8089: The Next Action RPG

8089: The Next Action RPG

Been testing this since literal first alpha build so take this with a bit of “bias salt” if you want, but my honest opinion:

  • Game is great. Both in VR and non-VR modes. (I played primarily in non-VR). It’s riding on 5089 success and it does so very well imo. Phr00t’s charm is strong in this one.

  • Butter smooth controls, little bit of jank here and there, but otherwise game is great. runs smooth, framerate is stable and fairly well optimised (literally ran on GPD Win2).

  • Gameplay is pretty good. It’s fun to annihilate alien bugs with stealth kills or just shoot groups of enemies with whatever shotgun-sniper-mortar automatic weapon you make. Plenty of good combat abilities to make combat even more fun.

Real player with 139.7 hrs in game


Read More: Best Procedural Generation VR Games.


As of writing this review I’ve only been playing for 10 hours, but I seriously could see myself playing this for many more. Don’t let the graphics keep you from playing this game if it seems interesting to you, because once you get used to it, the potato looking bad guys reactions start to give it a certain charm. The real reason to play this game is the gameplay and the core game loop in this is pretty amazing. Primarily it is a game where you want to make your stats and gear’s numbers go higher, and to do that you have to continually venture further into difficult lands. As you progress the enemies grow stronger and you face different and interesting challenges that change up your gameplay. You can’t just rush to the higher level zones and scrape together better gear though, instead you have to activate each new area, which unlocks all the vendors and quests for that particular difficulty level. Supposedly this continues infinitely, and I have no reason to doubt it.

Real player with 76.3 hrs in game

8089: The Next Action RPG on Steam

DEADHUNTERS

DEADHUNTERS

A cooperative rogueplaying game.

Choose your hero, embark on missions and make decisions together.

Loot, level up and die again and again in an ever changing world of darkness.

Conquer the damned and earn your rightful place in the Guild of Deadhunters!

SKILL BASED HACK’N’SLASH COMBAT

In DEADHUNTERS every hit counts. You need to aim all of your attacks and make sure that you dodge those of your enemies! If you are skilled enough you can make your enemies hit each-other, helping you get rid of them all!

EXTENSIVE PROGRESSION SYSTEM

Collect a wide variety of weapons and magical artifacts to inflict as much damage on your foes as you can. Level up your characters and unlock their unique traits to help you defeat the Dead Plague!

CHOICE BASED NARRATIVE

Whether you play with others or alone you will have to make decisions on every mission you take on. On the way you need to choose where to go, who to fight and what to discover!

GRIM ATMOSPHERE IN A UNIQUE STYLE

Immerse yourself in this cursed world filled various intriguing characters. Enjoy their banter and get to know their stories as you progress in the game!

PROCEDURAL ENVIRONMENTS

Along with the changing narrative your surroundings change as well. The world of DEADHUNTERS is unforgiving and you will suffer ceaselessly but never in the same place!


Read More: Best Procedural Generation Hack and Slash Games.


DEADHUNTERS on Steam

Dungeon Avenger

Dungeon Avenger

You awake with a pounding headache and a fuzzy memory of being nabbed on a dark road. You try not to panic as the dark, dank surroundings begin to remind you of a childhood tale you were told about the world’s deadliest prison. A commotion stirs outside your room - in a language you’ve never heard. A dagger and shield lay nearby and as you grab them, only two things are on your mind: getting out & getting revenge.

You’re 12 floors down and running out of time!

Key features:

  • Every mob looks different – face and body features are randomly assigned at runtime

  • Mobs come in different sizes: the bigger they are, the harder they hit!

  • Escaping the dungeon requires a lot of skill and a little luck

  • Worldwide leaderboards show how you’re measuring up against other players

  • Advanced mob AI results in leading-edge and unexpected behaviors

  • Critical Hits / Near Misses (mobs ONLY) / Backstabs / Blocks

  • Optimized for lower-end hardware

  • Gaussian distribution (bell-shaped curve) is heavily utilized in-game to ensure more reasonable dice rolls

  • Press the F1 function key in-game to submit a bug report or idea for improvement!


Read More: Best Procedural Generation Dungeon Crawler Games.


