Neon Souls
That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.
– Real player with 1.5 hrs in game
Read More: Best Psychedelic Atmospheric Games.
As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.
– Real player with 1.3 hrs in game
Golden Light
Holy cow, this game is my aesthetic. I turned off the pixelation; as fun as it is, it’s difficult to deal with the entire time. This game isn’t scary as much as it is a weird B-movie with occasional jump scares. I love the ambiguous storyline; this being a relatively small community it’s got a lot of mystery in the world and gameplay.
It has a lot of personality and the devs continue to do a good job in updating it. It’s a survival rogue-like at heart; you have to make decisions as to how you’ll survive, and there isn’t a lot of room for equipment. Dying can be discouraging, but (at least in easy mode) you can go through the entrance of the biome you died in and pop back into the level you were just at. There’s really not a whole lot to it once you understand what’s going on. It’s just a fun, addictive game.
– Real player with 36.2 hrs in game
Read More: Best Psychedelic First-Person Games.
The GUT sees me. There is no escape. Once you enter, it will always have its eyes on you. Its eyes are pulling you into the abyss - deeper and deeper until you don't know your own self anymore.
You are not safe in here. The floor is up and the up is floor is run is floor is ceiling run RUN RUN RUN RUNR UNRJGFZHRUNR R̸̨̡̛̞̗̦̘̦̰͍̋̀͑͐̋͊͛̐̀ͅÚ̵͎̟̍͑̎̀̌̏͝Ņ̴̛̥̖̱̹̓̎͋̇͐̈̔͐̚N̸̡̞͕̙̪̖̗͋́́̂͌͗͌͋̿͘N̴̙̠͍̐̅̎́́̿͂͘R̶̛̙͍͍̙̦͗̉͑͜͠ͅÚ̵͖͈̘͍̈͑͋͝R̷̳̻͖̮̮̲̮̔̾͂̇͂̇̐̈̈́͜Ṵ̷̠̞͙̺͔̠̣̗̙̔̊̾̽͑̌̈́͒R̸͕͇̰̪̜̯̬͓̘͆N̶̡̼̪͂̔́̈́̽̚͜R̸̨̓͊̏̃́͊͐̇N̵̫̯̜̫̹̋Ṟ̴̡͖̤̳͚̥̺̺͠Ù̶͕̪̟̹̼̜͉͎̼͙͂̃ ̶̧̳̬̈́̑̔́̒U̸͎͔̝͕͌̀̕Ṙ̴̟̙̗̑̽̀̄̇͝ͅT̶̨̤̝͓̥̝͈̳͎͑̎̊͌̚ͅƯ̵̖̬̺̹̭̰̋̽̓̈́̉͂ Ų̸̛͈̰͉͚̠͑̀͛R̶̡̨̜̻͈̅͜U̸̹̘̠͒̈́͝ͅR̸͕̣̄̓͋͂̓̎͊̚̚͝U̵̧̡̳͓̮͍̳̪͇̇̑̀͌͌̀̄͊̕R̷͚̟̫̬̺͕̮̕ͅͅŇ̴̠͇̪͚̯͓̣͊́͝R̵̢̧̭͓͎̙͖͇̋̉̔͌U̴̮̰͎̹͖̾͊́̾̿̎̕͠͠Ŗ̷̛̤͉̜̻̿̾̄̀͑̓̅͆̚Ų̶̬̳̾̓̏ ̴̨̡͖̮̜̓͛͋R̶̡͑̒̈́̈́̋̾Ņ̶̹̭͍̱͕̋̈̑N̴̞͚̹̤͈̩̣̩̊̒͒̀̀͋͝N̵̥̲͓̣̞̟͋̍R̷̨̖̗͈̥̘͚̭͋̊̌̂̄̊͒̎̑̽͜N̷̲̪̭͇̥̊̾̅́͐̉͝͝R̶̢͙̫̜̬̦͖̀̕Ư̵̧͕̱̳͙͊̓͊͠R̷̤̥̫̎̉̆Ư̷̬̝̱͉̙̗̪͎̾̑̆̃̋͜͝R̵̳̻͍̍̽̉̈́͗͠Ņ̷̛̖͉̻̙͙̣̓̄͝R̴͚͕̰͖̀Ŭ̶̺̹̐̈́̓̍͗͒̕ ̴̱̇́́̏R̴͈͙͇̱̲̹̍U̴̳͖̥̎̀̀̈͘͝N̶̡̩̱̘̦̈́͒̑̒́̀͒͝
– Real player with 27.9 hrs in game
AMID EVIL
AMID EVIL at its core is a wonderfully rendered retro throwback FPS that beckons the nostalgic memories of games such as Heretic and Hexen and Quake with gorgeous environments, beautiful weapon feel and a majestic combat encounters.
However, I come to you today not focused on the weapons, the enemies or the aesthetics, but rather something truly gorgeous: the Difficulty Selection level.
