Anemoiapolis: Chapter 1
ENCOUNTER
You have fallen into a surreal and haunted underground neighborhood. Discover its origins and escape with your life - and sanity - intact.
OBSERVE
Remember that hallway you found at your workplace or school? The one you didn’t realize was there before. Nobody ever goes there, it has no windows, and it seemingly has no purpose. The lights might be on, the floor is usually clean, but it exists for nobody.
This transitional place is the lifeblood of Anemoiapolis: a world with no sunlight and no humanity, buzzing with fluorescent apathy. It does not care about you, yet it watches intently.
SURVIVE
Experience the dungeon-like malls, pools, hallways, and basements of Anemoiapolis in first person. Utilize platforming and puzzle solving to navigate the barren commercial catacombs. If you start to feel complacent, you might not be ready for what’s around the corner.
ABOUT
Anemoiapolis reflects the experiences of a developer who grew up among empty buildings in Midwest USA, and who is currently processing our world of empty buildings brought on by COVID-19.
Expect critiques on mindless consumerism, feelings of impending doom, and eerie “mallcore” aesthetics.
Soundtrack by JORDANN and 4REST
Enter The Backrooms
Honestly, the graphics look bad. But that doesn’t exactly make the game bad.
You see, I’ve lost interest in backrooms over the past few months. It became the same thing: mono yellow office rooms, more levels. It became too predictable after a while.
This game you see here called Enter The Backrooms, doesn’t do that.
It intentionally deviates a little from the wiki just to make this game a little more unpredictable. Honestly, I prefer games that deviate from the wiki more than games that follow into the wiki’s footsteps. I do not like games that follow the wiki for the backrooms much as it makes me feel like the backrooms aren’t a horror story anymore, but rather an adventure story. This game may be a wiki game, and I find this game an Adventure game more than horror. It is just my opinion, you can disagree with me, but I find this not very scary. Although this is not very scary, I never said this game is a bad game.
– Real player with 95.7 hrs in game
Read More: Best Procedural Generation Adventure Games.
Enter The Backrooms is an example of what hard work and time aswell as effort can do.
The game is well made and gives off a unique atmosphere and already has given me chills aswell as small rushes of adrenaline while being chased.
Seeing a game based off the backrooms is amazing i’ve been looking forward to something like this.
Anyone who enjoys the backrooms should play this game for sure.
I cant wait to play more!
(Edit)
There are many different levels to go through ranging from level 0 all the way to level 11 and thats not even including the fact that more content is coming!
– Real player with 23.1 hrs in game
Handy Harry’s Haunted House Services
This game is amazing. The community is small, but awesome, the gameplay is simple, but lots of fun, and the developer is extremely hardworking and listens to what the players have to say. I cannot wait to see how this game will improve in the future. I highly recommend this game to anyone who wants a casual multiplayer horror game to play with a few friends. Even those without friends can join the official discord server and there is always someone to play with. I give this game a 9.5/10 overall
– Real player with 35.4 hrs in game
Read More: Best Procedural Generation Indie Games.
Keeping in mind that this game is early access, it is nothing short of great.
It’s pixelated aesthetic and good use of sound makes the game extra spooky and fun to play with friends.
The gameplay can be quite monotonous, depending on your luck with level generation, but the overall simple mechanics mixed with intense moments and victories makes it very well worth the price if you have other people to play with.
Keep in mind that the game is still early access, and the gameplay changes drastically with each update, although most of the changes improve the overall game and bring many new things to the table.
– Real player with 34.1 hrs in game
Gondola’s Adventure
Even after playing for a little while this game will become very addictive, making you want to play more and more. It’s a well made game with great animations and beautiful music, making it a very nice expierence. I highly recommend it.
– Real player with 4.0 hrs in game
Ebin :DDDD
– Real player with 0.8 hrs in game
Catacombs Of The Yokai
After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.
As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven’t seen before. Entering the door leads you into an unnerving nightmare realm.
On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.
Can you survive and return the amulet banishing this portal forever?
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Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
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No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
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Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
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Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
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Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
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Creepy and foreboding atmosphere.
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Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.
