Disco Ball
Addictive gameplay, great sound.
– Real player with 2.0 hrs in game
Anemoiapolis: Chapter 1
ENCOUNTER
You have fallen into a surreal and haunted underground neighborhood. Discover its origins and escape with your life - and sanity - intact.
OBSERVE
Remember that hallway you found at your workplace or school? The one you didn’t realize was there before. Nobody ever goes there, it has no windows, and it seemingly has no purpose. The lights might be on, the floor is usually clean, but it exists for nobody.
This transitional place is the lifeblood of Anemoiapolis: a world with no sunlight and no humanity, buzzing with fluorescent apathy. It does not care about you, yet it watches intently.
SURVIVE
Experience the dungeon-like malls, pools, hallways, and basements of Anemoiapolis in first person. Utilize platforming and puzzle solving to navigate the barren commercial catacombs. If you start to feel complacent, you might not be ready for what’s around the corner.
ABOUT
Anemoiapolis reflects the experiences of a developer who grew up among empty buildings in Midwest USA, and who is currently processing our world of empty buildings brought on by COVID-19.
Expect critiques on mindless consumerism, feelings of impending doom, and eerie “mallcore” aesthetics.
Soundtrack by JORDANN and 4REST
Hunt the Muglump
This is a really fun game. My eight year old son really enjoys playing it and begs to get on the computer so he can play it. It has been a great distraction for him during lock down. He especially enjoys tweaking the game settings in custom mode.
– Real player with 5456.3 hrs in game
Read More: Best Procedural Generation Indie Games.
I like this game. It’s an ever-changing puzzle adventure that randomizes every time. I’m still working towards the dungeon creator by earning the right achievements, but I enjoy the gameplay. Well-worth the low cost of 5.99.
Good luck Muglump hunters.
– Real player with 20.9 hrs in game
Astrobase Command
Salvage the remnants of your civilization by starting anew in uncharted space, with a small crew and the beginnings of an Astrobase. Grow your base by constructing modules on all three axes, put out fires both literal and metaphorical, and send characters with real personalities and emotions on non-linear text-based adventures across a procedural galaxy.
The only mode is ironman and every section, module, deck and crew member added to your Astrobase comes with implicit risks and reward, so choices matter. How long can you keep from succumbing to the dangers of space?
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Grow - Expand your Astrobase in all three directions.
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Nurture - Build a home for your crew and their daily lives
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Design - Layout the Astrobase to counter crises such conduit leaks, compartment failures, explosions, fires, personnel issues, and more
The Astrobase can be constructed along three axes. Your crew can expand the base by building modules or contract it by salvaging them. They can add or remove functionality by building up or tearing down sections in the modules. They can even build ships that lets you explore the galaxy.
You choose what to build and when to build it. The crew needs to rest and they need to breathe, do you rush the construction of the Enlisted Quarters or the Air Pump first? What’s the optimal placement of the new module? Is it better to have the Plasma Reactor closer to storage or to the crew’s quarters? Keep the station well maintained and stocked with supplies or disastrous consequences may result.
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Characters - Your crew make their own decisions as they interact with each other and the world around them.
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Full AI lifecycle - They work, eat, sleep, use the bathroom, relax, and socialize all as part of their daily lives.
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Morale - Your crew can get exhausted, or suffer from low morale which affects the quality of their lives and how they perform tasks.
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Relationships - Your crew form personal, professional, and romantic relationships. The relationships can be either positive or negative based on how their personalities and actions align.
Your crew live their own lives on the Astrobase. They have things to do and people to meet. Exactly how well they perform depends on how good they fit into their job, what adventures they’ve had, and what horrors they have survived; even how well matched they are with their peers matters, some will become romantic partners while others become bitter work rivals.
You will run into stumbling blocks, maybe your crew is exhausted because you’ve pushed them too hard, or low morale makes slacking off more enticing, or maybe Jenkins and Rodriguez spend too much time arguing while the Fission Reactor goes critical. Figure out your problems and fix them!
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Explore - Build and dispatch ships across the galaxy to explore planets, fight killbots, extract resources, and interact with other civilizations.
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Delegate - The ranking officer of each ship will make decisions based on their personality, and take recommendations from their team.
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Overrule - Change the decisions in the logs they send back, or let them make their own mistakes.
The procedural adventures of the crew assigned to your ships can be read and interacted with in the logs they send back. Carefully handpick the crew for each ship you send out. Monitor their progress or leave them to their own fate. Whatever you choose to do, the outcomes of their adventures will be felt in what resources they get, what injuries they suffer, and in how it changes their emotional state.
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Assign - Choose the best person for each job based on their stats, personalities, and over 50 different skills.
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Manage - Prioritize tasks, clear task blockers, optimize the routes that the crew take during their day.
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Observe - Calculate resource depletion and stay on top of tasks to prevent the reactors from exploding, the conduits leaking, and compartments failing,
The desk is where you design the Astrobase into a functioning home for your crew, promote leaders, manage tasks, monitor resource consumption, read reports from your ships and give them your input.
Running the station means manning your desk. Be efficient, and use your time wisely or take a break and play some Asteroid Shooter.
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Individuality - Characters maintain emotional memory, and experience psychological growth over time depending on how results align with expectations.
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Expression - Each character’s personality is expressed in their conversations, thoughts, and ship log entries
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Story - Over 100 personality traits and 42 intertwined emotions combine to author narratives that reflect how the crew are actually thinking and feeling.
The Astrobase’s crew will have conversations with each other, or insights about their lives. Crew members join the Astrobase with revealed personality traits that drive the emotions that effect their job suitability, choices and actions. More traits become unlocked as they experience emotional growth.
