Blaster Shooter GunGuy!

Blaster Shooter GunGuy!

I really wanted to like this game, but in its current state, I cannot recommend it. I wrote some suggestions for the dev a month and a half ago since he appears to be active in the community discussions, but he has not addressed them despite responding to the posts above and below mine.

What’s sad is there is quite a bit of content here that most people will never see because the game is unfair with regard to taking damage. There is no delay between taking multiple hits, so falling in spikes will literally kill your three hearts in about 1 second. The lack of proper controller support is also a complete turn-off. You shouldn’t need a third-party tool when the Unity engine supports controllers already.

Real player with 6.7 hrs in game


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Blaster Shooter GunGuy likes to pretend that it’s a precision platformer yet the character movement has been implemented very poorly. There is no variable jump height, no wall jumping, and with how the game has been programmed it’s also possible for jumping to become unresponsive when near a ledge. Considering how many small platforms there are, and how many projectiles you must dodge, it’s absolutely hell to play.

The GUI is a mess, most in-game text is distorted and nearly unreadable. Controllers are supported but the keybinding graphics will not change to support this. Many buttons do not conform to what actions I’d expect them to make.

Real player with 5.8 hrs in game

Blaster Shooter GunGuy! on Steam

Levelhead

Levelhead

Whether you love designing levels or just love platformers in general this game is an instant buy! With a robust level editor, a system to get your level played, tight platforming, and endless content, this is the best Maker game ever made!

I originally purchased this game to help pass the time until Mario Maker 2, but was so amazed by the level editor I never left. From creating traditional platforming levels, to complex machines, the editor has almost unlimited potential. The editor is easy to learn, but extremely deep and robust to the allow for creating even the most complex contraptions.

Real player with 1953.5 hrs in game


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Levelhead is the best level maker experience on the market.

Gameplay

Some describe it as a precision platformer, but it does not have to be. Even running around the most basic levels is enjoyable because the controls, character animations and sound design are spot on.

The main distinguishing gameplay feature is the grab/throw mechanic, which adds a ton of depth to the platforming and sets it apart from established franchises. The array of carry items can be used for platforming, puzzles, combat or even currency.

Real player with 1424.9 hrs in game

Levelhead on Steam

!AnyWay!

!AnyWay!

An achievement spam game, everything’s obtainable by idling for some hours in the main menu (but not during gameplay).

The game itself consists of a very simplified platformer with crappy, non-rebindable controls (so forget WASD keys to move, which should be a must from Windows 95).

The whole game is graphically conceived in a “television” shape and with extremely retro-styled characters and overall graphics; you can push the keys from 1 to 4 in order just to reduce the screen size which is something I sincerely don’t understand - if you aren’t playing in 1, full screen, you’ll likely see barely anything given how crappy the graphics are in a general way.

Real player with 20.5 hrs in game


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If I could put a neutral review I would… but I cant so I will just thumbs up this

This game has so much potential but it just does a few things wrong;

  1. The grab onto a rope button and jump button at the same… its just annoying

  2. To grab a rope you have to be at the bottom… this usually means you just miss the rope

… thats as far as I got, I couldnt cross the water on the first level but im sure if you spent sometime you could easily get used to the controls

But lets be honest, you are not here for the gameplay, you are here for the 4997 achievements! If thats ll you care about then you can just get these by idling the game for 1.5 hours on the main menu and never touch this game again! But in terms of gameplay there is none

Real player with 5.6 hrs in game

!AnyWay! on Steam

Doggo Dig Down

Doggo Dig Down

This game seems like a low effort student project. No sprite animations, text-to-voice narration, and simplistic & repetitive gameplay make this a very unpleasant experience. You will spend the entire game digging a path down, while continuously bringing the dirt back to the surface to build a path into the sky to get the necessary power-ups.

Doggo Dig Down is boring, and not worth $4.

Real player with 15.3 hrs in game

Developer/Publisher Review:

The developer read my 2019 review of his game and took some of its feedback to include in later updates of the game. The developer has also been proactive.

Game Review [Outdated]:

As the store description states, it is a casual crafting game that is meant to provide a relaxing experience and allows you to kill some time creating some pixel art. It’s also an easy game for achievement hunters.

A lot of the game’s mechanics come from Roppy Chop Studios’s older games such as Bub Block, Super Markup Man, and Build ‘n Bump. There’s a potential from the game’s mechanics but it is supposed to be a casual game.

