Dungeons of Clay

Dungeons of Clay

Good fun. Not to difficult. Good for a quick brain flush :D

Real player with 28.9 hrs in game


Read More: Best Procedural Generation Replay Value Games.


If you find the background distracting, turning off all the graphics will fix that issue.

Each run takes about an hour and a half. The difficulty I would rate 3/5, so if you are skilled at all with roguelikes it will probably take you only 2 to 3 attempts to beat the game.

Nice change of pace, good game!

Real player with 2.6 hrs in game

Dungeons of Clay on Steam

Iron Age

Iron Age

Iron Age is a First-Person hack and slash with random item mods and semi-randomized dungeons. A classic dungeon crawling experience.

  • Hitbox based melee combat

  • Procedural generated dungeons with several bosses

  • Randomized loot attributes

  • Delve while avoiding deadly monsters and traps

  • Customize your character’s appearance

  • Build off a branching skill system


Read More: Best Procedural Generation Singleplayer Games.


Iron Age on Steam

So Much Blood

So Much Blood

So Much Blood shows the potential of being a good game. It’s certainly not a lemon by any means. However, the flaws in the game, both fundamental and game design choices, make it a game that only genre fanatics will enjoy. The mass appeal wears off very quickly especially because you are limited to horizontal shooting and the procedurally generated rooms are too repetitive. There is, however, so much blood.

4.5/10

For a more comprehensive review of So Much Blood please visit Gamephasis . Please feel free to join our Steam group

Real player with 20.2 hrs in game


Read More: Best Procedural Generation Indie Games.


The first time I started the game, the first thing that hit me is the music. The music is good. The game is addicting, I’ve played for one hour straight and didn’t stop. The levels or stages have different feels to them. All the bosses are fun to try to beat. (Then lose all the lives) When you die you don’t lose everything, (ex. points) whick makes it feel like every life lost has did somthing good for me. The shop is done extremely well. It’s easy to navigate.

The music gets old quickly but you can easily turn it off and play your own music. The level design is bland. However since the levels are randomly generated, there is always a new level every time you start a new game.

Real player with 9.1 hrs in game

So Much Blood on Steam

The Endless Adventure

The Endless Adventure

something reminded me of the game soul knight, only this is the PC version with an endless passage. in general, it is not demanding on the hardware of the computer, which is very cool. for 0.24 cents, you can kill a lot of free time.

Real player with 1.9 hrs in game

Pros: It was half a buck, game was “released” 4 days ago (8/22/2021, I’m playing it late 8/26/2021).

Maybe more content is forthcoming? I bought it because it claimed to be “Endless” (both in the game title and in the description) and tagged as Roguelike (implying starting over has some “legacy benefit” carrying over from the previous games).

Cons: (Reviewing it as I currently experience it…) It’s only 5 levels (not endless), ends without warning (“descend the 5th staircase and get a giant “GAME OVER” message, then restarts at level 1 with nothing carrying over). Gold serves no purpose (no merchants). Item values have no purpose (no merchants). Inventory space fills up quickly so you either discard items or ignore loot. Found no use for magic despite potions to raise magic and restore magic all over the place. You can’t even see your magic points (literally pointless? LOL). Every foe deals 1 damage and every attack deals 1 damage to them. Weapons and Armor levels are pointless. Also, attacking things is really odd… it’s like the game barely responds to the mouse click and the instructions don’t tell you you need to actually click on the foe - just a very awkward implementation. You get two gold keys at start which open locked doors. You never get another gold key but encounter about a dozen locked doors scattered within the levels. You only ever encounter two enemies - a rat, and a bastard skeletal archer that mercilessly sinks arrows into you as you approach, killing you very quickly early on, even after quaffing the starting pack of health increase potions.

Real player with 1.1 hrs in game

The Endless Adventure on Steam

Descend into Madness

Descend into Madness

Disclaimer: Yes, this is a port as it is designed for mobile.

Descend into Madness is a turn-based strategy game. The core gameplay loop consists of exploring a level, facing against multiple packs of monsters in combat, and searching for loot in a limited number of moves. Each level is procedurally generated to feel fresh. Form a party of 3 from 18 unique characters, each with 7 different abilities. Build a synergistic team to continue the descent.

Features

Offline play

No RNG in combat (such as accuracy and crit…)

Descend into Madness on Steam

Pug With Bomb

Pug With Bomb

This game is tagged as a procedurally-generated.

This is not true.

Each map is custom-made and not generated.

I don’t think it had even 10 levels total.

It’s also tagged as cute and family friendly.

Unless you find dog poop cute and family friendly.

After playing the very few maps, the game ends abruptly on a black and white screen filled even more poop, which you cannot exit from.

You will be repeatedly killed before the enemy even touches you.

Enemies move fast and unpredictably, so there’s no way to even plan a strategy.

Real player with 0.2 hrs in game

Bad Bomberman-clone!

For Achievement hunters only, others don’t bother!

Easy Achievements 100% / 2min.

