7 Billion Humans

7 Billion Humans

This game starts off with a nifty little premise, not terribly unlike that of a genie that has granted all your wishes.

Food for all, energy for all, and a robot workforce to do everyone’s work for them.

And like any story involving a genie granting world changing wishes, there was a catch.

Unemployment hit the unprecedented level of 100%.

What did you expect with a robot workforce doing everyone’s work for them?

If this involved a real genie, someone would be wishing for an undo wish. If this were an election year there’d probably be riots. Genies and elections don’t appear to be the solution here, we’re stuck with this problem and need to find a different answer.

Real player with 365.1 hrs in game


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I have not finished, but this game is great.

I played through all of human resource machine, and optimized a lot of the solutions for size and time.

I have written software for over 30 years, mostly paid to do it. And I still found this fun. My software doesn’t result in people walking into shredders when it fails to work, which is a pretty good feature…in a game ;)

I love the added challenge of having to move my workers around the “map” and having to have one set of instructions for all workers. The multiprocessing aspect is great. I have written quite a few deadlocks so far, not on purpose, but it’s a really nice way to visually see deadlocks when multiple people are keeping each other from moving ( yes I know that two people trying to move towards each other will swap.)

Real player with 52.3 hrs in game

7 Billion Humans on Steam

Human Resource Machine

Human Resource Machine

That was a blast! It was quite refreshing to play a less-than-hardcore programming puzzler for once.

You new job is at an old-timey skyscraper. Since computers haven’t been invented yet, the engineers solve problems by running letters and numbers around on tiled floors. Given an inbox full of stuff, your task is to write a small set of instructions that give the bosses exactly what they want, in the precise order they want it.

What the game doesn’t explicitly tell you is that you’re writing some of the simplest useful algorithms in assembly code, such as multiplication, sorting, and alphabetizing, using logic that’s very similar to what you’d use if you were doing it for real. And it’s all presented in a clean, responsive interface and Tomorrow Corporation’s signature creepy cartoon artstyle. It does a wonderful job of presenting the art of writing algorithms as a series of simple, elegant puzzles.

Real player with 37.1 hrs in game


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A small puzzle game based on the basic math understanding and the very basic programming commands which you’ll be using to solve the riddles. Plays quite nice, but gets a bit over-the-head tedious in the long run, thanks to the late game process, where you need to put in motion 50-100 strokes of code (and maybe several hundreds of iterations) to get the work done, thanks to the lack of program commands. But that is only true about the latest stages. At the start, the game is really nice, and it is still quite nice till the end despite the amount of the codework you have to do with so little tools as you get there.

Real player with 28.0 hrs in game

Human Resource Machine on Steam

Contraption Maker

Contraption Maker

I used to like this game. A lot. I won firts place in one of their contests, and second place in another. For which I received reward in the form of steam games. Contraption maker is a great example of a game that never stops growing. Even now, they keep adding new content to it.

But… things havetemporarily changed.

Top Meadow and Game Dev Castle took over the development and publishing of the game, and I get the feeling that they don’t really care about the game itself anymore. They look at things from a rather business perspective which is bad for this type of game’s health. I am talking about DLC packs, and the fact that they ruin this game’s fun of uploading and sharing contraptions, puzzles and mods.

Real player with 205.6 hrs in game


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If I think about my earliest days of video gaming, back before I got into my classic platformers like Sonic the Hedgehog, the title that stands out to me the most (amidst many education-focused games) was The Incredible Machine. A game that tests your ingenuity to solve puzzles, and your imagination to create them. Many of my fondest gaming memories from those days came from T.I.M. I got this game when it was in alpha, and the fact that I got to play any part in this game’s development, even just by messing around with the parts and reporting bugs, is something truly special to me.

Real player with 37.8 hrs in game

Contraption Maker on Steam

SpaceChem

SpaceChem

What is SpaceChem?

SpaceChem is a chemistry-themed programming puzzle game (no actual chemistry or programming knowledge required).

Spacechem is moving stuff from one side of the screen to the other while rearranging it a bit.

Spacechem isn’t finding the unique solution, it’s creating your unique solution.

Spacechem is the elegance of a brilliantly simple solution.

Spacechem is the elegance of a solution you know is a terrible wall of spaghetti, but it’s your wall of spaghetti, dammit!

Real player with 2677.8 hrs in game

When I first read about the puzzle games by Zachtronics, the promises were to good for mathematics and IT affectionate people like I consider myself so that I soon had to buy one, I didn’t wait for a sale and took SpaceChem for the simple reason of being one of the older and therefore cheaper games, Never would I have expected to play it THAT much.

After 90 hours of gameplay, which I had in less than 3 weeks, I did all the challenges, optimized some solutions in a battle with a friend and also did some of the community levels from “ResearchNet”, but I was stuck at the level “Omega-Pseudoethyne” on the next to last planet. There was just so much logic to cram into two reactors, that I tried and tried but couldn’t come up with the right approach. I watched some solutions on Youtube, but was fortunately to proud to just copy one. After putting the game aside for a few months, I tried it again and did it. The feeling of success was immense, even though the statistics that can be seen in a histogram after each level were bad.

Real player with 137.2 hrs in game

SpaceChem on Steam

Higgs Boson: Challenging Puzzle

Higgs Boson: Challenging Puzzle

This is a challenging Puzzle Game, minimalist where the player must rotate pieces to reach the correct form and considering the move limit.

Real player with 1.1 hrs in game

A great game, fast and simple, but worth a lot more than I paid, congratulations to the team!

Real player with 0.8 hrs in game

Higgs Boson: Challenging Puzzle on Steam

Higgs Boson: Minimal Puzzle

Higgs Boson: Minimal Puzzle

In this game there is something very profound, which is the effort to close a cycle and create a meeting!

A short game with intriguing mechanics I had a good experience that was worth it

Real player with 1.1 hrs in game

Short, minimalistic and relaxing game. From level 28 onwards, the game got really interesting and challenging. Too bad, that there are only 30 levels. Would have been nice if there were more levels with increasing difficulty. A challenge mode with a limited amount of turns would be nice as well.

Real player with 0.7 hrs in game

Higgs Boson: Minimal Puzzle on Steam

Higgs Boson: Timed Puzzle

Higgs Boson: Timed Puzzle

Nice puzzle. This game will require a lot of agility from the player, which makes it more fun and challenging.

Real player with 3.6 hrs in game

A nice puzzle game. It’s harder than the previous “challenging puzzle”. If you’ve played the others I really recommend this one as well.

Real player with 1.6 hrs in game

Higgs Boson: Timed Puzzle on Steam