Over The Void

Over The Void

Giving this a positive vote because there is no neutral option and I don’t think it deserves a negative, despite its flaws.

Gameplay-wise, the premise is fairly straightforward. Each zone has a number of red buttons and a locked exit door. Navigate yourself close enough to the red buttons to activate them (causing them to change color). Once the buttons have all been pressed, the door is unlocked and you can move to the next zone.

Movement is fairly typical: 4 directions + jump (though for some reason the default keys are QZSD?? I had to exit the game to change them). Most of the zones have no floor and if you fall through the bottom you will respawn at the beginning of the stage. You have the ability to place temporary platforms in front of you (or whichever direction the camera is pointing). The standard platforms are green, but you can also place blue platforms which act as a trampoline. Cool idea, but the most efficient way to move around is to point your camera down and keep dropping trampolines directly under your feet until you get where you need to go.

Real player with 5.9 hrs in game

Basic Information

Title: Over The Void

Developer: Marie Ronnaux Games

Publisher: Strategy First

Genre: 3D Platformer

General Impression

Over The Void fits the psychedelic subgenre even though I simply prefer to call it “abstract”. Steam has a well formed niche for this type of games and the one I’m reviewing today is a platformer. Right off the bat you’re introduced to beautifully crafted and ever shifting structures, while the chromatic and aural diversity set the game apart from most platform games you played in a long time. Sure, it might seem just a pretentious excuse for an arthouse title but Over The Void doesn’t feel forced and even if it’s short, it is definitely worth its asking price and offers Trading Cards as well. Seeing as the game was released in 2014 as the dev’s debut onto Steam and no other game in their portofolio, I do hope I may get to play a sequel to this title or in any case, a game similar to it and a bit longer. Far too few indie games break the norms and go for the purely abstract aesthetic style.

Real player with 2.6 hrs in game

Over The Void on Steam

qrth-phyl

qrth-phyl

qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.

Real player with 4.5 hrs in game


Read More: Best Psychedelic Procedural Generation Games.


I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).

I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.

I’m looking forward for future updates. Maybe VR support could be nice?

Real player with 3.6 hrs in game

qrth-phyl on Steam

The Catacombs of Solaris Revisited

The Catacombs of Solaris Revisited

really nicely made trippy little toy.

But without an objective or context, $12 is pretty steep for what is essentially a fancy visualizer. It only has a couple of features that the free itch.io version doesn’t, and imo they don’t exactly warrant such a high price tag.

My advice: search for and download the original free version, and if after playing that you think “oh hell yeah I’d pay $11.99 for more of THIS”, then by all means go ahead. (I did for what that’s worth.) But without further updates, a point to it all, or a lower price, I can’t recommend everyone or anyone buy it.

Real player with 6.2 hrs in game


Read More: Best Psychedelic Atmospheric Games.


I do think that the price is a bit high for a game where you just walk around and look at weird stuff, but the way this game is made is very cool, and very trippy, and jhbakjbAIjhy8qwuyowqghbwqbgukqwyhbqgwkuyhgbqhqbhqwbA AN HA AHN AH aH hah a ha baH ja jna

Real player with 3.6 hrs in game

The Catacombs of Solaris Revisited on Steam

velvet clouds

velvet clouds

Velvet Clouds - a story-driven game with elements of psychological horror and metroidvania. Explore locations, pick up items and destroy various enemies, and immerse yourself in an unusual story, interacting with the playable characters.

Background:

One day, video game developer James decides to create a new project. Development went on without problems and errors, but one day he began to notice that the game began to work differently, not the way it used to: lags that never happened, inexplicably strange behavior of objects, problems with sound. Unravel the mystery of James’s broken project, which could be the last in his career.

velvet clouds on Steam

Lucid: Parables of the Ubermensch

Lucid: Parables of the Ubermensch

Great platformer, Fantastic story and nice soundtrack. Recommend it to anyone who doesn’t have any good games!

Real player with 2.0 hrs in game

I love the game. Unique music and cool game design would recommend.

Real player with 1.9 hrs in game

Lucid: Parables of the Ubermensch on Steam

XOB

XOB

a psychedelic journey full of wonder sounds and positive affirmations. Great to be entranced by. Highly recommended.

Real player with 5.0 hrs in game

What on the surface may seem like a trippy yet simple 2D puzzler, ends up being a lot more thoughtful and complex as you dig into its core. The game’s base mechanic of rotating the block and manipulating gravity feels both familiar but unique at the same time. The sound effects and visuals are very satisfying, mixed with spacey ambient music that you can listen to for long periods of play time.

I’m by no means a puzzle-game expert, but I do really enjoy the ones that click with me – and this one clicked with me. It felt just complex enough to be challenging, but not to the point that it felt overly-frustrating. When you solve a puzzle you feel a sense of satisfaction, not “finally it’s over”. That isn’t to say it doesn’t get more difficult as it goes on, slowly adding more mechanics to keep the gameplay fresh and tricky.

Real player with 2.8 hrs in game

XOB on Steam

Jigsaw Jolt: Neural Style 1

Jigsaw Jolt: Neural Style 1

Features one hundred jigsaw puzzle images enhanced using AI style transfer. This gives each image a fun, quirky, and unique look. The puzzle images are specially selected to provide the high saturation of detail needed in a jigsaw puzzle.

The puzzle program has an open approach which allows you to find your own fun and customize the experience to best suit you. You are not limited to a specific progression path, or way of doing things. You can mix and match features to get the most fun and challenge out of your puzzle solving adventure.

