MAZE: A VR Adventure
I really enjoy playing this game and I liked the dark atmosphere.
I loved the arm swing style movement.
For the price it is a great VR experience.
– Real player with 4.6 hrs in game
Read More: Best Procedural Generation Mystery Dungeon Games.
If you like mazes, you will love MAZE: A VR Adventure
– Real player with 3.5 hrs in game
GrowRilla VR
This is a destructive sandbox game with just enough story to keep you coming back for more!
You play as a tiny gorilla that must eat everything in it’s path to grow larger and defeat the evil general trying to capture you..
Pros
-Funny voices and sound effects
- Bright colorful environment
-Satisfying Destruction
-Love the ability to use the enemies' weapons even when they are tiny in your huge gorilla hands after you’ve grown
Cons
-Only 3 levels currently (more content to come)
- Sound issues- A lot of times you’ll hear a pig or cow sound effect in your ear and you’ll think it’s right behind you but there are no animals nearby.
– Real player with 8.8 hrs in game
You play as a small little monkey that has been subject to military experiments and has escaped…
But now, when you eat a certain ammount of food, you grow!
Moment method works, because you are a gorilla (trigger to “pull” the world, grab buttons to grab stuff… hold them close to your mouth to automatically eat them)
Ive played the game for a while since early release, and it has improved with every update.
Granted it still needs a bit of polish… Something i noticed is that some SFX are missing, like enviromental, and other sounds that id expect arent there. Also its very easy to destroy buildings when you are the bigger sized.
– Real player with 3.0 hrs in game
Tea For God
Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own place. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer.
In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.
Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.
Key features
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Use your own feet to move, no teleporting, no sliding.
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Adjusts to your play area, no matter how small or how big it is.
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Customize your experience, make it as easy or as hard as you desire.
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Two main modes: arcade - easy to understand and focused on adventure and roguelite - where you explore devices you find on your own.
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Procedurally generated world with a linear story with handcrafted key scenes.
Impossible spaces
Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play area.
Procedural generation
It’s the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play area. The procedural generation doesn’t stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.
Play area
As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1,80m x 1,2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).
Customizable experience
There are two main game modes:
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Arcade. With simpler gameplay mechanics, easy to understand, navigation that guides you to your current objective, with checkpoint system to allow, in case of a failure, restarting at the last safe spot (or restart the chapter).
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Roguelite. Richer with gameplay systems that require exploration and experimenting to learn, permadeath, persistent unlocks and a world that at times becomes open, requiring you to find your own way. There is a save system that allows taking breaks and continuing the adventure later.
Besides that, there is a range of modifiers, which may make the game much easier (up to where you have infinite health and ammo and there are no robots, even the ones that do not harm you) or much harder (tougher, more aggressive enemies that are quicker to attack, no navigation aid and more).
The world and the story
As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won’t be given on a silver plate.
Read More: Best Procedural Generation Gun Customization Games.
Dungeon Maze
You find yourself in a maze, dark and eerily quiet. You’re trapped. Gather enough coins, and you might be able to get out. Thing is, you’re not the only one trapped inside.
Is something breathing behind you?
Quick info:
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Objective: Find all the coins, escape the maze
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Locomotion: Teleporting
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Maze: Random each time
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Size: Not too big, quick-ish to play. You can get lost though.
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Monster: Scary
Horror Adventure VR
I played this game once and it froze. My second try at this game and all that appears is a hour glass with the intro tile of the game. This is unacceptable. I want to play the game not look at a intro page for 3 minutes. Please fix the game or just remove this from steam.
– Real player with 3.3 hrs in game
This game looks like it can be fun, it’s definitely creepy right from the start. However, due to bugs I get stuck almost immediately upon starting the game. In an early room with a “don’t look up” sign on a table, a few scripted events happen but then I can’t interact with anything and I can only walk around that room in the dark or a hallway with doors that don’t open.
Maybe come back to this game after the developers fix it. In the meantime I recommend “Don’t Knock Twice” as a much higher quality alternative.
– Real player with 2.0 hrs in game
Planet LEV
Oh my god I love it. This is like a self contained WaveVR-esq music abstract land, and a fairly expansive one. It seems very alien, like this is where the super intelligent god beings go to hang out. I absolutely love the ability to instantly teleport from one area to the next what with the automap thing (that got stuck to my hand once and I had to restart). In this way you can really get a sense of the entire space, and there are bulidings to go into to, and alot of work is spend on the soundscapes. It’s VR, so there is a gigantic large-breasted anime lady dancing, so it checks that important box as well. Planet LEV is deliciously spacey and abstract.
