Disco Ball
Addictive gameplay, great sound.
– Real player with 2.0 hrs in game
Read More: Best Procedural Generation 1980s Games.
Race The Sun
You have probably heard the expression “Less is more”. And it pretty much applies here because this game is quite simple with minimalistic design. But just because it is that way doesn’t mean that you will be able to complete it in few hours or feel that there’s something missing. Let me tell you more about it.
Let’s start with the story. There is not other way to put it but to say that there isn’t one. Yep, it is simple as that. Basically you are piloting a spacecraft fueled by solar energy and the sun is your death timer. And for this game it couldn’t have been better. On the bright side you don’t need to worry about the story being to complex, bad or uninteresting. This game is more about highest scores and tense gameplay.
– Real player with 25.4 hrs in game
Read More: Best Procedural Generation Tutorial Games.
Do I recommend this game? YES!
Here’s why:
The game starts off slow… and you progressively learn to dodge random obsticles along the way. However the further into the game you get, the more hectic it becomes, the more intense the dodging becomes and the more… freedom. You feel genuine freedom when playing this game when you reach good speed and is able to turn on a dime.
Each day you get a new set of semi-randomly generated levels to play through and the leaderboards exists only map-per-map so they reset the global leaderboards every few days. Whether you have played this game for a few hours or hundreds of hours, you can not only feel the achivement of getting better … but you can also see a tangiable achivement of getting better as you end up on the leaderboards.
– Real player with 15.9 hrs in game
RATOMON
RATOMON is a medieval top-down adventure to stop the Plague. Investigate random generated dungeons, eliminate rat hordes and other villains, who stand behind the disease.
The continent is suffering from the Plague. Every second the disease spreads, and the rat population grows. No time to waste!
Each dungeon is procedurally generated and have a lot of enemies willing to end your quest prematurely. Fighting them takes skill and proper use of available weapons and equipment.
Read More: Best Procedural Generation Medieval Games.
Xenomarine
I love rouguelikes i am not very good at them but it’s all i really play now. Been waiting for a new sci-fi graphical roguelike since SOTSTP which i spent hours on.
This game is tough and unforgiving but has that need another try factor that is always a winner for a game in my opinion.
Xenomarine is turn based has randomly generated levels that get really tough fast. Shall i scrap that plasma pistol in order to create a new medi pack? It leaves you with choices to make and keeps you thinking.
– Real player with 98.7 hrs in game
I enjoy challenging dungeon generally and played this one just a few hours and already like it. You start out with almost nothing and try to survive as long as you can going ever deeper into a random generated alien-infested space station. You’ll find equipment and spend experience points on skills to fight the increasingly powerful enemies. It is turn based and permadeath is the default but there is also an adventure mode.
Pros
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Challenging dungeon crawler
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Nice futuristic and Aliens like vibe (spacestation, facehuggers, scanners, …)
– Real player with 84.8 hrs in game
Stay Safe: Labyrinth of the Mad
MANY OF THE CRASHES HAVE BEEN FIXED.
YOU DON’T HAVE TO WORRY ABOUT THE OLDER REVIEWS.
The developer of the game actually tries to fix the bugs and crashes in this game (check the games update history). If your game crashes it (usually) sends a crash report to the developer automatically or you can simply make a post about it and you’ll likely get a response.
Anyways, actual review.
It’s a fun game. It’s a pretty simple rogue-like that is easy to get into but difficult enough that it’s actually fun. It doesn’t have tons of game mechanics you need to learn to enjoy it (I beat the game on my second try). It’s basically just your HP, Mana and positioning. No need to worry about breaking all your bones and being hungry or tired every 5 minutes. :) It’s actually pretty fair to the player and doesn’t feel like constant waves of RNG trying to make you lose. You get quite a bit of content for the price. There are a lot of spells/items to try and the enemies actually feel unique (they each have different spells/speeds/resistances). It takes about 1-3 hours to complete a run.
– Real player with 155.4 hrs in game
I totally adore this game, but the crashes! Still very painful, even after the various updates. I don’t mind having paid for this game, even if I may end up shelving it, because it has the potential to become unplayable. I’d just consider the payment a charitable donation to the devs. They deserve it, regardless. This is a super fun little game. I can see myself putting in over 100 hours into it. I grew up on ASCII rpgs. I said, ASCII, y’all. Haha. This game scratches that itch for me. I really do love it, but the crashes coupled with the current save mechanism makes for some very painful experiences.
