Strobophagia | Rave Horror

Strobophagia | Rave Horror

Okay, to start off, I really think this game is awesome. It’s got an interesting premise and a great atmosphere.

However, in it’s current state, it feels a little… lacking in some of the plot elements, especially towards the end. It is also a short game, and a little pricey for the length.

BUT, I believe that the potential in this game is very high, and that is what keeps me closely invested in this game’s development.

I just can’t recommend Strobophagia to the average player at it’s current stage. I’m leaving a negative review because I don’t want the average player to have a bad time because the game didn’t live up to their expectations. I will update this review(or make a new one) once the game gets smoothed out a little bit.

Real player with 36.6 hrs in game


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This game is amazing! I had to review it do to people giving it down rated reviews. I dont think thats entirely fair. The game is absolutely beautiful and it will run on anything. The sounds are great, the music is amazing and very industrial rave. The lighting is incredible, the game gets VERY scary at times and there is always a looming fear hanging over you at every turn. The game also has SO much potential. Ive only played it though once at the time of this post but i plan on replaying it again and again. I understand that 2.2 hours for a playthough is a bit short, and i hope they plan on adding more content, different endings, and things to do. However this game should get an up vote. If they added nothing to the game, the value would actually still seem fair to me. Give it a try, and if you feel its not full enough, maybe give it some time to build before down voting it as that can actually kill a great game, and this is indeed a great game. If you agree with me and want to see this game going strong, give it an up vote!

Real player with 6.9 hrs in game

Strobophagia | Rave Horror on Steam

The Hungry One

The Hungry One

The Hungry One is a combination of horror and drama about loneliness and its consequences.

You are a young scientist. Your task is to do experiments to explore a unique virtual environment.

Another ordinary day, yet another experiment that is pretty much the same as all the previous ones. Or is it..? This time, everything goes sideways. Why has the virtual world changed so much? Who is this little girl, and what’s dog is she talking about? Now you have to deal with what is happening and answer all these questions.

Key features:

  • A tricky mystical story

  • Multiple/secret endings

  • Random events

  • Puzzles

  • Unusual visual style


Read More: Best Psychedelic Psychological Horror Games.


The Hungry One on Steam

Cartomante – Fortune Teller

Cartomante – Fortune Teller

A short but fun game set in a fantasy/modern setting where you play a witch who earns her living telling peoples fortunes.

The game has a beautiful art style and does a great job at world building. It has interactive dialog that succeeds at being mysterious, intriguing and often times funny. The game is short but very replayable with various different readings you can get for each person that results in different and often unique outcomes, you can play the same day over and over with different results each time.

Real player with 5.9 hrs in game


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This is a really good game. Short, but incredibly charming, an absolute steal for the price.

The dialogue is extremely well written, and it manages to be funny and thought provoking. If you’re like me, you’ll keep replaying it (and reliving the same day a la “Groundhog Day”) until you get the best (or worst) possible ending for all your clients.

Definitely do not sleep on this one!

Real player with 2.9 hrs in game

Cartomante – Fortune Teller on Steam

velvet clouds

velvet clouds

Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.

Background:

One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.

velvet clouds on Steam

Psychocat: The Door

Psychocat: The Door

Yes. The best. Thumbs up

Real player with 15.6 hrs in game

A real good follow up to the answer. It adds more complex layers of the button swapping which keep the gameplay fresh and interesting. The soundtrack is a fitting choice again and this time the game is split into many smaller levels instead of one long run which does make for a little bit more manageable obstacle training and also keeps the early stages from becoming boring as you master the easier difficulties. With a bit of insanity and a nice little catch at the end an overall well rounded sequel.

Real player with 14.9 hrs in game

Psychocat: The Door on Steam

Subway Midnight

Subway Midnight

I PET THE DOG OMG OMG OMG I DID IT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Real player with 4.9 hrs in game

This game made me scream so badly my roommate had to come make sure I wasn’t being murdered.

I really love the different designs and areas. I only played through it once so far and got the bad ending but I definitely want to play it again to see if I can get the other endings. The level and sound design is brilliant, in my opinion. The game really knows how to invoke anxiety and fear into the player. There’s the anticipation for a scare lurking around for the majority of the game. I enjoyed all the puzzles as many of them felt very unique and there was certainly a feeling of relief upon completing specific ones and entering essentially a safe zone.

