Sproggiwood

Sproggiwood

This game will always hold a special place for me as the introduction of my kids to roguelikes. There’s no auto-explore here, it’s more “puzzle roguelike” than I’d really prefer, but it’s ideal for my 7, 10 and 13 year old to play and get far too much enjoyment out of. Add to that the developers are some of my favorites (I don’t know them personally, but they also make Caves of Qud, a roguelike that I enjoy quite a bit as well) and I can heartily recommend the game to most anyone dipping thier toe into roguelikes without knowing what all the fuss is about.

Real player with 35.0 hrs in game


Read More: Best Procedural Generation Turn-Based Games.


THE ONE-SENTENCE SUMMARY…

Okay at best, only somewhat charming, and worth a casual playthrough at most.

[➕] THE POSITIVES

  • The MUSIC. Is delightful. If anything, you’ll keep the volume turned up just to hear the cheery tunes as you play.

  • ENEMY VARIETY. Is nice! Each level serves as a foundation for the next, so the game is always building on itself all the way through to the end.

Real player with 26.4 hrs in game

Sproggiwood on Steam

Shattered Planet

Shattered Planet

To put it bluntly, Shattered Planet is one of the worst Roguelike I ever had the displeasure to play and it’s not worth the price at all, even considering this is the first game made by Kitfox, especially when they straight up abandoned it, leaving some items impossible to collect (making 100% completion not achivable if you are into that) and not fixings LOTS of bugs and glitches that plague the experience, either by being a minor annoyance or outright impeding your progress

The premise of Shattered Planet is that you, the clone of a space adventurer, with the aid of your space crew, that is made by the huge number of one ‘nother alien guy, must travel to the now shattered planet of Earth to find a cure to a space disease known as “Blight”, which there are currently no ways to treat it.

Real player with 702.4 hrs in game


Read More: Best Procedural Generation RPG Games.


I really like this game!

Jumping right into what you want to know:

Gameplay/Story: Simple; easy to learn very fast. Choose a clone, each with their own skillset and buffs, and traverse the ever-changing shattered pieces of an ancient planet crawling with monsters and tribals, littered with loot and new weapons to help you on your way as you progress onto harder and harder levels that are different every time. See how far you can get before the flora, fauna, or your own mistakes spell your end. You will die. A lot. But don’t worry; your clone can pick up where you left off to start the adventure all over again with all the information and levels that your last one was able to earn before his untimely, and probably sudden, demise. But you’re not always alone in this, you might sometimes also find it in your favor to either purchase or tame a companion or pet to help fight with you on your next trip to the surface. If you’d rather have a goal to reach instead of pushing the limits of your clone endlessly, there are 3 other difficult missions for you to complete with cool rewards for each, but you’ll fare better practicing in endless first! Grab some scrap and crystals (money) in there to buy yourself some fancy murder-tools before pushing your luck in the missions. Travel a lot and you’ll find it lying all over the place!

Real player with 153.9 hrs in game

Shattered Planet on Steam

Xenomarine

Xenomarine

I love rouguelikes i am not very good at them but it’s all i really play now. Been waiting for a new sci-fi graphical roguelike since SOTSTP which i spent hours on.

This game is tough and unforgiving but has that need another try factor that is always a winner for a game in my opinion.

Xenomarine is turn based has randomly generated levels that get really tough fast. Shall i scrap that plasma pistol in order to create a new medi pack? It leaves you with choices to make and keeps you thinking.

Real player with 98.7 hrs in game


Read More: Best Procedural Generation Roguelike Games.


I enjoy challenging dungeon generally and played this one just a few hours and already like it. You start out with almost nothing and try to survive as long as you can going ever deeper into a random generated alien-infested space station. You’ll find equipment and spend experience points on skills to fight the increasingly powerful enemies. It is turn based and permadeath is the default but there is also an adventure mode.

Pros

  • Challenging dungeon crawler

  • Nice futuristic and Aliens like vibe (spacestation, facehuggers, scanners, …)

Real player with 84.8 hrs in game

Xenomarine on Steam

Drawngeon: Dungeons of Ink and Paper

Drawngeon: Dungeons of Ink and Paper

Drawngeon is a traditional dungeon crawler, which is equivalent of a first-person roguelite with 90-degree turns. It takes anywhere from 2 to 5 hours to finish without prior knowledge, but it has some replay value through different characters and achievement hunting. Can I just say that I absolutely love the UI in this game, you can actually point&click in a first-person view and move things into your inventory, also works when you need to drop or give items to the quest giver. You could play with a controller, but I find it a little difficult, so I just played with the keyboard instead. The game has pretty nice settings, including a camera lock and key binding. For the most part it’s a very creative game with fun gameplay, although it falls apart toward the end due to poor balancing and lack of coherent progression.

