Badiya: Desert Survival
Only for the EA fans, I will say that.
I personally love these kind of games and have quite a few, but this setting… I just had to have it.
Something absolutely different than other games in the same genre. Those who have played Minecraft (or similar games) know that usually the hardest “world” to survive is the desert. This is all set in the desert, so I think has huge potential of being different and challenging! Also, although at the moment not implemented just yet, there’s going to be sea (and sailing on it), pearl diving, and if I can believe one of the trailers I’d say “Stranded Deep-esque” beaches.
– Real player with 25.2 hrs in game
Read More: Best Procedural Generation Crafting Games.
I reveived a key for free, keep that in mind when reading my review.
This review is for alpha 1.9, I will update as the game progresses. I am giving a thumbs up with the following caveats.
1. The game engine is still unstable, though not terribly so. It seems every NPC encountered increases the chance of crashing so make sure to save before visiting any point of interest (area with npc’s). When the game gets laggy save, quit to the main menu and reload.
2. Unfortunately, related to above, the mechanic to save requires building a lean-to. This is not horrible, you can carry the wood around with you, but I hope the devs read this and implement a temporary quick save function until the engine is more stable.
– Real player with 21.2 hrs in game
Infected spaceship generator
10/10 Literally Best Game
– Real player with 426.6 hrs in game
Read More: Best Procedural Generation Shooter Games.
many small bugs, but I hope they will be fixed in the full version
– Real player with 6.3 hrs in game
Cloud Gardens
When I first went to play Cloud Gardens, I didn’t know what to expect. Come to find out, that’s exactly how you should approach this game.
Cloud Gardens is a unique experience that’s hard to describe or compare. It’s partly a gardening simulator, partly a Dystopian landscape builder, and partly a puzzle game that is both satisfying and without frustration. Any and all preconceptions I had about the game were dashed as soon as I started playing it.
Not only is the game beautiful and unique, but it also hits all the right marks: The controls and level design are absolutely on point. It’s so much effortless fun working your way through level after level, and when you fail a level it’s no big deal to go back and try it again. As a matter of fact, you’ll look forward to it.
– Real player with 35.1 hrs in game
Read More: Best Procedural Generation Nature Games.
This game is so satisfying! At first it’s so simple you might think you’re playing a repetitive and boring experience, but it quickly gets more and more creative and captivating. Some levels are shorter and offer less room for wild creativity, which creates a good pacing considering the large amount of levels in the game (I’m not even halfway through apparently).
I almost never write a review before completing a game, but this is something else. Good vibe with simple and solid mechanics, charming pixel art, and a surprising amount of player agency: you’re growing plants, sure, but also placing (or dropping) all kinds of objects near your plants to make them grow. Those objects let you create storytelling in every scene, then make great foundations for more procedurally-creative plant growth. This is also why the initial simplicity might be misleading: at first, there’s not much room to expand, but wait until you add vehicles and buildings on larger levels to see the true potential of the game. There’s a puzzle element to it, too, for reaching 100% and completing each level.
– Real player with 19.2 hrs in game
Erazer - Devise & Destroy
Very nice game! I played this game for over 30 hours in closed beta. Developers are active and they listen to feedback. I really enjoy making new maps with the level editor
– Real player with 103.8 hrs in game
Disclaimer: I alpha and beta tested this game before the Early Access launch and got the game for free for beta testing purposes before EA launch. However, all the things said in this review are my own, honest opinions.
I’ve had the privilege to follow the development of this awesome game. The game has already gone a long way and is a legit product at its current state, and I am not afraid to state that it’s well worth its price tag (well, who am I to say, as stated above.. :D)
What I really like in this game is the sandbox environment and the possibilities it gives. It already has great developer-made missions, puzzle maps and speedrun maps. Planned co-op and multiplayer features will make it even better in the future. The level editor is well-planned and makes effective level creation possible. Some beta testers have already made a bunch of very good (and challenging, dear god) maps. The game engine allows for nearly everything, which is great.
– Real player with 28.9 hrs in game
Incarnata: Dormant Stories
Incarnata is a text-based game where everything is procedurally generated: offering an incredible depth, within an infinite world.
Dive into this adventure simulation and become everything you decide to be. The game adapts and builds challenges, creates unique characters, places, and goals for you to weave your own story.
Gameplay depth
Will you aim for your enemy’s throat or maybe their left eye? Will the memory of this fight stop your character from sleeping tonight? Are you wearing enough layers of clothes to protect you from the cold? Create your own story by playing with an unprecedented level of depth.
Procedural everything
Everything in Incarnata is generated by a complex algorithm. The world, the items you find, but also the story you are going to live through. Love, Betrayal, Twists, and Challenges are all handled by an algorithm meant to always keep you on your toes.
Extremely moddable
About everything in the game can be changed. Play as a human in a medieval fantasy world, a cyber human in a dystopian future, a wild animal with godly powers. Anything you can think of, the game can be made to play.
As a modder, you are able to change the world the players will explore but also the very actions that are at their disposal. Incarnata works as the platform where your dream world will come to life.
Your custom-made content is incorporated within the procedural generation algorithm, allowing creators to be players in their own world.
Kingdomonium
Kingdomonium is an indie medieval procedurally generated side-scrolling real time strategy game. Build up and command your medieval kingdom to explore and conquer the land. The game at its roots is a real time strategy game with the unique mechanic of playing as a side-scrolling 2D platformer. You play within a procedurally generated sandboxed open world environment which allows activities such as foraging, chopping, digging, mining, building, fishing, sailing, exploring, strategic combat and many more!