– Real player with 29.0 hrs in game
Archie
Archie is an easy-to-learn puzzle game that you can while away a little time.
Help Archie find a way out of the cave, making the most optimal path, watch out for traps and fight the inhabitants of the cave. One small miscalculation can cost your hero his life, then you have to start all over again.
PECULIARITIES:
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many combinations of playing field generation
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battles with the inhabitants of the cave
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the ability to improve and make weapons
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15 levels of varying difficulty
However, do not forget, you only have one life.
Unexplored 2: The Wayfarer’s Legacy
Procedural roguelite RPG in a vast world
Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.
As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.
When you die…
The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.
However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.
The world ends
You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.
So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.
When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.
Key features
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Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.
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Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.
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Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.
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Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.
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Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.
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Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.
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Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.
DroneGlitch
This is a nice procedural FPS! The particles are very good. The core feedback loop is stronger than I expected. Enemy attacks have a good bit of diversity that make them play well in different matchups against the player. This is a good foundation by the dev and I’m excited to see what they will do next!
– Real player with 1.9 hrs in game
Is a very good game if you want to just unplug the brain and shoot to pass 10/20 minutes, the fast paced movement and shooting make it really dynamic, in addition it is randomly generated so the positions of the weapons and the map are not always the same, increasing the replayability a little.
I recommend the purchase
– Real player with 0.3 hrs in game
ExSpire
ExSpire is a bullet hell dungeon crawler where time is a currency. Explore what makes you tick, manage your seconds, and climb The Spire to undercover its secrets. Create an adventurer, roll your stats, and fight your way up by surviving the tests and challenges trapped within levels of this dangerous tower.
The Spire: A fresh and new experience every time. Explore vast dungeons full of challenging encounters, dilemmas, and situations designed to pressure you to use your time efficiently. Every level is procedurally generated and designed to gradually increase in difficulty and react depending on how much time you spend. Despite the rewards that await, every adventurer inevitably falls to The Spire. Will you be able to climb to the top?
Time As A Currency: Everything from the items you buy, people you meet, the doors you open, and even the time you use deciding just how to spend your time, all bring you closer to your doom. Killing the enemies that inhabit The Spire will surrender their seconds to you, allowing you to continue your climb. As hard as you might try, eventually the timer will hit zero, how long can you survive?
Bosses, Enemies, Items, Encounters: Choosing what you do with your time is just as important as how much you spend. Throughout The Spire, you’ll encounter challenging enemies, interesting items, and moral encounters, all of which will tax your precious seconds. Only those who choose well and quickly can survive, and eventually challenge the bosses inhabiting The Spire.
Beautiful, driving, originally produced OST: The entire soundtrack is produced by talented EDM producers in Seattle. Listen to powerful electronic music to accompany you on your climb of The Spire.
HyperParasite
Been following this game since it was first showcased at Milan Games Week back in 2018. All I can say is…WOW. The game was very different back then, now it feels and play really smooth and polished for an Early Access game. I’m a sucker for everything 80s, and this game has it all: tons of cameos/references/quotes from 80s movies, cartoons and games, a very cool synthwave OST and a great atmosphere.
It can be HARD at the beginning, but believe me, give it some time and you will unlock new stuff, characters, weapons, etc., and it will be amazing. Every run feels different, it’s incredible how much stuff there’s to it. You won’t regret it.
– Real player with 158.2 hrs in game
Quite possibly the best modern rogue-lite on steam
Hyperparasite’s formula for designing a richly crafted love letter to the 80s certainly doesn’t go unnoticed. The entire game itself is filled with cheeky references to 80s pop culture. From the outset, the combat & gameplay loop is what you should expect from a well designed twin stick rogue-lite; tight, fluid controls, procedurally generated level pathways & randomized upgrades that are never the same during your next play thorough. Permadeath is a factor that shouldn’t put you off as the gameplay loop is designed to keep you replaying the core concept until you completely finish it. From start to finish the complete experience should take you around 2-3 hours, providing you have all the sub-levels unlocked. Which i might add are fully accessible in the wrong millennium update.
– Real player with 115.7 hrs in game