ZERO Sievert

ZERO Sievert

ZERO Sievert is a post apocalyptic game setted In a fictitious part of Russia.

The bunker ZERO Sievert: here you can accept new quests, talk to NPC, trade with vendors, manage your equipment and improve your base.

Maps: Maps are procedurally generated to ensure good replayability. The main points of interest will then be in a different location each time, but there is loot in everywhere in the map so be prepared to explore!

Weapons modification: Weapons can be modified, it is up to the player to create a weapon he likes or to focus on statistics. There are a lot of different mods and an incredible amount of combinations


Read More: Best Procedural Generation Atmospheric Games.


ZERO Sievert on Steam

Stress Random

Stress Random

what this game lacks in polish, varied content, and technical skill, it makes up for with pure, unhinged creativity. it’s worth the price solely for the brief story and the ms paint art. i genuinely enjoyed what i have played so far, and i will enjoy it when i play more. i am so excited for what comes next from this developer.

Real player with 1.7 hrs in game


Read More: Best Procedural Generation Character Customization Games.


Stress Random on Steam

8089: The Next Action RPG

8089: The Next Action RPG

Been testing this since literal first alpha build so take this with a bit of “bias salt” if you want, but my honest opinion:

  • Game is great. Both in VR and non-VR modes. (I played primarily in non-VR). It’s riding on 5089 success and it does so very well imo. Phr00t’s charm is strong in this one.

  • Butter smooth controls, little bit of jank here and there, but otherwise game is great. runs smooth, framerate is stable and fairly well optimised (literally ran on GPD Win2).

  • Gameplay is pretty good. It’s fun to annihilate alien bugs with stealth kills or just shoot groups of enemies with whatever shotgun-sniper-mortar automatic weapon you make. Plenty of good combat abilities to make combat even more fun.

Real player with 139.7 hrs in game


Read More: Best Procedural Generation Action RPG Games.


As of writing this review I’ve only been playing for 10 hours, but I seriously could see myself playing this for many more. Don’t let the graphics keep you from playing this game if it seems interesting to you, because once you get used to it, the potato looking bad guys reactions start to give it a certain charm. The real reason to play this game is the gameplay and the core game loop in this is pretty amazing. Primarily it is a game where you want to make your stats and gear’s numbers go higher, and to do that you have to continually venture further into difficult lands. As you progress the enemies grow stronger and you face different and interesting challenges that change up your gameplay. You can’t just rush to the higher level zones and scrape together better gear though, instead you have to activate each new area, which unlocks all the vendors and quests for that particular difficulty level. Supposedly this continues infinitely, and I have no reason to doubt it.

Real player with 76.3 hrs in game

8089: The Next Action RPG on Steam

Phantom Proxy

Phantom Proxy

Earth is gone. The only remains of humanity are kept alive in cyberspace afterlife.

Only the wealthiest individuals uploaded their souls into the hedonistic binary abyss.

Their servers maintained by the working class software living in sub-level decaying pixels.

ITS TIME TO END THE AFTERLIFE

INTENSE LOCK-ON ROGUE-LIKE COMBAT

  • Experience fast-paced arena-shooter combat with unique lock-on aiming system

  • Fight in hand-crafted arenas with procedurally generated permutations

  • Engage in combat against the deadly Cyber Security Task Force bots

  • Find weapons and modify them with random loot that emphasizes player skill!

BE A PART OF THE COMMUNITY

Communicate directly with the developer and fans of the game on the offical discord!

OPEN DEVELOPMENT

See how the game is made by watching developer live-streams on Twitch that include level design, programming, art, and sound creation!****

Phantom Proxy on Steam

Tea For God

Tea For God

Tea For God is a VR adventure that uses impossible spaces with procedural generation to allow players infinite movement within their own place. Customizable gameplay can be anything between a relaxing long walk, an intense arcade shooter (checkpoint based) and a roguelite shooter-explorer.

