OneJump

OneJump

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TL;DR

OneJump is based on a good concept but falls short in terms of execution. It just lacks the necessary polish and does nothing good enough to justify playing it.

Gameplay

OneJump is extremely simple and easy to understand. You move a block to the left or right on a line and have to hit targets via jumping. A jump that does not connect with a target will end the current run. Later on, obstacles will start to fall randomly, and hitting them also equals death.

Real player with 1.3 hrs in game


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The game is really wonderful, it has nice music and beautiful retro graphics! If you concentrate a little, you have a small chance of making it into the ranking Top 10 … I love it 3

Real player with 0.7 hrs in game

OneJump on Steam

N++ (NPLUSPLUS)

N++ (NPLUSPLUS)

I played this game for over 60 hours on PS4, getting every achievement (currently the same achievements on both platforms).

Skip this first paragraph if you want to get straight to pros, cons, and opinion

N++ is a simple in concept minimalistic 2d platformer. Guide your character, the ninja, avoiding various traps, obstactles, and fall damage in search of riches. (gold coins scattered throughout levels). The ninja can wall jump and move in any direction. Every level has at least one door switch that opens a door to the end of the level. Navigate to that open door to finish a level. There are between 2000 and 2500 total official levels in three modes called Co-op, race, and solo mode ranging from easy/tutorial scaling up to the extremely challenging. All of these modes consist of episodes that have a pack of 5 levels together. As time passes in a level the score counts down. When that score hits 0 the ninja explodes and must start the level over. The time is additive in every episode. Collecting gold adds time. After beating an episode, it is possible to select levels individually. There are global leaderboards for every individual level and episode as well as friend leaderboards and replays for every best personal score. There is an in-game editor where players can make and play community made levels.

Real player with 491.5 hrs in game


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N has been a series I’ve followed since around 2006, where I would secretly play it during class. The game was pretty special back then since it was made in flash, yet it was so well made and content rich that it could of passed as a AAA title at the time. Flash forward to 2016 with the release of N++ and it still holds strong as being one of the best platformers out there.

N++ is the best version of N, being the most polished and content rich of the series, but what makes this game truely special is something that has existed since the first version of N, that being its very well executed movement mechanics. N was a game that focused purely on platforming, there’s basically no story, no abilities, no player gimmicks, no killing enemies (they’re are plenty of enemies to kill you however). It’s just you and your ability to run, jump and wall jump.

Real player with 420.1 hrs in game

N++ (NPLUSPLUS) on Steam

Broll

Broll

Awesome and hilarious game https://www.youtube.com/watch?v=lyvjDdF7VIk&ab_channel=JakeKet

Real player with 6.1 hrs in game


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Broll is a relatively short game, but it packs itself full of fun. The ragdoll mechanic looks very hard to control, but is extremely well executed. Some checkpoints are easy, and some very difficult, but they’re all doable. I hope more levels are coming! Well worth the price, on sale or not.

Real player with 5.1 hrs in game

Broll on Steam

Eat my Shuriken and Die!

Eat my Shuriken and Die!

It’a a fun little game if you have some friends around to play with.

Real player with 0.6 hrs in game

Eat my Shuriken and Die! on Steam

Rad Rocket

Rad Rocket

Hear ye, hear ye! Hear the news… and despair! For the robots have acquired rockets!

This is very much a fun, although frustrating game! The style is pretty memorable and reminds me of Borderlands. Controls are somewhat tricky in the beginning though I picked ‘em up quickly enough. The collisions/mouse are sometimes a bit finicky still, though maybe this is more of a ‘git gud’ aspect than an actual complaint :P

I’m definitely failing/falling often, most of the times by attempting to grab the collectible hats (which are very cute!) but the smooth smooth soundtrack helps rein in the frustration… No, seriously, the jazz is smoother than a baby’s bottom. Each time I go up again, though, I get a little bit better, a little bit faster, so I’d say this game also has lots of speed run potential! All in all, a pretty great game for a solid price!

Real player with 32.3 hrs in game

60 minute review (in-depth review will follow after 10 hours)!

This game! It’s funny, it’s frustrating but mostly it’s frustratingly funny!

First experience:

After 60 minutes all I can say is: “FFFFFFFFFFuuuuudge” since I dropped down again after a brutal climb where I eventualy panicked from making the right move/jump!

And what do you get for it as a reward? A hat and a 300 meter drop back to the start.

Silver lining: Atleast you will develop the needed skills for that first part pretty fast.

Real player with 1.6 hrs in game

Rad Rocket on Steam

Stolen Hearts

Stolen Hearts

Stolen Hearts is a puzzle platformer, where you must play as the four main characters to collect all the hearts. Each character has a special ability and must use it to complete the challenging levels in their respective worlds. Each world has very different type of puzzles and challenges. You must complete them all to recollect all the Stolen Hearts. You can also play 4 player local minigames with each of the characters to compete with your friends.

