L.S.D. (Lasting Spiritual Derangement)
DISCORD
L.S.D.
L.S.D. is a first person shooter set during a hallucinogen trip.
It’s a dream-like experience, in which things don’t seem to make sense. Because they don’t.
You keep waking up in different, weird open worlds. You have no choice but to explore them, trying to survive and to get back to reality as soon as possible.
Suddenly you’ll find yourself in magic medieval-like towns, fighting against fire-spitting dragons with a magic sword, then you’ll find handguns and rifles to attack fierce giant creatures that come right at you.
You keep waking up in mysterious, unexplored places.
You’re in a loop. You keep living the same moment again and again.
It’s up to you to decide how you’re going to live it.
Are you going to slaughter those dragon with your sword, or are you going to let them rip your head off?
Will you try to wake up from this nightmare? Or will you take control of your dreams?
What you’ll find in this game:
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Giant open worlds;
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Creatures that try to kill you;
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A psychotic narration;
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Magic swords;
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Very loud rifles;
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Very loud handguns;
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More creatures that try to kill you;
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Things that blow up for no reason:
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Even UFOs! Maybe. I’m not supposed to talk about it.
The game also features original music by Salvatore Palermo.
And all of this for about the price of a cheap cinema movie ticket!
Keep in mind that L.S.D. is being developed by a solo, but very passionate, indie developer! That’s me!
If you got this far and you’re reading this then it basically means that we’re friends, so I’ll stop using the third person.
L.S.D. is my very first commercial game. I love creating games that feature open worlds and that let me channel my creativity in unusual ways.
That’s how I came up with the idea for L.S.D.
Since I’m all alone, sometimes I use some beautiful pre-made assets created by amazing artists that let their work be licensed online and I try to make the most out of them.
If you’d like to get notified about the game (and sales) at launch, make sure to put it in your wishlist!
Wishlisting L.S.D. is a great way to support me in creating the game of my dreams in a completely free way.
Feel free to contact me for feedback, advice and anything related to the project.
Read More: Best Psychedelic Open World Games.
Rogue Planet 1: Golden Hour
Playthrough here: https://youtu.be/w_TCJaerZGY
The game is terribly optimized it literally crashed on me multiple times. Every 30 seconds to 3 minutes of play you’re in a minute long load screen… It seems like the creator forgot to delete his saves, because after crashing after getting through some levels I loaded the most recent and it took me to pretty much the end of the game. I think the environment looks really cool, but the game plays pretty terribly… I kinda feel bad that they spent 3 years on it and it ended up being pretty bad, but it is what it is.
– Real player with 6.9 hrs in game
Read More: Best Psychedelic Arena Shooter Games.
thats gotta be the biggest cactus i have ever seen
also
music is bumpin
– Real player with 0.6 hrs in game
Rock’n’Roll: Card Wargame
US Marines and Vietnam partisans, welcome to Rock’n’roll: Card Wargame - a card wargame with interesting game mechanics and a unique visual style that will send you on a crazy alternative-historical trip through the chemical-drenched jungles of the Vietnam war. Take on the role of a commander of Vietnamese guerrillas or US armed forces and show your opponents what you’re made of!
Features:
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28 different cards: 12 units and 16 orders will make each game session in Rock’n’roll: Card Wargame unique and catchy.
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Exciting mechanics of capturing strategic points on the battlefield, which is rarely seen in card games.
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Each win will bring you points, which can be used to purchase customized items that allow you to collect a unique game set from the deck, dice, and playing field.
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Author’s graphics in the modern comics style, transmitting the unique setting of the game.
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Rock and roll soundtrack that complements the game atmosphere.
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25 achievements to achieve which you will need to show perseverance and ingenuity.
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After each battle, your units will get experience, and over time you will be able to improve them into real hardened veterans.
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In between online battles, you can try 2 story campaigns, both of which will tell a fascinating story of the conflict from different sides.
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For already experienced players there also will be multiplayer modes: 1 vs 2, 2 vs 2.
See you in the damn jungle, commander!
Read More: Best Psychedelic PvP Games.
Neon: Eternal
pretty fun little game.
– Real player with 0.5 hrs in game
CrazyDoc
[0.1] Controls & Training & Help
[0.1] Menu & Settings
[0.1] Sound & Music
[0.1] Graphics
[0] Game Design
[0] Game Story
[0.1] Game Content
[0] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - Registration is required with providing PII
Stars received: 0.5/10 ___ Note: v.4 [0.0 to 1] = personal impressions
Game description key-points: poorly designed plat-former = survival
– Real player with 9.6 hrs in game
CrazyDoc is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro platformer game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
BEVERAGE: The Last Call
BEVERAGE is a beat ‘em up roguelite for 1-4 players where drunken anti-heroes save the universe with the power of booze and friendship.
