Loopindex
good game, fun boss
– Real player with 41.4 hrs in game
Read More: Best Programming Automation Games.
Fun little puzzle game with good music, mechanics and levels
– Real player with 1.7 hrs in game
Sam & MaRU
The premise:
It’s a Zach-Like programming puzzle game where you write code to move robots around a 2D grid and perform tasks. If that sounds like your thing (and it certainly sounded like mine!), you’ll probably like this one. The most well-known and obvious game to compare it to is 7 Billion Humans, but to me it feels much more heavily influenced (in both gameplay and story, and art style for that matter) by Marvellous, Inc..
It is different enough from both of those to qualify as its own thing, though.
– Real player with 7.4 hrs in game
Read More: Best Programming Dystopian Games.
A charming little game where you program your worker-bot to complete mundane tasks - uncover a sinister plot - and get in over your head engaging in corporate espionage!
The levels lacked any leaderboards - so there’s less of an incentive to optimise everything like you often get in this genre - so not a huge amount of replay value; but I was a big fan of the easter eggs, with extra scraps of story hidden off the main track.
It’s also good at teaching you the mechanics; introducing them slowly - so by the end combining them into a complex program becomes second nature… I mean very good at that; someone has obviously put a lot of thought into doing that.
– Real player with 6.2 hrs in game
Anton
In the year 2399, automation is rife, every sector across all areas of industry have been automated with just a handful of jobs available to man.
There was no robot uprising or sudden change of power that was expected in the late 20th century, but a gradual erosion of jobs and the crawling growth of vast automated industrial complexes working tirelessly and efficiently, more than man could ever have hoped for.
This should have been a future of hope and prosperity, instead man is relegated to the side lines, a bored consumer, barely able to make ends meet and clamouring for just one of the few remote jobs still available to them.
You’re one of the lucky ones, you’ve been selected from 10s of 1000’s to start as a remote CCTV operator, man’s value now is so low that it is more efficient to have man controlling remote CCTV cameras than to automate them.
Your role is simple, to mark any Automaton units for the recycling program that have malfunctioned or that have hit SAT (Self Awareness Threshold), today is your first day, you connect remotely to the AMI Industrial Complex…
Features
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Control a remote CCTV drone camera allowing you a unique view into an automated industrial complex
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Hack devices in the world through a series of ever more complex interfaces
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Interact with and reprogram devices and automatons
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Converse with automatons through the branching narrative system
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Delve into the Cybersphere, the central data matrix that shows all the accessible data nodes with a complex through the BotOS 2395 operating system
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Unravel the truth behind this vast automated empire.
Look for the Anton 2 Level Demo on STEAM
FInd a Level 1 Spoiler Playthrough at the end of the screen shots if you’re stuck
Read More: Best Programming Cyberpunk Games.
Bananas Academy’s Psyber
I saw the trailer for this and was intrigued at the idea of teaching someone the fundamentals of programming while being a puzzle based 2D platformer game. Played it for 1 hour and let my 12yo niece play it afterwards. She finished all the 4 chapters (4 chapters available in the game as of writing this review) and she wanted more. I was fascinated how the game kept her engaged and had her attention throughout. Being an Indie developer myself I want to support up and coming developers. I can see how good concepts like these shouldn’t be compared to titles from established developers. Truly nice work and idea on the part of this developer for bringing this concept into fruition. Looking forward to the future expansive updates or possibly new titles on this concept soon.
– Real player with 3.8 hrs in game
Okay, so first of all I’d like to start with what I liked in the product.
1. This is a very cool concept of teaching programming. I am a competitive programmer myself I regularly
attend monthly challenges in websites like Codeforces and Codechef. I remember how I struggled to learn the fundamentals of programming as none of my school text books had a proper exposure to build a base towards coding.
2. Game is buttery smooth even in my Intel HD 5500.
Here’s what I saw in the product which I feel needs more attention
– Real player with 1.0 hrs in game
Robo Gauntlet
Fun and promising game. Even though the game is unfinished I had a blast with my friends. Crazy stuff happens when your programming goes wrong and even though I pretty much knew I was going to lose I just had to try and catch up till the very end.
– Real player with 2.7 hrs in game
Assignment 42
Very delicious robot game where you navigate between rooms and use robots to solve problems. For some reason at level three it didn’t run for me. But as I try to point out in many of my reviews. I has potato.
– Real player with 4.6 hrs in game
Great game controlling your robot. And evacuating hostage.
– Real player with 3.2 hrs in game
Bots Are Stupid
A 2D game where you try to maneuver robots through different platforming levels. It sets itself apart from conventional platformers by offering an alternative, more precise way of user input. Instead of directly controlling the character’s movement, the player has to write a set of simple instructions telling his robot what to do. The bot will then follow those instructions precisely and maybe (or maybe not) finish the level.