The puzzle program uses a standard maximized application window rather than a fullscreen display. This makes it ideal for solving puzzles while also using your computer for other tasks. Whenever the puzzle screen loses focus any dynamic and timed elements are automatically paused, and will resume again when you switch back to the Current Puzzle tab page.

How To Use The Puzzle Program

To begin solving a puzzle, just click on one of the puzzle images on the Puzzle Selector tab page that is displayed on program start. The puzzle will be generated and displayed on the Current Puzzle tab page. You can customize the features that you want for the puzzle on the Settings tab page. The Help tab page provides you with all the information you need on customizing and solving puzzles, and on managing the program.

Most controls within the program also have quick-help buttons ‘?’ next to them which provide pop-up help information about the nearby control. This makes it easy to get the information you need, right when and where you need it.

You can find the buttons that let you switch between tab pages at the top of the screen. Next to these you will find a row of control buttons that give you control options for the current puzzle, let you save and load puzzles, and let you quickly exit the program.

Puzzle Program Features

Save and reload puzzles. Once a puzzle has been saved it will be autosaved once per minute and whenever the puzzle is closed. You can also set puzzle files for completed puzzles to be automatically deleted.

Save and reload puzzle settings profiles. You can have as many of these settings profiles as you wish. This allows you to create your own challenge modes, and easily switch between them.

You can select the number of pieces you wish to have in each puzzle. 24 to 216 piece puzzles are available.

Puzzles are generated on-the-fly when a puzzle image is selected. The puzzle is created using vector drawing techniques and the amount of randomness used can be controlled via the Settings tab page. This lets you customize the look of each puzzle.

Move puzzle segments (single pieces and interlocked multi-piece groups) around by clicking on them with the left-mouse button to pick them up and to put them down again. You can also hold down the mouse button to drag and drop puzzle segments. Once a piece is picked up it is considered to be captured and dynamic elements are turned off for the piece. If a segment is dropped near another segment that it can interlock with then it will do so.

Two workspaces are available to solve the puzzles in. You can switch between them using the right mouse button. Puzzle segments can be easily picked-up and dropped from one workspace to another and you can complete the puzzle in either workspace.

Pieces can be set to optionally be manually rotatable. The pieces will be randomly rotated when a puzzle is generated and can be manually rotated using the mousewheel. Pieces will only interlock once both they and their interlocking piece are at their correct rotation.

Puzzle pieces can optionally be set to move dynamically, rotate dynamically, and attempt to evade the mouse pointer when moving. They can also be set to make random direction changes to prevent clustering.

Rotating forcefields can be enabled for pieces. These will have small gaps in them to allow the mouse pointer in past the forcefield so that a piece can be captured. If the mouse triggers the forcefield then the piece will be locked while the mouse pointer is over it. You can also change the rotational speed of the forcefield to change the difficulty.

You can enable a health ring for the mouse pointer. This will decrement in health while a puzzle segment is picked up, forcing you to optimize the puzzle solving process. The health and health scaling are both customizable. The health meter applies a soft-limit on solving a puzzle that still allows you to complete the puzzle if you run out of health. If you want to use a hard limit then just close the puzzle when the health runs out.

A countdown timer is available to create timed challenge modes. The amount of time allowed is customizable for each number of pieces. A grace period is applied when the puzzle is created or loaded and after returning from a pause. You can combine this mode with the forcefield mode by optionally applying a customizable forcefield detection penalty. This applies a soft limit similar to the way the health meter works.

For some extra help in solving a puzzle you can set the completed puzzle image to be displayed as a faint image in the background on the puzzle screen. This feature can be enabled and disabled at any time.

The program will automatically pause dynamic and timed elements when the Current Puzzle tab page loses the focus. To pause, just switch to a different tab page, or to a different window.

Note that, due to the high number of optional settings combinations, you may find that you need to tweak some of the health meter and timing values to create challenge modes that work best for you. You can save the settings profile you create and reload it at any time once you have it set the way that you like it.

Jigsaw Jolt: Neural Style 1 on Steam

Neon Souls

Neon Souls

That’s where you’re wrong. These same effects are the main part of the game mechanics, which at first didn’t seem to me, but the more I progressed through the levels, the more I saw the importance of using these effects to my advantage, whether to anticipate some moves or to help me stay alive. Gameplay quite different and very attractive 100/100.

Real player with 1.5 hrs in game

As good as the colors of the soul. It is necessary to play with caution and explore slowly so as not to die. Very good.

Real player with 1.3 hrs in game

Neon Souls on Steam

One Way To Exit 2

One Way To Exit 2

Move forward or backward in search of an exit, but remember: if you start moving, you will not be able to stop.

Take bonuses, destroy obstacles and bosses, but in no case touch them or the walls, otherwise you will have to start from the beginning.

  • 20 levels (new ones will be added after early access)

  • Various bonuses that change your capabilities

  • Controls: WASD / Arrows

Someone is helped by luck to complete this game, someone - reaction speed, someone - prayer.

And yes, if you’ve ever had epileptic seizures, please don’t play it.

One Way To Exit 2 on Steam

REALITY

REALITY

VERY funny game!! Love playing it, love the jokes and the tragic/funny backstories you get to know of new AND old characters! Definitely funnier than I L L U S I O N imo. worth buying and playing thru!

Real player with 9.7 hrs in game

  • crazy characters with an equally crazy story

-Corona can be shot with a gun

-an fabulous cockroach

What more do you want?

Real player with 4.9 hrs in game

REALITY on Steam