Cubyrinth

Cubyrinth

Cubyrinth is a 3D puzzle game. Will you be able to navigate and find the correct solution in the labyrinth located on the 6 sides of the cube?

To complete the labyrinths, you can use highlight mode, which allows you to see already visited areas, as well as skip points, which allow you to skip too complex labyrinths (skip points will be given for every 3 completed labyrinths).

Game Features:

  • An infinite number of labyrinths.

  • Each labyrinth is located on 6 sides of the cube.

  • Each labyrinth is unique, because they all are auto-generated.


Read More: Best Procedural Generation Puzzle Games.


Cubyrinth on Steam

ENDLESS BECOMING - APARTMENT

ENDLESS BECOMING - APARTMENT

This is less of a game and more of a ground to find feelings. Personally I’ve experienced multiple emotions from this game, everything ranging from sadness, longing, nostalgia, unease, and dread. I love games like this, games that play off of Liminal Spaces and forgotten memories; feelings that can only be described during a state of loneliness so absolute, that you get this feeling as if the ground underneath you could split open and swallow you at any moment and no one would ever know.

While i don’t recommend this game to everyone I found it as a relaxing and Beautiful reflection of feeling.

Real player with 2.3 hrs in game


Read More: Best Procedural Generation VR Games.


Played on HP Reverb G2

Although WMR isn’t officially supported, I was feeling too lazy to hook up another headset, so I gave it a try. The Oculus control scheme matched the Reverb G2 perfectly. The application is exactly what it says- a virtual art installation and a walking simulator. The environment was interesting, artistic, and well designed. A lot of the elements were repetitive, but there was enough variation to keep my interest. It also had plenty of in-game menu options to tweak controls, audio, video, etc. If you enjoy casual VR experiences, this is worth the download.

Real player with 1.7 hrs in game

ENDLESS BECOMING - APARTMENT on Steam

Wavy Trip

Wavy Trip

Wavy Trip is a Unity Asset flip, what Valve calls a “fake game”. The “developer”, beans rolls, took the Wavy Trip Unity Store tutorial/demo/game asset pack from the real developers, SgLib, didn’t even bother changing the name, packaged it and dumped the result onto Steam. They’re attempting to scam people into buying this, so they can get your money for someone else’s work.

Real player with 0.7 hrs in game


Read More: Best Procedural Generation Linear Games.


It’s one thing for a developer to buy a bunch of assets and at least smash them together onto a map and try to make them all work together. At least there is some small amount of effort put into such a game, even if the end result is trash.

https://www.youtube.com/watch?v=iSgDaZ1aRxQ&t=4s

It’s another thing completely for a lazy and incompetent person (we won’t call this a developer) to just buy an asset kit template directly from the Unity Asset Store, not even bother to change the name of it, and just hit export “as is” without doing a single thing to it, and upload it here to Steam.

Real player with 0.2 hrs in game

Wavy Trip on Steam

Flixy Cats

Flixy Cats

Flixy Cats were first seen in an alley in Hollywood, California in 1988. Since then, they have popped up at bus stops and on huge buildings worldwide!

Now you can see them in a brand new game!

The Flixy Cat world is about to be overrun by ravenous pirate rats! The cats must defend themselves by hitting the rats with marshmallow mallets, sending the rats ot a confetti land where they can have all the garbage they can eat.

Flixy Cats is a 3D platform where you can control Max and his entire cat crew. You can explore different worlds, discover new power ups to help in the journey, team up with another cat to assist you and much more.

Flixy Cats on Steam

Rogue Spirit

Rogue Spirit

The game mechanics are really fun, possessing bodies and powering up ghost boy (the prince) to make your stronger bodies more durable and hit harder is a satisfying process.

Personal/Technical issues:

I clip through the map sometimes, but that is easily remedied with the ability to warp to past shrines and shops etc. Rarely happens, but can be jarring when it does.

All the bodies are viable, but the power distinction can be noticed. (slashers are for example, able to hook enemies, turn around and pull them towards you, exposing their back for pretty much a free kill.)

Real player with 34.2 hrs in game

I’ve enjoyed the game and finished it a few times. The gameplay at the start is quite different than once you get some skills. It’s actually hardest at the start and I think many people might be turned off by the game due to the high initial difficulty.

