Space Giraffe
If you say “Space Giraffe is bad, you can’t see what you’re doing, you just die for no reason!” then you are bad at the game and don’t understand how it works. It’s really as simple as that. Everyone who takes the time to learn how to properly play this game ends up loving it, because it’s a beautiful, satisfying, addictive game and there’s nothing else in the world like it.
That being said the PC port, at least on Windows 10, is inferior to the XBLA original. There’s a bug I’ve noticed where after a while of play, certain important sound effects start dropping out, making later levels in the game more difficult than they would normally be. It also lacks the vibration feature of the XBLA version which was extremely useful (your controller would vibrate every time your multiplier went up, so you’d easily know if you’ve bulled enough enemies off at once) so I would recommend you grab the original if you have access to a 360 or Xbox One.
– Real player with 85.0 hrs in game
Read More: Best Psychedelic Abstract Games.
Just friggin awesome!
Have been playing for years on the 360 but bought the PC version recently as my ancient Xbox is having issues.
The PC version is way better (and I love the 360 version) playing in 1080p makes everything so much clearer.
As for the actual game, well it’s one of the greatest twitch games of all time.
At first it can be really daunting with all the effects and deliberate obstructions but when it all starts to flow there’s nothing like it.
It’s all about the sound effects! In most games SFX are there as punctuation to the gameplay to just have something to accompany the explosions. With Space Giraffe the effects blend with the gameplay to really immerse you.
– Real player with 36.0 hrs in game
Twitchoos RUN: Socks & Stream
An audience interactive platform game.
I’m always on the lookout for more ways to interact with Twitch viewers and so I decided to try this game out when the dev approached me for a review. I gave it a spin and concluded that is a great idea for a game, but ultimately it lacks content. There is one level. The different modes of play are basically the same. The game mechanics aren’t explained even though they are basic, there isn’t an option to custom the controls if you wanted. There is a bit of a hiccup when it comes to fully translating languages. I chose to play in English and some of the text still came up in French. There was quite a bit of game delay between chat input and my game play. There was a lot of standing around doing nothing. And finally, the way the character is designed to run is very stereotypical “effeminate gay man” run and feels like a jab at the LGBTQ+ Community.
– Real player with 1.2 hrs in game
Read More: Best Psychedelic Singleplayer Games.
It’s a lot of fun including the twitch audience to the game. I just would love to have more levels or even maybe procedural maps to get through! Also, i would recommend to put a choice of skins maybe ?
Can’t wait for more to come! Keep it up! Great work!
– Real player with 0.8 hrs in game
Happy Pong
O…M…G!!!! WOW!! I think I’m in love…lol. This has to be the trippiest game ever created, and can get so outragiously trippy that it ramps up the difficulty factor…and that’s a GOOD thing! An AWESOME thing! If people could be this vivid and colorful, I wouldn’t have to spend so much of my time GAMING…lol. Seriously though, this is an AMAZING game to expeience, and man, am I glad I chose to get this game. Finally, I can quit psychotropic substances! lol More an experience than a game…but be warned…if you don’t appreciate vibrant hallucinogenic colors accompanying your ‘pong’ or ‘breakout’ type games…don’t partake in Happy Pong here…but if you are at all inclined to the colorful, this is a must-get. Trust me on that…lol.
– Real player with 5.1 hrs in game
Read More: Best Psychedelic Singleplayer Games.
i just roll up a blunt and put this on to see my problems fade away
– Real player with 2.6 hrs in game
qrth-phyl
qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.
– Real player with 4.5 hrs in game
I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).
I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.
I’m looking forward for future updates. Maybe VR support could be nice?
– Real player with 3.6 hrs in game
The Infinite Trial of a Hopeless Man Running
**Run.
Don’t Think.
Don’t Think About Death.
Don’t Think About The World.
Don’t Think About Your Freedom.
Eat.
Drink.
Use Toilet.
Technology Is What?
Crave Time.**
–——————–
You play as a hopeless man trapped, running in an infinite loop.
