Just Add Noise
ALPHA VERSION COMING SOON.
Create a world, play it music and watch it react and evolve.
Just Add Noise lets you control an audio reactive world. Build a scene and play it your own music.
What will your music attract?
Early experiments here. Although these are a very limited representation of what Just Add Noise will be like…
Just Add Noise is a solo indie project made in Unreal Engine. An early access version should be available soon.
Read More: Best Psychedelic Music-Based Procedural Generation Games.
Conductor: Creative Joy Engine
tripping tits the first time to this while listening to vaporwave was an unforgettable experience. 20/10
– Real player with 7.3 hrs in game
Read More: Best Psychedelic Relaxing Games.
I should read the readme but I wait for video guides,,, text texture is kinda weird,,, interface is kindahard. COnfusing. I want to make trippy things but is hard
– Real player with 2.4 hrs in game
PHYSARUM: Slime Mold Simulator
11/10 would slime mold simulator again
30 hours edit: 11/10 still would slime mold simulator again
– Real player with 34.8 hrs in game
Very cool simulation. I have mainly been using it in Video mode with ripped VHS tapes to get some cool visuals for streaming / video synthesis stuff. Dev also responded in forums and added requested features, which is always a big plus.
– Real player with 6.9 hrs in game
Terrorarium
After just over a whole month of developing levels for the Murder Garden Contest, it’s time for my review of Terrorarium.
TLDR:
Terrorarium is a fun and creative game with an interesting concept and encourages community participation. The developers are always active in the Terrorarium Discord server and always take suggestions by listening to their fans (Which is rare these days). Plus, You can make awesome levels for your friends and others to play and murder them with ferocious plants! What’s not to like? Since its in early access, it’s likely to be cheaper now than when it releases, so pick it up and try it!
– Real player with 95.4 hrs in game
7/28/20 UPDATE: The game is out now with new levels and new features, so here is my current day review!
The game can be broken down in to three major parts: The main story, the community made levels, and the level maker.
★ The Main Story plot itself is fine. You get to understand the character you play as and the the little pikmin-esque creatures you play with, etc., etc… It certainly adds to the game, but what really matters (in my opinion) are the levels themselves. There are 26 levels ranging from very easy to very hard, some of which are designed extremely well! Some of them however aren’t. I’d say around 85% of the levels are satisfactory, while the other 15% just aren’t either aesthetically pleasing or the puzzle/mechanics are a bit wonky.
– Real player with 35.0 hrs in game
永夜之冬
For similar games follow:
https://store.steampowered.com/curator/35180752-3-point-play/
Whenever I see assets from the Unity Store I go “oh boy, here we go again”. In most cases the game is salvageable, not recommendable, but salvageable. You can play around a bit and do stuff, sometimes. Not in this case. The menu lacks proper UI design and doesn’t scale to different aspect ratios and resolutions. Once you stumble your way in the actual game you will be met with a crudely built asset flip level with badly written tutorial instructions. You will find how painful it is to move around with no idea what to do because not everything is translated. Everything looks bad, feels bad, feels buggy, I am confident no assets or animations are original and the cherry on top is: you have two distinct background songs playing simultaneously in the most annoying possible way. It’s so uninteresting the dev had to put a video of himself building his asset flip level in the trailer. Try to last 5 minutes before you uninstall it. No, better yet, don’t buy it at any cost.
– Real player with 0.3 hrs in game
Modulo
ive told this game to “fuck itself” multiple times. its a fun and addictive time killer.
– Real player with 6.0 hrs in game
This game is very addictive! If you are numbers nerd like me, you’ll love it! I’d highly recommend Modulo to anyone who loves puzzles as well. :)
– Real player with 3.7 hrs in game
Oceanarium
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A rare planetary alignment has transpired in the universe. The deep sea needs your help pulling Mother Ocean from her depression spiral for the water ritual to be complete. You must collect and deliver life energy pearls to the Nucleoid Portal to awaken her. You’ll receive mysterious messages, learn how to astral project and meditate with consciousness warriors as you navigate a fantastic deep sea world full of weird, alien underwater creatures. Will you be around long enough to experience universal oneness?
Particulate
I like it.. its something thats pretty cool to play with while listening to music.. do the tutorial and itll walk ya thru it.. pretty straight forward and easy to use.. more tools would be cool tho
– Real player with 15.0 hrs in game
Pretty meditative physics sandbox, especially with audio reactivity enabled. Had a very relaxed time effectively making my own Windows Media Player visualisations.
Do wish there were more variety in the basic tools (like different collision shapes) but for the price and the simplicity of using it you can hardly go wrong. Hope it does get expanded out to steamVR in the future sometime so more people can enjoy, especially with the oculus facebook requirement ramping up soon. Would hate for this to be lost in the future.
– Real player with 4.0 hrs in game
Road Tripper
I can’t really recommend this game with the way it is right now…It has potential but the choppiness makes me not wanna play it, there’s also no settings available, I couldn’t make any changes to the graphics to make it less choppy, but I don’t want a refund because I want to keep this and wait and see if things improve..
– Real player with 0.6 hrs in game
Love the idea of the game. I’m having trouble finding the option to craft, but other than that the ambiance and the possibilities seem very cool. Keep up the great work!
– Real player with 0.6 hrs in game
Fractal Evolution
Fractal Evolution is a 2D space exploration RPG with life simulation elements inspired by Conway’s Game of Life.
You will explore a universe, fight monsters, and complete quests, with the ultimate goal of returning life to the universe in the form of single-celled creatures called Fractals. Each planet begins with just two unique fractals that breed with each other, and ultimately spawn a network of creatures competing for resources and constantly evolving. Study the evolution of these creatures and eventually gain items that allow you to engineer their genome. Every universe is unique, and runs on a non-deterministic simulation that follows two simple equations. One for physics, and the other for biology.