HyperRogue

HyperRogue

Here’s finally my review of Hyperrogue, probably my favorite game on Steam! :)

In a nutshell, Hyperrogue can be described as a minimalist tactical roguelike in the hyperbolic plane. So, what does that mean, specifically?

First of all, it’s a minimalist roguelike, and there is no equipment, and no items except for Orbs (basically spells) which are often activated upon pick up. Hyperrogue is turn- and grid-based, and combat rules are simple: Every attack is guaranteed to hit, and is usually deadly - for monsters as well as for the player. As a roguelike, it has permadeath. To avoid accidental player deaths, the game prevents you from performing actions that immediately result in your death, though there’s a hardcore mode for the more confident players.

Real player with 728.2 hrs in game


Read More: Best Psychedelic Turn-Based Tactics Games.


I’ve played this game for over a hundred hours and I’m still not quite sure what to say about it! It’s certainly a weird one. But it’s a brilliant, good kind of weird that certain types of gamers should really check out.

HyperRogue is a mind-bending game of chess that takes place on a world that’s quite unlike our own. The object of the game is to collect as much treasure as possible without getting one-hit killed and succumbing to permadeath (as the ‘Rogue’ in the title might suggest) but… navigating the world is a challenge unlike any you’ve ever met before. You know how, in real life, things appear smaller as they get farther away? Like how the horizon only looks like it’s a few feet long to your eyes, when in reality it spans miles? As it turns out, on a hyperbolic plane, this effect is compounded: the horizon is much, much longer than it would be in real life. Two paths that appear near to one another will take you in completely opposite directions. The world is structured in such a way that is impossible for your poor spatial senses to intuitively understand, so scrolling something off the screen will mean that it’s probably lost forever unless you’re keeping close track of landmarks.

Real player with 638.5 hrs in game

HyperRogue on Steam

L.S.D. (Lasting Spiritual Derangement)

L.S.D. (Lasting Spiritual Derangement)

DISCORD

L.S.D.

L.S.D. is a first person shooter set during a hallucinogen trip.

It’s a dream-like experience, in which things don’t seem to make sense. Because they don’t.

You keep waking up in different, weird open worlds. You have no choice but to explore them, trying to survive and to get back to reality as soon as possible.

Suddenly you’ll find yourself in magic medieval-like towns, fighting against fire-spitting dragons with a magic sword, then you’ll find handguns and rifles to attack fierce giant creatures that come right at you.

You keep waking up in mysterious, unexplored places.

You’re in a loop. You keep living the same moment again and again.

It’s up to you to decide how you’re going to live it.

Are you going to slaughter those dragon with your sword, or are you going to let them rip your head off?

Will you try to wake up from this nightmare? Or will you take control of your dreams?

What you’ll find in this game:

  • Giant open worlds;

  • Creatures that try to kill you;

  • A psychotic narration;

  • Magic swords;

  • Very loud rifles;

  • Very loud handguns;

  • More creatures that try to kill you;

  • Things that blow up for no reason:

  • Even UFOs! Maybe. I’m not supposed to talk about it.

The game also features original music by Salvatore Palermo.

And all of this for about the price of a cheap cinema movie ticket!

Keep in mind that L.S.D. is being developed by a solo, but very passionate, indie developer! That’s me!

If you got this far and you’re reading this then it basically means that we’re friends, so I’ll stop using the third person.

L.S.D. is my very first commercial game. I love creating games that feature open worlds and that let me channel my creativity in unusual ways.

That’s how I came up with the idea for L.S.D.

Since I’m all alone, sometimes I use some beautiful pre-made assets created by amazing artists that let their work be licensed online and I try to make the most out of them.

If you’d like to get notified about the game (and sales) at launch, make sure to put it in your wishlist!

Wishlisting L.S.D. is a great way to support me in creating the game of my dreams in a completely free way.

Feel free to contact me for feedback, advice and anything related to the project.


Read More: Best Psychedelic PvE Games.


L.S.D. (Lasting Spiritual Derangement) on Steam

Oceanarium

Oceanarium

~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.~.

A rare planetary alignment has transpired in the universe. The deep sea needs your help pulling Mother Ocean from her depression spiral for the water ritual to be complete. You must collect and deliver life energy pearls to the Nucleoid Portal to awaken her. You’ll receive mysterious messages, learn how to astral project and meditate with consciousness warriors as you navigate a fantastic deep sea world full of weird, alien underwater creatures. Will you be around long enough to experience universal oneness?


Read More: Best Psychedelic Cinematic Games.


Oceanarium on Steam

Fractal Block World

Fractal Block World

I like this because it reminds me of Interphase which was technically the first ever FPS, exploration is fun and can be relaxing and at other times tense, I want to see more!

Real player with 44.6 hrs in game

This is a unique game! It’s fun to shrink many times and explore the forests. The mazes were fun, and the 7x7x7 one was challenging. Definitely recommended for players who enjoy exploration.

Real player with 5.1 hrs in game

Fractal Block World on Steam

SYNTHALGIA

SYNTHALGIA

SYNTHALGIA is an arcade racing game set in the summers of the 1980’s. Drive dangerously, drive fast, earn credits, buy and upgrade cars all while jamming out to 80’s inspired music in a neon retrofuturistic world of fast cars, beaches and bright lights!

CORE GAME FEATURES:

  • Popup Freaking Headlights!

  • Rad Synthwave Music!

  • Poster Dream Cars!

  • The 1980’s Baby!

