Dunnigan’s Trail

Dunnigan’s Trail

You’re a merchant looking to strike it rich. Lead a wagon of hired swords on a trail of danger and hijinks that’s a different experience every time. Defend your wares in turn-based tactical battles in this choose your own adventure fantasy roguelite. Make decisions, manage resources, and survive!

Features:

Never the same trail: navigate the generated trail and manage your party through a variety of biomes. Each biome has its own unique encounters and enemies;

Heated turn-based battles: defend the wagon from a variety of threats in complex turn-based tactical battles on procedurally generated battlefields. Take control of your hired swords to strike down your foes or run when you are outmatched;

Decide your own fate: and the fates of your companions. Make tough decisions in choose your own adventure events that have lasting impact on your journey. Options and results vary depending on your companions and biome;

Manage your party: of generated characters and recruit more along the trail. Equip them with your exotic wares to give them an edge or save the items to unlock elite classes;

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Read More: Best Procedural Generation RPG Games.


Dunnigan's Trail on Steam

Endhall

Endhall

Endhall’s description - a ‘byte-sized roguelike’ - encompasses exactly what this game is.

It easily serves as a stepping stone for those unfamiliar with the genre, whilst still being enjoyable for those who are well-versed in it. The learning curve is not steep, but the game does a fine job of making you reflect on what you could have done better. It took me about 40 or so minutes to beat the game, which is completely fair given the price. A run consists of beating 9 stages, and a successful run could end up being about 15 or so minutes.

Real player with 18.2 hrs in game


Read More: Best Procedural Generation Puzzle Games.


Endhall is a turn based rogue like puzzle, with retro graphics and atmospheric chiptune inspired music.

The game in itself is quite simple (but there is no help, so I will describe it here): you play a robot fighting against other robots, you have 8 “health points” (labelled “energy meter”) and 4 “action points” (labelled “CPUs”). The action points are used to perform actions (like attacking, moving, etc.), and refill every turn; while health points decrease by various amounts when hit, or by one after the end of every turn (to prevent the player from camping) and are replenished by one for every ennemy death.

Real player with 15.6 hrs in game

Endhall on Steam

Pangea

Pangea

Distant future. Research spaceship faces with unknown physical phenomenon in a faraway space.

The outcome is safe - the spaceship manages to overcome the anomaly without visible consequences. Though, on arriving to the Earth, the crew discovers it not the same way, as it should be. It seems, the anomaly represented a point of contact of several parallel layers of reality, where the events were happening a little bit differently. When the spaceship went out of the anomaly, it appeared in another layer of reality, not in the same when it got into the anomaly.

In that reality the Earth was not affected by a meteorite, which killed dinosaurus. Giant reptiles remained the dominant form of life, and mammals were poorly developed. As the result - the intelligent life and signs of civilization appeared much later, and by the current moment the society is on the level of Stone Age.

Primitive tribes and dinosaurs, magic and futuristic technologies are waiting for you.

In the “skirmish” mode you have to find and destroy the other players bases. In the campaign, you must complete the mission task.

For each victory, new unit types will be unlocked.

Pangea is a hybrid of turn-based strategy, tabletop game and roguelike. Heroes' moves across the playing field are determined by dice rolls. Turn-based tactical battles take place in a separate hex based arena.

  • Explore procedurally generated maps full of prizes and dangers

  • Enjoy colorful tabletop game styled graphics

  • Lead 4 unique factions with their own set of units and structures: a warlike primitive tribe, guardians of the forest thickets, terrible monsters and highly developed aliens from a parallel world

  • Influence the playing field - change the landscape, construct buildings and set traps

  • Unlock many bizarre creatures and lead them into battle

  • Uncover the secrets of the Pangea world in a story campaign


Read More: Best Procedural Generation Fantasy Games.


Pangea on Steam

Quinterra

Quinterra

It is merely an okay game. The tactics portion of it isn’t very in depth, often times feeling very Rock-Paper-Scissors like, and the forces fit into at most two of those. The graphics are fine. The UI is usable though not helpful in any way and the text for the mission requirements is super tiny. Yet the missions end up feeling very much the same one after another, which would be fine if not for the Rock-Paper-Scissors element mentioned before. You can find yourself deep into a game and then because you are playing a force that has to group up (Lycans) vs. an enemy who poisons everything there is honestly nothing to do but quit the battle and find a port to get your morale back up.

Real player with 20.1 hrs in game

Summary & Positives

Quinterra has a really strong underlying mechanic set, loosely reminiscent of a faster-paced Faeria. Whilst highly comparable to a card based roguelite (like Slay the Spire or Monster Train), it’s not really fair to lump it into that genre.

The combat map is composed of tiles, each of which produce different ‘colours’. Each turn, you pick a tile up which lets you produce a new type of unit (a bit like setting up a building to produce a unit for you in a strategy game) for that battle, with some limits. Over time, you can sequence your tile collection in a way that lets you pick up more ‘colours’ to use, both to get a wider variety of units to play with but also to give yourself a variety of options to augment and enhance those units more with added effects.

Real player with 18.8 hrs in game

Quinterra on Steam

Lost In Fantaland

Lost In Fantaland

Hello~ We are a team of two: Supernature Studio. We are very happy to announce our new game here.

PLAY

Lost In Fantaland is a retro pixel-style roguelite game that blends deckbuilding and turn-based strategies on a checkerboard.

You can choose Warrior, Mage or Deceiver to explore the randomly generated world and fight on a 8x8 checkerboard.

You can build your powerful deck and collect a wealth of items and secret treasures in the adventure.

Go and defeat your enemies one by one!