In the distant future, humankind has been united, ruled by God Emperor. Endowed with advanced technology we reached stars, colonised new worlds, went onto endless crusades against myriads of civilisations.

Personal tragedies tend to be meaningless against the time. But once in a while, one person may start a fire that can change the fate of the whole universe. A man who lost his family, who holds God Emperor accountable for their death, seeking answers and vengeance, embarks onto his last journey to the place no human has ever left alive, where God Emperor is believed to reside.

Key features

  • Use your own feet to move, no teleporting, no sliding.

  • Adjusts to your play area, no matter how small or how big it is.

  • Customize your experience, make it as easy or as hard as you desire.

  • Two main modes: arcade - easy to understand and focused on adventure and roguelite - where you explore devices you find on your own.

  • Procedurally generated world with a linear story with handcrafted key scenes.

Impossible spaces

Tea For God utilises the concept of impossible spaces, a Euclidean orbifold. The world is composed of spaces that overlap each other making it possible to travel through a big world, while never leaving your play area.

Procedural generation

It’s the procedural generation that makes many things possible. To fully utilise impossible concepts, the game generates the world to fit within your play area. The procedural generation doesn’t stop with there. Almost everything you see is created with the use of procedural generation, carefully created algorithms that generate robots, how they look and move, devices, weapons and more.

Play area

As the game adjusts to the available space, there are some minimal requirements. The smallest space handled by the game is 1,80m x 1,2m (6ft x 4ft). If you have less than that, the game will use horizontal scaling to make the world appear larger, bringing the minimal space down to 90cm x 60cm (3ft x 2ft).

Customizable experience

There are two main game modes:

  • Arcade. With simpler gameplay mechanics, easy to understand, navigation that guides you to your current objective, with checkpoint system to allow, in case of a failure, restarting at the last safe spot (or restart the chapter).

  • Roguelite. Richer with gameplay systems that require exploration and experimenting to learn, permadeath, persistent unlocks and a world that at times becomes open, requiring you to find your own way. There is a save system that allows taking breaks and continuing the adventure later.

Besides that, there is a range of modifiers, which may make the game much easier (up to where you have infinite health and ammo and there are no robots, even the ones that do not harm you) or much harder (tougher, more aggressive enemies that are quicker to attack, no navigation aid and more).

The world and the story

As you venture further into the complex, you will listen to a recording that will introduce you to the world but will provide you with even more questions. For the answers, you will have to look alone. They won’t be given on a silver plate.

Tea For God on Steam

Bionic Shield: Battle for Space Nebula Omega

Bionic Shield: Battle for Space Nebula Omega

You are the Bionic Shield - humanity’s last hope to survive the Automaton invasion of Space Nebula Omega.

In this 2D twin-stick shooter you navigate your spaceship, engage in epic space battles, discover and invade new planets in your combat suit, using drones, tanks or other vehicles, avoid traps, dodge bullets, customize your weapons and shoot your way through hordes of enemies. The universe is procedurally generated to allow for a different experience every time.

Bionic Shield: Battle for Space Nebula Omega on Steam

EVERSLAUGHT

EVERSLAUGHT

Everslaught, what can I say, it’s a dream come true, so to speak, as far as fast games in VR are concerned. I don’t know of any other game that brings this speed of the popular fps genre to VR. You fight with sword, grappling hook and shotgun in constant combination and it works so smoothly that you feel like you’ve never done anything else.

The beginning of the game is very leisurely and familiarizes you with the controls. But one thing is immediately noticeable, you move fast, with dash even faster. Early on you get your first sword and try it out on the first enemies. These are some kind of zombies. There regular types which grab at you and larger ones wield axes. When you kill one you’ll get blood capsules, which become important later in the game. The combat system is not fully physics-based like perhaps in Hellsplit or Blade & Sorcery, but rather designed for fast, action-packed fps play.