Dungeon Avenger on Steam

King of Seas

King of Seas

King of Seas

King of Seas 💡Overview

In King of Seas

| Genre | Adventure game |

| Campaign | Yes |

| Game length | 25 Hours |

| Difficulty modes | N/A |

| Metacritic | 68% |

Real player with 26.9 hrs in game

Good game, sailing and battle very similar to the old Sid Meier “pirates!”. Other than full controller support, there’s no reason to play this if you have pirates! I’m also not going to harp on things that are commonly addressed in other reviews (i.e. lack of camera rotate).

No ship boarding, only sinking. Also, aiming is bad - the old game(s) had a larger margin of error - in this game your aim needs to be perfect. Game would benefit from some lines to help aim cannons and abilities (example, voodoo boom).

Real player with 25.2 hrs in game

King of Seas on Steam

UNIVERSE PRISON

UNIVERSE PRISON

This game is just too random. Even the in-game manual straight up tells you that you might have to restart because your seed is too difficult. This is flaunted as the game being “difficult,” but there is nothing difficult about the game giving you unwinnable RNG. That’s just cheap.

You start as a random hero with a random assortment of items you can pick up. You are tasked with progressing to the last floor of the dungeon and defeating its boss. The problem is, your hero is already damaged and near death when you spawn, likely with little SP to spare on skills as well. I have literally been spawned where I am forced into a battle right away without being able to explore for more items and my character gets one shot.

Real player with 5.1 hrs in game

UNIVERSE PRISON on Steam

Labyrinth Legend

Labyrinth Legend

100%, Over 100+ hours; I guess I can write a review now! giggles

There are two modes: the regular one, that has points you can go back to if you fail or just wanna hunt for loot; the other one, ‘Extra Game’ is the rogue-like mode, which I recommend getting familiar with the story mode before playing the Extra Game.

There is a lot of content and difficulty settings, Easy to understand loot, and potions are filled when back at town. Plus, the visual style of the areas are really nice, and the soundtrack is amazing, especially in later stages!

Real player with 114.7 hrs in game

This game is super fun, definitely worth the money. I highly suggest playing this game I’m addicted. :)

Real player with 36.1 hrs in game

Labyrinth Legend on Steam

Transcendence

Transcendence

You can actually try the WHOLE base game for free, and then if you like it you can buy the additional content that comes with the steam version. FYI.

This game is fun and addictive. Its also got a pretty steep learning curve. When you start and have no idea what you are doing, you will die. A lot. It is as hard a teenage boy in the cheerleaders lockerroom at changing time. That is, until you know what you are doing, at which point you can focus on using your money wisely on the various ship upgrades. Once you get the basics down, it is easier and massively rewarding. My suggestion is on your first go around just use it as a learning experience, get some idea of what everything does enough that on the second attempt you will know exactly which weapons and upgrades to buy. You have to specifically test out a number of things blindly before you know what they are, which is useful for the second (or third) run which should go a lot more smoothly. Given the early stuggle, it is very satisfying to wreck previously tough enemies after you get the right equipment.

Real player with 330.9 hrs in game

At its heart, Transcendence is a hybrid of Escape Velocity and Rogue. If that concept excites you, no need to read further; just buy it!

The game meshes the story of a galactic pilgrimage at the behest of the God Domina, with real time, 2D top-down combat across randomly generated star systems (effectively serving as “dungeons”) and a healthy dollop of loot. The star systems always follow a standard progression in terms of the factions and events you will encounter, so they are not entirely random. However, the implementation still ensures that no two games are ever the same.

Real player with 100.1 hrs in game

Transcendence on Steam

Unexplored 2: The Wayfarer’s Legacy

Unexplored 2: The Wayfarer’s Legacy

Procedural roguelite RPG in a vast world

Unexplored 2 creates a vast, rich fantasy world for you to discover. It has a cool twist on permadeath: your character may die, but the world might persist. The game is an ambitious, procedural action-RPG without grind, xp, or gold. Instead the story is all about your choices and their consequences as history unfolds.

As the titular Wayfarer you take on the quest to destroy the Staff of Yendor, for which you’ll have to traverse your world. Along the way you’ll meet tribes, encounter magical creatures and explore ancient ruins to discover mythical weapons and historic items.