Most games dare not be so bold with something so seemingly obtuse as a Difficulty Selection level where it is not as simple as clicking a rather comedic naming on a menu. AMID EVIL, in this regard, dares to be different. There have been other reviews left for this game with scathing remarks as to the “poor design” of the Difficulty Selection. I disagree wholeheartedly. For you see, the Difficulty Selection tutorializes the player of the movement mechanics and the weight of the Champion in such an elegant and silent way that most take for granted. To go for the Easy difficulty, it is straightforward and one could get by the challenge by only holding the “W” key on the Keyboard. This is Leon Zawada and Simon Rance’s brilliance coming into full display here. By having the Easy difficulty being so easy to access, it makes clear of the very nature of the room so as to not to cause further confusion with regards to the other options.
– Real player with 35.7 hrs in game
Read More: Best Psychedelic Magic Games.
Amid Evil is strange, half of the game is some of the best level design, music, atmosphere, and art direction Ive seen in a game. The other half is a boring bland repetitive slog. Its a coin flip for which episode is which, but imo the best Amid Evil gets is worth the worst it can be.
– Real player with 16.1 hrs in game
QUACK ATTACK 1985: TURBO DX EDITION
Yo! This game is the shit! You all need to make this game for MacBooks so I can play it when I’m with my mom too! This game is very fun and addicting for me, just not good for anyone with sensitive eyes, and again guys, you all should make it available for Macbook
– Real player with 25.1 hrs in game
2 points:
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Regardless of your susceptibility to epilepsy, this game WILL give you a seizure (note the 5.5 hrs on record - i was not conscious for at least 5 of those hours).
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This is not a duck simulator and is exploitive to waterfowl more generally.
All that being said, I recommend this game. …if only to promote a market where more waterfowl is featured in gaming.
– Real player with 5.5 hrs in game
illWill
Imagine the mix of Doom, Quake, Blood, Serious Sam with some bits of madness, all put into the most advanced game engine today - Unreal Engine 4.
The name of this bloody cocktail is ILLWILL.
KEY FEATURES:
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Breathtaking locations filled with hundreds of monsters
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Polished gameplay containing all the best of old school shooters
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Variety of weapons - from a double barrel shotgun, warm and beloved as grandma’s soup, to a soul ripper with gameplay mechanic unseen before
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Dozens of monsters willing to ruin your life
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Music that gets into your heart and makes the blood run cold
Warning!
All the bodies you left behind will remain in place till the end of the game. May the God be with you.
Blorks: The Quest for Magnesium
Blorks: The Quest for Magnesium is an intense bullet-hell shooter with psychedelic aesthetics reminiscent of late 90s console titles.
Face dozens of waves of fierce foes (including rabid video cards and 8-bit Commodore computers), rescue humans, and gorge on magnesium for incredible weapon power-ups.
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Unleash your fury at rogue CPUs, fuming archaic computers, and irritable mushrooms
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Take out mighty battleships and deranged boomers
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Enjoy a swanky chiptune soundtrack by Blackbella
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Collect numerous power-ups to bolster your firepower and manage your Blork’s overheating
Saturday of Piercing Screams
Russian fever dream Castlevania. Addicting, annoying, cathartic.
– Real player with 3.5 hrs in game
Game provided by the Dev via my Curator Page.
Saturday of Piercing Screams is the second game to the “Samozbor” series created by the Russian Developer “Derevotyan.” The goal of the game is to sacrifice 914 people over the course of 64 levels to the great shark god thing? Honestly I have no idea what’s going on… Like the whole series in general is super confusing to me, but it’s interesting none the less.
https://steamcommunity.com/sharedfiles/filedetails/?id=2234532884
– Real player with 1.0 hrs in game
Clarity of The Soul
Clarity of the soul is a psychological horror from the first person, where attention is paid to the study of objects and the challenge of fear in the player.
This is a story about the main character who was on the side of justice and bravery, which inadvertently led to a sentence of 12 years in prison. At the end of the term, the hero returned home, but there was no one to wait for him and he will have to partially return to his former life. At night, the hero is overtaken by nightmares that remind him of what happened earlier, so the task remains - to end the past, cope with stress and move on.
Gridform
Gridform is a fast-paced action arcade game restricted to a square arena. Action is fast with predictable enemies with exploitable interactions. Like your own ship, enemies die in a single hit.
Campaign
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Gridform’s primary campaign features a large, interconnected grid of over 75 levels. Each level is designed to test your skills in a unique and exciting way by presenting you with unique win and fail objectives.
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Unlock additional weapons to complement your strategy.
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Fight against huge bosses that break the rules.
Gridform is designed to be a challenging game. You will die, but you will learn.
Space Moth: Lunar Edition
This game has a complex scoring system with lots of different ways to score and a focus on risk versus reward. The bullet patterns are interesting and the gameplay is good! It also works with my Saturn USB pad without issue.
However, this is NOT a beginner’s game. I’ve played a lot of shmups, and this one is quite difficult. There is only one difficulty level, and the the only way to make the game easier is to ignore the scoring system altogether.
Star Hunter DX, by the same developer, is another good game with an interesting scoring system, but it’s a little easier for beginners (but still pretty hard).
– Real player with 3.3 hrs in game
I’ve just started playing the Lunar Edition of Space Moth and it is a top tier indie shmup in my opinion. The scoring system is super simple and engaging for beginners and the skill ceiling seems high enough for most die hard fans of the genre. It also has a tate mode for us vertical monitor users (I do wish the game supported portrait resolutions, but thats only a slight inconvenience).
– Real player with 3.0 hrs in game