It’s been out a year and only 90 reviews? What gives?
I’d describe this as a 90s throwback with crazy psychedelic art. Each enemy, boss, nearly every part of the level is some part rainbow and flashing. It’s super psychedelic, the animations are fantastic, the whole game is a feast for the eyes. If you have epilepsy, DO NOT PLAY THIS GAME. Despite being so colorful, isometric, and somewhat busy, the levels are easily navigable and you never feel lost or that you aren’t hitting the right part of the “3D” object or determining background/foreground. Love the enemies and the art style, each level brings a new environment and themes challenges to fit. These levels are hand crafted and each one has a new piece of rainbow art to add to this strange world.
– Real player with 13.1 hrs in game