Alien Life Lab
The entire station, known as Alien Life Lab, has lost communications with society and fallen into chaos!
It’s up to you to traverse through Alien Life Lab Station to find any survivors, recover valuable lab resources and find what caused the station to go haywire.
-Procedural Generation to give you a new level every time!
-Electric Tranquilizer Gun uses actual (in-game) physical bullets to stun violent aliens!
-Tranquilize hostile aliens with sci fi pistol, shotgun and sword.
-Find survivors and tag aliens to earn credit coins.
-Go deeper into the station.
*Experiences Will Vary.
Story & Lore:
Several months ago, the Lab went black… Communications were lost with the outside worlds.
Residents on-board have no idea what triggered the Lab into stasis that released the dangerous exhibits to roam throughout the cargo-holds to search for sustenance.
Everyone and everything on the Lab has been reduced to utilizing whatever resources they have or can find to survive, not knowing when, or even if, help would arrive.
In the deep of space, you board the seemingly dead ghost ship…
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Laser Disco Defenders
Great game - colourful and fun retro-laser shootout. Nice and difficult, too - yet as the levels are procedurally generated you don’t get bored!
LDD’s most unique dynamic is that your shots (and enemy shots) never dissappear and stay lethally bouncing around the game so you end up spending a lot of time dodging your own laser beams… it lends itsself to a lot of interesting strategies - do you just fire off a couple and be patient and wait for them to blast the enemy (boring) or do you go in guns blazing and get out before you can be hit by the ricochets? It’s up to you!
– Real player with 16.2 hrs in game
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Laser Disco Defenders
DISCLAIMER: I received this product for no cost for the purpose of reviewing. However, this does not affect my views and opinions of the game.
Laser Disco Defenders is a 2D twin-stick shooter with bullet-hell elements. You play as one of many “disco defenders”, each with their own benefits and disadvantages. You navigate your defender through each stage destroying all of the enemies in order to progress to the next area. You have to dodge enemy fire, as well as your OWN shots which is where a lot of the skill comes into play.
– Real player with 8.3 hrs in game
Terraforming Earth
After an unknown holocaust, you’re assigned to guide a cleanup crew of three quirky robots on planet Earth. Each utility bot has its own unique personality and special ability. All three must work together to solve procedurally-generated platform puzzles in this sci-fi rogue-lite. Each mission is ingeniously designed and completely different. Never in my life, have I seen a game that could craft such clever and unique puzzles each time you play. It’s like Blizzard’s “The Lost Vikings” with infinite and endless game-play. The developer of this game is truly a pioneer and has re-invented the wheel with a “first-of-its-kind” procedural-generation. Even the maps and soundtrack for each mission are generated for a different title and original score every time. There’s also two options for those who prefer a more casual experience. Through the story and campaign, you will unlock new types of missions, upgrades and skills. And once you’ve completed the campaign, you’re free to continue playing as long as you like, or start a new adventure. And if this is not enough, the developer has already generously provided two free expansions: “Drone Danger” and “Turret Trouble”. I’ve played thousands of missions throughout the game’s development and can highly recommend this to anyone who enjoys puzzle games and rogue-likes.
– Real player with 242.7 hrs in game
Read More: Best Procedural Generation Indie Games.
If you love roguelikes or procedurally generated games in general this is a great pick. As you progress throu the game you robots get upgraded with new abilities that enables you to solve the puzzles in new ways. The puzzle generator works great too, I’ve never seen unsolvable levels or ones that were too trivial to solve. Sometimes levels have a small part that is unnecessary, like a door that has nothing behind it, but you can just ignore those.
The story and the setting has a cool tone, dialogs give a nice breather between levels.
– Real player with 8.6 hrs in game
Sir, You Are Being Hunted
It was a chilly, spring evening in O’Lution Manor when this first came to my attention and I must say, that my interest in gaming had been waning a bit, snatching short plays of casual titles rather than putting in any significant time playing anything of depth. Indeed, with my eldest son having largely commandeered the console, leaving me with the laptop and mobile devices, it seemed I was wandering into the realms of the casual gamer.
And then I came across Sir, You Are Being Hunted. The visual style and sense of humour lulled me in in and when I saw, yes, my word, it will run on my laptop, I decided to take the plunge.
– Real player with 44.8 hrs in game
The game is now out of Alpha, which means the developers are considering it more or less finished. In the past I made it clear how disappointed I was with how the game was turning out, and now I’d like to step back and review the game, the developers, and the history of both in their entirety.
The game taken completely by itself, with no consideration of the developers or the Alpha development phase, I feel is a decent but flawed stealth shooter. There’s some fun to be had in sneaking around in the tall grass, but nearly every other aspect of the game has something wrong with it.
– Real player with 21.0 hrs in game
Desecrators
OK, first off I was a big Descent fan and more recently a fan of Overload but it didn’t have coop. For me, I thought that was a mistake.
Then along comes Desecrators. It seems to be a cross between Forsaken mostly, and partially Descent. The graphics look cool but are somewhat retro looking. The tanks remind me of Forsaken and the rest, Descent. And best of all, it has coop!!!
The most critical aspect of a 6DoF game is the ship control. The ship control is spot on with the default settings. It feels perfect and very neutral. You can also toggle auto ship leveling. The game allows you to rebind keys and has full controller support.
