Shattered Planet
To put it bluntly, Shattered Planet is one of the worst Roguelike I ever had the displeasure to play and it’s not worth the price at all, even considering this is the first game made by Kitfox, especially when they straight up abandoned it, leaving some items impossible to collect (making 100% completion not achivable if you are into that) and not fixings LOTS of bugs and glitches that plague the experience, either by being a minor annoyance or outright impeding your progress
The premise of Shattered Planet is that you, the clone of a space adventurer, with the aid of your space crew, that is made by the huge number of one ‘nother alien guy, must travel to the now shattered planet of Earth to find a cure to a space disease known as “Blight”, which there are currently no ways to treat it.
– Real player with 702.4 hrs in game
Read More: Best Procedural Generation Grid-Based Movement Games.
I really like this game!
Jumping right into what you want to know:
Gameplay/Story: Simple; easy to learn very fast. Choose a clone, each with their own skillset and buffs, and traverse the ever-changing shattered pieces of an ancient planet crawling with monsters and tribals, littered with loot and new weapons to help you on your way as you progress onto harder and harder levels that are different every time. See how far you can get before the flora, fauna, or your own mistakes spell your end. You will die. A lot. But don’t worry; your clone can pick up where you left off to start the adventure all over again with all the information and levels that your last one was able to earn before his untimely, and probably sudden, demise. But you’re not always alone in this, you might sometimes also find it in your favor to either purchase or tame a companion or pet to help fight with you on your next trip to the surface. If you’d rather have a goal to reach instead of pushing the limits of your clone endlessly, there are 3 other difficult missions for you to complete with cool rewards for each, but you’ll fare better practicing in endless first! Grab some scrap and crystals (money) in there to buy yourself some fancy murder-tools before pushing your luck in the missions. Travel a lot and you’ll find it lying all over the place!
– Real player with 153.9 hrs in game
3DRPG
3DRPG is a voxelized old-school RPG where you explore a Randomly Generated world filled with random dungeons, towns and people.
Graphics :
Terrible
Bad
Average ✓
Good
Brilliant
Sound :
Terrible
Bad
Average
Good ✓
Brilliant
The Graphic is pleasant and the sounds match it really well.
Story :
Terrible
Bad
Average ✓
Good
Brilliant
The Story itself is pretty basic, but its there, its good to know what and why you are doing
Atmosphere :
Terrible
Bad
Average
– Real player with 27.8 hrs in game
Read More: Best Procedural Generation Roguelike Games.
The first few times I played this game, I really had no clue what I was doing.
then it slowly started to click, now I’m having a great time playing this little game.
First off, this game should be needs to be played with a Controller, be it Steam or Xbox, it’s just easier. (I had problems with it not responding to my keystrokes on my laptop, controller use is near flawless (you’ll occasionally charge an arrow and have it drop as if it didn’t register the charge.)
The idea is you’ve been killed, but your soul escapes the underworld are you come back to life. you choose a “challenge” to keep your life, be it killing your killer, making money, or killing monsters, amongst other things… additional challenges unlock with subsequent playthroughs, you can only start with “Killing your killer” or “exchange your soul for another”
– Real player with 16.4 hrs in game
Siralim 3
When Zack Bertok of Thylacine Studios launched Siralim 2 in 2016, he was sure there would never be a sequel, at least not in the near future. He began to work on other projects, but the more he did so, the more ideas to improve Siralim 2 he could think of. What was supposed to be a simple expansion kept getting bigger and bigger… and Siralim 3 was born.
For those who are unfamiliar with this series, Siralim is an RPG with roguelite elements in which the player trains monsters to use them in 6vs6 battles, inspired by the Enix game Dragon Warrior Monsters. What makes it different from other such games is the fact that it is virtually endless, which allows players to enjoy the game for hundreds or even thousands of hours.
– Real player with 2273.7 hrs in game
Read More: Best Procedural Generation Dungeon Crawler Games.
Update 2: Still going strong on this game at 1392 hours. This game is excellent for being able to instantly walk away when you have something to take care of. Been using it as my side game while exploring in Elite Dangerous. The developer has slowed down on the updates, probably working on his next game. Ended up buying a copy for a friend who likes retro-styled indie games. He thanks you for Linux support!
Update: Still a good game at the 200 hour mark. New major updates were released since my review was written. More content and added an asynchronous multiplayer combat mode. You take your team and fight other teams out there. No player-to-player interaction except composing the teams, but I wouldn’t want more than that in this kind of game. The meat of the game is still in advancing incrementally through the realms, gathering loot, unlocking achievements (which increase the loot rate), and so forth. Still an awesome game.
