Trip Saber
Trip Saber is a trippy VR single-player game where you strike incoming orbs in a psychedelic atmosphere
Read More: Best Psychedelic Singleplayer Games.
Splinter
Splinter is a first-person movie/video game hybrid where the player explores the warehouse of a transhumanist hacker collective, watching full motion video clips that answer the question: What happened to Mason?
Splinter is an experiment with a new style of storytelling. A full playthrough is approximately 2 hours long, similar to a feature film.
Read More: Best Psychedelic FMV Games.
ENDO
A fun game to get lost in for a few hours, very tactile environment and satisfying sounds/visuals. Good variety of puzzles and storytelling in the environment, all coming together in a lovely hidden gem.
Also you can bunnyhop and schmove around which I highly recommend.
– Real player with 20.1 hrs in game
Read More: Best Psychedelic 3D Games.
Has a beautiful and fantastical landscape.
Cannot play with just a mouse, one either needs a mouse and keyboard or a controller.
There is a lot of walking , hopping and jumping.
– Real player with 5.2 hrs in game
Golden Light
Holy cow, this game is my aesthetic. I turned off the pixelation; as fun as it is, it’s difficult to deal with the entire time. This game isn’t scary as much as it is a weird B-movie with occasional jump scares. I love the ambiguous storyline; this being a relatively small community it’s got a lot of mystery in the world and gameplay.
It has a lot of personality and the devs continue to do a good job in updating it. It’s a survival rogue-like at heart; you have to make decisions as to how you’ll survive, and there isn’t a lot of room for equipment. Dying can be discouraging, but (at least in easy mode) you can go through the entrance of the biome you died in and pop back into the level you were just at. There’s really not a whole lot to it once you understand what’s going on. It’s just a fun, addictive game.
– Real player with 36.2 hrs in game
The GUT sees me. There is no escape. Once you enter, it will always have its eyes on you. Its eyes are pulling you into the abyss - deeper and deeper until you don't know your own self anymore.
You are not safe in here. The floor is up and the up is floor is run is floor is ceiling run RUN RUN RUN RUNR UNRJGFZHRUNR R̸̨̡̛̞̗̦̘̦̰͍̋̀͑͐̋͊͛̐̀ͅÚ̵͎̟̍͑̎̀̌̏͝Ņ̴̛̥̖̱̹̓̎͋̇͐̈̔͐̚N̸̡̞͕̙̪̖̗͋́́̂͌͗͌͋̿͘N̴̙̠͍̐̅̎́́̿͂͘R̶̛̙͍͍̙̦͗̉͑͜͠ͅÚ̵͖͈̘͍̈͑͋͝R̷̳̻͖̮̮̲̮̔̾͂̇͂̇̐̈̈́͜Ṵ̷̠̞͙̺͔̠̣̗̙̔̊̾̽͑̌̈́͒R̸͕͇̰̪̜̯̬͓̘͆N̶̡̼̪͂̔́̈́̽̚͜R̸̨̓͊̏̃́͊͐̇N̵̫̯̜̫̹̋Ṟ̴̡͖̤̳͚̥̺̺͠Ù̶͕̪̟̹̼̜͉͎̼͙͂̃ ̶̧̳̬̈́̑̔́̒U̸͎͔̝͕͌̀̕Ṙ̴̟̙̗̑̽̀̄̇͝ͅT̶̨̤̝͓̥̝͈̳͎͑̎̊͌̚ͅƯ̵̖̬̺̹̭̰̋̽̓̈́̉͂ Ų̸̛͈̰͉͚̠͑̀͛R̶̡̨̜̻͈̅͜U̸̹̘̠͒̈́͝ͅR̸͕̣̄̓͋͂̓̎͊̚̚͝U̵̧̡̳͓̮͍̳̪͇̇̑̀͌͌̀̄͊̕R̷͚̟̫̬̺͕̮̕ͅͅŇ̴̠͇̪͚̯͓̣͊́͝R̵̢̧̭͓͎̙͖͇̋̉̔͌U̴̮̰͎̹͖̾͊́̾̿̎̕͠͠Ŗ̷̛̤͉̜̻̿̾̄̀͑̓̅͆̚Ų̶̬̳̾̓̏ ̴̨̡͖̮̜̓͛͋R̶̡͑̒̈́̈́̋̾Ņ̶̹̭͍̱͕̋̈̑N̴̞͚̹̤͈̩̣̩̊̒͒̀̀͋͝N̵̥̲͓̣̞̟͋̍R̷̨̖̗͈̥̘͚̭͋̊̌̂̄̊͒̎̑̽͜N̷̲̪̭͇̥̊̾̅́͐̉͝͝R̶̢͙̫̜̬̦͖̀̕Ư̵̧͕̱̳͙͊̓͊͠R̷̤̥̫̎̉̆Ư̷̬̝̱͉̙̗̪͎̾̑̆̃̋͜͝R̵̳̻͍̍̽̉̈́͗͠Ņ̷̛̖͉̻̙͙̣̓̄͝R̴͚͕̰͖̀Ŭ̶̺̹̐̈́̓̍͗͒̕ ̴̱̇́́̏R̴͈͙͇̱̲̹̍U̴̳͖̥̎̀̀̈͘͝N̶̡̩̱̘̦̈́͒̑̒́̀͒͝
– Real player with 27.9 hrs in game
Noosphere
It’s peculiar, rough around the edges and a lot could be improved, but virtually everything about this feels more… Unique than most other horror games. It feels like the developer had a vision and didn’t mind taking a few risks.
