Atom Zombie Smasher

Atom Zombie Smasher

Atom Zombie Smasher is a super little indie strategy game. The basic premise is that you take on the guise of a commander holding back the zombie hordes from overruning your city.

It works on two levels; first is the strategy where a map of the city districts is where you see the progress of zombie infestations and plan your next mission. You can choose which military assets you take with you from: infantry, snipers, mines, demolitions, barricades, gas attracting teams or artillery. Once you initiate the mission, the game changes to a tactical sub-game where you place your units on the map to best protect the civilians you are trying to extract from the map, while avoiding collateral damage. To many dead civilians and you fail.

Real player with 43.3 hrs in game


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There’s alot to be said about Atom Zombie Smasher. the game is an amazing mix of challenging gameplay and challenges.

Atom zombie smasher does not hesitate to put you smack dab into action, your first challenge becomes to rescue some civilians from an impending zombie invasion which sets the tone for the rest of the game.

As you progress in the game you’re provided with varying mercenaries that randomly get picked for missions. Some examples of mercenaries are for example ranger teams, snipers and dynamite teams. Each map will provide a different challenge which requires alot of tactical thinking and planning.

Real player with 28.3 hrs in game

Atom Zombie Smasher on Steam

No Game No LIFE

No Game No LIFE

“No Game No LIFE” is a puzzle game that erases cubes that increase and decrease according to the rules of “Conway’s Game of Life”.

Player add cube by clicking screen and erase all the cubes that change in real time.

You can play more than 10 stages, and each stage starts with a characteristic object such as “block, pond, beehive” in “Conway’s Game of Life”.

“Conway’s Game of Life”, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.

Even if you are not familiar with life games, this is a work where you can enjoy a beautifully changing collection of cubes and fantastic graphics.


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No Game No LIFE on Steam

Beetle Uprising

Beetle Uprising

  • Very cute.

  • Very relaxing.

  • The evolution system is realistic.

  • You can feel the power growing.

  • Kind of dislike the fact that we must kill our own beetles.

  • Don’t be too boldy. It is a relaxing game. Not a “Conquer as quick as possible” game.

  • You end up with a mess on the floor.

  • Decorations are useless and lack of potential.

  • Kind of annoying how the inventories work. Lack of organization. Annoying to navigate.

Conclusion :

I am really not sure if this game is supposed to be beautiful or efficient…

Real player with 22.2 hrs in game


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While at this time it is still in early access, this title has a lot going for it even with some of the drawbacks.

Its a nice little management game with some real time tactics for the combat, that grows in depth once you start playing around with the genetics to improve your combat abilities. You go from simply looking at your highest stat numbers and trying to combine them, into looking at the genetic tree of your particular units then breeding based off that to improve on your entire gene pool, which does lead into one aspect of the game that needs some work in my opinion at this stage as you spend a lot of time just sat there, combining genes then throwing the inferior beetles into a blender to make room for the next set.

Real player with 21.3 hrs in game

Beetle Uprising on Steam

King Pins

King Pins

I saw this game being played by a popular youtuber, so I gave it a try. The campaign was short and sweet tutorial. The races seem simple, yet fun to play. I cannot give this game a perfect review because I feel that the build was poorly optimized. Every time I play my game skips and drops frames, making micro intensive battles impossible. Great for casual play. Towers + Siege = Overpowered. 4/5

Real player with 20.1 hrs in game

I wasn’t sure whether or not to give this a negative or positive review. Overall its a great game with a great concept, however, the units never seem to get the idea of an order. Sometimes when initiating an instruction for a unit, it doesn’t respond. When your unit is attacking a building and an enemy unit attacks it, the unit stops attacking the building and chases the unit that attacked it! It really is frustrating when you have to constantly tell the unit to go back to doing something you want them to do and not get kited by towers and rangers. This is most likely a bug, but its a very major and annoying bug. A game that could’ve lasted 5 minutes turns into a 20 minute game because of this. It really is annoying.

Real player with 13.3 hrs in game

King Pins on Steam

Red Solstice 2: Survivors

Red Solstice 2: Survivors

A few things about Red Solstice 2:

  • Red Solstice is one of those games where having a group of people in voice chat with whom you regularly play makes it significantly better.

  • I found the unlock progression-rate to be rather slow, yet far from the worst. If you’ve ever played Vermintide 2, it’s noticeably faster than that, but still a bit of a grind. Though, take this with a grain of salt, as I dislike all time-accumulated or points-accumulated unlock-gating in games that do not have a tycoon-like feedback element to them.

Real player with 861.3 hrs in game

I’ve gotten some play time out of this and enjoyed it for the most part, so I’ll give it a thumbs up, especially for its price tag.

If you’re fine with lots of bugs, some balance issues and weird descriptions with new content releases which are fixed between a week to a month later, then this is a pretty solid game. It’d be an awesome game if it wasn’t constantly tripping over itself with every content release.