ENJOY:

  • Simcade Vehicle Controls & Physics

  • Xbox Series Controller Support

  • G920 Steering Wheel Support

  • Awesome Soundtrack

  • TH8A Shifter Support

  • Awesome Graphics

  • 1980’s Vibes

SYNTHALGIA on Steam

永夜之冬

永夜之冬

For similar games follow:

https://store.steampowered.com/curator/35180752-3-point-play/

Whenever I see assets from the Unity Store I go “oh boy, here we go again”. In most cases the game is salvageable, not recommendable, but salvageable. You can play around a bit and do stuff, sometimes. Not in this case. The menu lacks proper UI design and doesn’t scale to different aspect ratios and resolutions. Once you stumble your way in the actual game you will be met with a crudely built asset flip level with badly written tutorial instructions. You will find how painful it is to move around with no idea what to do because not everything is translated. Everything looks bad, feels bad, feels buggy, I am confident no assets or animations are original and the cherry on top is: you have two distinct background songs playing simultaneously in the most annoying possible way. It’s so uninteresting the dev had to put a video of himself building his asset flip level in the trailer. Try to last 5 minutes before you uninstall it. No, better yet, don’t buy it at any cost.

Real player with 0.3 hrs in game

永夜之冬 on Steam

Polynomial 2 - Universe of the Music

Polynomial 2 - Universe of the Music

Well that sure is a game that’s gonna scratch an itch long forgotten about by the industry at large.

Well has the industry ever considered this type of game with a great deal of respect to begin with ? That’s a question for another day.

Polynomail 2 might be only at the start of its existence and its adventure, but straight from the start we can see ourselves linking it to a long legacy of games made to get you “into the zone” .

If just like me you’ve cherished games such as Jeff Minter’s Tempest 2000 , Space Girafe, Gridrunner Revolution, or hell Tetsuya Mizuguchi’s Rez or Child of Eden or outside of the shooting game genre his feverfull Lumines series , The two Playstation 1 game oddities that were Internal Section and Vib Ribbon (a game that is still better experienced on its original hardware by the way) . Then if I tell you that Polynomial 2 is apparently setting itself for the very same kind of experience then you know what I am talking about.

Real player with 176.1 hrs in game

Released six years after the original game I was pretty excited to see how Polynomial 2 had changed from the original.

The first game, The Polynomial, I initially found quite confusing and unintuitive, but after a little while of trying to get used to it I found that there was some fun to be had. There was a lot of personalization when it came to what arenas you could play in (and therefore what aesthetic you had), what animator type you used (which could change the tone a fair bit) and what sound visualizer settings you had. It wasn’t something I was particularly drawn in by, and didn’t put much time into but it was a unique game, which was nice to look at and something fairly chill to play.

Real player with 13.5 hrs in game

Polynomial 2 - Universe of the Music on Steam

THE NIGHTMARE ELEVATOR

THE NIGHTMARE ELEVATOR

Can you help me make my horror game ? ;)

Real player with 0.5 hrs in game

Actual dog water, unplayable and a waste of $14

Real player with 0.5 hrs in game

THE NIGHTMARE ELEVATOR on Steam

Epitasis

Epitasis

At this point I cannot recommend this game.. It’s beautiful but very strangely organized. There are also a number of technical problems, which you might or might not encounter. They have brought me to a point where the game is essentially unplayable. Your experience might be different.

Totally mind boggling what many reviewers have said about playing the game in two to four or more hours. I have explored and struggled and experienced many, many unnecessary crashes at the middle stage of the game. Lately whenever I click on a glowing object, the cursor gets stuck. There seem to be two different pointers, one belonging to the mouse, one thrown out by the game. Often in trying to disengage from the stuck point, the game becomes unplayable. Swings from high to low screen resolution and often crashes (“minimizes”) down to the taskbar icon. Generally the position is “saved,” but what saved means is open to debate.

Real player with 53.7 hrs in game

Summary: Loved the aesthetics, music, and gameplay, puzzles were trivially easy, don’t get it if you want any challenge.

This is Talos Principle for kiddos. It uses a similar world system as Talos, where you can explore a beautiful world and 2-3 puzzles are contained within each world. Sometimes the puzzles overlap which is cool. The way the game uses colors is really fascinating and advanced, so if you’re after effects and aesthetics, you’ll love the hell out of that aspect of this game. There’s also dynamic weather! This works for the beauty of the game but can make navigating a bit confusing because levels at certain times of day do not look anything like they do at other times of the day. Loved the color and the natural design, simplistic but pretty. The soundtrack is amazing as well, it really added to the whole experience and is one of the better ambient game soundtracks I’ve heard.

Real player with 5.5 hrs in game

Epitasis on Steam

Planet LEV

Planet LEV

Oh my god I love it. This is like a self contained WaveVR-esq music abstract land, and a fairly expansive one. It seems very alien, like this is where the super intelligent god beings go to hang out. I absolutely love the ability to instantly teleport from one area to the next what with the automap thing (that got stuck to my hand once and I had to restart). In this way you can really get a sense of the entire space, and there are bulidings to go into to, and alot of work is spend on the soundscapes. It’s VR, so there is a gigantic large-breasted anime lady dancing, so it checks that important box as well. Planet LEV is deliciously spacey and abstract.

! Specific areas have songs from real life artists. I saw Boris Divider on the automap. I’m not a huge fan of his work, it all sounds the same. I fell asleep to it once on a plane and woke up to it, and so his beats are endearing to me in that way. However in the current build of LEV that area is replaced with Biosphere, and I love Biosphere and overlay it on my vr videos alot. https://youtu.be/QCVLhZI43AM

Real player with 0.3 hrs in game

Experienced on the Oculus Quest 2

This is an interesting experimental art / music collaboration for VR. If you’re into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning.

Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There’s also no information on when the live experience would be.

Real player with 0.3 hrs in game

Planet LEV on Steam