Dungeon Alchemist
Ever felt uninspired, technically challenged or just bored when creating your game maps? Dungeon Alchemist is AI-powered Fantasy Game Mapmaking Software that enables you to make high-quality content fast! Simply pick a theme, start drawing, and Dungeon Alchemist creates high-quality maps you can print, share, or use in your favourite Virtual Tabletop Application. It uses an AI algorithm to place walls, floors, objects and lighting, so you can focus on being creative.
PICK A THEME
Dungeon Alchemist comes jam-packed full of exciting and inspiring objects and settings. Start your mapmaking adventure by picking one of our themes.
MAKE THE MAP OF YOUR DREAMS
With just a few clicks, Dungeon Alchemist will conjure a fully furnished dungeon that will inspire you and your players. You choose the theme of each room, and Dungeon Alchemist will do the rest. Don’t like what you get? Just press the randomize button and Dungeon Alchemist’s AI algorithm will generate ever new rooms for you.
TWEAK UNTIL IT’S JUST RIGHT
Once the AI algorithm has done its job, you can tweak the map to your heart’s content. Add, scale, remove and rotate objects, move doors, change floor tiles and so much more!
Dungeon Alchemist is coming to Windows, Mac and Linux at the end of 2021.
Read More: Best Procedural Generation Fantasy Games.
Incarnata: Dormant Stories
Incarnata is a text-based game where everything is procedurally generated: offering an incredible depth, within an infinite world.
Dive into this adventure simulation and become everything you decide to be. The game adapts and builds challenges, creates unique characters, places, and goals for you to weave your own story.
Gameplay depth
Will you aim for your enemy’s throat or maybe their left eye? Will the memory of this fight stop your character from sleeping tonight? Are you wearing enough layers of clothes to protect you from the cold? Create your own story by playing with an unprecedented level of depth.
Procedural everything
Everything in Incarnata is generated by a complex algorithm. The world, the items you find, but also the story you are going to live through. Love, Betrayal, Twists, and Challenges are all handled by an algorithm meant to always keep you on your toes.
Extremely moddable
About everything in the game can be changed. Play as a human in a medieval fantasy world, a cyber human in a dystopian future, a wild animal with godly powers. Anything you can think of, the game can be made to play.
As a modder, you are able to change the world the players will explore but also the very actions that are at their disposal. Incarnata works as the platform where your dream world will come to life.
Your custom-made content is incorporated within the procedural generation algorithm, allowing creators to be players in their own world.
Read More: Best Procedural Generation Sandbox Games.
Robo Maestro
Robo Maestro is a procedural music toy. It’s a revolutionary new way of creating and experiencing music! You tell it what you want, and then the Maestro automatically generates music that fits that. Playing Robo Maestro requires no music knowledge at all: just have fun and hear what happens! Guide the Maestro and create awesome music together with it!
Maestro Mode
Maestro Mode is the main attraction: a fun, relaxing experience where the music constantly evolves based on your choices. The Maestro generates random options that you can choose from to alter the music. Hear something you like? Store it as a chorus to come back to later, or save it for usage in the editors.
Loop Editor
Build your own loops and define details like instruments, layers, intensity and random seeds. Whatever you do, Robo Maestro makes sure it always fits with the rest of the music!
Song Editor
Combine your loops to create complete songs!
Export your creations
Share your music with friends, or open it in any other music software to continue editing there. What you create with Robo Maestro is yours to use in any way you like!
Optional deep tweaks
You can also dive deeper and define the chords and time signatures yourself. You don’t have to though: Robo Maestro can figure everything out itself, so you don’t need to know any music theory to use it. But if you want, you can get more detailed control.
Jam companion
Jam along to Robo Maestro on your favourite instrument or vocals! This automatic mode will let Robo Maestro endlessly evolve the music, fully automatically, as a backing for your own improvisation. Or enable the full features and just sit back and be surprised by what Robo Maestro can generate!
Advanced automatic composition
Robo Maestro is powered by an advanced procedural music generator. Dozens of algorithms work together to create each aspect of a song: drums, bass, melody, chords, rhythm, notes and much, much more. You can control each step individually, or just let Robo Maestro generate a complete loop and make tweaks from there.
Read More: Best Procedural Generation Music Games.
We Are Open
The game concept is interesting but
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it’s a little too messy with multiple people with the shopping lists around all at once, gets a little overwhelming tbh
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those people move around a lot so even after you get the item, they have moved to the other floor and you have to go find them again lol, a little annoying ngl
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the AI obviously knows where all the stuff are so it’s like impossible to try and compete with it at all really
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each item for each person can only be fulfilled once by you or the bot so it’s kinda frustrating that you scramble to find the item only to return and see that the bot had already gave it to the person lol
– Real player with 0.5 hrs in game
AI Battle Royale Generator
Very good game, I always enjoy playing it, I really like the work of the developer and the gameplay that this battle Royale offers! the lifespan of the game was rather long but it is even more so today with the addition (as in Mario maker or happy Whells) of a “creator” mode where the possibilities are numerous! In short, I highly recommend this game to streamers but also to players looking for a little battle Royale, especially at the price where it is offered 😉! PS: sorry for my rather bad English 😅
– Real player with 8.4 hrs in game
simple good
– Real player with 4.4 hrs in game
ChessCraft
Never play the same game of chess again! ChessCraft is a chess AI sandbox. Create your own chess boards, rules, and pieces. Play against the computer or your friends online, or win loot by playing one of 80 built-in chess boards in adventure mode.
Many chess games already exist, but only ChessCraft allows the player to create such wacky boards, pieces, and rules and immediately play a decent computer opponent.