Ensure that your crew’s psychological needs are met and they have the ability to grow as people. When you’re processing recruit applications you’ll want to keep an eye out for personalities that might clash with your existing crew, or will be compatible and create lasting friendships.
Farty Bird
This is arguably the best game of 2021, I’ve only played at least 10 minutes or so but that doesn’t disregard the fact that this game is made with complete effort making it such an amazing game, the 10 minutes I have played was the best 10 minutes I have had on any steam game, no game can compete to this beast of a $2 game, thank you Bro Code for making such an enjoyable and amazing game.
– Real player with 0.2 hrs in game
I have no words for how good this game is.
– Real player with 0.1 hrs in game
Castle Break
Its a great hardcore oldschool arcaniod-style game with no mercy to slowpoke players.
Did not expected i’ve spend all the evening, kicking virtual bombs around the screen :D
Controlling your own robot, you have to break through the enemy walls, protecting your troops from being destroyed by the enemy. Each new level brings new powerfull enemies on the battlefield, opens new tools and weapons to upgrade your robot.
Pros:
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funny pixel-style graphics
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hardcore gameplay
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levels variety
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different gamestyles by using different tools
– Real player with 8.0 hrs in game
Very nice game, I caught nostalgia when I was a child playing this game on the football field, instead of bombs we had a ball, and instead of a castle and minions, a grid/wall
Convenient one-mouse operation that allows you to take a breath while working.
I liked the idea, with construction, in this game you can even shoot))
A simple game that I figured out in the first minutes of the game.
Retro-style graphics are very suitable for it, it feels like you moved to the 90’s, and you play this game on a slot machine, and there are a lot of spectators behind you
– Real player with 3.9 hrs in game
PalmRide
I got it for the aesthetic but stayed for the music and lore.
At an asking price of $3.99, it’s worth every penny.
After spending even more time with this game, I can add 4 more points to this review:
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This game is great for a casual gamer but it also has depth for folks that want more out of their investment.
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If you enjoy achievements, this game has a bit of interesting depth that can require adjusting playing styles. This can keep the game interesting, prolonging playability.
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For the actual driving game play, the game feels good. Its not quite as fluid as some other throwback driving simulator like “80’s Overdrive” - PalmRide is a bit snappier, simulating an 8-bit driver, without being as painful as an actual 8-bit driver.
– Real player with 7.8 hrs in game
This is the 1980s scrolling driving game that the scrolling driving games in the 1980s couldn’t be, at least in my house with my childhood ATARI 2600. I guess the Dream Machine had slightly flashier ones, but nothing like this. Really great soundtrack, interesting power-ups (you can even make your car fly), different play modes, and you can shoot other cars that get in the way of your speeding.
– Real player with 5.2 hrs in game
Grav Blazer Squared
Bought it for $0.10.
What kind of game would you expect which costs less than a tesco white roll?
And still… it gave me ten funny arcadish minutes.
Definitely happy bunny!
– Real player with 15.8 hrs in game
Bought it for about ten cents with one of those steam coupons. I didn’t expect much, well it costs as much as a bubble gum. And it gave me about as much fun as a bubble gum.
You have a space ship, flying around and killing other space ships. Half of the features implemented don’t work, and it feels rather bad to steer. It’s the kind of game you do when learning a programming language, and as it was made with unity, it took the creator probably 10 minutes to create. It is definitely not worth the 99 cents, but for 10… Hey, it’s ten minutes of fun.
– Real player with 0.6 hrs in game
80’s OVERDRIVE
This is not the Outrun you’re looking for.
1. The stage themes are nice, bright, and colorful. However, there’s 36 stages and only about 5 themes so it gets old fast.
2. You can buy different cars. However, they are all the same when upgraded so there’s no reason except that you like the way one looks.
3. There’s 18 different songs. However, they are all forgettable and there’s no option to play them randomly.
4. If you stick with one car and just upgrade it, the game is really easy until the end when the opponents are just flat out faster than your fully maxed out car.
– Real player with 18.0 hrs in game
This game is a new contender among tributes to the 80’s and early 90’s arcade style racing games. The game plays like a mix of Outrun and the Lotus series. Buying and upgrading new cars works in a bit of a Road Rash fashion, meaning that you have to grind races to earn money which in turn allows you to keep buying more stuff. There isn’t much to differentiate between the available cars, which all seem to drive pretty much the same. A bit of a missed opportunity there.
80’s Overdrive’s entire look is decidely retro in the graphics department which works out nicely, colors pop on screen and the entire 2D style reminds me of something that wouldn’t have felt out of place on Sega’s Saturn system back in the day. At the start of the game you pick a driver and a car. The driver is just a character portrait, there is no story and there are no interactions at all between you and your opponents before or after races like there is in Road Rash for example. This kind of sucks, because you would expect something like this to be there after seeing all the different characters. There’s work that obviously went into creating these, but nothing is done with it. Again we’re coming across a fair bit of missed potential here.
– Real player with 14.4 hrs in game
Red Measures
A good example of the contagiousness of communism
– Real player with 45.6 hrs in game
Holy fck my monitor and my walls are drenched in cm.
Such a beautifull masterpiece coming straight from Gameguru again, f*ck yeah baby.
But now I have to clean, there’s no way I’m giving this a positive since it will take so long. :,-(
Edit : Nah but serisously don’t buy that piece of tr*sh, it’s a Gameguru game, RUN dude.
Edit 2 : Refund received ;-)
– Real player with 0.8 hrs in game