Real player with 36.3 hrs in game

This caught my eye immediately, as a fan of Gunheart which ended up getting smooth locomotion+dash teleport+jumping… I have been craving an action title with competent traversal techniques, and I think this game delivers on that.

Here is a random list of details, some which are base mechanics which some might see as spoilers? You don’t start out with everything but I think that is just to give you a gradual introduction as to not overwhelm the player.

[olist]

  • Smooth locomotion is mandatory, and it’s fast, which I enjoy but is likely not for everyone.

Real player with 34.7 hrs in game

EVERSLAUGHT on Steam

The Last Sunshine

The Last Sunshine

Really like the art style and customize options for your sun are neat. cool game!

Real player with 2.3 hrs in game

While I haven’t finished the current content quite yet, what’s there so far is quite promising. I’ve been a danmaku shmup enthusiast for ages and, while I usually tend to prefer having a tiny hitbox, no shields, and one-hit death, the way this game integrates the shields, health, and movement speed into passive mechanics you can choose between is definitely intriguing, especially when paired with the ability to combine a wide variety of shot types.

The pacing could use some work, with the difficulty being very slow to ramp up (especially for someone already comfortable navigating through curtains of bullets) and with some of the levels feeling like they drag on for a bit longer than is welcome. Because the pacing is already being worked on, though, it’s very likely this will be ironed out before its final release. There doesn’t appear to be any storytelling to speak of in the game, which made it challenging for me to stay engaged, but there is the potential that later on, the gameplay will be enough of a challenge to entertain me all on ts own.

Real player with 0.8 hrs in game

The Last Sunshine on Steam

Bull et Hell

Bull et Hell

Bull et Hell is the top down shooter where time moves only when you move. outnumbered and outgunned, shoot your enemies, and maneuver through a chaotic storm of slow-motion bullets.

Kill or be killed

Time will flow as fast as you move. Take it easy or go face to face! Explore & Loot ever-changing dungeons, defeat the enemy hordes before they take you out!

Defeat your friends

Beat your friends in the arena mode! Only one will leave alive!

Tons of weapons

Multiple weapons to choose from that will match your playstyle. Do you want to take them out from a far distance or close and personal ?

Bull et Hell Features

  • Story mode with 4 themed random dungeons and Boss Battles

  • Endless mode run away from ever changing dungeons until you drop… how many dungeons can you escape?

  • Unique grid based and turn based bullet storm arena!

  • Cartoon lowpoly aesthetic.

  • Atmospheric soundtrack.

  • Couch Co-op and Couch PvP.

  • Steam Achievements.

  • Play with keyboard and controller!

Bull et Hell on Steam

Scraper: Gauntlet

Scraper: Gauntlet

Disclosure: I received the game as a thank-you gift for being one of the top beta testers in the public beta period. I have not received nor will I receive any compensation for this review.

It is obviously a wave shooter, so let’s not fuss about that. You either like them or you don’t. Personally I think this game is a lot of fun, and it is very polished. The graphics, music, and sound effects are all excellent, and performance is fantastic.

You get three very different gun types attached to your hands which you can upgrade and transform with mods and a throwing stun dagger on your chest. You can reflect blaster shots back at enemies with shields on your arms. you can catch missiles out of the air and send them back, you can force-grab enemies and block blaster fire with them or slam them into each other or fling them off into the distance. You can slow down time, steal health, and dodge like you’re in the matrix.

Real player with 55.9 hrs in game

Disclaimer: I received this game through participation in the Beta.

Scraper Gauntlet is an arcade shooter with elements of progression and story.

The game play itself is very smooth. Enemies come in the form of Humech bots; which come in enough variety to keep you on your toes. You can duck, dodge, weave, use your shield to block enemy fire AND you can even grab enemies, projectiles, explosive barrels and more with your force-like powers! You can even force grab enemies with one hand and shoot them with the other!

Real player with 31.0 hrs in game

Scraper: Gauntlet on Steam