Real player with 11.0 hrs in game

Glorious solo-protagonist reincarnation of ancient “Eye Of The Beholder”, only if it was made by a non-DnD fan, in 2018. (and that’a actually how it was)

Unique drawn art style, droning ambience and atmosphere. Creepy twist in the end. No real ending, but probably the only thing that got me qualitatively scared for half a minute. Not an ARG or meta-game, but just a well-executed mind trick.

Not without its flaws, like eventual off-screen teleports or holes in the floor polygons, but maybe that will get patched out eventually. For a game made by 2 self-funded people, pretty impressive.

Real player with 7.0 hrs in game

Drawngeon: Dungeons of Ink and Paper on Steam

Malevolence: The Sword of Ahkranox

Malevolence: The Sword of Ahkranox

I like this game but it is not for everyone. This is a throwback game to the days of yesteryear. However there are things that are deeper here and things that are more shallow. The deepness lies in the vastness of the world. There are literally thousands of dungeons in this world. The shallowness is the lack of creature variety and no actual RPG interaction. But this is More in line with games like Eye of the Beholder, Legends of Grimrock, Fall of the Dungeon Gaurdians and the always ephereal grimoire. The difference is it is free roam. Now that can be a good or a bad thing. Free Roam is great but you might wonder into a tomb where you are seriuosly out matched. You play as a single character, which I usually don’t like in an RPG, (combat rpg or real rpg) and take various quest to gain prestige, power, and ability to purchase greater goodies. The quest are shallow, really just go find this dungeon, which is not easy in this vast world, kill certain amount of x creatures or the big bad boss. Not anything that hasn’t been done a zillion times. But it is done differently than the games of old. Of course you still attack monsters wth a few different attacks, weapons, or skills but the magic system is based on Gems. Power gems have different levels and different colored gems are for different spells….fire, frost, healing, slowing…you know the deal.

Real player with 290.8 hrs in game

I’ve been playing Malevolence since the Kickstarter release and loving every minute of

it. I’m a great fan of RPG’s and roguelikes and Malevolence definately scratches both

itches. I also love when games are unpredictable and you don’t know what to expect on

each playthrough.

The game is very old school with some innovative modern touches, the world all

the players play in is truly infinte with each player adventuring in the same version

of the world but discovering areas other players haven’t been to yet. When players

Real player with 130.0 hrs in game

Malevolence: The Sword of Ahkranox on Steam

Chrysalis

Chrysalis

Chrysalis is a hybrid tower-defense/survival RPG set in a world of natural mythology, with an emphasis on procedural generation, customizability, and replayability. Play the role of an incorporeal Wisp tasked with defending a magical chrysalis against forces of corruption and darkness. Search for resources and enlist the aid of friendly plants and animals as you explore each randomly generated level. Fend off waves of monsters, with each level offering new challenges, specialized wave types, procedurally generated bosses, and more.

Key Features:

  • Symbiosis: take control of any friendly plant or animal in the game.

  • Metamorphosis: level up your creatures and plants, transform them into more powerful versions, and apply elemental Spirits for further customization.

  • Mutation: a complex mutation system combines different species to create new creatures with unique sets of abilities and metamorphoses.

  • Customization: at the beginning of each playthrough, you choose a Chrysalis that caters to a specific style of play, with unlockable abilities that increase your power as you progress. By defeating waves of monsters, you will earn Boons which grant additional passive or active abilities, offering further ways to enhance your controlled creatures.

  • Modability: add new creature and plant species, abilities, art, and more by simply editing text files and dropping your images into the appropriate folder. Specific instructions and documentation will be forthcoming.

Chrysalis on Steam

Memory Maze

Memory Maze

nice little fun game, just try it its free. 10 - 15 hours to hundo (good memorization skills required).

Real player with 5.6 hrs in game

Initially my review was negative because of my uncertainty regarding letter collection and RNG.

But I return to offer an update.

~

Movement precision, memory, powerups, pressure!

Make sure to use WASD and ARROW KEYS together to go faster.

Happy the dev listens.

Real player with 3.4 hrs in game

Memory Maze on Steam

Grid Slayer

Grid Slayer

Replayability allert!

Please let the look not mislead you. This game should be played by every player who likes card battles.