Singleplayer is serviceable with bots if you build them and use them right. There are a lot of “wrong” builds which will make playing singleplayer with bots miserable until the “right” builds are discovered. Every game mode can also be played online coop with friends or strangers, which tends to make the experience more interesting.

Real player with 367.5 hrs in game

Red Solstice 2: Survivors on Steam

Mud and Blood

Mud and Blood

I love the Mud And Blood saga.

I’ve been a fan for 15 years of the games and the concept behind, which is kept in its Steam version.

It’s a one man army of a game which provides you with a strict and unforgiving challenge.

The game requires you to be alert and actively playing, focusing on each decision and movement in order to avoid certain defeat. This causes the player to descend in a trance, in which you need to be at 100% of your playing capabilities.

The game “fuses” MnB2 and MnB3 togheter, and are now being called classic and campaign.

Real player with 333.1 hrs in game

As a tester for this game, there’s a reason why I have played this many hours of this game. I’m not the kind of guy who’s a masochist, especially as someone who can remember plenty of times raging at this game. Some moments will be easy and some moments will be randomly challenging. But for new players, especially those unfamiliar with the older Mud and Blood flash games, you will get screwed really hard in the first few or even several hours until you learn. However despite all those moments, I still come back and play this game again and again because its difficulty is what makes winning rewarding, and its randomness is what makes the game replayable. I’ve lost lots of men to standard rifleman, and other times I managed to beat back a element of infantry backed by armored vehicles.

Real player with 220.5 hrs in game

Mud and Blood on Steam

Number One Rich

Number One Rich

Pretty cool game!!

Real player with 27.4 hrs in game

Number One Rich on Steam

Of Ships & Scoundrels

Of Ships & Scoundrels

Did you like Pirates? Do you like turn-based combat? Do you like random maps and exploring?

Then this game could be something for you. For an early access Indie title, it’s got surprisingly good graphics (especially the sea), a real story in single player mode, and some funny mystic creatures. There’s a touch of Age of Wonders, but the battles are less tactical.

POSITIVE

  • good graphics

  • mystic creatures pimp the pirates scenario

  • nice story (no Heavy Rain, though)

  • high replay value (random quests, random maps, hotseat mode)

Real player with 9.4 hrs in game

Looks amazing, nice atmosphere and unique interesting game mechanics. I like it!

You know where the journey is heading. With some little improvements in EA and more content I will be able to put hours in this :)!

Good strategy will lead you to your victory and will demolish your friends, but don’t forget about the immersive story though. Good price for a good game! Go on like this.

Real player with 4.6 hrs in game

Of Ships & Scoundrels on Steam

Chrysalis

Chrysalis

Chrysalis is a hybrid tower-defense/survival RPG set in a world of natural mythology, with an emphasis on procedural generation, customizability, and replayability. Play the role of an incorporeal Wisp tasked with defending a magical chrysalis against forces of corruption and darkness. Search for resources and enlist the aid of friendly plants and animals as you explore each randomly generated level. Fend off waves of monsters, with each level offering new challenges, specialized wave types, procedurally generated bosses, and more.

Key Features:

  • Symbiosis: take control of any friendly plant or animal in the game.

  • Metamorphosis: level up your creatures and plants, transform them into more powerful versions, and apply elemental Spirits for further customization.

  • Mutation: a complex mutation system combines different species to create new creatures with unique sets of abilities and metamorphoses.

  • Customization: at the beginning of each playthrough, you choose a Chrysalis that caters to a specific style of play, with unlockable abilities that increase your power as you progress. By defeating waves of monsters, you will earn Boons which grant additional passive or active abilities, offering further ways to enhance your controlled creatures.

  • Modability: add new creature and plant species, abilities, art, and more by simply editing text files and dropping your images into the appropriate folder. Specific instructions and documentation will be forthcoming.

Chrysalis on Steam

Cloudrift

Cloudrift

Arguably the spirtual sucessor to Marble Madness in the arcades of old, this little gem of a game is pretty much perfect. It’s hellishly addictive, lots and lots of fun and is even funny in places (spoiler = space worms!). I highly recommend this game! Especially if you ever played and liked Marble Madness.

Pros.

  • Its better than marble madness. (High praise!)

  • This is great value, and will give you hours of fun!

  • It works well on oculus rift too!

  • Play with the xbox controller.

Real player with 57.3 hrs in game

omg i cant beleive i didnt know about this game i have a bunch of arcade machines including marble madness and havent been able to find a game that even remotely matches up to it until now ive been waiting for something like this my whole life i got 6th place on my second try and then took off my vive and started planning an arcade cabinet for this game with an led lit trackball but it works great with an xbox controller as well also its a more fleshed out game with huge replay value even if it didnt have one of the best global leaderboards ever that gives you high global scores at the bottom of the screen that tells you how close you are to moving up a spot its sheer genius 10/10 all day ill be playing this game the rest of my life chasing down corporatezombies 7 million score

Real player with 26.7 hrs in game

Cloudrift on Steam