Beginner-friendly
The commands for the robots are designed to be as simple as possible in order to make the game accessible to anyone. This means that you are not required to have any prior programming/tech knowledge to be able to “program” the bots. The game might also have an educational value by introducing players to the very basics of scripting/programming in a playful way.
Features
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18 uniquely challenging Platformer Levels
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Ultra-precise control by writing instructions
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Grappling hook, Speed boosters, Conveyor belts
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Level Editor + Level Sharing
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Global Leaderboards of each level’s best scripts
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Infinite supply of bots!
Factory Rally Madness
You are a robot and there is a factory… a dangerous one, and there are other robots… and everyone is running to be the first… and your program… it is messy and crazy, let´s try again…
As one of the robots in a factory full of dangers and excitement, compete with everyone to be the best running robot. To make things more interesting, all robots must program their movements while running based on program line instructions cards available at random on their own programming stack.
Can you win all the races? Don´t forget to choose your robot model to stand out in the crowd, and also to know which robot is yours. Program, race, win… or be destroyed!
#### CHOOSE YOUR ROBOT! Choose from twenty different robot models. Complete tasks in the game to unlock the deactivated robots and have all of them at your disposal in this insane factory race. A single player experience but with all the excitement and feel of a multiplayer game!
#### SELECT THE CHALLENGE! Put your robot to compete in a quick race against other robots or test your skills in a multi-track tournament in different areas of the factory: Foundry, Fabrication and Assembly. Several obstacles are between your robot and the objective points that form the race´s track. All tracks, their obstacles and objectives are procedurally generated. No track is ever the same!
#### RUN! Run through the factory in two game modes. In programmed game mode your robot has an instruction compiler and executes the movements in sequence. Plan your movements using the available instructions, creating a movement programming sequence. Real time mode allows you to choose the instruction you want your robot to execute right away, but stay tuned as instructions have a cooldown time before they can be used again. Both modes can be played at normal, fast and super-fast speeds.
#### GOAL AND SECRETS! Use the items distributed in the track to assist you during races. Consult your statistics containing information about your performance. Discover the secrets contained in the game. Can you figure them all out?
#### WHERE IS MY MULTIPLAYER? This game was designed to be a single player experience, like the old fun racing games, with some puzzle twists on it. If the game performers well in sales, we will see a multiplayer version of it with tournaments, custom skins and unique rewards for the best players.
GLADIABOTS - AI Combat Arena
This is a superb, unique game that deserves to be even more popular than it already is.
The concept of the game is that the player designs their own AI via customizable ‘nodes’ (colour-coded tiles that the player can arrange into a logic tree to determine their robots' behaviour) which then dictate how their team of 4-8 robots (from four different classes) perform in battle against ‘enemy’ AIs.
The logical array which the player creates (featured in several of the screenshots in the store page) can be anywhere from just a handful of tiles at first, to literally hundreds (arranged into named sub-AIs if the player wants) that function like a sort of flow diagram for each robot, governing their priorities and thus responses based on a seemingly endless combination of determining factors e.g. what friendly or enemy bots are doing at that particular moment, how far away they are, or hundreds of other parameters native to the ‘check-box’ like options that allow the player to refine what each tile actually ‘says’.
– Real player with 478.5 hrs in game
In Gladiabots you programm a platoon of robots that will then compete autonomously in a game arena against other platoons. You have to plan and consider carefully when creating your robots' AIs before actually hitting the arena as you can no longer interfere once the match has started: The robots are then on their own, equipped with nothing but your programmed instructions.
There are four different bot classes resembling a rock scissors paper scheme with an added tank and several different game modes (three for online ranked matches vs humans).
– Real player with 364.7 hrs in game
LogicBots
Now I realize this might have appeal only to a specific demographic, but it’s a demographic that’s rapidly growing. Do It Yourself hobbies are on the rise and climbing faster everyday. Leading the charge is the world of electronics. I myself am a relatively new inductie. About 8 months ago, while plugging in my phone charger at work, staring at the powerstrip under my desk it occurred to me that I don’t know very much about electronics. I consider myself a learned guy, college grad with a degree in philosophy and a view that an education carries far more worth than it’s potential monetary value down the line. And I LOVE all things science so to not know much about something so pervasive as electronics didn’t sit well at all.
– Real player with 21.4 hrs in game
The limitations of what you can do with logic in this game are too severe, and once you get to the more advanced levels, the problems too complex to solve correctly within those limits. It’s not a big deal when you’re following a line or solving a maze, but once the puzzle environments get chaotic, winning a given level often involves a fair amount of reliance on luck.
Mostly it’s that you have very few spaces of logic gates, and even splitting a signal requires that place down a “gate” that splits your wire into 2 or 3 connections. You might have a sophisticated solution in mind, but you can’t afford the spaces or the gates to implement it. You can’t even afford to build a simple set/reset latch, because that requires 6+ spaces - two ANDS, two NOTs, and two wire splitters. Implementing “use the smaller of two sensor values” is usually either not possible or prohibitively expensive in space and part costs.
– Real player with 20.9 hrs in game