So what’s so special about this game?
Most traditional real time strategy games play from a top-down perspective. Kingdomonium plays as a side-scrolling 2D platformer. This combined with the fact that the world you play in is procedurally generated with aspects of destructible terrain makes for some very intriguing and enjoyable gameplay!
What can I do in this game and what is the end goal?
The game allows you to take command of a medieval kingdom. You give orders to various constituent units (some of which are mentiond below) to perform tasks such as foraging, chopping, digging, mining, building, fishing, sailing, exploring and tactical combat. There are many goals in the game but the main overarching one is to expand your kingdom and take over as much land as possible. Other goals include exploration, finding rare items, overcoming various obstacles and enemies and many more.
What commandable characters or units are in the game?
Below are some of the basic units planned in the game. Of course this is only a small sample. There will be many others and advanced versions of these below in the final game!
#### Villager
Villagers are the heartbeat of the kingdom. They perform a multitude of tasks such as wood-cutting, mining, building and crafting. Without them the kingdom cannot function
#### Swordsman
The short swordsman is a staple infantry unit. Although basic they are a formidable force to be reckoned with when commanded in groups for close range melee battle
#### Archer
The archer is another staple infantry unit. They are very effective for planning strategic range attacks and defending the kingdom from higher vantage points and gaurd towers
#### Knight
The knight is a more capable, experienced and equipped infantry unit. They possess a great amount of armour and durability as well as quicker attack times and greater hit-point damage
#### Cavalry
The cavalry are highly durable and effecient combat units. They possess a great amount of stamina and hit-point damage against any opposition as well as having the ability to traverse vast distances quickly
#### Priest
Priests can heal wounded units as well as cast spells against the enemy during battle. In addition to these they also possess further mystical powers yet to be revealed
#### Catapult
The catapult is a basic artillery combat unit. Highly advantageous for launching ranged attacks with large splash damage. Especially useful for destroying buildings and other structures
#### Transport Ship
The transport ship is essential for moving troops, equipment and supplies across sea to neighboring lands
Silicon City
I really enjoy this game! The perfect amount of challenge while still being great fun and just a little bit mindless since I play to relax and not to create more work for myself. I look forward to the next evolution of this game!
– Real player with 26.8 hrs in game
Very nice take on SimCity-style games. I especially enjoy the graphs of various metrics, and ability to really drill down into each silizen’s life. I am excited for continued development and look forward to how this game will evolve!
From a playability standpoint - on my laptop (8gb ram, i7 (4 cores @ 2.20GHz)) at lowest settings, the game plays reasonably when going on the 1x speed. Either of the faster speed options causes the game to become very choppy. Even when using 1980’s top-down style it seems to be quite slow (perhaps because that’s just a different camera angle?). Increasing simulation speed also seems to mess with the power grid distribution: when my network is not super-saturated with electricity, running at a faster simulation speed makes parts of my city run out of power. But if I turn it back down to 1x and wait a bit of time, all of the buildings will come back online.
– Real player with 17.6 hrs in game
Atlas Architect
~ EASE OF PLAY~
🔲 My 90 year old grandma could play it
✅ Easy
🔲 Normal
🔲 Hard
🔲 Dark Souls
~ GRAPHICS ~
🔲 MS Paint
🔲 Bad
🔲 Meh
🔲 Graphics don’t matter in this game
✅ Good
🔲 Beautiful
🔲 Masterpiece
~ MUSIC ~
🔲 Bad
✅ Not special
🔲 Good
🔲 Beautiful
~ STORY ~
✅ This game has no story
🔲 Like playing Temple Runners for the story
🔲 It’s there for the people who want it
🔲 Well written
🔲 Epic story
🔲 Imagine Kingdom Hearts but on crack
~ PRICE ~
🔲 Free
🔲 Underpriced
✅ Perfect Price
– Real player with 46.5 hrs in game
Would I recommend this game? Yes! But to be honest, there are just about as many cons as there are pros, but first I will go to why I love this game so much -
Pros:
What can I say? I love each new thing added into the game. Every time the dev adds anything in, it seems to liven up my map even more. Things like smoke, water, and flags in the cities will move, and add a bit more life to something basic.
You can view your map in multiple ways, from grids to old time maps to elevation levels.
– Real player with 26.6 hrs in game
PHYSARUM: Slime Mold Simulator
11/10 would slime mold simulator again
30 hours edit: 11/10 still would slime mold simulator again
– Real player with 34.8 hrs in game
Very cool simulation. I have mainly been using it in Video mode with ripped VHS tapes to get some cool visuals for streaming / video synthesis stuff. Dev also responded in forums and added requested features, which is always a big plus.
– Real player with 6.9 hrs in game
The Little Crane That Could
This is a fun little sandbox environment if you are the type that likes to “dig it”….
Tipped over the equipment quite a few times. Them slopes are a bit too steep for top-heavy vehicles if you are not careful. But that is all part of the experience as it helps you learn and be aware of heavy machinery dilemas. Also takes a little bit of time to get used to the co-ordination of how the crane arms move around.
Personally I think this could be tonnes more fun if it was expanded to a multiplayer style of game-world where you could run a server with friends and work together in carving up the landscape. Kinda like a minecraft with bulldozers!
– Real player with 7.8 hrs in game
WOW! i have to say this is a very cool game. I have been wanting for a game that allows you to dig a hole or plow a mountain or whatever you want.
Very cool and very well put together, Also the Developer is awesome and very helpful.
I highly recommend this game, check it out you will not be disappointed ;)
– Real player with 5.4 hrs in game