FEATURES

1. The great blends of deckbuilding and checkerboard strategy creates a fresh feeling.

2. The creative card combination play method makes unexpected surprises.

3. Each adventure in the randomly generated world will be different and fresh.

4. Different gameplay by unique character classes.

5. A huge amount of cards, items and secret treasures to unlock and use.

6. Persistent upgrades and carryover between runs.

MORE

A lot of content is still under development.

If you are interesting of our game, please contact us: supernature.game@gmail.com

Lost In Fantaland on Steam

Dead Hand

Dead Hand

pretty good game. really easy to get into the loop of trying, failing, learning and persevering. that being said, so far, after 12~ hours, i’ve found it to be pretty hard, and I consistently get flattened right at the beginning of the second area (easy difficulty), so be warned.

also, i really dig its dark industrial soundtrack. goes really well with the spooky and mysterious tunnels you explore. In general, the atmosphere draws me in, even considering how simple it is.

Real player with 22.2 hrs in game

THIS IS SO GOOD.

Basic gameplay overview: You are an AI weapons platform. Shit went south. You must complete your purpose and trigger the dead hand to launch the nukes. Enemy AI weapon platforms block you.

Aiming is location or pointer based. So each weapon has a spread (represented by the crosshairs) and the bullets will land somewhere in it. The bullets are all physical and follow a path from the barrel. Where they land is where they impact. Terrain is destructible so that is VERY important.

Real player with 16.1 hrs in game

Dead Hand on Steam

Mech Armada

Mech Armada

I’ll probably come back and make this review a bit more in-depth (for me :p) at some later point in the game’s EA, but for now I can say it’s already a promising thing to get on the ground floor of. The dev’s got a good philosophy going and is receptive to feedback, and the parts of the game indies most often get wrong are already really crisp - the responsiveness of the UI and ability to quickly queue up moves/attacks is better than many AA games.

The bread and butter of the game is one you’ve seen before in a lot of roguelike-something games: you get offered random stuff, and try to build a synergy out of it. However, you also have an added layer of pretty high stakes tactical combat, with enemies having clearly marked threat areas and both killing and dying to your own mechs quickly. So there’s a lot of jockeying for positions, trying to make sure the only mechs that get attacked can take it, while looking to get into a position where all your synergies click and a huge chain of missile swarms annihilates all of the enemies.

Real player with 37.5 hrs in game

Mech Armada, A Review.

So, I will give two title that might describe this game the best. Front Mission and Xcom.

Concept wise, its really like Front Mission Series. You got mechs to control in a grid, against enemy across the map. You can mix and match leg part, body part, and weapons for the mechs in your party. You could make a tank with a shield in the front and the class cannon at behind, or spamming drones and cheap mech to overwhelm your opposition. Its fun play round with the combinations.

Real player with 26.5 hrs in game

Mech Armada on Steam

Militia 2

Militia 2

BrainGoodGames make excellent strategy games, with a minimalist aesthetic and a clever system where the difficulty grows progressively when you win. This is a great sequel to Militia, with a nice variety of units and enemies, and two different worlds (one where you use mirrors and lasers). The randomized boards, with all the possible combinations of units, give interesting puzzles. This is very satisfying to find an efficient way to use your three units (not always the same) in a dangerous situation. The weekly challenge mode is a lot of fun: you have one week to reach the highest floor you can with a given set of pieces and try to beat the score of other players. A game you can play for 10 minutes or some hours with this addictive “just one more turn” feeling.

Real player with 97.7 hrs in game

An excellent turn-based tactics game that improves upon the original militia in every way. Quite possibly the best brain good game yet. It’s a shame so few people have played it. I would highly recommend this game to anyone who enjoys Into The Breach.

The game is very simple but also has plenty of depth. You begin on a randomized board of enemies with three units. Your goal is to kill all of the enemies with stars on them. It’s a constant struggle of keeping your own units alive while also trying to finish off the enemies with stars before time runs out. The game pushes you to make the most of every turn.

Real player with 75.4 hrs in game

Militia 2 on Steam

Militia

Militia

I was on the fence about buying this because I wasn’t sure that it could keep me engaged for very long. I was pleasantly surprised to find that underneath the minimalist presentation there is a game with a surprising amount of depth that has the potential to suck you in for hours on end. I found myself saying “just one more level” until 3 AM. It’s also great if you just have a couple minutes to play.

The leveling system is a great way to measure your skill, keep the game at just the right dificulty, and raise the stakes of a single player game. It feels like climbing the mmr ladder in Dota. The puzzles are procedurally generated, so the replay potential is really limitless.

Real player with 39.2 hrs in game

My warrior took an arrow to the knee - now my mage is wielding his battle axe…

It’s simple - simple genius.

The comparising with chess is close even though it is not 1 after 1 but 1 faction after the other. The movement patterns are simpler with their limited range but those attack patterns, swap spells and refresh abilities of your units combined with the amount of enemies vs your 3 ones makes you think - or lose. This part makes Militia much more like a table top or the fight part of a classic RPG…with 1 HP units…

Real player with 9.7 hrs in game

Militia on Steam

Slash Roll

Slash Roll

Great replay value: None of the runs through the taverns are the same. Every new die, modifier, character and opponent you unlock brings new game mechanics and new ways to use the dice you already have.

Good mix of choices & chance …and ways to trick chance.

This game is about pouchbuilding, dice rolling, unlocking everything and finding new combinations - some effects can be amusing! …and the tavern atmosphere.

Crashed a couple of times, but I was always able to load back in where I was.

Real player with 334.1 hrs in game

I think this game is really hard to play. It is really unclear what the dice effects and character effects are. Despite playing for a while now I really can’t figure out any clear strategy. It really isn’t fun, just hard. Also the graphics make reading some of the writing really difficult. I am not at all impressed. I keep trying, but I just don’t get it at all.

Real player with 22.4 hrs in game

Slash Roll on Steam