Rotate To Find The Difference
Not only is this early access, it plays like early access, unfortunately, and there is very little feedback on how you are progressing. The idea is neat, but it needs refinement to bring it up to the standard of other recent “find the difference” games, split screen or Kim’s game style. Unfulfilled potential and not worth wasting time on as it stands, but one to watch.
Its not expensive compared to others of this type, and it shows. If the devs are prepared to put in a bit of work they will have a good game on their hands, and be able to charge more, as but as it stands I cannot recommend even at this price and in this condition.
– Real player with 8.7 hrs in game
Read More: Best Procedural Generation Family Friendly Games.
Easy to 100% Achievements, your typical Spot the Difference/Hidden Object game
4 ways to rotate, pressing numbers 1-4 will switch between scenes individually without needing to rotate, rotate with left click, use arrow keys & A/D
Gameplay: focus will primarily be color or size, nothing out of place here or moved at all, you can mute the audio in this game & the game does feature a “lock rotate” in the left corner of the screen of any level
Difficulty: Easy consists of 2-4 objects to find in various levels, Hard has 7-8, while I only tested 2 levels as I came across a major issue, I didn’t know of a difficulty option until I got 100% achievements, but glad I avoided it
– Real player with 1.3 hrs in game
Day After Day
Full playthrough here w/ all achievements: https://youtu.be/tLt1wN5YIIE
I like that the game is pretty lenient with exploring and doesn’t seem to go out of it’s way to brutalize you. There’s a few major flaws with the game though one it takes forever to find important items (unless I was just unlucky) and the lock pick which is the second item you find in the game flat out does not work I tried multiple ways to make it work and even got the game to kill itself in defiance of using the item Errror script at the bottom of the review. Overall though the achievements are gettable and it’s enjoyable enough it’s too bad I couldn’t see the story I would have liked to see if there was an ending.
– Real player with 0.8 hrs in game
Read More: Best Procedural Generation Adventure Games.
Day After Day is reminiscent of The Wanderer-Post Nuclear RPG, in that you are to survive as long as you can in the wasteland by scavenging for food, water, and items needed to complete side quests. The initial idea of this game is great, and could go a long way if developed more.
However, there are no cut-scenes or combat, not even turn-based combat. Days are split into quarters, with a clock to click on when you want to advance the time of day. When you choose to explore the wasteland, you are “gone” for a quarter of the day. You return and the player reads a journal entry/note about the characters exploration. Usually, it is 100% random on whether or not you retrieved items, had items stolen, or got hurt.
– Real player with 0.6 hrs in game
Dungeon Delver
Game’s fun. Finding a broken build and setting up a macro to see how far you can get in the endless mode is genuinely a thing me and a couple friends share. My record is wave 1,427. What’s yours?
– Real player with 21.2 hrs in game
Read More: Best Procedural Generation RPG Games.
4 ability but there is no reason to use scorch when enemy comes in 3 (better use aoe) and fireball can get lifesteal upgrade.
Basically endless mode is making the wizard as beefy as possible with HP and magic shield power up. Then you slowly aoe the monster to death. Because of this buying starting wave is more penalty than bonus. You lose the chance to spawn random talent upgrade by skipping those wave.
edit = endless more is literally endless. The deeper you go means the more power up you would have. Magic shield power up multiplicative with health power up. After certain point magic shield would outscale enemy attack by long shot (enemy stats is linear).
– Real player with 3.3 hrs in game
No Game No LIFE
“No Game No LIFE” is a puzzle game that erases cubes that increase and decrease according to the rules of “Conway’s Game of Life”.
Player add cube by clicking screen and erase all the cubes that change in real time.
You can play more than 10 stages, and each stage starts with a characteristic object such as “block, pond, beehive” in “Conway’s Game of Life”.
“Conway’s Game of Life”, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves. It is Turing complete and can simulate a universal constructor or any other Turing machine.
Even if you are not familiar with life games, this is a work where you can enjoy a beautifully changing collection of cubes and fantastic graphics.
Infinite Progression
I have no issues running the game. Don’t listen to those low TPS homers giving negative reviews. This game is oddly satisfying. Cheap, fun, simple, idler.
– Real player with 52.6 hrs in game
Crashes on loading a game, even if you create a new game, play for 2 minutes and try and load.
Gameplay seems completely uninteresting as well from the hour I’ve actually played.
– Real player with 4.0 hrs in game
SpermDash精疲力尽
SpermDash is one of the better sperm simulators out on he markets right now. Graphics are solid, game play lacks some stuff but I hope its gonna be updated soon so I can keep improving at the game and keep holding the world record (massive flex). I would recommend the game
– Real player with 1.3 hrs in game
Fun, educational, great for the whole family to learn. Vaginal discharge is a little too strong and deserves a balance change.
– Real player with 0.6 hrs in game
Please Wake Up
This game is AMAZING! It’ll have most at the edge of their seat, heart racing and very concentrated. A must grab for any psychological horror. There is text in between levels to move the story along, but it does have a blur effect that can be a bit straining on the eyes, BUT, it can be turned off!!! NO WORRIES ON THAT!
Let’s break it down
The game follows a young boy in a coma trying to wake up while reconstructing different scenarios. I won’t spoil much, but different events and weave the narrative along nicely as things get more intense. A very well crafted narrative! I like it a lot, it’s simple and has a bit of spice in there to have an awesome story. I will say though (KINDA Spoiler I guess) the ending is JUST a little empty and I would’ve liked to see more.
– Real player with 2.9 hrs in game
This game will scare the **** out of you, but at least you will remember some really profound questions and interesting facts about memory reliability that constitutes reality vs. illusion distinction.
– Real player with 1.8 hrs in game
Amazing Fix
keeps me busy for hours, love the creativity
– Real player with 1182.8 hrs in game
I absolutely love this game. I find it very relaxing. Well, maybe not relaxing… as it also gives me anxiety. Let me explain: this game lights up every single one of my OCD receptors. Straighten up a room? Yes, please! Pick up all the trash? Ding, ding, ding! Remove/fix problems? Now we’re cooking with gas! Pick up all the “whatever” of that specific group? Bingo! Yahtzee! We’ve got a winner!
And then the anxiety sinks in: I am way too excited about this. This is giving me waaaaaay too much joy. I may need to find a therapist. This can’t be normal.
– Real player with 332.1 hrs in game
Clicker Planet
I like to support Clicker or Idle game developers. I bought game + DLC and regret this after 10 minutes…
1. This game is so simple that can be made in Unity in less than 1 day.
2. There is no tactic, strategy - nothing in this game. You can just buy 3 idle source of income and… nothing more. There is no progress, no new planets - nothing
3. Game is totaly empty. You can click on 4 diffrent things and do nothing more
4. GAME RESET YOUR PROGRESS RANDOMLY! I played 10 minutes and clicked 3000 times. I was kicked out from game, when I started it again I needed to start from zero. Same happen when you buy DLC and choose diffrent planet (mirrored + diffrent color = 2 USD payment… really?)
– Real player with 0.3 hrs in game
Modulo
ive told this game to “fuck itself” multiple times. its a fun and addictive time killer.
– Real player with 6.0 hrs in game
This game is very addictive! If you are numbers nerd like me, you’ll love it! I’d highly recommend Modulo to anyone who loves puzzles as well. :)
– Real player with 3.7 hrs in game