Ascending Madness

Ascending Madness

You’re tripping and loving it …

… until the skulls showed up.

Ascending Madness is a twin shooter that’ll challenge your arcade skills. As you play, you’ll find a variety of psychodelic enemies while fighting them off with cool weapons and equipping with rune power ups.

But it is much more than that. Immediately, you’ll be thrown into Merrick’s story that’ll leave you asking “What is happening? What happened? Where am I (Merrick)?” As you explore, you’ll meet other characters (if you can call them that) who will fill in the details and then confuse you more … or perhaps it is just the madness talking?

Real player with 27.8 hrs in game


Read More: Best Psychedelic Atmospheric Games.


Great game

Real player with 7.3 hrs in game

Ascending Madness on Steam

Mandala

Mandala

Mandala in the eastern languages means circle and they are geometric shapes inspired by nature and the world surrounding us. They unfurl from a center and spread out towards the edges, in the direction of infinity. Drawing and coloring a mandala has been a meditative activity since a long time. It lets one explore themselves through an interesting choice of shades which represent a creative stimulation.

Mandala brings forth this experience in a videogame.

Game experience

The game’s rhythm is not hectic, but it requires concentration and reflexes nonetheless: the mandala shoots slow and numerous bullets which move in a rotating fashion. The complex patterns are hard to predict and feel hypnotic. The colors and the music help creating a strong sense of immersion, aided by a steady gameplay rhythm.

Customization

The mandala’s customization is essential: you can choose between various drawings, styles, brushes, tones, themes and music that influence both gameplay and aesthetics. Each game is unique and Mandala gives you total creative freedom.

A linking story

Thin, yet enduring threads link every mandala to each other… like true friendship. Discover the story of Camilla through the pages of a diary; unveil her story by completing all the mandalas in the book.

The editor and social media

When you complete a mandala, it is possible to view your score and be rewarded with various marks, depending on how well you played. There is also an editor in which you can customize the output of your game, export the image in .png format and share it both on social media and online leaderboards.

Main features

  • Immersive, hypnotic gameplay

  • 8 mandalas to color with a pastel-styled book

  • 32 colors and 8 brushes to unleash your creativity

  • In-game editor for sharing your inspiration on social media


Read More: Best Psychedelic Relaxing Games.


Mandala on Steam

Journey to Moonray

Journey to Moonray

Journey to Moonray is a hypnotic, top-down twin-stick shooter featuring silky smooth visual FX and intense combat.

Dive into the same universe as our upcoming Souls-like hack-and-slash Moonray, Journey to Moonray takes you on a voyage through the astral fluid on the way to the planet It-Ao.

Dash through 35+ gorgeous dynamic levels and watch enemies, bosses, bullets, and bombs all disturb the cosmic liquids of the hyperspace battlefield to create a striking visual treat. Plunge into wave after wave of enemies amidst 700 high-tech fluid shaders and unlock the ability to customize the space shooter with your favorite liquid looks.

Designed to take full advantage of the latest GPU technologies and power, Journey to Moonray offers beautiful shaders built on fluid physics. Each is generated from a blend of liquid blow mechanics and models of random patterns occurring in nature, such as how spots form on leopard fur. Real-time gameplay input from intense battles results in a responsive feast for the eyes.

Reach a target score within a set time limit in Deadline, or within a limited number of lives in Survival mode. Rack up points while battling waves in Traversal to hit a target score by the end of the level. Take on extra deadly enemies in Boss mode, dealing with the toughest challenges before time runs out.


Read More: Best Psychedelic Physics Games.


Journey to Moonray on Steam

Goinund

Goinund

This game has become one of my favorite games to date, to be completely honest with you. I hope so much the developer continues work on this game. It’s addictive, fast-paced, and rewarding once you finally get far enough to “become devil”. It’s worth playing.

Real player with 2.6 hrs in game

boss game

Real player with 1.1 hrs in game

Goinund on Steam

Neon: Eternal

Neon: Eternal

pretty fun little game.

Real player with 0.5 hrs in game

Neon: Eternal on Steam

Rogue Planet 1: Golden Hour

Rogue Planet 1: Golden Hour

Playthrough here: https://youtu.be/w_TCJaerZGY

The game is terribly optimized it literally crashed on me multiple times. Every 30 seconds to 3 minutes of play you’re in a minute long load screen… It seems like the creator forgot to delete his saves, because after crashing after getting through some levels I loaded the most recent and it took me to pretty much the end of the game. I think the environment looks really cool, but the game plays pretty terribly… I kinda feel bad that they spent 3 years on it and it ended up being pretty bad, but it is what it is.

Real player with 6.9 hrs in game

thats gotta be the biggest cactus i have ever seen

also

music is bumpin

Real player with 0.6 hrs in game

Rogue Planet 1: Golden Hour on Steam

Space Doomer

Space Doomer

It’s pretty bad

Real player with 2.1 hrs in game

Stars received: 2.2/10 _ Note: v.5 [0.0 to 1] = personal impressions

[0.4] Controls & Training & Help

[0.1] Menu & Settings

[0.4] Sound & Music

[0.3] Graphics

[0.3] Game Design

[0.2] Game Story

[0.2] Game Content

[0.3] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - if Registration is required with providing PII

Game description key-points: a self-playing game

Real player with 1.2 hrs in game

Space Doomer on Steam

CrazyDoc

CrazyDoc

[0.1] Controls & Training & Help

[0.1] Menu & Settings

[0.1] Sound & Music

[0.1] Graphics

[0] Game Design

[0] Game Story

[0.1] Game Content

[0] Completion time (level/game)?

