OlliOlli World
A few preview impressions from press
OlliOlli World is a bold new skateboarding action-platformer that’s bursting with personality. Flip and flow through the vivid and vibrant world of Radlandia, meeting colorful characters as you grind, trick, and air your way to discover the mystical skate gods on your quest for Gnarvana.
Traverse a delightful and weird world as you take on missions, challenges, and make new friends along the way. Customize your character’s looks, tricks, and style while you experience explorable levels with multiple paths that provide an array of opportunities for player expression. Challenge the world in Leagues or dare a friend to beat your best tricks on one of millions of sharable levels. Experience the accessibility, depth, and player freedom as you dive into the signature flow state gameplay of OlliOlli World.
OlliOlli World marks the third entry in the critically-acclaimed OlliOlli series from Roll7, the BAFTA and multi-award-winning independent studio.
KEY FEATURES
Take a trip across a lush skateboarding utopia that is filled to the brim with eccentric characters and vibrant locations that are begging to be explored. Find your grind in Inflatable Alley or blaze down Los Vulgas to discover new paths, fresh side quests, rad rewards, and epic trick opportunities. All perfectly complemented by a hand-picked compilation of IDM and Electronica tracks.
Super tight controls combine with highly refined gameplay to ensure a silky smooth ride. Not a Pro? Don’t worry – OlliOlli World welcomes you with open arms, allowing new players to tear down streets and pull off sick method grabs without fear of faceplanting the curb. Think you’ve got what it takes? Achieve mastery through millions of unique levels in sandbox mode or compete against rivals around the globe in Leagues with a hugely deep combo system with over 100 moves to master and combine in your battle for the highest score.
Cruise through Radlandia’s epic skate-haven and prove your skills to unlock special rewards that let you customize your character’s looks, tricks and style. Want to skate in your flip flops… go for it. Want to wear a bumble bee onesie …ok then… no judgement. In OlliOlli World as long as you’re on board anything goes!
AFTERGRINDER
AFTERGRINDER is an intense speedrunning platformer in which you need to avoid obstacles, collect stars and race to finish to beat a level.
Pros:
-Immensly fun, the speed of the game and the obstacles placed your way gradually increase as you progress, leaving you with an ever increasing challenge
-The colour scheme and music suit the game and flow of the game perfectly, adding great immersion to your experience
-Controls are easy to grasp, and responsive
-It has trading cards and Steam Achievements
– Real player with 8.9 hrs in game
Read More: Best Precision Platformer Runner Games.
First impression: wow I dig the artstyle and music.
Then comes the “story” text that makes up a story about why the protagonist has to go to the end of the stages, the moment after it tells you that it says “what are you waiting for, no seriously there is no story the whole point of this game is to make you rage”… Sigh. Those are contradicting sentences and it’s not generally a good idea to tell your consumers that the point of your game is to make them rage when you pay for a video game.
So I go about the first 5 level and think alright this game has a few things that could be improved upon but so far it’s good enough for what I paid (got it in a bundle) then comes level 6 of world 1 and they introduce a pink line. The goal of the game is to gravity shift through obstacles and this pink line acts as a floor or ceilling depending on where you shift from. The thing is that you have to press up or down again on the line and it would have made sense to just pass through once you input that command but instead, you just flip on it and have to press it again to pass through. That is a design flaw in my oppinion because after like 5 minute of gameplay you changed the rules where I had to input 1 command to dodge and incomming obstacle (well from 0 to 1) and made it that it became 0-3 commands per obstacle. In a runner, this is too much information that has to be made every 2 seconds and makes the game unplayable, I would have to do the whole stage per section while dying endlessly to learn the layout of the stage and execute the commands accordingly. And that is within 5 minute of gameplay, if it would be the last mechanic to learn it would have been fair but the second mechanic? Nah. There is plenty of better game in the genre, that doesn’t use unfair or poorly designed mechanics to “make you rage”. Save your money.
– Real player with 4.2 hrs in game
WormJuice Skateboarding Olympics
Ollie straight into a vibrant nes colored world!
Skate and compete in premade Arena tracks, download new ones, or build whatever you like with the provided voxel-styled objects (by poetic voxels).
Ride down the Mega Ski Ramp and jump onto the speedrun track!
Try to get that fastest time or make the speedrun machine generate your favorite new track.
In short
WormJuice Skateboarding Olympics keeps you going for hours, losing track of time with plain old fun.
Features include
Read More: Best Precision Platformer Sandbox Games.
Altidudes®
I PLAYED AS TRASH DUDE
– Real player with 0.4 hrs in game
YOU GET CRUSHED BY MEATBALLS 10/10 GOTY
– Real player with 0.4 hrs in game
Pogostuck: Rage With Your Friends
Pogostuck: Rage With Your Friends is a well-designed, fun, colourful and ambient rage game that stretches the lines of human sanity, determination and pain. On the surface, Pogostuck looks and breathes like a bouncy, Getting over It-esque, online, fun challenging game; however, this fantasy is destroyed after around 25 hours of playtime. In total, the first map took me around 50 hours to beat, which can be visualised below:
0-3 hours: “This is pretty hard but I’m going to beat it.”
4-10 hours: “This is kind of hard but I’m making progress.”
– Real player with 208.2 hrs in game
Is this the start or the end?
Oh caterpillar, hold me friend!
I’m soaring high right through the sky,
see soaring beans this must be dreams.
I pogo this, I pogo that,
I’m longing for my brand new hat!
I bonk and yeet,
land on my feet,
I Alt F4,
come back for more.
I ‘member grapes, I ‘member trees,
but not the bees I beg you please!
The blade of life, it does it’s thing,
like I do mine, I hear it swing…
– Real player with 63.6 hrs in game
Grind: Skateboarding
A perfect blend between Tony Hawks Pro Skater controls, and realism.
A good break from Skater XL or Session if the Sim experience is getting monotonous.
Has needed animation work and sound design, but for what it is in its current state, it has so much potential to bring a good arcade skate game to the store.
– Real player with 11.7 hrs in game
I am really exited to see future improvements of this game and feel like it has enormous potential.
Easy to implement improvements that I feel could benefit the game massively include:
-Text at the bottom corner of the screen, which shows up after landing a trick, stating the name of trick you just landed.
-More detailed guide to the controls.
-Some sort of text which indicates which stance your currently riding (regular, switch, fakie or nollie).
-A way to choose weather your skater is goofy or regular (setting the default to regular so it doesn’t confuse people who aren’t familiar with skating).
– Real player with 7.2 hrs in game