Real player with 4.4 hrs in game

Doggo Dig Down on Steam

King Rabbit - Puzzle

King Rabbit - Puzzle

Imagine if in portal 2 they set all the exit doors in the community levels to be permanently open, and kept all the levels published. It would basically kill many of the community levels right? that is exactly what happened to King Rabbit. It breaks my heart. If you play this game just know you are playing a game full of broken community levels that are now completely worthless, including my own. I wish I could recommend this game because I have played it so much and loved it but now with the community breaking update… I dont think I will be playing what was one of my favorite games anymore. If they simply unpublished all the current community levels and let people re-publish them as they fixed them it would be ok, but not like this..

Real player with 225.8 hrs in game

There aren’t a lot of games that I keep playing. So if there is a game that I continue playing, it really means something.

King Rabbit is a free to play puzzle sandbox game with cute rabbits and their bloody deaths. Even if it’s bloody, its meant for all ages. And it really isn’t that “horrible”. It’s actually quite funny. (and sometimes frustrating)

The point of the game is to complete puzzles, collect gold, find gems and to buy rabbit skins. Each rabbit skin has only a limit 100. After the 100 is reached, you can’t obtain it anymore. However with the recently added marketplace, you can buy and sell these limited edition skins. Also a big part of this game is, that you can create your own levels and puzzles or play the levels the community has created. The fun is endless. (until you get bored)

Real player with 204.0 hrs in game

King Rabbit - Puzzle on Steam

Bunny Flush

Bunny Flush

Our game is an endless platform game.

Your only goal is to get as high as you can and earn the highest score.

Pay attention to the symbol shown to you before the game starts.

Don’t jump onto the platform have that symbol.

It is the hardest of all platform games. It wouldn’t be wrong to say HardSouls.

If you don’t trust your reflexes, stay away from this game.

Because after you start playing the game, you will be defeated dozens of times.

Rise in the Leaderboards!

And don’t look down!

Bunny Flush on Steam

Grind: Skateboarding

Grind: Skateboarding

A perfect blend between Tony Hawks Pro Skater controls, and realism.

A good break from Skater XL or Session if the Sim experience is getting monotonous.

Has needed animation work and sound design, but for what it is in its current state, it has so much potential to bring a good arcade skate game to the store.

Real player with 11.7 hrs in game

I am really exited to see future improvements of this game and feel like it has enormous potential.

Easy to implement improvements that I feel could benefit the game massively include:

-Text at the bottom corner of the screen, which shows up after landing a trick, stating the name of trick you just landed.

-More detailed guide to the controls.

-Some sort of text which indicates which stance your currently riding (regular, switch, fakie or nollie).

-A way to choose weather your skater is goofy or regular (setting the default to regular so it doesn’t confuse people who aren’t familiar with skating).

Real player with 7.2 hrs in game

Grind: Skateboarding on Steam

DEADLUCK

DEADLUCK

It is your duty to stop the enemies who are trying to destroy our world. Can you protect our world in this colorful and fast game?

Earn points by destroying enemies and own your new plane with the points you earn.

There are 2 Different Planes in the game.

One of them opens with the points you collect.

The normal attacks and special attacks of the 2 planes are different.

There are 3 different levels in the game.

DEADLUCK on Steam

MakerKing

MakerKing

first off, i’ve been playing this game for around 2 years now, and seeing how much it’s grown over this time is genuinely awesome, and with it being on steam now i can only imagine how much better it’ll get as the playerbase gets larger.

the game is really fun for both casual and competitive players, and the level editor gives you a ton of creative freedom, especially with the new electric update, although it’s a bit confusing, maybe a guide on it would help. sometimes there’s fun events like races and contests in the official discord, and hopefully if the community grows enough they’ll be a bit more regular. the currently only dev working on this game interacts with the community a lot and is very transparent as well which is really nice.

Real player with 8.6 hrs in game

In short, making a game within a game.

You can design your own maps as you can play on maps made by others, and I think it’s more fun to design maps than to play. It takes some practice to get used to the game mechanics, but you get used to it in less time. It can be a bug or kick it out of the game just because the game is newer. I know it will be fixed soon. It’s really fun to come up with something new.

Real player with 1.9 hrs in game

MakerKing on Steam

WormJuice Skateboarding Olympics

WormJuice Skateboarding Olympics

Ollie straight into a vibrant nes colored world!

Skate and compete in premade Arena tracks, download new ones, or build whatever you like with the provided voxel-styled objects (by poetic voxels).

Ride down the Mega Ski Ramp and jump onto the speedrun track!

Try to get that fastest time or make the speedrun machine generate your favorite new track.

In short

WormJuice Skateboarding Olympics keeps you going for hours, losing track of time with plain old fun.

Features include

WormJuice Skateboarding Olympics on Steam