Iron Age
Iron Age is a First-Person hack and slash with random item mods and semi-randomized dungeons. A classic dungeon crawling experience.
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Hitbox based melee combat
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Procedural generated dungeons with several bosses
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Randomized loot attributes
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Delve while avoiding deadly monsters and traps
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Customize your character’s appearance
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Build off a branching skill system
Read More: Best Procedural Generation Dungeon Crawler Games.
Uproar: Explorer of the Worlds
We are happy to hear any suggestions and ideas from the community and will be glad to talk on our Discord:
Uproar is a third-person game with elements of rogue-like and dungeon crawler genres, where you have to defeat your opponents with improvised weapons. There are 2 gamemodes - multiplayer and singleplayer.
In multiplayer you get into one of many parallel worlds and fight with other players till the last man standing. Winner obtains an artifact.
In singleplayer you have to crawl through randomly generated dungeons with enemies, traps and secrets.
While you are getting through the levels, you can obtain unique artifacts and resources to upgrade your character. The farther you go, the harder it will become, but the prize will also be better.
Features:
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Every part of the environment can be your weapon (If not, we will add it)
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Totally destructible (well, almost)
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Various levels, each with its' unique items
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Procedural levels and their parts - that makes every game unpredictable
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Early access. We know how the game must look, but the core idea is so ambitious that we are open to hear your thoughts and ideas!
Multiplayer
Short fast-paced fight till the last man standing. The last player takes artifact with him. You can’t respawn in the match and have only one chance to win.
At the start of the match, your only weapon is your fists, but you can pick up every item that can be a “weapon” (or can’t be). Defeat every other opponent and be the last one! The closer the end of the match is, the more unstable the world becomes and things from other dimensions start to spawn on the map.
Singleplayer(Co-op)
To obtain an artifact on your own you have to go through dungeons that are inhabitat by creatures (not always friendly). Sometimes you will encounter different sort of traps and obstacles, but also there is a chance to find something valuable.
Levels are divided into Realms, but inside each realm they are quite different, with it’s own features and secrets. It will be pretty hard to predict what you find in the future.
Future Features:
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Companions - small robots that will accompany you in solo adventures. They will be able to help you in fight and in your walkthrough.
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Your private house - furnish it with artifacts from your adventures and call your friends to show off!
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Cooperative mode? Ofcourse! Everything is funnier with a party!
Read More: Best Procedural Generation Character Customization Games.
Mazing
Well… Can’t tell
There’s no reason to like the game but also no reason to hate the game.
It’s pretty simple and feels more like a mobile game.
Pretty bland
Only Bug I noticed is that you can’t overwrite your leaderboards record.
The only good thing is you can easily get achievements
– Real player with 0.4 hrs in game
Read More: Best Procedural Generation Puzzle Games.
THE MUSIC FOR THE GAME SOUNDS LIKE IT SHOULD BE IN DEUS EX INVISIBLE WAR CAW CAW
– Real player with 0.1 hrs in game
Shape Shooter
Even better than Counter-Strike.
– Real player with 14.8 hrs in game
A lot of fun!
I absolutely adore the simplicity and drive of this game.
It’s easy to pick up, tricky to master and even trickier to stop playing.
Makes you want to try again, again and again to improve your progress without making you want to brake your controller.
Great job! :)
– Real player with 0.6 hrs in game
Crypto Is Dead
it’s a very zen game, with random bills and rules being a plus in my book. if there were any complaints, it would be about the pens and the scale, they don’t seem to serve any purpose.
– Real player with 19.6 hrs in game
I want to like this game, I really do. For the size of the game and the 2 hours I put in upon writing this I feel I have enough time spent to see the problems, so let me list them as Pro’s and Con’s.
Pro’s:
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I get a huge Papers Please vibe from this and that can be a good thing to some, as some people like work simulations and feel they can have fun doing such thing without real life problems.