This game hits all the right buttons to be fun to play.

You are dropped on a gridfield and you get to choose where. Weather and environment are part of the things you need to keep in mind.

You start with a small number of assets (cards) and it is up to you how to use and manipulate (mods)those.

If you win, you gain cards and mods. If you lose, you sometimes get money to buy certain upgrades.

Real player with 16.5 hrs in game

I just started this game and I already love it. If you are into strategy games that are easy to pick up but take a while to master, then this is the game for you. I like the characters and the different challenges that are put on the field, Only thing I would like to see is a fun animation when you kill one of the bad guys, I will edit my review as I get more into this game. Thanks for your time and happy gaming : )

Real player with 13.8 hrs in game

Grid Slayer on Steam

Dragon Fin Soup

Dragon Fin Soup

DRAGON FIN SOUP

“A world of murders” - (2015)

Review is based on the Story Mode.

Game type: Tactical RPG with some roguelike elements (if you play in Hard Mode).

Newbies may consider the game as a hack’n’slash turn based. (trust me: don’t do this mistake, you will be frustated).

1st :issue which could potentialy ruin your experience

I absolutly discourage to play in hard mode (ie : you die once & it’s over) : If the game crashes (and it could) , savegame is potentialy corrupted and you will encounter crashes over crashes at random interval . As a result the game become unplayable (the game saves your progress NOT separatly, so you coudn’t choose a prior save point : that’s pretty stupid). Ohter reason the game is challenging.

Real player with 243.4 hrs in game

To sum up: It looks good but feels wrong. It feels like a casual game and a bad port and something that could be fun.

I hope the devs polish this a lot. The PC release needs to play well on a PC.

Let’s start with some basic things, controls. Though the devs have stated that the pc is their primary platform, they don’t play by longstanding pc conventions. What do you expect ‘esc’ to do in a game for pc? Nothing? Oh, wait, it exits menus, but does not bring up an options menu with load and save and most importantly - quit?! How about “alt-tab’? In full screen, nothing, nada, zilch. That’s not right. In a roguelike, dungeon crawler, rpg, etc, pushing the “i” key should bring you to your inventory. And it should be customisable. These are only a few of the issues. All in all it feels like a bad port made primarily for gamepads or touchscreens. I play with mouse and keyboard and have the option of a touchscreen. Touchscreen is too tedious and not precise enough for the action. Mouse and keyboard are awkward. Moving by mouse click will have you fined your hard earned gold when you accidentally cut down city trees (Protip: some things are worth smashing in town once you have some money to pay for it). Moving by WASD and QEZC for diagonals is much better, with enter for attacking the selected target, though that requires the occasional mouse use to point your character in the right direction. For a game that require precision to survive, the controls don’t always allow it. Then there’s the camera…

Real player with 30.2 hrs in game

Dragon Fin Soup on Steam

Stay Safe: Labyrinth of the Mad

Stay Safe: Labyrinth of the Mad

MANY OF THE CRASHES HAVE BEEN FIXED.

YOU DON’T HAVE TO WORRY ABOUT THE OLDER REVIEWS.

The developer of the game actually tries to fix the bugs and crashes in this game (check the games update history). If your game crashes it (usually) sends a crash report to the developer automatically or you can simply make a post about it and you’ll likely get a response.

Anyways, actual review.

It’s a fun game. It’s a pretty simple rogue-like that is easy to get into but difficult enough that it’s actually fun. It doesn’t have tons of game mechanics you need to learn to enjoy it (I beat the game on my second try). It’s basically just your HP, Mana and positioning. No need to worry about breaking all your bones and being hungry or tired every 5 minutes. :) It’s actually pretty fair to the player and doesn’t feel like constant waves of RNG trying to make you lose. You get quite a bit of content for the price. There are a lot of spells/items to try and the enemies actually feel unique (they each have different spells/speeds/resistances). It takes about 1-3 hours to complete a run.

Real player with 155.4 hrs in game

I totally adore this game, but the crashes! Still very painful, even after the various updates. I don’t mind having paid for this game, even if I may end up shelving it, because it has the potential to become unplayable. I’d just consider the payment a charitable donation to the devs. They deserve it, regardless. This is a super fun little game. I can see myself putting in over 100 hours into it. I grew up on ASCII rpgs. I said, ASCII, y’all. Haha. This game scratches that itch for me. I really do love it, but the crashes coupled with the current save mechanism makes for some very painful experiences.

Real player with 29.0 hrs in game

Stay Safe: Labyrinth of the Mad on Steam