Stolen Hearts on Steam

Ultimate Chicken Horse

Ultimate Chicken Horse

lego games are better

Real player with 142.9 hrs in game

Simply put, it’s a great game. On your own it feels quite drab but together with people online and especially with friends, the games charm really shines.

Real player with 61.3 hrs in game

Ultimate Chicken Horse on Steam

1001 Spikes

1001 Spikes

Disclaimer: If you inherently can’t stand timing-based platforming and a certain level of trial-and-error/memorization, this game is not for you.

Mario really changed platforming huh? I mean he pretty much created it with his appearance in Donkey Kong, but it was Super Mario Bros. that defined core platforming mechanics for years to come. Chief among these is the jumping itself: SMB added a momentum based system as well as variable jump lengths depending on how long you held down the button. Put these together and you had a game that just felt better than any other game at the time. Fast forward to today and we’re in a resurgence of the genre, with a new SMB, Super Meat Boy, taking its place as king with the most refined Mario controls to date.

Real player with 60.1 hrs in game

Did you think Super Meat Boy was hard? Did They Bleed Pixels make you break out in hives? Masocore platforming wonders though they be, both of these games prostrate themselves before the blood-splattered feet of Aban Hawkins and the 1001 Spikes. It’s hardcore!

But it is far from unfair, and that is a big portion what makes the game so good. Yes, 1001 Spikes demands some of the most nitpicky platforming precision in all of neoretro gaming, and it will frequently cheapshot you as you stand, exhaling pent-up breath, before the level exit – but it can be mastered, and the controls are both sensitive and simple enough for you to smoothly handle any challenge it throws at you. You never run out of chances to triumph, either; though the game pretends to give you 1001 lives, that is nothing more than an arbitrary counter to increase the feeling of tension as you watch it decrease by the hundreds. You’ll actually get a few extra automatically whenever you run out (not that this ever happened to me, I am proud to say). Funny thing is, even knowing this, you still get nervous watching those lives dwindle. I’m sure Philip Zimbardo could do a study on that . . .

Real player with 26.7 hrs in game

1001 Spikes on Steam

Dustforce DX

Dustforce DX

I should have written a review long ago. After all, I’ve played this game for 1,000+ hours and idle’d in its level editor for a few hundred more.

Dustforce DX is the deepest and most technically demanding 2D platformer ever made. It has a momentum based engine where all actions have real weight and consequence, attacks have start-up frames, things are jump and dash-cancellable, and there are tricks measured in how many frames they save. Every level has leaderboards both for score and for raw time, and the community is fiercly competitive and still very active. More importantly, every run on the leaderboards also has a replay embedded. Being able to watch your run (or anyone else’s) is not just fun, it’s a fantastic learning tool. If that sounds like something you’d enjoy, then keep reading.

Real player with 1670.6 hrs in game

TL:DR, My absolute favorite platformer ever, please buy this game, its fantastic.

Below is my history with the game and how I came to know it as my personal favorite platformer of all time and a contender for being my favorite game ever.

At first, I didn’t really like Dustforce. I found a lot of the gameplay to be a little too difficult, even in the early levels of the game. It felt like the game didn’t want me to play, like it wanted to keep me out. But me being who I am, was stubborn, and wanted at least the 100% completion on Steam. So I grinded and grinded and grinded. Through all of the levels that technically meant almost nothing to the only achievement in the game. The S+ Achievement, which is given to you on completion of a SS run of Giga Difficult, one of the levels in the game that is so far in, that it keeps anyone who doesn’t have the true mentality to push, to improve, to keep playing, from ever reaching it.

Real player with 153.3 hrs in game

Dustforce DX on Steam

Flat Heroes

Flat Heroes

Despite my positive recommendation, I have one major complaint about this game: your avatar is a square that rolls to move.

Hrm… a SQUARE that ROLLS… does anyone else see the problem with the physics of this?

So if you want to move your square just a little bit, you are out of luck because the square will roll back to where you started or will roll further forward than you want if you hit a certain threshold. If your square is tilted in air, you could land on your corner and move into danger. If you land on the edge of a ledge, even if you are flat, if your center of mass is not on the ledge, you can roll off. You can wall cling, but only if one of the sides of your square completely touches the wall, so again, if your square is tilted and you hit the wall with a corner, this can mess you up. I can’t tell you how many times I got fracked by this baffling mechanic. In my humble opinion, it doesn’t make the game any more fun or unique, the game is way too hard otherwise to warrant this extra challenge, and it actually goes against the game’s minimalist street cred (if it were me, I would have made it more like Thomas Was Alone and have the little squares just slide along instead).

Real player with 55.5 hrs in game

I absolutely recommend this game if you like easy-to-get-into platformers, couch co-op, and/or games with subtle depth.

The most recent update as of this review added Survival mode, which is really six modes (each basically an endless mode with the goal being lasting longer than anyone else, but remaining distinct enough to be different modes). This includes a mode called Twitch, which is a Twitch integrated mode that allows the audience to pick the next obstacles the streamer faces. Survival mode(s) in general each have a scoreboard for those who like to get competitive.

Real player with 25.6 hrs in game

Flat Heroes on Steam