You’ll go back and forth between your conscious and subconscious, completing puzzles, fighting off enemies, but you’ll also be intrigued, wondering what bizarre scenario will be coming up next.
It’s pretty cheap if you want to take the risk and try it out. If it isn’t for you, there’s always the refund option.
– Real player with 5.4 hrs in game
Noosphere has been on my Steam wishlist for about a month and it was time to try playing it. I have to say that I was not disappointed with the game even though I found a few minor bugs.
One time I even fell into textures and got stuck there for a while :/
But after restarting the game I never encountered this again.
Nevertheless I consider Noosphere to be a good enough psychological horror especially considering it’s indie.
My rating would be 8/10 screemers.
– Real player with 3.6 hrs in game
Psikodelya
OMG
The game is simply amazing , I am wordless.
10/10
– Real player with 10.2 hrs in game
Great game, a unique experience in different worlds with fun puzzles.
– Real player with 6.3 hrs in game
Underponder
By design, one of the most cryptic games I ever played, but it does have a compelling psychological narrative if you are willing to overcome the moon logic. In the defense of the game, there are many creative and well-designed puzzles, but sometimes you are stuck for 2 hours, doing some excessive backtracking with limited visibility (assuming you can see at all). There is a section where I walked for like 20 minutes in complete darkness which should give you an idea of what kind of game it is. I completed the ‘normal’ difficulty around 15 hours (with no hints), and as far as I can tell the madness difficulty adds some new content. I was very close to rage quitting the game many times, but the curiosity got the better of me. It has a lot to offer in terms of psychological mechanics and how you interact with the puzzles, arguably more complex and thought-provoking than many games in the genre. Don’t expect puzzle logic, the hints will guide you maybe 25% of the time, there are many ‘leap of faith’ moments where you find things by accident.
– Real player with 31.9 hrs in game
Underponder is a great puzzle and platformer game, the puzzles can be quite hard at times but when you try all the mechanics this game gives you they are definatly doable, altough it is nothing for the unpatient as you have to try out alot and really need to think outside the box. When finally finishing a level though it is quite rewarding with the sense of accomplishement.
The Atmosphere of the game is also amazing, from the sound to graphical choices up to the cutscenes it is a very thought through game and quite the accomplishement for being made by only one developer.
– Real player with 18.4 hrs in game
Ilamentia
An amazing series of exploratative puzzles, and one of the best uses of design space that I can recall.
The game itself is difficult to explain. Its a first person wasd + mouse control scheme with only 4 additional forms of input. Fire, jump, restart, and exit. These functions change slightly from level to level. Sometimes you might not be able to jump, sometimes you might be able to fly, sometimes your fire button does… something entirely different.
There is very little in the sense of hints (usually you have the name of a level and a single short sentence with which to build your guesses). This can be a boon or a curse depending on how quickly you pick up the goal of a stage.
– Real player with 18.0 hrs in game
I’ve completed most of the game now and formed a love/hate relationship with it. The gameplay is nice and some of the levels are creative. BUT… Way too much of the challenge in this game revolve around the player not seeing a f’ing thing except the screen flickering or the theme of the world you’re in makes everything a huge pile of shit on your screen. On some levels you have to do platforming while the platforms are hidden and there’s nothing in the level that allow you to judge distances so you have to count in your head to figure when not to press forward anymore. Some levels make you lose your vision as you progress and this theme of not seeing s**t repeats over and over. There is some kind of logic in the puzzles but the rules mostly change as you progress and you will “die” because theres no way you could have known what will happen. I’ll give an example here about the poor puzzle designs here so SPOILER warning incase you’re going to purchase the game.
– Real player with 16.9 hrs in game
Mango
I have to say its the most unique game I played the last few years and don’t take unique the way of not polished or not deep enough because you’ll be surprised how deep and how detailed the world becomes even if it looks simple. The Sounds/Music is Great, The Colors/Textures are vibrant and I’m sure the moods comes out exactly how the developer wished for. Making the game all the more fun to play. The story is easy to digest and relatable yet becomes deep and lets you wonder. I really enjoyed it. It surely was a unique experience.
– Real player with 11.7 hrs in game
I came in thinking this was going to be a chill walking sim with crazy visuals, a few spooks, and no real story. I was wrong.
Mango was a delightful surprise. Stunning visuals, clever puzzles, prominent atmospheric horror and a story about the journey of a man going through an episode of mania and madness.
– Real player with 10.2 hrs in game
Matter
Matter is an awesome, but also very short virtual trip.
You play in first-person view and jump through dynamically forming levels that give an organic and psychedelic feeling. The sound and music seems to react to your movement as well. Where are you? Who are you? Looks like you are in some kind of organism. Or is it space? Who cares, it’s trippy as hell!
There are some slower parts where you run around little planets and search for artifacts, but the main part is “just” running and jumping. You can reverse time a bit if you miss a jump. Gravity seems to be all over the place and changes, so some of the jumps can be a little tricky, but if you just push on, you will be able to get into a flow state and enjoy the game to its fullest.
– Real player with 2.8 hrs in game
Ok, I know well the devs, but they didn’t ask me to recommend the game. Take it as it is, but I will try to be as objective as I can.
I just finished the game. What I could say is that it was a delightful dreamlike trip, with very special attention to the ears and feeling of gravity. It’s the kind of game you can’t forget after playing to it. It makes bubbles in the stomach.
Except for the jump, which is sometimes a little bit harsh for me (no air control, but it doesn’t block me), I did not have much frustrations.
– Real player with 2.5 hrs in game