When you die…

The game is challenging and you will die often. You may make a wrong choice, take on one too many creatures, or forget to stock up on food before traveling a desert. Whatever the reason, when your character dies, they’re gone. No autosaving or quickloading.

However, you can choose to continue your adventures with a new character in the same world, a few years later. Your new character will witness the result of the choices your previous adventurer made. You can leave items in a safe spot, ready for your next Wayfarer to pick up and use.

The world ends

You can try to fulfill your quest to destroy the Staff of Yendor with consecutive Wayfarers in the same world. However, when you die during your final mission, your world ends. Permanently.

So, make sure you are prepared well and know everything there is to know about the last and most dangerous part of your adventure.

When you fail, that world vanishes. The only thing left to do is to generate a whole new world with its own history, and begin the quest anew.

Key features

  • Radical content generation: Ludomotion’s radical approach to content generation creates many layers of unique content, every time a new world is generated.

  • Generative storytelling: Though every Wayfarer’s ultimate goal may be similar, every hero will have their own world, story, and encounters.

  • Systemic depth: The game features many systems and you will discover something new every time you play, even after hundreds of hours of gameplay.

  • Legacy system: Actions of your past heroes impact the fortunes of those that follow in their footsteps. Use your legacy wisely to give your successive adventurers greater hopes of completing their quest.

  • Permadeath in a persistent world: When your hero dies, they stay dead. But you can choose to return to the same world with a new Wayfarer. Or, if you prefer, begin a new adventure in a completely unexplored world.

  • Unique presentation: The worlds in Unexplored 2 are presented in a unique and beautiful art style, beyond what is conventionally expected from a generative game. A stylish lighting system sets the mood and adapts to the time of day and local weather conditions.

  • Orchestral adaptive soundtrack: Your adventure is accompanied by an orchestral, original soundtrack which reacts to the action and decisions you make as a player.

Unexplored 2: The Wayfarer's Legacy on Steam

Chronicon

Chronicon

Amazing game. It has:

  • very malleable yet fairly easy enchanting system

  • interesting skill trees and crazy equipment powers that combined can produce builds almost breaking the game at extremes

  • awesome endgame mode that offers tons of fun

  • sweet qol features like very configurable radial loot pickup

  • otherwise has familiar structure like acts, elites, bosses, gems etc.

What’s a bit missing:

  • given the possible complexity and interconnections of builds, I’d absolutely love a proper build benchmark, like a minute recording of the actual damage you make that’s reported to you with some details.

Real player with 186.0 hrs in game

One of the reasons I like the Steam platform so much is that it offers opportunity for development teams to release early access versions of their games.

Of course some games never get out of early access for many reasons or the dev teams take little notice of the player base that are effectively ‘testing’ EA/Alpha/beta versions and the player base walk away.

Chronicon is a perfect example of Early Access done well.

I believe the earliest version was 5 years ago.

I picked the game up back in November 2017 and looking at my Steam logs played it for just a couple of weeks.

Real player with 159.2 hrs in game

Chronicon on Steam

Dragonpath

Dragonpath

This reminded me a bit of playing Sunken recently, I like the combat and mechanics alot better here, Sunken has nicer graphics but lacks dashing and combat speed. Wish they would team up to make the best of both worlds.^^

Played the first 2 levels and I must say the dodging, blocking and attacking feels great.

Downsides are on the sound design (not bad, but you can tell there are some free stock sounds in there), graphical detail (the head of your character looks a bit like a potato) and trashmob design (like 1-3 mobs per room instead of typical arpg hordes, bosses were fine tho)

Real player with 29.5 hrs in game

Can’t really recommend here’s why…

First off I bought this on sale. 66% off… what a Deal!

There is 4 chapters of play, with 4 levels in each chapter. Items are very bland and generic, and you can just upgrade them in the “outpost” and gold is so easy to get you will always have them maxed out, I’m pretty sure I used the same set of gear from my first run threw as I did up threw newgame+4…. Had a weapon with Bleed and Thundering, and a trinket with lifesteal it was over from there on everyone was smacked around like it was nothing, And there was no way for me to get weaker, I just had to stop at a outpost and upgrade my gear to my new max… I wish this was more then it is, because I kind of like it, but at the same time there is to much and to little going on at the same time..

Real player with 8.2 hrs in game

Dragonpath on Steam