! Specific areas have songs from real life artists. I saw Boris Divider on the automap. I’m not a huge fan of his work, it all sounds the same. I fell asleep to it once on a plane and woke up to it, and so his beats are endearing to me in that way. However in the current build of LEV that area is replaced with Biosphere, and I love Biosphere and overlay it on my vr videos alot. https://youtu.be/QCVLhZI43AM
– Real player with 0.3 hrs in game
Experienced on the Oculus Quest 2
This is an interesting experimental art / music collaboration for VR. If you’re into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning.
Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There’s also no information on when the live experience would be.
– Real player with 0.3 hrs in game
Star Shelter
Now completely abandoned by devs. Ignore anything below.
Must admit, initially refunded this game after a few minutes of play. But can wholeheartedly recommend it now after playing for a few more hours.
Yes. It’s early access. Yes, there are still a few bugs. But unlike with most early access games I played the creators are incredibly active, they communicate with their playerbase directly, and fix things with incredible speed. (If you’re curious about this game but wondering if it’s properly supported, hop on to the discord and find out.)
– Real player with 43.4 hrs in game
Star Shelter a halfway decent game marred by some very serious flaws.
Once you get over the initial difficulty hump, it’s unbelievably grindy. Then it’s capped off by a series of punishing boss fights, and if you lose any of those, your only real option is to start the game over from the beginning. Which is particularly bad because the mid-game is incredibly boring.
The initial learning curve is incredibly steep. You start with a barely functional fragment of a space station, and you have to scavenge materials from space debris to fix it and improve it. The initial difficulty is about learning how to maneuver in space without using up all your oxygen (since you use suit oxygen as propellant), and learning what debris to look for.
– Real player with 21.4 hrs in game
ENDLESS BECOMING - APARTMENT
This is less of a game and more of a ground to find feelings. Personally I’ve experienced multiple emotions from this game, everything ranging from sadness, longing, nostalgia, unease, and dread. I love games like this, games that play off of Liminal Spaces and forgotten memories; feelings that can only be described during a state of loneliness so absolute, that you get this feeling as if the ground underneath you could split open and swallow you at any moment and no one would ever know.
While i don’t recommend this game to everyone I found it as a relaxing and Beautiful reflection of feeling.
– Real player with 2.3 hrs in game
Played on HP Reverb G2
Although WMR isn’t officially supported, I was feeling too lazy to hook up another headset, so I gave it a try. The Oculus control scheme matched the Reverb G2 perfectly. The application is exactly what it says- a virtual art installation and a walking simulator. The environment was interesting, artistic, and well designed. A lot of the elements were repetitive, but there was enough variation to keep my interest. It also had plenty of in-game menu options to tweak controls, audio, video, etc. If you enjoy casual VR experiences, this is worth the download.
– Real player with 1.7 hrs in game
The Existence Abstract
Stars received: 3.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.5] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.2] Graphics
[0.5] Game Design
[0.3] Game Story
[0.3] Game Content
[0.1] Completion time (level/game)?
[0.3] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[1] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: application for body fit and neck stretch :D
– Real player with 6.5 hrs in game
Wait. What the hell?
Played this game expecting five minutes of mild entertainment, became addicted and ended up playing the rest of the night. It’s a well put together abstract shooter VR roguelike where you upgrade your character.
Buy and play this game, it’s easily worth the price.
– Real player with 1.5 hrs in game
AIR VR
Air VR is a new virtual reality game with an emphasis on hyper mobile combat mechanics. Choose from four available classes, each with a unique movement mechanic, and engage in PvP or PvE content. Battle others in an arena format across various stages. Participate in co-op with up to four players in a vertical procedurally generated dungeon and fight huge bosses.
CLASSES:
Engineer: Shoot enemies using the rocket launcher and the machine gun. Rockets can be used to rocket jump for extra air while the heavy firing state on the Jackhammer can be used to propel yourself in a specific direction.
Marksman: Using a futuristic bow and arrow, position and accuracy is your friend. Different arrow heads yield different effects. The explosive tip can give you a small jump effect while the teleport arrow can be used teleport to the point the arrow hits.
Pyro: Hold the power of fire in your very hands. Throw fireballs and shoot beams of concentrated high energy at your foes. By blasting flames out of your hands towards the floor you can also propel into the air with great maneuverability.
Gunslinger: Dual wielding futuristic revolver pistols swing through the battlefield with laser grappling hooks. The gunslinger has the capability to do high damage with a fast firing rate and great accuracy.
PVP:
Battle other players in an deathmatch style arena where only the strongest prevail. Choose any class and see who is the victor of the arena!
PVE:
Navigate procedurally generated levels that take you up into the sky. Defeat monsters and huge bosses as you travel up through the caves and onto the surface solo or with a friend up to four players!
FLY
Use your class abilities to fly, jump, and teleport in order to navigate the terrain.
FIGHT
Battle other players in deathmatch and arena PVP game modes with up to 8 players.
CO-OP
Explore procedurally generated terrains and fight giant bosses with up to 4 players.