Strobophagia | Rave Horror
Okay, to start off, I really think this game is awesome. It’s got an interesting premise and a great atmosphere.
However, in it’s current state, it feels a little… lacking in some of the plot elements, especially towards the end. It is also a short game, and a little pricey for the length.
BUT, I believe that the potential in this game is very high, and that is what keeps me closely invested in this game’s development.
I just can’t recommend Strobophagia to the average player at it’s current stage. I’m leaving a negative review because I don’t want the average player to have a bad time because the game didn’t live up to their expectations. I will update this review(or make a new one) once the game gets smoothed out a little bit.
– Real player with 36.6 hrs in game
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This game is amazing! I had to review it do to people giving it down rated reviews. I dont think thats entirely fair. The game is absolutely beautiful and it will run on anything. The sounds are great, the music is amazing and very industrial rave. The lighting is incredible, the game gets VERY scary at times and there is always a looming fear hanging over you at every turn. The game also has SO much potential. Ive only played it though once at the time of this post but i plan on replaying it again and again. I understand that 2.2 hours for a playthough is a bit short, and i hope they plan on adding more content, different endings, and things to do. However this game should get an up vote. If they added nothing to the game, the value would actually still seem fair to me. Give it a try, and if you feel its not full enough, maybe give it some time to build before down voting it as that can actually kill a great game, and this is indeed a great game. If you agree with me and want to see this game going strong, give it an up vote!
– Real player with 6.9 hrs in game
Afraid of the Night
Nothing… Soon
Read More: Best Psychedelic Psychological Horror Games.
Across the Grooves
This game has a really interesting and suspenseful story, and very beautiful art. Very similar mechanics to Along the Edge, but the game was more polished. I have a few things negative things to say about the game play, but found the game to be highly enjoyable regardless, so overall the pros overshadow the cons.
Cons - I played through several times. You can hold down the space bar to fast forward, but I’m not sure if there was a skip option? Maybe there was and maybe not. Choices do matter some, but I wish it mattered more, like it did in Along the Edge. Mild spoiler,
! the general ending is somewhat similar no matter what you choose. The person you end up with is different, your job is different depending on your choices, and there’s two special scenes that can be unlocked, but otherwise the endings felt very similar . Some of the gameplay was good concept, but not the best execution (but not poor execution either, just meh). Your choices influence your wardrobe and hair style.
– Real player with 13.8 hrs in game
Read More: Best Psychedelic Great Soundtrack Games.
This visual novel is certainly an interesting ‘slice of life’, but it is quite different from Along the Edge. I have only done one completion so far, though I intend to revisit it soon, probably better to make another run shortly after a first. Because to be fair, unlike ‘Along the Edge’, where it is a little more clear which answers will be for which type of answering rationale, there is perhaps a little more guess work with this VN, though that is totally fine, if anything it more reinforces a more ‘answer how you feel’, though the downside is you might not fully remember which choice you made on a next run (I guess if you have a great memory you probably could), so you might end up choosing the same choice again. But, that’s sort of small thing.
– Real player with 9.8 hrs in game
Death Come True
Coming from the same creator of Danganronpa, Death Come True is a marvelous FMV with a very interesting and genius gameplay. You play as a person who woke up in a hotel room with no memories of what brought him to this place. He’ll meet people who’ll tell him what is his identity, or what they thought he is. I’m not going to give away much about the story because it’ll be more fun for you to discover it yourself.
https://steamcommunity.com/sharedfiles/filedetails/?id=2297203710
It has multiple endings, and the most interesting part that if you die, the game will restart but the main character will still have a memory of whatever event happened and the people he met. This will give you a chance to take different choices and decisions.
– Real player with 3.4 hrs in game
I recommend this game, but I’d be lying if I said it didn’t leave me disappointed. Death Come True comes to us from the developer of the Danganronpa series and is a FMV mystery title. As the story plays out, the game will occasionally prompt you to make a choice where you then witness the outcome of your decision; like a Choose Your Own Adventure novel. However, that’s where my primary criticism of the game comes in. Despite the illusion of choice, DCT is actually very linear. Usually you are left with deciding between one of two paths, but making the “incorrect” decision often leads to a quick Game Over and the option to continue the game at the last branch in the story line, so you can make the other choice and advance. It doesn’t always play out like this, but in the interest of avoiding spoilers, I’ll ease up on getting more specific. Also, this game is a lot shorter than I was expecting. In 3.4 hours, I earned all the achievements and witnessed all the branching outcomes. Granted, there is a fast-forward option that I used to bypass scenes that had already played out in a previous playthrough, but I still wanted a little more meat on this bone. So, why do I recommend it? Because it’s not a bad game. The story is interesting, albeit not as mind-blowing as I was hoping. Just know that you’re getting a bite-sized, Black Mirror: Bandersnatch-esque experience and not much else. With experience in the Zero Escape and Danganronpa series' prior to playing this game, it’s conceivable my expectations were too high. Nevertheless, I look forward to the seeing what Too Kyo Games comes up with next. But as it concerns DCT, I recommend waiting for a sale.
– Real player with 3.4 hrs in game
Octopus City Blues
Enter Octopus City, the last remaining human metropolis in a frozen world.
