Music95
Maybe you are familiar with games like Audiosurf or Melody’s Escape. This is one of the games of that game genre. Don’t expect much from it at the moment, but it sure looks promising. The fact there is only 1 person working on this entire game, is mindblowing to me.
You control an airship with mouse and hover over the notes, while pressing the coresponding key each time. I like the gameplay, and the colorful graphics. The in-game gameplay is jittery, but it’s no issue for me. The game might have problems with placing notes when there is a lot of going on in the song. I get that, many games of this genre have that issue, if not all (It is actually impossible to create the perfect music analyzer that would work with any type of music).
– Real player with 14.2 hrs in game
Read More: Best Psychedelic Relaxing Games.
very relaxing, has potential, though need improvement.
8/10
– Real player with 6.0 hrs in game
Geo-Duck
Why in the world is Buddha Hitler
– Real player with 3.6 hrs in game
Read More: Best Psychedelic Singleplayer Games.
Cool game
– Real player with 1.6 hrs in game
Just Add Noise
ALPHA VERSION COMING SOON.
Create a world, play it music and watch it react and evolve.
Just Add Noise lets you control an audio reactive world. Build a scene and play it your own music.
What will your music attract?
Early experiments here. Although these are a very limited representation of what Just Add Noise will be like…
Just Add Noise is a solo indie project made in Unreal Engine. An early access version should be available soon.
Read More: Best Psychedelic Sandbox Games.
Koma
Awesome simulator of near after death experience, it gave me goosebumps while I was playing it
– Real player with 1.3 hrs in game
Koma is a confusing, both in a bad and a good way.
First the game seems to have some optimisation issues. Even on my Ryzen 9 XT and Nvidia 2800 Super, I had some lags and micro freezes, usually when loading a new area.
Also, sometimes I felt some issues regarding of the usual rules of game design in the way to indicate you the path. Combined with the fact that you can glitch the camera trough the walls, and sometimes yourself, it result in situations where you don’t know exactly what you’re supposed to do or where to go. I completly understant the goal to make you feel lost in this strange world and I like that, but sometimes I just felt lost because of confusing game design. It reminded me it was a game and kinda breaked the illusion.
– Real player with 0.7 hrs in game
Crystal Vibes feat. Ott.
One of VR"s most early kaleidoscopic music video dealies. Should be worth a dollar. It might have also been bundled with another set of experiences, I don’t remember. I’m probably thinking of something else. The music a funky dubstep dealie with strange sounds, so, up my alley for sure.
! I tried real hard to spell kaleidoscopic the first time correctly, and failed. I tried again just now looking at the correct spelling and failed. https://youtu.be/bUvpdrg90XM
– Real player with 0.8 hrs in game
This is a few minute psychedelic gem. It left me literally floored.
– Real player with 0.7 hrs in game
HEPTAGON
This is a killer game, with a killer soundtrack. Open Hexagon and Super Hexagon fans, this is the game for you.
– Real player with 66.0 hrs in game
HEPTAGON is very near to being the perfect fanmade sequel to Super Hexagon. Not only does it bring the heat like never before, it also brings in totally new mechanics in every level, including changes in perspective, and red patterns that temporarily reverse your controls. In addition, each level has it own sets of difficulty (hard, harder, and hardest) that keeps the game a challenge as you refine your rotation skills further and further.
– Real player with 53.7 hrs in game
NOISETUBE
NOISETUBE is a virtual reality & music visual experience. Feed it a song, space out, and be whisked away into a unique geometric journey.
Maybe you’ve encountered this feeling in real life: driving down the highway, or riding a bike, and the song you’re listening to just somehow feels perfectly in sync. NOISETUBE aims to capture this emotion of barrelling through space at just the right speed based on the intensity of the song.
NOISETUBE is powered by feeding it a music file from your computer and it generates an ever expanding tunnel for you to be shot through in space.
Uranus
First I did not get how to play it…then I embraced the madness, and it just clicked. Everyone needs a little of Uranus in their live.
– Real player with 3.5 hrs in game
This is a neat 1v1 game with cool visuals and music synced to what both players are doing, which makes it a delicious audiovisual experience as well!
It’s hard to master it, but you can practice in single-player mode with a bot for when you finally have your friends over after the COVID lockdowns and annoy them with the ridiculous cherub sarcastically blowing a kiss every time they lose a point.
– Real player with 2.6 hrs in game
神秘世界 Mysterious world
There’s no reason for VR in this game. You’re playing 2D free to play browser quality java-type games from back in the late 90s or early 2000s. The music is pretty bad too. You don’t have to take my word for it though, just look at the store page video.
Rate 2/10.
– Real player with 0.6 hrs in game
Borealis
TL;DR 4/10…This is a simple elegant game which should get a thumbs UP even though most people will get a quick zen moment for 10 or 20 minutes, then abandon. In theory, most any gamer could be happy to drop their 0.50-$1 for this on sale.
However, they took a simple one dimensional mechanic–and blew it.
There are only 13 modes. Meteors zip through the screen with various unique movements, but most of them are heat-seeking (to you), though with very wide turning radii. When encountering each other (or you), they explode. The 1st core rule is that you are not allowed to move your cursor (death-target) very fast. If you attempt to move fast, the game penalizes you by forcing you to move even slower than before. This is a fine rule in that it encourages deliberate, controlled movement, rather than quick, zippy motions.
– Real player with 11.0 hrs in game
Certainly not a bad game as such, but the original idea has not been executed as it could have been. As a “dot in space” (or elsewhere), you have to dodge incoming lines. Seems familiar enough, but it comes with a twist: you can only move fairly slow, and when moving in a fluid motion, you can “direct” the incoming lines (I can’t help of thinking about them as missiles) to a certain degree so that they slap into each other. The slow pace and the rather peculiar, somehow relaxing music, contribute to the overall feeling of ease the game offers.
– Real player with 5.7 hrs in game