The Red Exile
The Red Exile – is a survival horror game. The main feature of the game is the procedurally generated map. Play again and again, because each game session is unique and inimitable!
Perform an exile rite before being discovered. Be on the alert, death can be waiting for you at every corner. The one who follows you knows neither pity nor compassion. The only thing that remains clear is the desire to hurt. Is this a dream, or ..?
Key Features
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Procedutal Generation
Enjoy the replayability, because the level is generated in a new way every time, which makes each game session truly unique and unrepeatable!
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Noise Level
Not only do you hear the maniac, but he also you. An unnecessary sound made in his presence can play a cruel joke on you.
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Artificial Intelligence
A sophisticated artificial intelligence of a maniac, which analyzes the activity of the player to find him.
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Increasing Complexity
Maniac gets stronger as the match progresses.
Please Wake Up
This game is AMAZING! It’ll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT!
Let’s break it down
The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won’t spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it’s simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would’ve liked to see more.
– Real player with 2.9 hrs in game
This game will scare the **** out of you, but at least you will remember some really profound questions and interesting facts about memory reliability that constitutes reality vs. illusion distinction.
– Real player with 1.8 hrs in game
Pogostuck: Rage With Your Friends
Pogostuck: Rage With Your Friends is a well-designed, fun, colourful and ambient rage game that stretches the lines of human sanity, determination and pain. On the surface, Pogostuck looks and breathes like a bouncy, Getting over It-esque, online, fun challenging game; however, this fantasy is destroyed after around 25 hours of playtime. In total, the first map took me around 50 hours to beat, which can be visualised below:
0-3 hours: “This is pretty hard but I’m going to beat it.”
4-10 hours: “This is kind of hard but I’m making progress.”
– Real player with 208.2 hrs in game
Is this the start or the end?
Oh caterpillar, hold me friend!
I’m soaring high right through the sky,
see soaring beans this must be dreams.
I pogo this, I pogo that,
I’m longing for my brand new hat!
I bonk and yeet,
land on my feet,
I Alt F4,
come back for more.
I ‘member grapes, I ‘member trees,
but not the bees I beg you please!
The blade of life, it does it’s thing,
like I do mine, I hear it swing…
– Real player with 63.6 hrs in game
The Meldstorm?
Face the Pillar’s Trials
The Meldstorm is a fast paced action roguelite with a huge amount of weapon customization. Prove yourself and defeat the trials of the pillar, or die trying…
Items and Synergies
Combine mods with your weapons to create your own devastating attacks. Find your own synergies to build your dream weapon, millions of possibilities are waiting to be tested. The unique customization system allows for player expression and promote thought and creativity with no clear correct choices. Random mods drop throughout as you go, and are lost upon death, giving each run a fresh feel and totally new options.
Chose your Hero
Pick from a roster of characters, each with their own specific strengths and weaknesses, as well as widely different movement abilities.
The Knight is resilient and powerful at close range, his leap lets him reach the peaks of even the tallest mountains.
The Rogue is strong with all weapons, but more frail than the knight. Her smoke bomb lets her get out of a pinch or quickly reach her target.
(IN PROGRESS) The Sorcerer is more powerful when left alone, but weak when surrounded. His levitation lets him move around quickly to set up his next attack.
Deadly Enemies
Each zone features its own set of unique enemies. They grow more and more aggressive and deadly as they go, and will not hesitate to gang up on you if given the chance. Disposing of them is no easy task…
Fierce Boss Fights
Each zone is guarded by a unique and powerful boss, each of which will require strategy and skill to defeat. Make sure to save up some life before the fights begin unless you want to reach an early demise.
Unchosen: Forsaken
I WOULD LOVE TO PLAY BUT I FAILED TO SEE THAT ITS NOT COMPATIBLE WITH VIVE, I NEED A REFUND!
– Real player with 0.5 hrs in game
Alright game but has so much potential, for example,
add more shadows, when i first loaded in i had no clue what to do, add doors opening by themselves
it was a good game i had a few scares but nothing to much but i only played for a couple misn but yea
– Real player with 0.1 hrs in game