Real player with 0.1 hrs in game

Pug With Bomb on Steam

Sketch Crawler

Sketch Crawler

Sketch Crawler is a super-creative deck-building roguelike single player RPG game about the King of Cartoons who lost his kingdom in a wicked magic picture.

The Magic of Drawing

With just one click, you can redraw any object in the game: creatures, spells, walls, furniture, and decorations. Your drawings will be saved and used for further generations of the Sketch Crawler world.

The Мagic of Сolor

In the world of Sketch Crawler, colors have their own mysterious power. By adding a color to a creature, you can add new abilities and powers to it. By adding a color to a magic spell you can greatly enhance it.

Endless Fun

The procedural generation of dungeons and enemies gives you endless gameplay.

Roguelike

You will die many times and start over and over again, trying to save the King of Cartoons. And that’s okay. The cool thing is that once you make it through the dungeon, you’ll keep all the cards you have collected along the way and your next campaigns will be better prepared.

Peacemaker

There is no need to kill to win here. You can let your enemy escape, the amount of loot and experience you get will not change.

Experimental Game

We are experimenting with letting players create whatever they want and make it matter in the game. We want to tempt players to draw.

A Place for a Scene

You will also be able to record voiceovers for all your characters and even for your enemies!

Features:

  • Everything you draw appears in a procedurally generated world.

  • Conquer dungeons with turn-based card combat.

  • Build your ultimate deck from cards you find.

  • Redraw found cards to give them new properties.

  • Draw creatures and see them fighting for you.

Sketch Crawler on Steam

Dungless 2

Dungless 2

In general, a good 2D platformer with interesting game mechanics

Real player with 4.3 hrs in game

A very big plus of the game is that the world is generated in a new way every time. The game is quite addictive, it’s a pity that you can’t change the volume, you can only turn it on or off. The game itself is difficult, I could only reach level 3. In general, you can play, only dear enough, according to the rules.

Real player with 2.8 hrs in game

Dungless 2 on Steam

Rezrog

Rezrog

Theoretically, this is a good, simple game. In practice, it’s agony and frustration.

The graphics are nice, the gameplay simple but fun, etc. I wanted to like it - in fact, I do like the core game - but it’s surrounded by so many problems that it’s impossible to enjoy.

There are little things: no documentation, incredibly repetitive music. Some cludginess with the interface that makes inventory management awkward. (Want to see which character needs an item more? Go to one screen to trade the item, then back out of that, select a different screen to compare the stats/equip, back out and repeat 6 more times). But those are tolerable. The gameplay itself is simple and may bore some people, but it was exactly what I was in the mood for.

Real player with 88.6 hrs in game

First off, as of this writing/v1.05: The bugs, personally, have not been bad. In 15 hours of gameplay, I’ve had to abandon just three dungeons due to blocked doors. Good on the devs for working so hard to fix the issues. One does wonder if they beta tested, though.

This is gonna meander, because gin.

Pros:

Having a selectable roster of seven characters is an entertaining spin on the dungeon-crawler.

Fun design aesthetic.

Cons:

Despite how the devs advertise it, Rezrog a rogue-LITE at best. Random dungeons and permadeath do not a roguelike make. Roguelikes are to RPGs as dark fantasy is to fantasy. The roguelike world hates you and wants you not just to die, but suffer and rage as you do. Every unidentified item you pick up should have the potential to violate you in ways that would make a hentai tentacle monster blush. In Rezrog, every item you find is unidentified until you right-click on it; there are no curses or detrimental effects, it’s all just vendor trash.

Real player with 68.2 hrs in game

Rezrog on Steam

Siralim 3

Siralim 3

When Zack Bertok of Thylacine Studios launched Siralim 2 in 2016, he was sure there would never be a sequel, at least not in the near future. He began to work on other projects, but the more he did so, the more ideas to improve Siralim 2 he could think of. What was supposed to be a simple expansion kept getting bigger and bigger… and Siralim 3 was born.

For those who are unfamiliar with this series, Siralim is an RPG with roguelite elements in which the player trains monsters to use them in 6vs6 battles, inspired by the Enix game Dragon Warrior Monsters. What makes it different from other such games is the fact that it is virtually endless, which allows players to enjoy the game for hundreds or even thousands of hours.

Real player with 2273.7 hrs in game

Update 2: Still going strong on this game at 1392 hours. This game is excellent for being able to instantly walk away when you have something to take care of. Been using it as my side game while exploring in Elite Dangerous. The developer has slowed down on the updates, probably working on his next game. Ended up buying a copy for a friend who likes retro-styled indie games. He thanks you for Linux support!

Update: Still a good game at the 200 hour mark. New major updates were released since my review was written. More content and added an asynchronous multiplayer combat mode. You take your team and fight other teams out there. No player-to-player interaction except composing the teams, but I wouldn’t want more than that in this kind of game. The meat of the game is still in advancing incrementally through the realms, gathering loot, unlocking achievements (which increase the loot rate), and so forth. Still an awesome game.

Real player with 1639.8 hrs in game

Siralim 3 on Steam