Meet the cowardly Kaf Kafkaryan, a tentacle trimmer living on a giant octopus.
Plagued by recurring nightmares, unravel dark conspiracies as the line between dream and reality begins to blur.
Meet eccentric people, learn and spread gossip, and manage your stress in a dynamic world.
Ghost in a Bottle presents Octopus City Blues, a graphical adventure about everything and nothing.
Subway Midnight
I PET THE DOG OMG OMG OMG I DID IT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
– Real player with 4.9 hrs in game
This game made me scream so badly my roommate had to come make sure I wasn’t being murdered.
I really love the different designs and areas. I only played through it once so far and got the bad ending but I definitely want to play it again to see if I can get the other endings. The level and sound design is brilliant, in my opinion. The game really knows how to invoke anxiety and fear into the player. There’s the anticipation for a scare lurking around for the majority of the game. I enjoyed all the puzzles as many of them felt very unique and there was certainly a feeling of relief upon completing specific ones and entering essentially a safe zone.
– Real player with 4.8 hrs in game
The Hungry One
The Hungry One is a combination of horror and drama about loneliness and its consequences.
You are a young scientist. Your task is to do experiments to explore a unique virtual environment.
Another ordinary day, yet another experiment that is pretty much the same as all the previous ones. Or is it..? This time, everything goes sideways. Why has the virtual world changed so much? Who is this little girl, and what’s dog is she talking about? Now you have to deal with what is happening and answer all these questions.
Key features:
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A tricky mystical story
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Multiple/secret endings
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Random events
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Puzzles
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Unusual visual style
The Indigo Parallel
Gameplay will vary depending on the direction the player chooses to explore and the choices they make along the way. The Indigo Parallel incorporates numerous pathways leading to environmental puzzles to solve, the use of vehicles to progress, and communication terminals to interact with.
The goal of the Indigo Parallel is to create a game that allows the player to discover new and hidden pathways during each playthrough. Choices made throughout the game unlock new areas and alter existing levels.
Each element of this game, from the hieroglyphics to game play, the textures to the models, has been created through years of passion by a solo developer.
The Indigo Parallel is a unique experience. Its rich non-linear environment showcases a dark future with plenty of secrets.
Be prepared, this game is weird.
Key features:
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Non-linear gameplay with branching pathways, filled with hidden features.
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Levels that are altered by choices made, making each playthrough different.
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Beautiful and immersive environmental storytelling.
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Stunning soundtrack featuring music by J Ryan Halpenny and Decima1.
Super Chains
Having beaten and very much enjoyed the original Chains back in 2008, getting its sequel after seeing it on the Steam store a couple of weeks ago was a no-brainer. I remember spending quite a few hours on the original, even though it didn’t take too long to finish. It’s one of those games you can easily come back to – play through it once, figure out which levels you like most and replay them whenever you have a few minutes to kill.
Having now beaten the sequel, I can easily see myself coming back to it many times in the future, as well. Super Chains isn’t simply the original with updated graphics – while it brings back nearly half of the original’s levels, it introduces a number of new ideas into the mix. The main mechanic is obviously still connecting a set of colored balls, but this time around they might represent the letters of a word or poker cards – something that wasn’t explored much in the original that I found very enjoyable.
– Real player with 20.3 hrs in game
Super Chains is not necessarily an easy game to review, not because there’s anything wrong with it, but rather because it’s so many different games, all (so far as I’ve played) done right. Enough to please pretty much any puzzle gamer several times over, I’d imagine. And I say that with a rather extensive library of “pure puzzle” games of my own from Steam.
Super Chains starts off slowly, allowing each player to become accustomed to the “connect the colored balls” variety, of which there are several. But when I say several, I don’t mean that that they are the same, or even particularly similar. Certainly not similar enough to become repetitive, and with the presence of both Global and Friends leaderboards, repeat play is very much a given. (Competition never grows old!) And with ten languages (so far), competition is global. And something else that prevents Super Chains from getting old is the superior soundtrack. Easily one of the best I’ve heard for a puzzle game.
– Real player with 13.7 hrs in game
Autumn
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Overview:
To start off Autumn has an AMAZING concept, and a very interesting take on spirituality within a game. With that being said, this game has a lot that needs to be improved on.
The concept I really liked, which is what nudged me to purchase this game. As a big fan of nature, not really the spiritual side of things, it seemed to be a enjoyable time-waster. But I was wrong. The game is not optimised whatsoever and it feels as if you’re lagging half of the time with slow animation and movements. The tutorial does not teach you much at all, it’s just a couple of signs which refer to things within the game that I had yet to learn or see. I actually referred to the only Steam guide for this game which helped me actually understand this game completely. Kudos to that Steam user!
– Real player with 17.8 hrs in game
Everyone seems frustrated about the puzzles… For me, I have never been a fan of sliding puzzles either. To be honest, I really disliked them (good thing they are optional!). But this game made me want to give them another try so I started from an easy-ish looking one. And you know what? The satisfaction from solving it is enormous! :D
Overall, the game is really slow paced but relaxing. The music is very soothing and I love the visuals - everything looks like a watercolor painting. Actually, it is more of an experience than a game (but a very pleasant experience) and should be approached as such.
– Real player with 8.1 hrs in game