You must dodge obstacles and collect powerups to succeed.
Get a high score, and try to stay alive as long as you can!
How To Play:
-
Use arrow keys to control your character
-
Move left / right to change lanes as you wish
-
Up to jump over obstacles
-
Down to slide under things
Vampire Bloody Star X
Really great, shmup/bullet hell game with great style and gameplay. Would highly recommend.
Gameplay vid:
– Real player with 0.4 hrs in game
That’s funny, I don’t remember smoking DMT tonight.
It’s hardly the game of the year, but this is the type of unique, experimental oddity I always hope to find in the Steam bargain bin trash pile, yet rarely do. Weird and intense and loud and pretty good.
– Real player with 0.3 hrs in game
ShapeNeon Chaos
I now have a hate for shapes…
But a love for killing shapes 3
– Real player with 1.6 hrs in game
Great twin stick shooter, very smooth, fast and difficult and loads of fun.
– Real player with 1.5 hrs in game
Moose Life
Introduction
Moose Life is an arcade shooter using Llamasoft’s voxel game engine inspired by 80s arcade game Juno First. Looking at gameplay of the original you can see the resemblance but also how much Llamasoft added to make this an instant classic with unique game mechanics.
Gameplay
If you’re familiar with Jeff Minter and the games he designs you would not be surprised your player character is a moose. You fly through a space corridor and you have to battle an array of enemies wave after wave. You can move on the floor or flip around to move upside down from the ceiling. Similar to in Juno First where there’s a sphere with a person inside to rescue in Moose Life each level but the last has a sphere containing 10 sheep for you to rescue. Like in Goat Up the sheep you rescue follow you in a string which you can use to sweep at enemies and they add a valuable bonus to your score at the wave’s ends.
– Real player with 45.5 hrs in game
Possibly the most Llamasoft game ever. Billions of particles. All the colours. Hundreds of sheep. Terrible moose jokes. Mindbending visual effects. And at Moose Life’s core is rock-solid old-skool shooting action that reels you in gently before smacking you down hard with new lessons learned.
Normal mode gives you extra lives and the Llamasoft-standard Restart Best option so you can pick up your game wherever you want and build up a massive high score, Pure mode gives you nine lives and the challenge of getting as far as you can in one go, and if that all feels like hard work then there’s Freeride mode that just lets you enjoy the ride without worrying about lives or high scores.
– Real player with 16.3 hrs in game
Convergence Compulsion
Addicting game with simple controls! Works best with a controller. Each round starts off slow but quickly picks up pace until you can’t keep up.
– Real player with 11.6 hrs in game
I’ve been playing this game since Alpha and the Steam release version is my favorite. The developer has been responsive with squashing bugs and implementing fixes and design changes.
The game itself is addictive. The concept is simple but there is a lot of depth to obstacle placement and power up usage. I feel like my skill matters more than luck, which is great for a score attack game like this, and every game I play I can see things I can improve to get better. The global leaderboard is a great addition that keeps me hooked trying to get the top spot.
– Real player with 8.2 hrs in game
Klang 2
Playing this game for 59 hours, I definitely can say I adore this game. Being the first person to review this game (probably), along with getting the first two PFC’s on 60hz on two of the hardest songs in the game on fast mode (in beta release), the gameplay is insanely addicting and the music is a real banger.
The gameplay is incredibly simple with only swipes, taps, and holds, but has a fairly deep and challenging execution, especially on keyboard and mouse. Fast mode accentuates this even more, with tight timings and fast-approaching notes.
– Real player with 68.6 hrs in game
[Won a beta key in a wishlist milestone giveaway, did some pre-launch testing.]
I have been waiting for this game to come out for five years, and did it meet my expectations?
holy fuck yes it did
Klang 1 held a very special place in my heart for mostly sentimental reasons, along with it feeling like a one of a kind experience. I have no idea how to properly express how that game makes me feel, but it was incredible. However, it lacks polish; a playthrough without encountering any bugs whatsoever is probably impossible.
– Real player with 48.5 hrs in game