Magic Thief
Become a Magic Thief in a new reinterpretation of the classic minesweeper game. Immerse yourself in the world of the magical Middle Ages, open chests, use charms and avoid encounters with mysterious crystals!
Magic Thief is a minesweeper like you’ve never seen him before. The cells are chests, wooden boxes and other vaults of jewelry, which our skillful thief wants to take away from the bad and the rich for the poor and deprived.
Features:
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Five game locations: taverns, dungeons, goblin caves, crypts of kings and magic voids
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Campaign mode and story quest events
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Changing size and shape of the playing field
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Classic mode for fans of the original game in Windows systems
Are you not afraid of difficulties? Don’t worry, the levels won’t be too easy.
On your way you will meet:
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Mimics cleverly masquerading as other objects
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Invisibles hiding from your search magic
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Teleporters changing their position on the map
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Antimagic crystals that block any interactions with the area around
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Anomalies generating a wave of energy that activates neighboring cells
And yet, your life will not be so difficult, as you take control of the magic of four kinds!
Use:
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Transfer Scope for cell theft
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Sensitive Powder for crystal search
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Rings of Time to make a move safely
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Time Shifter to correct your mistake
Never played minesweeper? It’s not scary. Inside the game, you will receive detailed training in the classic basics of the game.
Read More: Best Procedural Generation Puzzle Games.
Terragon: Symbol Of Magic
Experienced on the Oculus Quest 2
You can view my review & gameplay here: https://youtu.be/pkt11rL07_s
Close call on whether to recommend or not. However, I just can’t recommend this game. The combat is too simplistic. The UI is too clunky. The visuals are bland with poor animations and sounds. I know the game is in Early Access, but it currently feels like the game should have come out in 2016 VR. There are simply much better VR RPG games out there.
All is not bad, however, there are some good things about this game. There are several interesting mechanics. You have several spell unlocks & upgrades, along with gear with different stats. There’s lots of different enemies. The promise of randomly generated levels is alluring.
– Real player with 2.7 hrs in game
Read More: Best Procedural Generation RPG Games.
I’ve played for almost an hour and I’ve got to say this is a lot of fun so far. The creature models, effects and some of the environmental details are pleasing to the eye. There are several low-res textures as well, but that’s okay. Gesture based spell casting is always a pleasure, and the fact that you can store different spells in your other hand is a huge bonus. This so far is a really entertaining dungeon crawler and I can’t wait to sink more time into it.
– Real player with 1.3 hrs in game
Arkane Rush
Really fun game, it’s not easy though. The gameplay matches perfectly with the essence of the game, if you want to succeed you gotta rush. You need to run, you have to dodge enemies and kill them at the same time. Nice graphics and music, they bring a cute and indie vibe to the game, what makes it fun, enjoyable and beautiful, besides being challenging. Really well-made game. Great job!
– Real player with 13.1 hrs in game
Read More: Best Procedural Generation Indie Games.
This is a great challenging game for the price!
The game doesn’t tell you much from the beginning, but soon you find out your way through the islands. The controls and objectives are intuitive and, if you have a reasonable skill at positioning yourself and firing at the same time, you should have no problem to beat the first level. THEN things start to get tricky and you will need discover how to combo the staffs to get through the following levels.
This is a hard game that I haven’t yet beaten, but the feeling that you are getting better and going farther into the game is just addictive. And for the price, I definitively recommend it!
– Real player with 8.7 hrs in game
Spirit of ARX
To the ill-fated souls imprisoned within, ARX is a labyrinthine fortress of anguish and misery. But a single spark of hope within one brave spirit might just be enough to put an end to ARX’s reign of malice.
Break the chain of torment
Many a spirit restlessly roam the halls of ARX. Awaken the soul of a foolish adventurer, of a humble servant or an untimely guest to try and earn back your freedom. To do so, you must venture downward, into the belly of the beast, in order to defeat the ultimate evil lurking in the catacombs below.
At the start of every playthrough, choose from a random selection of spirits, each carrying their own unique abilities and boons.
Into the fray
Angry spirits, enraged ghouls, bedeviled rats and many more guard your vengeful path to salvation as each hand-crafted, procedurally generated level becomes progressively harder the further you go. Look out for beguiling traps, secret treasures and snarky ghosts!
Relics and Weapons, and Spirits — oh my!
But do not fret - ancient relics, as old as the bones beneath your feet, will help you on your journey and might just give you the edge you need to succeed.
And should you happen upon a kindred spirit, try and help — you might be surprised by the result.
Dungeon Stars
Read our Full Impression over at: http://www.confidentgamers.com/dungeon-stars-early-access-preview-impression/ )
Dungeon Stars Early Access Preview Impression
After playing close to 6 hours of Furnace Games‘ Dungeon Stars, we have to say that are loving this game.
This is our impression and not a review for the main reason that as of this writing, Dungeon Stars IS in early access on Steam and there could be changes coming with the full release of the game. That being said, once the full game is released, then we will give our full review.
