BombGears

BombGears

SINGLEPLAYER AND MULTIPLAYER BOMB MADNESS

CHOOSE YOUR GEAR AND CUSTOMIZE YOUR CHARACTER

DESTROY THE ARENA

PROCEDURAL VOXEL MAPS TO PLAY


Read More: Best Procedural Generation Character Customization Games.


BombGears on Steam

3DRPG

3DRPG

3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people.

Graphics :

Terrible

Bad

Average ✓

Good

Brilliant

Sound :

Terrible

Bad

Average

Good ✓

Brilliant

The Graphic is pleasant and the sounds match it really well.

Story :

Terrible

Bad

Average ✓

Good

Brilliant

The Story itself is pretty basic, but its there, its good to know what and why you are doing

Atmosphere :

Terrible

Bad

Average

Real player with 27.8 hrs in game


Read More: Best Procedural Generation RPG Games.


The first few times I played this game, I really had no clue what I was doing.

then it slowly started to click, now I’m having a great time playing this little game.

First off, this game should be needs to be played with a Controller, be it Steam or Xbox, it’s just easier. (I had problems with it not responding to my keystrokes on my laptop, controller use is near flawless (you’ll occasionally charge an arrow and have it drop as if it didn’t register the charge.)

The idea is you’ve been killed, but your soul escapes the underworld are you come back to life. you choose a “challenge” to keep your life, be it killing your killer, making money, or killing monsters, amongst other things… additional challenges unlock with subsequent playthroughs, you can only start with “Killing your killer” or “exchange your soul for another”

Real player with 16.4 hrs in game

3DRPG on Steam

Citres

Citres

Citres is a minimalistic Japanese city building game.

There are no dozens of different types of buildings or macro resource management in the game. In this game you buy packs of buildings for Yen - in-game currency, which contains random buildings in the form of Tetris figures. By placing buildings correctly, you will receive Yen to buy new packs, as well as expand the city by filling houses with new residents, which will bring you closer to the discovery of new unique buildings. Building buildings of the same type in the shape of a square will upgrade them, here the skills of playing Tetris will come in handy.

What’s in the game:

  • Simple and straightforward gameplay

  • Procedurally generated island

  • Japanese atmosphere with relaxing soundtrack[/]


Read More: Best Procedural Generation Building Games.


Citres on Steam

Energy Hunter Boy

Energy Hunter Boy

Energy Hunter Boy is an action/shooter game with procedural levels generation, great storytelling, VOXEL TERRAIN MODELING and resources extraction. The little robot warrior will fight against the mad machines, and the awesome natural worlds of the game will be full of platforms, pitfalls and mechanical elements.

Story

_It is the year 2100, and a dangerous criminal has infected through a virus the military computer systems around the world.

This virus was created to sabotage military systems and to launch nuclear warheads to the world’s major cities, then humanity is in danger!

To resolve this crisis, it was created an anti-virus, Energy Hunter Boy, which has the task of identifying and disabling infected groups of memory of various military systems.

The small robot anti-virus will be able to save the world?_

Best features

Procedural levels

All levels are procedurally generated, therefore missions and dynamics will always be different and unpredictable.!

Awesome scenarios

Cartoon style graphics with natural elements mixed with mechanical components.

Objects collection and transport

It will be possible to collect the ‘health’ items and put them in the backpack of our hero, and then transport them to the extraction point.

Multiple campaigns

The game is divided into three main campaigns in addition to an endless unlockable campaign.

Each campaign represents a type of system to be deactivated!

Great and full storytelling

The complete story of the game is divided into chapters and fragments, and it will be completely told during the main campaigns!

More fantastic features

  • procedural voxel terrains

  • terrain modeling, voxel creation and destruction

  • procedural vegetation

  • procedural trees

  • procedural fluids (water and toxic fluids)

  • enclosures for generators to improve gameplay

  • optimized gameplay with selective deactivations

  • resources extraction (Vigor points from vegetation!)

Voxel worlds

The scenarios are generated with voxel technology, and even the vegetation, trees and plants are always generated randomly.

By this way the scenarios will always be different, fascinating and modifiable at will.

