SOLAS 128

SOLAS 128

This is a contender for my favourite puzzle game of all time.

I have played literally hundreds of puzzle games, to the point where I am basically burned out on puzzles… so when I saw Solas 128 I thought “uh-huh… lasers, mirrors, yada yada” but boy oh boy was that initial assessment wrong!

This game takes what seem like familiar puzzle elements, adds some brilliant twists and builds a huge sequence of constantly surprising puzzles from them. Time and again it hits you with those “wait but that’s impossible” problems, before delighting you with your own genius a few minutes later. On top of that, the puzzles are all integrated into a single overworld, so that they connect and interact with each other, adding another mind-blowing layer to the experience. It’s a vast intricate clockwork construction of utter perfection.

Real player with 251.7 hrs in game


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This is an absolute belter of a game. If you’re into puzzle games, you should definitely pick this up.

The “bounce lasers off mirrors” idea may sound derivative, but Solas manages to make it interesting again. The light beams have symbols travelling along them to the beat, and these can interact - if they collide the colours combine and the combined beam changes direction. So sometimes you need to get the symbols to line up, sometimes they need to be out of step so the beams can pass through each other. Combined beams can be separated with splitters - there’s lots going on here, and the game introduces them at just the right rate to keep things interesting.

Real player with 32.1 hrs in game

SOLAS 128 on Steam

qrth-phyl

qrth-phyl

qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.

Real player with 4.5 hrs in game


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I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).

I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.

I’m looking forward for future updates. Maybe VR support could be nice?

Real player with 3.6 hrs in game

qrth-phyl on Steam

GRID_HACKER

GRID_HACKER

Redirect, reflect, and split your signal to reach the target in well over 100 levels, plus an ever-expanding collection of user-created challenges, all while enjoying a rich, unique soundtrack.

LEVEL EDITOR

Craft your own level packs in the fully featured, Workshop-integrated level editor!


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GRID_HACKER on Steam

SEN: Seven Eight Nine

SEN: Seven Eight Nine

another would-be-great game ruined by thinking players have all the time (and willingness) in the world to replay half the puzzles to get back to the point where they stopped (or had to stop) last time. if your trailer says 100+ puzzles, let me select them individually, not just 21 packs of 6 or so that have to be done in one go. or at the very least save my progress on the current level so I can continue there next time and/or try another unlocked level in the meantime. the game wouldn’t be any easier, only less tedious and frustrating.

Real player with 6.9 hrs in game

This is a different type of puzzle game where you have to intuitively learn the rules through playing. I’ve not played anything like this before, but it is kind of a mix of sudoku and path games. Very intriguing and it can get quite difficult. I spent almost 2 hours trying to find the solution to the last puzzle (which I did -YAY!) and just a few seconds on some of the earlier puzzles. The concept seems simple at first, but it gets more complex as you move to higher levels. I couldn’t really describe the rules to you, but I know what they are intuitively, LOL.

Real player with 6.3 hrs in game

SEN: Seven Eight Nine on Steam

One Dreamer: Prologue

One Dreamer: Prologue

Well, the fact that I have more than ten hours of gameplay might scare some people. But relax, it’s completely optional, but you’ll have a long journey if you want to have all the acheviements. The game itself gives you the option to “facilitate”

• The story is simple. But extremely good. So if you don’t want to have all the achievements, the story will entertain you anyway (you won’t regret playing)

• The settings are perfect, and basically, the graphics will make you “happy”. It’s something that brings harmony to the eyes, even being something simple

Real player with 11.1 hrs in game

Depending on what you’re looking for in this prologue, it could be very short, and it could also be frustratingly long.

My first run playing through this game took me 25 minutes. I focused on the story and primarily made the necessary coding changes to proceed through the game. I also unlocked 3 of the achievements then.

I spent a little over 3 hours stuck in the secret area until I finally decided to relent and check the Discord server to find out that I had to close the game to get out of there. I spent around 7 minutes beating the UwU/OwO game fairly and between 5 to 8 minutes for the P/\DDLE game. I spent the rest of the time unlocking the other achievements and looking for the 1D codes.

Real player with 5.0 hrs in game

One Dreamer: Prologue on Steam

Fatec’s Out: School Rage

Fatec’s Out: School Rage

Fatec´s Out

Ai pessoal estou aqui para mandar uma atualização do meu review.

Arte: Desde a primeira versão que joguei verifiquei um aumento no acabamento muito interressante achei que o sobreamento do jogo ficou bem legal, ainda sim sinto falta de algumas coisas porém ainda o acabamento esta muito bom. Uma sugestão seria criar mais variações artisticas dos mesmos personagens NPCs. Mas devo dizer o jogo está caminhando na direção certa.

Nota: 3,95

Som: A trilha sonora é interressante e cativante, mas pobre. Digo isso pelo fato de existir poucas músicas para o jogo todo sendo uma música para cada mundo diferente, chegando ao ponto de eu desligar o som, pois não aguentava mais. Os feedback sonoros também não são grande coisa faltando sincronia entre o som e ação, sem falar que temos muita ação dentro do jogo que não possui feedback sonoro..

Real player with 6.6 hrs in game

I liked very much. It’s funny and cool.

Real player with 2.1 hrs in game

Fatec's Out: School Rage on Steam