– Real player with 1639.8 hrs in game
The Dark Eye : Book of Heroes
The game is great. Yes, it is.
When we see a game of this genre, we immediately think of several linked titles, such as Divinity, Baldurs Gate and so many others that you probably played before too.
But here the business is different.You are just one more, who initially doesn’t release rays all over the place or has that legendary sword already bought by dlc, you’re just one more.
The air of confidence that games usually push us to give the false sense of power here does not exist. You will die in the first dungeon, yes you will.
– Real player with 54.9 hrs in game
I had previous given this game a negative review but after giving it some more time, now I have changed my mind and will give it a positive review! I would only recommend this to D&D fans and those who love CRPGs. If you’re a casual gamer who requires amazing graphics, this isn’t the game for you. BUT if you love games similar to Baldur’s Gate and want to play together with your friends online then this GAME IS A MUST! However, if you want a great single player experience then I wouldn’t recommend this game since there are so many better single player CRPGs out there.
– Real player with 27.8 hrs in game
Din’s Curse
i’ve been playing this game for quite a while and it’s a decent time sink; i guess i’ll just list the good and the bad down here and maybe throw some thoughts at the end too or something:
THE BAD:
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performance is pretty horrible when compared to how bad the game looks: I’d imagine running all the game logic at once takes a big toll on both graphical fidelity and framerate.
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balance occasionally seems off-tune: some skills are extremely strong while some feel lackluster, and sometimes item requirements are weird, to say the least, for the level you find them at. occasionally you will meet monsters which are very overtuned but that’s mostly a consequence of their randomly rolled stats and may not be as bad (you can just, like, walk away or save/exit).
– Real player with 51.9 hrs in game
Din’s Curse turns out to be an amazing game, especially with the Demon War expansion, which adds more to the base game!
A game with a simple idea (To start in town, haunted by a cave, temple, etc) and limited area (that town, haunted with an underground cave, temple, etc) is taken far with this game!
You have been revived by Din (a Diety), who feels as though in your life, you never quite did enough. He explains that to redeem yourself, you must journey with himself to towns, and in these towns you must do your best to solve all that is wrong, and save the small towns from extinsion from the demon threat below.
– Real player with 32.5 hrs in game
Dungeon of gain
Tags: Topdown - GridRogue
Additional Tags: Delete Local Content & Remove from Library
TLDR: Long list of outstanding issues. Assets missing. No Xbox360 pad. Low field of vision. and more. See full review for details.
Oustanding Issues:
-Does not fullscreen at all
-Controller not detected or working
-Some sound effects are missing (opening doors)
-Level design almost feels procedurally generated and is poor all around, long corridors and featureless small rooms
-Turn based rogue like system just introduces strange jankyness when trying to move in large swathes, and sometimes a bunch of inputs get registered and spiders will enter combat at lightning speed turning into sacks of loot before you realize what happened
– Real player with 18.9 hrs in game
Dungeon of Gain is a top down RPG/roguelike game with serious problems.
Apart from the mediocre graphics, the game is unreliable and crashes within minutes of launch. Resolution is fixed, too, so the game looks ugly at just about any resolution. The developer wasn’t capable of proper level/story/progression design so used repetitive/samey procgen algorithms as a substitute for adding content to the game. As a result, the game has little to no meaningful content.
This kind of lazy, low quality development isn’t acceptable. Don’t buy this.
– Real player with 4.5 hrs in game
Sol Trader
This is a hard game to review. It is in alot of ways groundbreaking, matter of fact that is what had drawn me toward it. But after investing alot of play time, its got alot of rough edges.
First off, kudos to the dev who is active both on the forums and with updates. Huge plus in my book and the major reason for the positive review. In truth overall while I wouldn’t not recommend the game, I wouldn’t strongly recommend it either. Its a very nitch catagory.
Its almost like a open generated create your own story novel, with aspects of RPG, space sim, and economics thrown in. It’s a very strange combination. Refreshing from the same old, same old…. but, not nessisarily better this time around.