Real player with 4.8 hrs in game

Subway Midnight on Steam

Clinically Dead

Clinically Dead

This is a very fun puzzling game that really makes you think! I get a lot of portal vibes from this but it definitely does a lot of unique things with its' concept. The idea is basically space=time=health, which seems simple at first, go into the blue part of the environment to move the environment into that part of time, run away from the shadow beings that take your time away, etc. etc., but this game really does capitalize on these mechanics and does a lot of clever interplay with them. I would be stuck on a puzzle for a while until I thought “what if I did this” and would be amazed every time how much the same mechanics make for different and interesting puzzles each level. On this front, the puzzling is an A +

Real player with 6.8 hrs in game

As stated by other reviewers, the graphics are simplistic but there’s a lot of effects to make it look really vibrant and trippy. It could easily bother people, but I liked it.

Puzzles are also very creative, the story takes a turn at the halfway point which ultimately leads to multiple endings.

I really enjoyed small details such as the monsters moving their jaws perfectly to the sounds they’re making, wasn’t expecting that for a game like this.

Some cons:

The menu is very, very basic. Not only does it not look good, but it doesn’t even have essential controls such as mouse sensitivity or FOV slider. I managed to get used to it after a while but my enjoyment would’ve been much better if those options were available.

Real player with 6.6 hrs in game

Clinically Dead on Steam

Milk outside a bag of milk outside a bag of milk

Milk outside a bag of milk outside a bag of milk

(How do you feel?)

  • I definitely feel. Sometimes that’s more than enough.

(Still, you’re anxious, aren’t you?)

  • Of course. Moreover, I’m completely terrified. Was it that obvious?

(You’re looking in every direction, but not up.)

  • Ah, this…

  • I’ve already told you, haven’t I?

(About what?)

  • Ah, you know, small stuff.

(Can small stuff make you terrified?)

  • It’s… hard to explain.

I climb up the metal railing and let my legs hang down. I sneak short glances at the abyss from time to time. It replies with angry, cold breath. That’s how we interact. Like old friends.

  • Sometimes I feel like the whole world pretends to be crazy.

  • As if it’s trying to make me believe in something that doesn’t exist.

(That’s weird, isn’t it?)

The game is a sequel to Milk inside a bag of milk inside a bag of milk.

The game’s events begin the same moment the first game ends.

GAME’S KEY FEATURES:

  • Psychedelic narrative full of pyramidal verbal constructions.

  • Stylized pixel graphics which reflect the girl’s distorted perception of the world.

  • High variability: each playthrough is unique. However, some dialogue lines, images and scenes have only a small chance of appearing; you’ll have to really get close to the girl in order to find out everything she hides.

  • Oppressive and viscous soundtrack.

Milk outside a bag of milk outside a bag of milk on Steam

The Backrooms

The Backrooms

At first I was like “This is it?”

But then I started clipping through stuff and falling into other stuff and I was like “okay, this is a neat experience.”

Last I was like “HOW MANY IMPS ARE THERE, WHERE ARE THEY?” Tell me! I need this achievement -_-

Also, the music will haunt your every waking moment if you play this for too long.

Real player with 1.3 hrs in game

Reading up on The Backrooms was amazing, the idea of The Backrooms has created a fanbase who constantly talk about the different levels you can visit and the creatures (both hostile and passive) you can find.

This game does not live up to any of that.

It’s a single, static level that is so poorly mashed together. Textures overlap everywhere, walls don’t line up to the floor, 2 seconds into the game you can look through a window and view the entire level.

It does not live up to the expectation of exploring The Backrooms, if you spent 2 minutes on the fan wiki you would see how little this compares to the fan cannon that has been made. While it would be unfair to judge the game for not following this, you named your game after a specific concept and don’t follow any of it.

Real player with 0.8 hrs in game

The Backrooms on Steam

Demon’s Residence

Demon’s Residence

One golden Rule i took für myself over all the Years playing Games is: Expect the Unexpected.

I still remember me, playing the first time RESIDENT EVIL going through the Floor when these damn Dogs crashed out of nowhere through the Windows.

That was my biggest Scarejump. That Game made Scarejumps very popular.

Over the Years there were many Games using Scarejumps and scary environments. Many MANY Games. From High Class Games to little Casual Games.

And this Game here is one little casual Game.

Real player with 6.5 hrs in game

Not a bad little horror game for the cost. I generally hate games that rely on jump-scares but they were spread out enough here that it wasn’t too bad. A few little bugs but nothing crazy.

Full gameplay and review: https://www.youtube.com/watch?v=tku-B-Da3ts

### MonkeyoChaos Curator Page

Note to Dev: At the 2:55 point in my video you can see where I got stuck in a room cause I closed a door and then couldn’t re-open it. Even loading from save the door stayed closed and I had to start over. Also at 7:55 you can see where I fell through the floor and died.

Real player with 1.5 hrs in game

Demon's Residence on Steam