In fact by gathering energy you can activate the ‘terrain tool’ that allows you to dig or build the land at will, to achieve the objectives of the missions.

Furthermore, by digging the ground, it is possible to obtain resources from the vegetation (Vigor points)!

There are also procedural sources of fluids that can also be toxic and lethal!

Enjoy the journey, the exploration and the fighting!

Gameplay

The aim of the game is to collect and extract the the number of health objects required to pass the level.

To do this you must go in ‘deactivation mode’ to deactivate the selected power generator, then the ‘health’ items will be created. You have to collect and bring home these items.

To enter in ‘deactivation mode’ and to deform the ground you need ENERGY. This energy can be earned by collecting the many bonuses that appear every time you kill an enemy!

The energy decreases every second.

You have to take also the VIGOR objects to increase AMMO and AUTONOMY of the little robot.

Energy!

Energy is fundamental in this game.

Through the energy it is possible to deactivate the power generators to overcome the levels, it is possible to use the ‘terrain tool’ to deform the ground at will and reach all the places of the scenario, it is possible to dig and destroy the vegetation to collect the ‘Vigor’ necessary for our little robot!

In other words, you will be a true ENERGY HUNTER!

You will have to destroy as many enemies as possible to collect energy bonuses.

Energy Hunter Boy on Steam

Miasma Caves

Miasma Caves

The gameplay of Miasma Caves is very simple: Explore a cave, find treasure, escape alive to sell said treasure in town, repeat.

The Cons:

  • No Automap (for an exploration game this is a huge drawback)

  • Intermediate cave levels are a bottleneck in difficulty (rocks fall, everybody dies faints)

  • Not much of a story

  • A few minor bugs

The Pros:

  • Over 150 different treasure items of 4 different categories

  • Town can be developed

  • A lot of variety in available tools, which allows for different approaches of exploration.

Real player with 150.1 hrs in game

I have played enough Miasma Caves to recommend it. You play a dragon-lady who spelunks a procedurally-generated cave in search of treasure and you’re a pacifist, so that means that you don’t attack any of the monsters inside. But you still can get hurt (such as from cave-ins, and falls, and the titular miasma), and there’s still a challenge in seeing how far you can go whilst getting out alive! It’s a fun game and I recommend it to anyone, especially those who loved Leila “Woofle” Wilson’s soundtrack in Freedom Planet; some of the greatness in that soundtrack is carried over in this game.

Real player with 41.3 hrs in game

Miasma Caves on Steam

Planet Nomads

Planet Nomads

[May 16, 2019: Now that the game is released, I wanted to edit this review to reflect changes to the game since I originally wrote it,]

Will you enjoy Planet Nomads?

  • Yes if you enjoy sandbox building games.

  • Yes if you enjoy being creative.

  • Yes if you enjoy problem-solving (not fixed puzzles but real creative “how can I put this together” building challenges).

  • Yes if you enjoy a beautiful environment.

  • Yes if you enjoy a good soundtrack.

  • Yes if you enjoy single player.

  • Yes if you enjoy being able to customize your game world.

Real player with 4203.3 hrs in game

Gameplay (Short Summary)

Let me start off this review by saying, that the game currently has very little to offer in terms of gameplay if you are not much of a creative person, but if you are, then be prepared to a big grind fest early on in the game until you get the ability to construct auto miners, after that prepare yourself to the next gameplay phase - driving simulator, because resources are scattered across multiple biomes and while driving at max speed from 30-50kmph, it takes a while to get you around the map.

Real player with 120.7 hrs in game

Planet Nomads on Steam

One Million Worlds

One Million Worlds

One Million Worlds is a block world, but unlike other block worlds it’s not focused on buildings and architecture but on machines and movement.

Want to build a space ship that works? Absolutely!

Want to build a hidden landing pad for it that opens up from the hillside? You can have that to!

Want a tree to actually fall over when you cut it down (you’d think that would go without saying)? Obviously!

One Million Worlds is a blockworld with physics which means you can create things that not only look cool but are cool, because they work. Things like this:

But you can start small and simple

That’s a ship, really simple, could be put together in a couple of minutes, and that can fly!