Create new pieces with any combination of the 8 bishop or rook slides, plus a 7x7 grid of knight-like hops. Create new boards with any enabled or disabled tile up to 16x16. Place promotion rules for any piece, anywhere, or other special tile rules. Create pieces that cannot be captured, or with ranged attacks, or pieces that restrict other pieces from acting. The computer opponent then uses concepts from computer science and graph theory to understand your creations and play against you.
DeadOS
DeadOS is less a game and more a really entertaining toy where you generate a city, populate it with people, and watch a zombie outbreak of your creation slowly take it over. There’s no win/loss state, and your only task is to keenly observe as zombies convert the living, civilians run in droves from the impending horde of undead, and cops create blockades around infection zones to slow the spread.
Though the graphics and presentation are simple, the scale of the simulation impressed me; up to ten thousand people can be simulated in the city. It’s oddly satisfying to watch a fleeing crowd of hundreds, abstracted as a bunch of scurrying yellow dots seen from a bird’s-eye view.
– Real player with 10.9 hrs in game
There’s no other game on PC like this. It’s already a pretty nice little sandbox game as it is now, can’t wait for all the features that come out for it over time. I completely recommend this game.
– Real player with 6.9 hrs in game
Need For Conquest
TL;DR:
The visuals may be basic, but the AI is very well done, which creates tension-filled moments as you try to decide where to allocate your limited troops. You need patience and attention to accomplish anything, which makes things rewarding and addictive (serious case of “one more turn” syndrome for me).
Full review
I’m a veteran strategy game player (my favorites include Civilization, Total War, Company of Heroes and Age of Empires). I was asked to try out Need for Conquest by the developer, who I know personally. I thought I would only check out the game for an hour or two, but then the most unexpected thing happened – I got hooked! This simple Risk clone gave me the biggest “one more turn” syndrome since I played Civilization. I have put off meals and personal hygiene just so I could find out what would happen next turn: Will I finally be able to complete my conquest of South America (and get a nice draft bonus)? Will my defenses in Indochina hold? Will my two AI neighbors fight each other or will they turn their attention to my not-quite-well-defended eastern border? You get the picture. My playtime is now at 60+ hours.
– Real player with 78.0 hrs in game
A stock basic RISK like game, whose strength, I imagine, is in the variety of the maps.
I played one game, and while the AI was pretty weak, everything worked. The controls were pretty solid, and the music and sound effects were fine. There was no animation.
Obviously it cannot be a total RISK clone. This game does not have cards to collect, or turn ins, and there is no plus to taking out a fellow player. The game does seem to be trying to work new ideas in to the mix, for example some territories can have a resource called Stones that gives armies in that territory armor. Not sure how that works into the game yet, but it does show creativity.
– Real player with 7.5 hrs in game
Partial Control
Partial control was a surprisingly rich and refreshing experience.
It’s a tactical semi-turn based game where the goal is to keep your cyborg alive. The action in the game happens in real time, but pauses at specific moments to let you make limited modifications to the field, yourself and the enemy cyborgs.
The graphics in this game have a simplistic cyberspace feeling to them which works well to give the game it’s unique atmosphere but is otherwise unremarkable.
Where this game really shines is in its gameplay. If you’ve played many tactical games, you will know that the solutions can sometimes feel a little bit scripted, you are expected to do certain things a certain way to beat each level. This was absolutely not the case for this game. It requires you to use a combination of chess-like prediction and creative problem solving which I don’t think I’ve ever encountered in a game before this one. Every level can be tackled in many different ways while still remaining surprisingly challenging.
– Real player with 37.4 hrs in game
Partial control is a weird yet fascinating indie game, in which you play as a character who can only decide on their move in very specific moments (hence the name).
In this review I want to address a few specific things about the game, I might make a more full review later on or not.
Gameplay
In Partial Control, each room is a puzzle. But, not necessarily a puzzle in the traditional sense, where there’s a clear cut solution- but rather… some sort of a strange, adaptive puzzle, where you come in with an assumption and might have to change your decisions according to what happens, or if you end up failing and trying again.
– Real player with 15.7 hrs in game
The Sapling
Very reminisce of Spore, but focus on natural selection and ecology which Spore seriously lacked. I completed all the current scenarios. So a 4 out 5 for me, and must buy for anyone who want an ecological game.
In a world filled with in-your-face tutorial, Sapling tutorial teach to basic and then allow the player learn the rest thru trying out all the functions and hover-over information. A serious plus.
The scenarios are both pleasing and challenging puzzles, and as I said before the scenarios teach the player how to use the game thru experimentation over in-your-face hand-holding flood of pop-up tutorials that plague the gaming world. Even once you completed all scenarios, the sandbox is actually challenging and very satisfying despite the fact everything is unlocked. With mutation and time-skip for sand-box, it allow you is more accurate natural selection.
– Real player with 22.0 hrs in game
I really love this game, I also love creating creatures to play as, or to just simply observe them evolving! Its fun to see how they would do in the wild trough a simulation. Though, this game is small and all, I’d want to be able to use a brush tool to change moisture and temperature of places, with it automatically changing the color and creating puddles or mud, maybe even a coloring tool to give the ground some color! *With this there should be an option to make the lakes not be automatically created. But also, we should be able to create our own lakes, so we can make a swamp-like environment for our creations to survive in! But really, overall I’d rate this game an 8.5/10 , one of the problems I have is lag, even with a good pc and low settings, probably due to many things moving at once all the time and the crashing. Another issue is the time cap I encountered, everything froze and I could only get past it trough a time skip, which took a whole 7 minutes to be done. But I enjoy this game alot, despite the issues. Hope you guys can develop this game to be one of the best simulation games ever!
– Real player with 19.9 hrs in game