Infected spaceship generator
10/10 Literally Best Game
– Real player with 426.6 hrs in game
Read More: Best Procedural Generation Sandbox Games.
many small bugs, but I hope they will be fixed in the full version
– Real player with 6.3 hrs in game
So Much Blood
So Much Blood shows the potential of being a good game. It’s certainly not a lemon by any means. However, the flaws in the game, both fundamental and game design choices, make it a game that only genre fanatics will enjoy. The mass appeal wears off very quickly especially because you are limited to horizontal shooting and the procedurally generated rooms are too repetitive. There is, however, so much blood.
4.5/10
For a more comprehensive review of So Much Blood please visit Gamephasis . Please feel free to join our Steam group
– Real player with 20.2 hrs in game
Read More: Best Procedural Generation Indie Games.
The first time I started the game, the first thing that hit me is the music. The music is good. The game is addicting, I’ve played for one hour straight and didn’t stop. The levels or stages have different feels to them. All the bosses are fun to try to beat. (Then lose all the lives) When you die you don’t lose everything, (ex. points) whick makes it feel like every life lost has did somthing good for me. The shop is done extremely well. It’s easy to navigate.
The music gets old quickly but you can easily turn it off and play your own music. The level design is bland. However since the levels are randomly generated, there is always a new level every time you start a new game.
– Real player with 9.1 hrs in game
Desecrators
OK, first off I was a big Descent fan and more recently a fan of Overload but it didn’t have coop. For me, I thought that was a mistake.
Then along comes Desecrators. It seems to be a cross between Forsaken mostly, and partially Descent. The graphics look cool but are somewhat retro looking. The tanks remind me of Forsaken and the rest, Descent. And best of all, it has coop!!!
The most critical aspect of a 6DoF game is the ship control. The ship control is spot on with the default settings. It feels perfect and very neutral. You can also toggle auto ship leveling. The game allows you to rebind keys and has full controller support.
– Real player with 39.8 hrs in game
Read More: Best Procedural Generation PvE Games.
Another great indie 6DOF game ! 🙂
Desecrators is really promising and already pretty damn good despite being early in development, there’s lot of potential here to create a one of it’s kind 6DOF game.
Good controls, it’s fast and responsive, really nice feeling piloting the ship with just the right amount of inertia.
The weapons are satisfying and there’s many different to use.
Desecrators also have great retro graphics style which remind me of Forsaken.
The levels are procedurally generated so we get a new experience each playthrough and that’s pretty nice !
– Real player with 13.9 hrs in game
Hive Jump
Greetings all, I’ll preface this review by saying I kickstarted this game and played it both in Early Access and once released - so feel free to note any bias as you wish. This review is being written in regards to the current state of the game as it is today when this review is written; not to what it might be or will be down the road.
The Game
Hive Jump is a simple but fun game, where you and up to three other friends can shoot some bugs! While you can play this game in singleplayer, it is the multiplayer component of Hive Jump where this game shines. The game can be played locally if you have controllers and online support is available. Notably, challenges aren’t available at this time for multiplayer - though the developers have suggested that they may make Endless mode available for multiplayer play.
– Real player with 103.6 hrs in game
I bought this and then I played it solo for 14 hours straight, completely screwing up my sleep schedule. If I had one complaint, it would be that I wish there were more cosmetic options; there’s only four skins (five if you’re a kickstarter backer) and I can’t tell the difference between the starting skin and the last one you can unlock. I would love some armor designs that reference great classic sci-fi games, like OldCom or Doom, though I understand they can’t do perfect representations for legal reasons.
– Real player with 19.9 hrs in game
Grav Blazer Squared
Bought it for $0.10.
What kind of game would you expect which costs less than a tesco white roll?
And still… it gave me ten funny arcadish minutes.
Definitely happy bunny!
– Real player with 15.8 hrs in game
Bought it for about ten cents with one of those steam coupons. I didn’t expect much, well it costs as much as a bubble gum. And it gave me about as much fun as a bubble gum.
You have a space ship, flying around and killing other space ships. Half of the features implemented don’t work, and it feels rather bad to steer. It’s the kind of game you do when learning a programming language, and as it was made with unity, it took the creator probably 10 minutes to create. It is definitely not worth the 99 cents, but for 10… Hey, it’s ten minutes of fun.
– Real player with 0.6 hrs in game
HyperParasite
Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.
It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.
– Real player with 158.2 hrs in game
Quite possibly the best modern rogue-lite on steam
Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.
– Real player with 115.7 hrs in game
Return Home
The reactive difficulty keeps the game challenging as you improve.
Great game, and very replayable.
– Real player with 17.0 hrs in game
Blinding little score attack game with a great soundtrack and a devious auto difficulty mechanic.
Check it out.
– Real player with 6.2 hrs in game
Super CosmoJet
This is a great little game, simple but challenging at the same time! It doesn’t take itself too seriously - it had me laughing a few times.
This is definitely worth the price of a coffee if you like playing around with physics in space… and lasers.
– Real player with 23.3 hrs in game
Really awesome top down adventure shooter with some nice RPG elements!
– Real player with 14.5 hrs in game
The Cursed Revolver
Addicting gameplay that requires fast reflexes. Reminiscent of Diablo but with a unique twist. The enemies come at you quickly which keeps it exciting.
– Real player with 3.1 hrs in game
My “First Play on Launch Day” First Impressions REVIEW Video:
Not only does this game get my “recommend” but it scored a whopping 95% using my unique scoring criteria that puts the “value” a game delivers as the highest part of the score (40% of my overall score is based on gaming “bang for your dollar”). I rated this game as my first “Must Buy!” game of 2017 and here’s why..
A) While the game doesn’t offer a lot of fancy options or menus at this early access launch release, it does deliver super fluid and responsive controls that are a joy to play whether you use a controller or the mouse & keyboard.
– Real player with 2.6 hrs in game
The Existence Abstract
Stars received: 3.6/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.5] Controls & Training & Help
[0.1] Menu & Settings
[0.3] Sound & Music
[0.2] Graphics
[0.5] Game Design
[0.3] Game Story
[0.3] Game Content
[0.1] Completion time (level/game)?
[0.3] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[1] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: application for body fit and neck stretch :D
– Real player with 6.5 hrs in game
Wait. What the hell?
Played this game expecting five minutes of mild entertainment, became addicted and ended up playing the rest of the night. It’s a well put together abstract shooter VR roguelike where you upgrade your character.
Buy and play this game, it’s easily worth the price.
– Real player with 1.5 hrs in game