The game is built with simple pieces that let you build whatever machines you can imagine; thrusters, rails, axels and then you can wire them up so they all behave and work how you want them to. There are even command chairs that bind to the keyboard keys so the machines you build can work just like built-in vehicles in other games.

That said, not everything is going to be your friend…

.

Maybe its time to add some weapons to your ships.

  • A game without preset models where you can build whatever you can imagine, and make it work as well.

  • A world with computer controlled machines and creatures (when the game is fully released it will be “filled with” for now its just “with”).

  • Computer controlled machines are built from blocks, so you can re-purpose them for your own use, or if you destroy them they are destroyed realistically.

One Million Worlds on Steam

Zelter

Zelter

With all of the reviews and people complained most of the time about the game, I was deterred. However, I still gave this game a chance. I’ve put 5 hours into it now, but I do have quite a lot to say about it.

For those of you who are familiar with FFXIV, you know crafting can be a pain and there are those that enjoy the grind. I’m one of those that enjoy the grind. The time doesn’t really bother me, and for a game that’s supposed to be post-apocalyptic and zombie infested, this seems rather realistic in a sense. You start from nothing, and it’s not about racing to the finish, it’s about making sure you survive and have set up good defenses and prepare yourself for what’s coming. I haven’t come across a crew member yet and I’ve died about 3 times already, and I’m fine with that.

Real player with 25.5 hrs in game

This review is as of initial release, it is a hot mess that could turn good if developers focus on fixing issues.

The good

1: I will say I like the game for its ideals, it gives a good exploration experience.

2: Could be potentially good after more time in the oven.

The bad

1:Crafting times are horrible, it should not take a hour to make 30 seconds worth of rifle ammo.

2:Crafting should not be linked to your character if there is going to be such long crafting times for metals and charcoal.

Note to 2: I see npcs have the option for doing tasks; however npcs are currently broken with no english subtitles or dubbing, along with despawning of said npcs when attempting to restart the game dropping all items in possession on the ground except the equippables, which simply vanish with the npc.

Real player with 15.6 hrs in game

Zelter on Steam

Rising World

Rising World

**This review has been updated 3 times the bottom review is the most recent

i leave more previous reviews here as a diary of my experience.**

–—————————————————————–

–——————————————– Original review ————

So After I bought the game I skipped singleplayer and went straight into multiplayer ( a no PVP server in survival mode )

as soon as I loaded in, i was AMAZED!

The graphics are better than what I had expected from looking at screenshots.

Real player with 9461.7 hrs in game

If you consider buying Rising World, you should inform yourself about it first. This is not different to other things - you wouldn´t buy a TV, car, etc. without first reading the Pro/Cons before, right?

Rising World is a game in development, in Alpha stadium. That means it is incomplete and every update can change the whole game experience.

The content of the game is currently “limited” to building. Why i set “limited” into paraphrases? Simply because the game is yet incomplete and still, in my opinion, the best building game out there.

Real player with 1714.2 hrs in game

Rising World on Steam

a nifty game

a nifty game

[PLAYED ON REGULAR DIFFICULTY]

Just from the brief amount I’ve played, I’m kinda surprised that this game has been abandoned. So, for those who have stumbled upon this game by accident (maybe your friend had it in their library or you got a coupon for in from badges), here’s a quick review for ya.

A Nifty Game is a very simple 2D rougelite shooter, similar to “Enter The Gungeon” in overall gameplay. Where it deviates though is through it’s simplicity and clunkiness. Encounters are very simple as they only involve dodging and shooting, and you eventually enter an overpowered state depending on how lucky you’ve gotten during a run. Still, I’ve found myself enjoying the little spirts of battle in the game, even when the clunkiness started showing up. I’m calling the clunkiness an intended feature of the game, given how it ended. I bring it up since there will be points where you escape from the map or where the visuals will look like they’re broken. Still, I found these bits of clunkiness fine and in some aspects enjoyable. The only real problem I have with the game is the music, or lack thereof. The trailer might be chiptune, but all you’ll really hear in the game is wind.

Real player with 1.3 hrs in game

a nifty game on Steam