Redd’s Runaway

Redd’s Runaway

This is a tale about pain, suffering, and vengeance; about hope, compassion, and mercy.

Inspired by the Red Ridding Hood’s tale, Redd’s Runaway is a run and gun action game, combining a frenetic playstyle with an aesthetic reminiscent of the traditions of Halloween and the Day of the Dead, in a short experience aiming for a great replayability.

  • A run and gun 2D game, inspired by classics like Megaman X, The Adventures of Batman and Robin (Mega Drive) and Ghost n' Goblins.

  • Get inmersed into a world infused with the Halloween and the Day of the Dead mythos, where ghosts, monsters and demons appear at every step.

  • 6 worlds, each one full of enemies and a level boss.

  • Obtain new weapons and switch between your arsenal in real time, as you develop your own strategies to surpass this nightmare.

  • Different game modes, like Arcade, Endless, and Boss Rush.

  • Discover a story about revenge, when the sorceress Redd must stop an Underworld invasion in Brock City.

Redd was an orphan adopted by a master sorceress when she was just a baby. She has learned a few spells specialized in offensive tactics, to protect other people from supernatural menaces. She believes that life, as is, is chaotic enough, and is willing to help others in need against the creatures of the Underworld. After joining the Legion of Sorcerers in her adulthood and starting her training, tragedy struck her life when an unknown attacker killed her mother. With a scar as a reminder of the event, Redd suffered a deep trauma, which left her confused and depressed, pushing away her best friends and teammates.

When Brock City is under invasion, she will use everything she learned to fight along the Legion and defend the innocent, learning new spells in her way to stop this nightmare. But this event may put her abilities and strength at test until its last consequences: moreso, her true believings.

Join Redd’s journey to stop this supernatural invasion and the mind behind this nightmare.


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Redd's Runaway on Steam

Beacon

Beacon

Updated Added 3/24/2019

Keep in mind this is a game still in beta phase, so it’s not quite finished. I’ll likely update my review as Beacon continues development.

I absolutely love top-down shooters and Beacon is no exception, in fact, it makes me appreciate them more. I’ve stuck around playing since it was released on Itch. It’s changed quite a lot, such as additions of enemies and bosses, loot areas, and of course all the bug-squashing, both technical and literal. It’s a little terrifying that there’ll be even more enemies and bosses later, which means plenty more ways to die, but hey, mutations are a thing.

Real player with 68.5 hrs in game


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Beacon has a nice low-poly artsyle, a pretty good soundtrack, and interesting writing and ideas. It has some weird design choices regarding weapons and enemies, but is over-all rewarding, if not occasionally frustrating due to a few enemies.

The gameplay is pretty typical: you can use 2 guns, have 1 equipment, 1 consumable/held passive, a grenade type, and as many passive non-held items as you want. You can smack things and dodge-roll, too.

The big game idea is that, when you die, you use DNA pickups you collect from enemies and can “mutate” next run… Or you can do what I did and beat it without mutating, which is pretty doable. Mutations change how the character looks/acts/stats and how the character reacts to items and story elements.

Real player with 48.6 hrs in game

Beacon on Steam

Rune Knights

Rune Knights

What can I say, I love the game, despite it’s early access flaws.

It’s worth more than the asking price already, so buy it.

A solid solo PVE experience but it really shines in multiplayer.

Combat is smooth, visceral and satisfying, the build options and talent trees are already quite varied and are going to get even more interesting as skills get added and level caps get raised and more points are available to allocate.

The game runs pretty smoothly, even on lower spec machines. (obviously not as pretty but the core gameplay is spot on and it still looks decent)

Real player with 689.9 hrs in game


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When I first saw this game, I didn’t expect much from it. After reading the good reviews and looking up on Youtube for videos I was surprised to find a very short selection. I decided it wouldn’t hurt to give it a try, it’s only 10$ anyways. Launching the game, I noticed the character selection being pretty limited to only a few options and assumed the game wasn’t going to catch my attention for long, but thankfully when I started playing, I couldn’t stop. This game has been such a fun and exciting addition to my time and I loved every hour of it and I cannot wait to see it grow. I can’t seem to explain it but there’s just something about this game that brings nostalgia and a fresh breath of air to me.

Real player with 361.2 hrs in game

Rune Knights on Steam

Type Fighter

Type Fighter

**EDIT: I saw the review from 2019 saying the typing is buggy by overlapping with other words you could type, and I’ve never experienced this bug on any of the computers I’ve played this on. I’m pretty confident that this bug must have been fixed before I started playing.

Super hard but fun 2D-sprite infinite runner game where you’re typing to kill fireball wizards, jump over armored spiders, piercing flying birds with arrows that are dropping rocks on your head, rolling under stone walls, and leaping over bottomless pits. You get 4 words at a time to choose from. Typing one word will make you jump, another will make you shoot an arrow, another will make you swing your sword, and another will make you roll. The further you go before inevitably dying, the higher your score becomes.

Real player with 10.2 hrs in game

veary cool and fun

Real player with 6.7 hrs in game

Type Fighter on Steam

Nightork Adventures - Beyond the Moons of Shadalee

Nightork Adventures - Beyond the Moons of Shadalee

Nightork Adventures is a third person voxel vehicle shootemup. To add to the gameplay the maps are procedurally generated and you need to choose the right weapons to kill each kind of enemy.