My biggest tip to anyone who buys this game is to persevere until you at least unlock the mines skill. The main problem early on is that you will get surrounded by enemies and it will be difficult to parry everyone. I recommend using a controller over keyboard too.

Real player with 29.5 hrs in game

Rogue Spirit on Steam

qrth-phyl

qrth-phyl

qrth-phyl falls in the class of games like Lumines or Space Invaders Extreme that offer simple, familiar mechanics, carefully tuned and immaculately presented. It’s a love letter to snake-like arcade games, with easter-egg tributes to the genre’s innovators. You alternate between snaking around the outside of rectangles or rectangular prisms and free-movement 3D snaking inside those prisms. The idea of 3D snake worried me initially, seeming like a potential camera disaster, but the implementation is rock solid and I haven’t had a death that didn’t feel like my fault. Playing well increases “corruption,” which increases the difficulty of the proc-gen levels but offers more dots and a higher chance of encountering the treasured blue dots, which turn your tail into dots for you to consume like Pac-Man CE:DX’s satisfying ghost trains. The dynamic difficulty system persists between runs, and it feels like one of the best such systems I’ve encountered, quickly dialing in a consistently engaging level of challenge.

Real player with 4.5 hrs in game

I absolutely love this game. The aesthetics are working great for the retro-arcade style. The controls are responsive and the game is challenging. Also the hidden sequence adds yet another dimension to the game (pun not intended).

I got this game years ago on IndieGameStand. That store doesn’t operate anymore and I had the only .exe file I managed to download before they went out of business. And here we are, qrth-phyl finally safely in my steam library.

I’m looking forward for future updates. Maybe VR support could be nice?

Real player with 3.6 hrs in game

qrth-phyl on Steam

Need For Conquest

Need For Conquest

TL;DR:

The visuals may be basic, but the AI is very well done, which creates tension-filled moments as you try to decide where to allocate your limited troops. You need patience and attention to accomplish anything, which makes things rewarding and addictive (serious case of “one more turn” syndrome for me).

Full review

I’m a veteran strategy game player (my favorites include Civilization, Total War, Company of Heroes and Age of Empires). I was asked to try out Need for Conquest by the developer, who I know personally. I thought I would only check out the game for an hour or two, but then the most unexpected thing happened – I got hooked! This simple Risk clone gave me the biggest “one more turn” syndrome since I played Civilization. I have put off meals and personal hygiene just so I could find out what would happen next turn: Will I finally be able to complete my conquest of South America (and get a nice draft bonus)? Will my defenses in Indochina hold? Will my two AI neighbors fight each other or will they turn their attention to my not-quite-well-defended eastern border? You get the picture. My playtime is now at 60+ hours.

Real player with 78.0 hrs in game

A stock basic RISK like game, whose strength, I imagine, is in the variety of the maps.

I played one game, and while the AI was pretty weak, everything worked. The controls were pretty solid, and the music and sound effects were fine. There was no animation.

Obviously it cannot be a total RISK clone. This game does not have cards to collect, or turn ins, and there is no plus to taking out a fellow player. The game does seem to be trying to work new ideas in to the mix, for example some territories can have a resource called Stones that gives armies in that territory armor. Not sure how that works into the game yet, but it does show creativity.

Real player with 7.5 hrs in game

Need For Conquest on Steam

Planet LEV

Planet LEV

Oh my god I love it. This is like a self contained WaveVR-esq music abstract land, and a fairly expansive one. It seems very alien, like this is where the super intelligent god beings go to hang out. I absolutely love the ability to instantly teleport from one area to the next what with the automap thing (that got stuck to my hand once and I had to restart). In this way you can really get a sense of the entire space, and there are bulidings to go into to, and alot of work is spend on the soundscapes. It’s VR, so there is a gigantic large-breasted anime lady dancing, so it checks that important box as well. Planet LEV is deliciously spacey and abstract.