THIRD PERSON BEAT ‘EM UP WITH EPIC COMBOS AND UNIQUE WORLDS
Whack, kick, slice, and crush your way through various worlds, challenges, and bosses. Collect Shards of Chaos to strengthen your chosen hero with drinks, and reach the end to get back the Orbs of Order! Changing arenas and random drinks and challenges keep the gameplay fresh on every playthrough. You choose the path you want to take to face the boss!
1 TO 4 PLAYERS CO-OP ONLINE
Get your friends along the adventure online and kick some chaotic butt as a team! You can also show off your individual progress on your very own paradise islands for fun, booze, and parties.
EXPLORE THE TWISTED WORLDS IN EVERY CORNER OF THE UNIVERSE
Lush forests oozing ogling tar flowers, fishing villages surrounded by toxic waste oceans, steaming automatons taking over mines… The universe is going through a chaotic transformation and only YOU can stop it. Prepare for twists at every corner!
FIGHT CORRUPTED BOSSES AND THEIR MINIONS
Survive through waves of hostile minions of Corruption who are ready to meet you in every realm. Destroy multi-phased bosses and release the Orbs of Order from their hold. As you make progress, so do they so never underestimate what’s coming next!
UNLOCK NEW HEROES, WEAPONS, ABILITIES, AND DRINKS VIA ROGUELIKE PROGRESSION
Choose your favorite out of the four heroes, unlock new weapons, drinks and abilities to personalize your fighting style and build. You have the freedom to choose your own path!
HAVE FUN WITH WELL-MEANING DRUNKS STUMBLING THROUGH AN EPIC TALE
Enjoy the strange new friends and epic twists in this feel-good tale that will keep you entertained for hours on end. You can look for hints of what is REALLY going on in this strange world, or just keep kicking asses of more and more epic opponents!
Jigsaw Jolt: Neural Style 1
Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.
The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.
The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.
How To Use The Puzzle Program
To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.
Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.
You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.
Puzzle Program Features
Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.
Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.
You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.
Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.
Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.
Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.
Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.
Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.
Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.
You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.
A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.
For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.
The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.
Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.
Dark Zodiac
Mystictronaut is traveling alone in search all lost constellations. His costume, boots, gun and grenade give him special abilities so he is up to the task. Hunting aliens and robots, searching for the path through this universe of planets and stars.
Playing as Mystictronaut you can:
1- Fly through space using your revealing bomb to reveal hidden planets and asteroids.
2- When the planet or asteroid is revealed it comes with lots of aliens and robots that you must eliminate.
Demon’s Residence
One golden Rule i took für myself over all the Years playing Games is: Expect the Unexpected.
I still remember me, playing the first time RESIDENT EVIL going through the Floor when these damn Dogs crashed out of nowhere through the Windows.
That was my biggest Scarejump. That Game made Scarejumps very popular.
Over the Years there were many Games using Scarejumps and scary environments. Many MANY Games. From High Class Games to little Casual Games.
And this Game here is one little casual Game.
– Real player with 6.5 hrs in game
Not a bad little horror game for the cost. I generally hate games that rely on jump-scares but they were spread out enough here that it wasn’t too bad. A few little bugs but nothing crazy.
Full gameplay and review: https://www.youtube.com/watch?v=tku-B-Da3ts
Note to Dev: At the 2:55 point in my video you can see where I got stuck in a room cause I closed a door and then couldn’t re-open it. Even loading from save the door stayed closed and I had to start over. Also at 7:55 you can see where I fell through the floor and died.
– Real player with 1.5 hrs in game
EQI
Pros
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Simple gameplay. Rotate the environment around with left mouse and right mouse, jump from platform to platform, the gameplay is easy to get into while changing up enough to stay fun.
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Nice visuals. The strange, trippy and almost otherworldly look of the game gives it a unique style.
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Great soundtrack. The techno tracks on offer fit the game’s theme and provide some good background to the gameplay.
Cons
- Some puzzles are tedious. Some stages require crazy levels of precision to finish, which leads to some frustrating trial and error, this is at its worst in the last stage when you can’t die unless you go out of bounds, so you don’t get a quick restart and have to walk back to the start and do everything over to finish.
– Real player with 2.2 hrs in game
As advertised EQI is a “trippy first-person arcade game with spatial puzzles, and a synthwave soul”. I’d also say it has sort of an ambient game vibe similar to Journey. The best parts about this game are the vibrant, colorful visuals, and the unique platforming gimmick.
This gimmick of rotating platforms does take some time to get used to, and while I like the overall vibe of the game, certain rooms are extremely difficult and frustrating to figure out. Partially because the game doesn’t convey what you are doing right or wrong very well. It reminds me of games like Giga Wrecker in that way.
– Real player with 1.8 hrs in game