Wavy Trip
Wavy Trip is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, beans rolls, took the Wavy Trip Unity Store tutorial/demo/game asset pack from the real developers, SgLib, didn’t even bother changing the name, packaged it and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.
– Real player with 0.7 hrs in game
Read More: Best Procedural Generation 3D Games.
It’s one thing for a developer to buy a bunch of assets and at least smash them together onto a map and try to make them all work together. At least there is some small amount of effort put into such a game, even if the end result is trash.
https://www.youtube.com/watch?v=iSgDaZ1aRxQ&t=4s
It’s another thing completely for a lazy and incompetent person (we won’t call this a developer) to just buy an asset kit template directly from the Unity Asset Store, not even bother to change the name of it, and just hit export “as is” without doing a single thing to it, and upload it here to Steam.
– Real player with 0.2 hrs in game
Drowned Helicopter
There was a flood in the city, the city is flooded, people have climbed on the roofs and are waiting for help. The helicopter that you will control must save all the people, the city is huge, and garbage is flying around and torrential rain does not allow you to relax.
Drowned Helicopter is a 2d side-scroller game in which the player controls a helicopter, rescuing residents from flooding, dodging tall buildings, flying debris, and escaping from a downpour, he must be able to survive to the end.
Read More: Best Procedural Generation Indie Games.
The Rescue Squad
A pleasant game with a relaxing gameplay, where you are one of the planetary rescuers who are looking for missing astronauts. Dodge the sharp soils of unknown planets, he flying debris in the form of fuel bombs and discover all new planets.
The Rescue Squad is a 2d side-scroller game in which the player controls a spaceship and rescues lost astronauts from an infinite number of planets, dodging the soil and debris of unknown planets.
Features of the game:
- Pleasant Atmosphere
Read More: Best Procedural Generation Indie Games.
Aebal
Aebal is a procedurally generated rhythm game, basically, you dodge enemies synchronized to music, any music you want, the patterns generate by themselves.
Bouncy Cube
Lucky me gets to write the first warning for gamers for yet another asset flip scam from ‘beans rolls’.
Bouncy Cube is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, beans rolls, took the Bouncy Cube 2d Unity Store tutorial/demo/game asset pack from the real developers, Game HUB, changed the name, and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.
– Real player with 0.1 hrs in game
Gondola’s Adventure
Even after playing for a little while this game will become very addictive, making you want to play more and more. It’s a well made game with great animations and beautiful music, making it a very nice expierence. I highly recommend it.
– Real player with 4.0 hrs in game
Ebin :DDDD
– Real player with 0.8 hrs in game
u evade
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Good music
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Interesting and Innovative gameplay
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Fantastic Story
10/10 would reccomend
– Real player with 0.6 hrs in game
there are these toys that are a screen with a revolving picture on it like a racetrack and you move another picture like a racecar and you avoid the other cars coming at you and it’s all kinda on the honor system. yeah theyre pretty rad
– Real player with 0.6 hrs in game
Violent Agent
Only an undercover agent can handle the company’s problems. This time, the local mafia and thugs took possession of the money, and does not want to return it. Deal with the scumbags and return the loot to its place.
Violent Agent - Top Down Shooter, where you play as a secret agent. You need to get rid of enemies and return the money to the company. Gather all your will into a fist and passing level after level, using a knife and a machine gun, destroy everyone in your path.
Sigma Impact
It is actually a very nice game, once you get into it. Provides very fun gameplay with a beautiful soundtrack, and I like the fact that it has local co-op to make the game more fun and a bit easier with the extra help. The game has a lot of potential to improve and add new things in further updates. I would personally recommend a third player local co-op option, and I think some other people would too. Thou I do understand that it would have to squeeze the players health and weapon stamina bars, making them very small. Hopefully there is an alternative solution to this problem. My second suggestion is just to add some new enemies, and maybe a weapon too. But all in all, so far this has been an extremely fun game for me and my friends to play together, and I hope that there will be updates very soon:)
– Real player with 42.0 hrs in game
This game is very fun and hard to master but once you get the hang of it. The game somehow becomes even more challenging as you try to beat the it under 10 minutes I would recommend this to anyone who enjoys a casual play-through. I’m looking forwards to further development in the future.
Also…
Hehe mace go boom boom.
– Real player with 30.9 hrs in game
ToruTaru
For the half hour I have played so far it is very enjoyable. I can’t wait to see this expanded on and built up. The atmosphere is set from the beginning with the oddly shaped people and the almost too soothing music. The TV’s play their audio in distorted ways that are eerie.
When you get into the game play, the evil entities were creepy and some of their mechanics made it hard to go willingly around some corners. This paired with the uncertainty of how to effectively use the talismans, provided quite the desperate horror when confronting said entities. All in all, I enjoyed the experience, and will come back to add anything when I return to play with my Twitch audience.
– Real player with 23.3 hrs in game
Definitely underrated,
theres a few things i would like to say about this game, first of all its well made and the devs definitely ARENT lying when they say the levels are procedural generated, they definitely are and it adds a whole new aspect to the confusion we love in horror games (and its the good confusion, not the “AHHHH i dont know where im going confusion”). Some levels might take 10 seconds and some might take 10 minutes. The audio is good, it suits this type of pixelated game, however i do wish the spirits had creepier moaning or screaming noises. As for music ? Theres not much but its not really necessary for building tension
– Real player with 6.6 hrs in game