On one hand I feel a little bad for the developers because it appears they genuinely did try to make their own gaming using a fairly custom engine, and the premise for the game is kind of viable. They even added workshop support, which adds a bit of legitimacy to the developers rather than just more indy shovelware. Unfortunately they showed a bit of bad faith by released almost exactly the same game as “Nightork 2” which I’ll probably need to play and review and I’m not looking forward to it.

Real player with 3.3 hrs in game

Hi People!!!

A game personifies by itself a simple game, that reminds times of dendi and sega.

You must save a planet on 30 keen levels where and will meet 6 bosses.

A pleasant surprise for me caused, then what you will be able to do levels and it will not become boring, you if you passed all game suddenly.

Also brings in the variety of color of our opponents of demons (red, green and blue ) and it can not be unnoticed.

I do not advise to consider a game you easy, you it admits an error, if will not avoid opponents and will die simply.

Real player with 3.1 hrs in game

Nightork Adventures - Beyond the Moons of Shadalee on Steam

Tower Attack

Tower Attack

Pretty good game, I killed a lot of purple people

https://youtu.be/5MAKvAX0lVY

Real player with 0.3 hrs in game

Tower Attack on Steam

Demonsions: Industry

Demonsions: Industry

As one of the first reviewers of this game, I should offer my personal experience and opinion of the game here.

The game is VERY EARLY ALPHA PROTOTYPE; this is obviously incomplete and anyone expecting a full game right now is out of their mind.

That being said, lets get down to basics: The game seems to be a very interesting concept of voxel mining and machine making using different materials for different looks; however as of right now it just looks different from what I can tell. Response times to bug reports are astoundingly fast, even on Steam which is not their main contact point for reporting said things, though there are still quite a few bugs that need to be ironed out. This may also have been caused by the fact that my desktop is very old.

Real player with 5.4 hrs in game

This game is early but it looks like it will be really really good, I like it already but yeah it will just keep getting better!

Real player with 3.8 hrs in game

Demonsions: Industry on Steam

Billiards Dungeon

Billiards Dungeon

This game has a very intriguing concept. A pool ball that rolls around and fights enemies? Exquisite. It’s a lot of fun to play and provides hours of entertainment. The art style feels nostalgic to me, I believe this game has the potential to blow up.

Real player with 5.0 hrs in game

Such a unique idea so immaculately executed. Wide variety of enemies, plethora of items, and an unlock system that rewards the player for progressing in meaningful ways each run. Even the music is a lowkey jam, and the riffs that play whenever you beat a boss are top notch. Do yourself a favor and pick this up, you’ll find yourself wanting more every single time you pull back your mouse to take a shot.

Real player with 4.8 hrs in game

Billiards Dungeon on Steam

EVERSLAUGHT

EVERSLAUGHT

Everslaught, what can I say, it’s a dream come true, so to speak, as far as fast games in VR are concerned. I don’t know of any other game that brings this speed of the popular fps genre to VR. You fight with sword, grappling hook and shotgun in constant combination and it works so smoothly that you feel like you’ve never done anything else.

The beginning of the game is very leisurely and familiarizes you with the controls. But one thing is immediately noticeable, you move fast, with dash even faster. Early on you get your first sword and try it out on the first enemies. These are some kind of zombies. There regular types which grab at you and larger ones wield axes. When you kill one you’ll get blood capsules, which become important later in the game. The combat system is not fully physics-based like perhaps in Hellsplit or Blade & Sorcery, but rather designed for fast, action-packed fps play.

Real player with 36.3 hrs in game

This caught my eye immediately, as a fan of Gunheart which ended up getting smooth locomotion+dash teleport+jumping… I have been craving an action title with competent traversal techniques, and I think this game delivers on that.

Here is a random list of details, some which are base mechanics which some might see as spoilers? You don’t start out with everything but I think that is just to give you a gradual introduction as to not overwhelm the player.

[olist]

  • Smooth locomotion is mandatory, and it’s fast, which I enjoy but is likely not for everyone.

Real player with 34.7 hrs in game

EVERSLAUGHT on Steam

Spirit of ARX

Spirit of ARX

To the ill-fated souls imprisoned within, ARX is a labyrinthine fortress of anguish and misery. But a single spark of hope within one brave spirit might just be enough to put an end to ARX’s reign of malice.

Break the chain of torment

Many a spirit restlessly roam the halls of ARX. Awaken the soul of a foolish adventurer, of a humble servant or an untimely guest to try and earn back your freedom. To do so, you must venture downward, into the belly of the beast, in order to defeat the ultimate evil lurking in the catacombs below.

At the start of every playthrough, choose from a random selection of spirits, each carrying their own unique abilities and boons.

Into the fray

Angry spirits, enraged ghouls, bedeviled rats and many more guard your vengeful path to salvation as each hand-crafted, procedurally generated level becomes progressively harder the further you go. Look out for beguiling traps, secret treasures and snarky ghosts!

Relics and Weapons, and Spirits — oh my!

But do not fret - ancient relics, as old as the bones beneath your feet, will help you on your journey and might just give you the edge you need to succeed.

And should you happen upon a kindred spirit, try and help — you might be surprised by the result.

Spirit of ARX on Steam