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The challenge aspect is nice, you start off generally putting out lot’s of notes and overtime it gets more busier and you see yourself putting less out there, I suck at numbers and letters so I’m really slow but I don’t find myself bankrupted.
– Real player with 4.2 hrs in game
Looking for Heals
I have very mixed feelings about this game. I’ve enjoyed it a lot, so I’m going to recommend it, but it is not at all what I had been hoping for.
It has various issues due to development not being completed (balance issues, lack of endgame, lack of tooltips, and similar), but I’m not going to dwell on those. Hopefully they’ll all be addressed in coming updates.
My biggest issue with the game is that it doesn’t really feel much like MMO dungeon raid healing. It’s 85% commanding party members, 15% healing. The healing itself is FAR too simple. You choose a SINGLE healing ability at the start of each run, and that’s all you get for the rest of the run. Generally, healing is simply pointing your cursor at whoever happens to be hurt and spamming whichever Heal spell you have.
– Real player with 25.3 hrs in game
As someone who is both an avid Roguelite player as well as an experienced MMO healer (2000+ hours in FFXIV) this game immediately caught my eye, and I figure I’m somewhat qualified to give a review after a little time with it. My overall impression of the game is that it has a fun gameplay loop, and captures the excitement (and frustration) of playing a dungeon in an MMO as a healer in a single player experience. However, there are certain issues with the game that leave me wanting more, and I almost feel that this game is more of an amazing proof of concept that is begging to be more fleshed out.
– Real player with 8.9 hrs in game
RATOMON
RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.
The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!
Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.
Code Correction
a puzzle game based on parity and hamming codes.
each puzzle is randomly generated. first a binary code is generated. then a binary key is created based on the original binary code. finally a single digit within the original binary code is inverted. using the key you must find the binary digit that was inverted.
modes
2x2 = 2^(2*2)22 = 64 possible combinations
4x4 = 2^(4*4)44 = 1,048,576 possible combinations
8x8 = 2^(8*8)88 = over 1,180,000,000,000,000,000,000 possible combinations
Cyberflight
it’s a good game and i’m currently enjoying playing it, needs some enhancement though; however, and over all, it’s a good game for both the price and the game experience. for CyberFlight game developers: it would be nice if you released an update that makes the soundtrack non-stop and plays continuously without interruption even if the game resets after a collision. also, give us the option to change the controllers, to fully stop the car from advancing forward, better breaks, and better and easier physics. thanks.
– Real player with 2.8 hrs in game
Very simple game, nice game to play if you just want to relax and zone out. Would be nice if the music tracks kept playing until the end rather than resetting each time you crash.
– Real player with 0.3 hrs in game
Danger Forever
Danger Forever is hardcore 3D scroll-shooter with rogue-lite elements.
_ Lone human rides her mecha-dragon
through hostile alien world of mechanoids and techno-demons_
Unlike most scrolling shooters, you actually fly through 3D environment — use it to your advantage, and beware bumping into walls or ground.
Also, instead of traditional showering enemies with bullets, you have to think ahead a bit — fuel/heat system adds some more depth to combat.
Levels are procedurally generated — each level is slightly different every time you play it
(but it’s not totally random of course).
Energy and materials obtained during level playthrough can be used to upgrade and customize you dragon.
You also need those materials and energy to build a spaceship to fight your way out of that hostile planet.
F E A T U R E S
► Explore over 100 levels in 6 distinct regions
World map is procedurally generated too, you can ’re-roll' your world.
► Utilize elaborate scoring system to earn energy and materials needed for upgrades
The better you score the better gear you can afford.
► Unlock new difficulty modes
On higher difficulty levels you’ll encounter enemies and hazards not present on ‘normal’ or ‘easy’.
► Upgrade and customize your dragon
Abilities and weapon-modes are unlocked and upgraded for Azure and materials earned on levels.
► Challenge yourself on specially designed infinite ‘survival’ levels
Survival levels are ranked on leaderboards.