[0] is it Enjoyable & Fun?

[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)

[0] BONUS point: Multi-Player related

[0] BONUS point: Review for VR

[N] - Registration is required with providing PII

Stars received: 0.5/10 ___ Note: v.4 [0.0 to 1] = personal impressions

Game description key-points: poorly designed plat-former = survival

Real player with 9.6 hrs in game

CrazyDoc is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro platformer game.

GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.

No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.

Real player with 0.1 hrs in game

CrazyDoc on Steam

Shillelagh

Shillelagh

Got this game because I love devil daggers. The soundtrack is awesome and the gameplay has a really unique twist.

Real player with 4.3 hrs in game

Overall, I feel the potential and the charm of this game are buried too deeply beneath absolutely horrible visual clarity and the frustration of, for a lack of better words, total bullshit deaths completely outside of player control.

Shillelagh is held back by issues that are few in number but quite significant in effect. My biggest frustration currently is that it seems everything in the game has collision and can push you around. The trees popping up, the spirits you launch at enemies, the little floating stone fragments that appear when enemies burst through the rock, and probably more. On the handful of runs I’ve tried, an enemy has killed me only once. Every other run I’ve had end did so due to a tree bursting up beneath me unexpectedly and shoving me off the arena with no chance for me to react, or a single, tiny out of place floating stone bumping me into a pit. I don’t feel like I died because I made a mistake - I died because of something stupid I have absolutely no ability to influence and no possible method of reacting to. It feels like shit and it’s rapidly killing my ability to enjoy the game even this early on.

Real player with 2.0 hrs in game

Shillelagh on Steam

Devastation 2 - Repatriation

Devastation 2 - Repatriation

Devastation 2 – Repatriation is a revolutionized 3D “Blast them to hell!” shoot ‘em up, arcade style game.

Devastation is back! And jacked with intense ACTION! Literally! The alien horde has returned, but how? To take over the intergalactic web? With alien malware technology called the Byterrians? Time to bust out the back up software and eradicate these suckers once and for all!

Absolutely obliterate everything! Take things to the next level with 6 different missiles and bombs, 11 different weapon combinations but wait there’s more! What did you say? Weapon mods and customizable boosters too? Just awesome! And just to top it off you can now customize your ship with 10 different color schemes!

Upgrade and repair your ships defenses, battle through in a new 3D revolutionized futuristic environments with 12 different dynamic levels. Annihilate over 20 different Byterrian types with Hyper Speed, blow apart large waves of enemies with single massive explosion and decimate over 10 different heavy bosses.

Devastate like never before! Kill your enemies as fast as possible, unlock in game achievements, earn a god-like multiplier and build an insane score!

Devastation 2 is unlike any other shoot’em Up!

4 Different difficulties

  • Trainee - Easiest mode for beginners, 3 continues, enemies move & shoot slower, low bullet velocity, power ups spawn very frequently.

  • Mayhem - Normal mode for balanced players, 2 continues, enemies move and shoot normally, power ups spawn frequently.

  • Chaos - Hard mode for competitive players, 1 continue, enemies move & shoot much more quickly, high bullet velocity, power ups spawn less frequently.

  • Nightmare - Very hard mode for skilled players, no continues, enemies move very fast, shoot very often, extreme bullet velocity, power ups spawn rarely.

4 Different game styles

  • Arcade - Play with normal settings [3 lives, shields] in a campaign of 12 levels each ending with a boss, upgrade inventory to build ships artillery & defenses.

  • Hardcore - Play with no shield [3 lives, no shield] in a campaign of 12 levels each ending with a boss, upgrade inventory to build ships artillery & defenses.

  • Survival - Play an exclusive endless survival mode, weapons unlock per wave, enemies are more difficult per wave & rank. Set custom settings before play.

  • One life - Play with no extra lives [0 lives, shield] in a campaign of 12 levels each ending with a boss, upgrade inventory to build ships artillery & defenses.

-Story Line-

Year 2020, 32 years later. We received a corrupted broadcast on our devices from an unknown entity which appeared from our collected data base on the aliens that we had annihilated to extinction years ago. The broadcast consisted of a garbled language we had to shift signal to understand. The message became clear: “You are one but we are many, We are not outside but we are inside. Your data now belongs to us!”.

Upon exiting the broad cast, our devices became infected with a worm virus, linking from server to sever. There was no doubt the aliens have full access to the worlds data base and infecting the intergalactic web.

A security program interface was built around the Horus ship. It was only accessible through the backup drives but the software needed a constant energy supply. The best way was to extract the power cores from the enemy structural data nucleus by destroying them. Enhancing the “new” digital Horus to be equipped with new weaponry, armor and enhancements by spending these cores revenant energy.

We sent the Horus into the intergalactic web and scouted through damaged back doors where the virus had travelled into, encountering the byterrian species that was expelled from the virus burrowing themselves into structural firewalls with ease. The aliens hard coded the byterrians to be extremely volatile. The only way to get to the leader was the complete annihilation of these digitized species.

The Horus vaporizes byterrians and grows more stronger but the byterrians are just as formidable. As long as power cores were gathered, their immense plan to inject a cybernetic virus on highest security data structure on the globe will be negated and the world is saved once again.

The plan? Send the entire species back into oblivion. Its time for repatriation!

Devastation 2 - Repatriation on Steam