– Real player with 39.8 hrs in game
Another great indie 6DOF game ! 🙂
Desecrators is really promising and already pretty damn good despite being early in development, there’s lot of potential here to create a one of it’s kind 6DOF game.
Good controls, it’s fast and responsive, really nice feeling piloting the ship with just the right amount of inertia.
The weapons are satisfying and there’s many different to use.
Desecrators also have great retro graphics style which remind me of Forsaken.
The levels are procedurally generated so we get a new experience each playthrough and that’s pretty nice !
– Real player with 13.9 hrs in game
Factory Rally Madness
You are a robot and there is a factory… a dangerous one, and there are other robots… and everyone is running to be the first… and your program… it is messy and crazy, let´s try again…
As one of the robots in a factory full of dangers and excitement, compete with everyone to be the best running robot. To make things more interesting, all robots must program their movements while running based on program line instructions cards available at random on their own programming stack.
Can you win all the races? Don´t forget to choose your robot model to stand out in the crowd, and also to know which robot is yours. Program, race, win… or be destroyed!
#### CHOOSE YOUR ROBOT! Choose from twenty different robot models. Complete tasks in the game to unlock the deactivated robots and have all of them at your disposal in this insane factory race. A single player experience but with all the excitement and feel of a multiplayer game!
#### SELECT THE CHALLENGE! Put your robot to compete in a quick race against other robots or test your skills in a multi-track tournament in different areas of the factory: Foundry, Fabrication and Assembly. Several obstacles are between your robot and the objective points that form the race´s track. All tracks, their obstacles and objectives are procedurally generated. No track is ever the same!
#### RUN! Run through the factory in two game modes. In programmed game mode your robot has an instruction compiler and executes the movements in sequence. Plan your movements using the available instructions, creating a movement programming sequence. Real time mode allows you to choose the instruction you want your robot to execute right away, but stay tuned as instructions have a cooldown time before they can be used again. Both modes can be played at normal, fast and super-fast speeds.
#### GOAL AND SECRETS! Use the items distributed in the track to assist you during races. Consult your statistics containing information about your performance. Discover the secrets contained in the game. Can you figure them all out?
#### WHERE IS MY MULTIPLAYER? This game was designed to be a single player experience, like the old fun racing games, with some puzzle twists on it. If the game performers well in sales, we will see a multiplayer version of it with tournaments, custom skins and unique rewards for the best players.
Infinity Tempest
I like the simplicity well executed, I confess it’s not my favorite style of game, but playing with my son is really fun, of course I just lost it.
– Real player with 1.1 hrs in game
Cool runner game. Very challenging.
– Real player with 1.0 hrs in game
Ring Miner
Another great lil simulation game from Stolk! The physics are robust and the interface is intuitive. Driving around and digging through asteroids feels good, but at the moment this is mostly just a sandbox to play around in. I’m hoping more missions and things to DO will be added in the future, but even in its current form it’s a good chill-out game for messing around in while listening to some music or a podcast.
– Real player with 4.6 hrs in game
Ring miner is a space mining simulator in which you control a lander and a rover. You pilot the lander around a ring of space rocks (around Jupiter), find one that looks suitable (the next one in the ring), land on it, then explore and mine elements in order to collect each one in the periodic table.
This game has complete three dimensional movement, a gravity indicator to help with analyzing landings, the possibility to completely annihilate space rocks, and what is basically an infinite amount of rocks to mine. I have not played anything like this before and I think it’s pretty unique. Check out the gameplay video to see what I mean.
– Real player with 3.9 hrs in game
B-12
My son enjoys this game. He really likes the snowball gun.
– Real player with 19.8 hrs in game
Cheap TPS/FPS hybrid with solid platforming and shooting. Randomized levels, clean visuals and fun arcade gameplay full of jumping, shooting and exploring. Even has full body awareness which shows attention to detail. Greatly polished and optimized experience that pays homage to megaman X series with more emphasis on movement. Maybe a bit lacking in scope, but dev clearly had vision and heart for it. Totally worth it.
– Real player with 7.6 hrs in game
The Light Keeps Us Safe
As amazing as the atmosphere and idea is, I can’t recommend buying this yet.
It did just launch into early access, but functionality and gameplay really is very very bare bones. The core mechanics are too simple (it’s way too easy to figure out where you need to go because every objective has near identical light setups), and the enemies are very simple and very dumb. Once you get over the “I have no idea what that is so I am scared of it” and figure out what each thing is, you realize most things aren’t much of a threat at all. There doesn’t seem to be any reason to even sneak around other than just avoiding line of sight. I’m not sure why I even need to crouch other than to break line of sight or avoid collision.
– Real player with 8.8 hrs in game
First off, I’m going to predicate this review by saying that, if you haven’t already gathered (which there’s no way you couldn’t have!) this game is in early access. Therefore, there are bound to be bugs, glitches and other things which Big Robot (the devs) will probably tweak in due course.
But with that aside, I’ve been doing a Let’s Play of this over on my Youtube channel and barring a few points of contention, so far I’m liking what I’m seeing. The game looks promising. If you want to see a sample of gameplay to help you decide whether or not to buy, then check this link here: https://www.youtube.com/watch?v=sOaQGdoVcDk
– Real player with 7.5 hrs in game