– Real player with 5.7 hrs in game
Quite a lot of fun for something so simple on the surface. Really easy for my 4y/o to pick up and play some of the easier levels and even understand the rock/paper/scissors mechanic through the color system. Thaat being said, there seems to be enough challenge going forward to keep me interested. The controller option is pretty buggy at this point. Some of the menus dont function quite right but I’m fairly certain those are easy fixes. I hope the developers continue to try to diversify the gearing and heroes. They seem a little too similar at this point. Overall I am enjoying it so far and look forward to future updates.
– Real player with 5.1 hrs in game
Dungeon Throne
TL;DR This game is a mix of Noita and Rogue Legacy, very fun if you’re on a budget :)
I feel like I got off on the wrong foot with this game. Originally, the game didn’t work at all for me which led me to leaving a negative review (Initial Review can be found below) and also refunding the game. The developer then got back to me within a few hours of my review telling me that he had updated the game.
All excited I decided to purchase the game again and give it a second try. All the issues I had previously mentioned, were gone. I played a couple of games and had a lot of fun. The enemies were neat, the room layouts looked fairly unique and the particle effects were really good. I played a total of 5 runs (Including the tutorial).
– Real player with 5.7 hrs in game
I played it for a little while and I can say its vey fun to play, I honestly like it.
It gets a bit lagy from time to time, but its a first realese so it’s not a problem.
– Real player with 4.0 hrs in game
Magicmaker
This game is what you get when you take the spell-making system from Oblivion, stick it into a 2d platformer and base the entire game around it. Back in Oblivion, making and testing spells was one of my most favorite things to do, and now I have an entire game dedicated to the concept. There are plenty of materials to work with, allowing for ridiculous amounts of customization and experimentation. Vampiric swords, explosive lasers, and swarms of homing missiles are just the beginning of your options.
– Real player with 126.8 hrs in game
We’ve all played RPG’s where you choose a class, and then put together the available abilities for that class in a way that suits you. But why not choose what those powers are in the first place? That’s what Magicmaker advertises and, good gracious, it delivers.
Want to play as a bootleg Naruto who throws suns at people? Or how about a slime wizard who opens portals that armies of slime allies fall out of? Boulder-throwing half-dragon? Time-warping cultist? Ghost queen who causes mass hystaria? You can do all of it and more in Magicmaker.
– Real player with 52.0 hrs in game
Age Of Omens
Normally as Things go I will update my reviews, so keep posted if your interested on where the game is kind of at.
So quick things is the game is great, It’s early stage yes, There is however a satisfying amount of area to explore, lots of crafting options, and a rather nice building system, I have played a large sum of games with building, and this one does it very well.
The Dev is constantly updating the game, bringing fixes and new content, It’s single/multi I haven’t actually made a multiplayer game, I am fine being alone….
– Real player with 29.6 hrs in game
This developer has big plans for this game and eventually a sequel, so he is not going to cut and run on us like most EA title developers do (I flat out asked him). He is very responsive on discord and takes everything we the players say seriously, I asked for a longer day cycle and he put it in a patch with some other things literally 30 minutes later.
This is an EA title that is worth your time, money and support, I can’t wait to see what more is in store for Age of Omens. Updates and content come at a brisk pace for just one person and he is in the process of hiring more help. Give it a try, I’m so glad I took a chance even after being burned by so many other EA titles.
– Real player with 28.8 hrs in game
Catacombs Of The Yokai
After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.
As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven’t seen before. Entering the door leads you into an unnerving nightmare realm.
On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.
Can you survive and return the amulet banishing this portal forever?
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Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
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No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
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Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
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Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
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Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
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Creepy and foreboding atmosphere.
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Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.
Fictorum
Note: I backed the game on Kickstarter, thus having played since the game’s alpha.
Fictorum is, in a word, wonderful. For me, it was the first experience I ever had with magic that actually feels really powerful. Magic that I can throw at a nearby house and watch it get blown to bits. But let’s start from the beginning.
In this game, you are a mage. The last mage of your order, the Fictorum. And you’re pretty mad at the ones responsible for the death of your order, and also pretty powerful. Logical conclusion, annihilate them all. And anyone that might be foolish enough to stand in your way. Or… just annihilate absolutely everything. You can, believe me.
– Real player with 49.0 hrs in game
First off, if you want a high production value game with a long indepth story, I would recommend Skyrim or The Witcher. That being said, this game has the best magic based combat I have ever seen.
Spellcasting:
Spells are customizable and modular. You have a spell tome that casts a type of spell and you have runes that you can add to the spell to vastly alter the spell’s properties. These runes can do anything from simply increasing the power of the spell to creating a familiar that casts the spell for you. For example, you can take a spell that calls one lightning ball and change it into a spell that fires 4 lightning balls that each seek out enemies while firing their own lightning bolts. You can also find or buy scrolls. Scrolls act as support spells that cannot be modified but can be applied to armor and accessories. By the way, all buildings are completely destructable and can be used to crush enemies.
– Real player with 40.3 hrs in game