– Real player with 98.7 hrs in game
This review is for v1.3 which I have played for over 50 hrs now. I liked the concept alot and was very interested in the random gen of characters in a sci-fi world. The results however, are awkward and flawed gameplay that causes difficulty in completing missions or achieving goals. I started my char at age 18 and hope than when I replay at 25 I will get better results, but in the game I played most of the businesses in most of the cities has nobody working in them EVER. Since my chosen lifetime goal was to visit every city in the solar system, this became impossible when nobody ever showed up for work at either of the Outer Alliance Embassies I found. I even tracked them down in the bars, the people who had the embassy jobs and befriended them and even became intimate with one so I could try to use the MEET ME btn that lights up when your close enough to someone. So, I went to the embassy he worked at and told him to meet me and his button greyed out and said that he got my request and he never showed up and his button stayed stuck in greyed out inactive mode no matter how many time I chatted with him afterwards. I have had similiar problems getting and selling things since usually there is no one working at those businesses either. I have revisited the cities with the embassies for 50 hrs now with no one EVER being there. This make my chosen goal impossible. So, I proceeded to do mining and other things, buying new ships and trading ore and amassing a ton of money, doing a ton of favour missions for people. I have also had a problem with any passenger missions since I cant seem to get anyone to follow me and get on the ship in order to transport them anywhere. So, my feedback is that random generation without enough EXCEPTIONS or controls to set a functional enviroment that enables easy play, IS A BAD IDEA. Having nobody working in places that a player needs to access to achieve goals because the game randomly gave those jobs to characters who like to drink all day and dont want to work… THIS IS BAD. These glitches that make the game very clunky and awkward to play could be fixed and I hope they will be.. but I see the developer is off to make a new game so I guess we are stuck with this flawed game that is not really worth buying, unless you like frustration.
– Real player with 97.5 hrs in game
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Dungeon Island
Amazing Game… Simple only at first view… Its very diffcult… nostalgic game…
Im really excited to play more and more. Take a note I just enter in one dungeon and don’t explored it too much and even that I really got addicted in this game.
YOU MUST PLAY THIS!!!!!!!!
Congratulations to the dev team for this amazing game. I cant wait to play it much more!
– Real player with 11.3 hrs in game
The game has a very cute design and theme to it. While my initial recommendation remains unchanged, I would like to see some more polish. I am happy and thankful the dev was so quick to respond to a review for their game and look forward to seeing what future changes brings for this game.
I will likely wait for quite a bit more to be added before I give it another shot.
–- Response to Dev
Being a developer my self I of course mean no harm in my criticism. And that is the point of the review process, if the items above were addressed I’d be happy to remove them from my critique. Tho I no longer have the game to test my self, I’ll likely wait until some more updates come out before I give it another shot and update my review with anything I find at that time.
– Real player with 0.1 hrs in game
Fallen Gods
Once, the world was better, the gods greater, the wars over, the end farther. You were born in the Cloudlands during those bright days, one of the Ormfolk, forever young and strong, worshipped by those below for your forefathers’ deeds. But all has gone wrong. Wolves and worse haunt the night, the law holds no sway, and men’s hearts grow hard toward their gods. Fearful of their dwindling shares of souls, your kin turned against each other … and against you. And so you were cast down from the heavens, a fallen god broken upon the bitter earth. Now, you rise, free from death and ready to carve a bloody road back to your rightful home.
Features
Fallen Gods is a narrative “rogue-lite” RPG. You control the titular fallen god, who starts each game with different might, wits, health, and divine powers, and one of several animal familiars and magical artifacts. He has 90 days to win his way back to the Cloudlands, or he will lose his godhood forever. During that time, he must gather and manage a warband of up to five followers, find additional artifacts, and gain soul-strength by performing godly deeds (some kindly, some cruel). The world is full of barrows, caverns, swamps, towns, shrines, villages, castles, and other locations of interest. What you find in these places—what foes you will face in battle, what friends you can make, what dilemmas you must resolve, and what rewards you might win—changes every game. As your understanding of the world and its inhabitants grows, you will discover new strategies and develop new paths to victory, but the way will never be easy.
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Decisions fit for a (fallen) god. Fallen Gods is about hard choices with fateful consequences. Where should you explore, what should you seek, and who should you trust? The answers are never easy, but the outcomes are always interesting.
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Never the same story twice. Every game of Fallen Gods casts a different god into a different world, filled with different events, battles, dungeons, towns, and denizens. Even familiar encounters will change depending on your skills, followers, items, resources, and choices.
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A rich setting inspired by sagas, myths, history, and folklore. The world of Fallen Gods is drawn from the old sources of classic fantasy with modern glosses stripped away, restoring the wonder, terror, and otherworldliness that have been lost. The themes and even language of the game are those of the great sagas.
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A game of game-changers. The divine skills, animal familiars, human followers, and magical artifacts that you get in Fallen Gods meaningfully expand your options, rather than merely modifying some statistic.
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Ups and downs. The protagonist of Fallen Gods starts out powerful, and while he can grow mightier, he also faces the danger of losing the strength and assets he’s gained. Weathering setbacks and taking calculated risks is the key to victory. For a fallen god, even death can be endured.