! Specific areas have songs from real life artists. I saw Boris Divider on the automap. I’m not a huge fan of his work, it all sounds the same. I fell asleep to it once on a plane and woke up to it, and so his beats are endearing to me in that way. However in the current build of LEV that area is replaced with Biosphere, and I love Biosphere and overlay it on my vr videos alot. https://youtu.be/QCVLhZI43AM

Real player with 0.3 hrs in game

Experienced on the Oculus Quest 2

This is an interesting experimental art / music collaboration for VR. If you’re into experimental stuff, then you might enjoy this. I will say that I thought navigation was clunky and unintuitive. You have teleportation only (where you have to click in on the Oculus Quest 2) and no snap or smooth turning.

Starting the experiences is also very clumsy. You can teleport to these pyramid structures then point and click on them with the off-hand (the other hand is for locomotion). Then press trigger. Unfortunately, when I tried the LIVE experience, nothing happened. I assume it was because there was no live experience at that time. There’s also no information on when the live experience would be.

Real player with 0.3 hrs in game

Planet LEV on Steam

SEDOMAIRI / せどまいり

SEDOMAIRI / せどまいり

This game is tight, the gameplay concept is so cool but it doesn’t match up with the setting of this game, it’s almost a waste. The atmosphere is awesome, the sound design is really good and again- it’s a shame. The game runs like a charm too, you would only find trouble running this if you played it on one of those touch screen calculators.

Buy this game if you want a cheap scare for a little bit, but unless you’re really into it I doubt you will finish the game because it follows a cheap gimmick, that’s the biggest problem I have with SEDOMAIRI. You have to sneak behind the ghosts, the level design doesn’t help you because it’s a maze, you could use the radio but it only shows you a general direction and in some cases with the convoluted map design it will work against you. The AI doesn’t follow an obvious pattern, their view distance is larger than yours so if you’re in front of them but can’t see them, they will still spot you and trigger a hunting sequence. Here’s the gimmick, you NEED to trigger the hunting sequence to reliably eliminate the “child”/ghost, you will trigger it and then run into a hiding space- that’s if you can remember where they are, then hide until they lose you, leave the hiding space and then sneak behind them and drive a nail into them (you need to find these nails which isn’t so bad but a really cheap way at motivating you to explore).

Real player with 1.0 hrs in game

Starting to think it is impossible to find the dolls. in 35 minutes i played i was not able to find single one of them and you have to find 5 of them if i remember. take in consideration i was playing in the easiest difficulty. also the ghosts seem to go back to place where they spawned always that restricts you from exploring and trying to find dolls there.

Might give this a another try, when the frustration has worn off, but if you are looking challenge that seems nearly impossible go for it.

Real player with 0.6 hrs in game

SEDOMAIRI / せどまいり on Steam

Sky Rogue

Sky Rogue

GAMEPLAY

I am using the Thrustmaster T.Flight HOTAS X Stick and it works out perfectly well. Although there are no presettings for using a Joystick, the setup is pretty quick and easy. You can personalize all buttons very well and thus, I strongly recommend using a joystick or better a HOTAS for the game, which I believe is crucial for the fun factor of the game.

Gameplay feels GREAT. You can literally feel all the properties of the different plane types you are flying and the effects of how you fly. The principle is very easy to learn and becomes more and more challenging, as you fly different random mission from your base (A flying Aircraft carrier). You will have to either destroy enemy bases on the ground in awesome bombing runs or battle bogeys and aces in challenging dogfights with your steadily growing arsenal of all different sorts of weapons. Once you successfully complete a mission and return to your base, a new mission will wait for you. With every mission you complete, your enemies will get stronger and harder to ward off, but if you die once, you will be back at the beginning and have to start all over again. All upgrades you afforded will also be lost.

Real player with 102.5 hrs in game

I have been playing this game since it first went into early access and now that it has been released I can say that it’s not that good. I was hoping that the issues I was having would get fixed up but now that it’s been released I am giving up on that ever happening.

The game isn’t terrible by any stretch of the imagination, I wouldn’t have played 45hrs of it if it was. Rather it has some fundamental design features which mean its just not that fun. This game is a great example of a sound game (a few bugs here and there but nothing game breaking) that falls flat because design choices which encourage unfun play.

Real player with 54.6 hrs in game

Sky Rogue on Steam