GrappleWell
GrappleWell is a physics based rage game that will have you climbing up from the bottom of a well.
You, (as a coin who been thrown down a well) naturally can only move via grapple hook, but beware, grapples are not an infinite resource! they recharge quickly while you are touching the ground and slowly in the air.
Many a young coin has tried and failed to escape the dreaded well, could your tale be one of legends?
Jetscout: Mystery of the Valunians
I’m really enjoying this. The controls are tight, the collision detection is sharp, and there are many fun challenges that totally keep me on my toes.
There are levels that I have to play over and over and OVER, but it’s really satisfying to beat them.
– Real player with 9.9 hrs in game
I can vaguely remember playing a game much like this one a looooooong time ago, but Jetscout takes it to the next level. Awesome range of levels, monsters, challenges, and innovative mechanics. Not quite finished yet and thoroughly enjoying it. Took me two days to get past the third mission but then I was hooked! Original take on the genre featuring dynamic environments, monsters, and innovative use of the jetpack. Real nail-biter. Superb.
For more niche curation, follow me at: https://store.steampowered.com/curator/27440015-CSH-Picone/
– Real player with 6.0 hrs in game
Super Rocket Ride
Nice little game with some fun and interesting mechanics. Solid and consistent graphics, great audio and clever level design.
Most importantly, this does a fantastic job of maintaining a good level of challenge without being overly frustrating. The levels are short enough that crash many times never feels overly punishing. You keep collected coins even when you crash so its worth diving into certain death to get a coin in a hard to reach place.
Overall simple, fun, challenging not punishing = GG!
– Real player with 23.6 hrs in game
Read More: Best Precision Platformer Difficult Games.
No Exit : Torments of Hell
You’re a bat who can’t fly - only spider sling. Don’t touch the ground or you’ll die. Simple addicting and at times frustrating - but in the fun way that you’ll want to try again.
https://www.youtube.com/watch?v=AZJLWIB93MM
– Real player with 15.2 hrs in game
Full disclosure: I received this game from the developer because I already own some of their software products.
Quite a deceptively tricky little game. You basically need to go from one end of a level to the next using a grappling hook, but of course as you progress the game throws more challenges. Interface is simple as are the controls, the graphics are good and the sound track varied, and you have a campaign mode and an endless mode to challenge yourself with.
– Real player with 4.8 hrs in game
Rocket Shipment
It’s a good game which I’m happy to have bought.
It’s all about mastering the physics of your spaceship while also managing the momentum + angular velocity of objects that you’re tasked with towing to a designated area. Sounds simple, and it is, but there’s a lot of fun in getting good at the mechanics and trying to beat levels with the shortest time / highest score / without dying. By default, though, you get 5 lives per level which makes it pretty reasonable to complete everything if your goal is to get through the game.
– Real player with 23.1 hrs in game
Rocket Shipment is relatively simple, and yet pleasantly addicting. I’ve also not seen any other games quite like it on Steam.
The goal is to fly your ship around inside of a cavernous asteroid and move cargo to a landing zone. Sometimes you have to move multiple cargo, each to a specific destination indicated by the color of the cargo and the flags around the landing zones. You start by navigating your ship close to a cargo container, and when you are close enough the container turns green to indicate that you can grab it by deploying your cable. They you must then tow the cargo to its destination. After you drop the cargo on the landing zone (and the cargo is confirmed to be “delivered”), you must land your ship on the grey landing zone.
– Real player with 4.2 hrs in game
Jetpack Jack
Precision Jetpack Platformer. Play as Jetpack Jack, the airborne lumberjack on a mission to feed his dogs!
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Multiple campaigns
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ENDLESS Mode!
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Fly and dash through an ever-moving environment
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Collect dog biscuits
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Pet the dogs
Includes:
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Simple controls
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Deceptively challenging gameplay
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A relaxing lofi soundtrack
Plasma Attack
Plasma Attack is a “template flip”, that is to say, it’s a “game” that has been produced by copying a game template/filling out forms in GameMaker Studio, changing a few things, then dumping the barely functional “product” on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro 2D arcade bullet hell game.
GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one.
This is deplorably low quality bundle trash. No professional effort was made in terms of game development, using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It’s almost as bad as an outright asset flip.
– Real player with 0.1 hrs in game
Subluminal
Subluminal is a 3D car driving platformer about gaining speed and going fast.
Vehicles have precise maneuverability allowing you to jump in the air and manipulate your orientation to drive on all surfaces.
All vehicles are equipped with a space displacing mechanism known in Subluminal as a space displacing mechanism or SDM to propel the vehicle forward. This not only allows you to gain speed, but provides aerodynamic control and the ability to conquer any imaginable path.
Key Features
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Free To Play: Alone or with your friends
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Single Player: Achieve the fastest time possible, in an elaborate course, with elements that allow you to traverse off the conventional path and into the air. As you complete more courses, the difficulty rises; forcing you out of your comfort zone in order to use all your skill to complete these untraditional courses as fast as you can.
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Multiplayer: Free-for-all where a Seeker has to convert a Proxy in order to convert them to a Follower. Proxies want to build up speed in order to reach subluminal and survive the time limit to escape the Seeker. If a Proxy converts into a Follower, the Follower may escape the seeker’s authority by influencing another Proxy and become a Proxy once again. A Seeker aims to convert all to achieve subluminal as a singularity, Achieving singularity is possible by converting all Proxies into Followers. Followers are at risk of becoming Seekers if they cannot convert another Proxy to take his place as a follower.
Roscosmas Landing
Stars received: 2.4/10 _ Note: v.5 [0.0 to 1] = personal impressions
[0.7] Controls & Training & Help
[0.1] Menu & Settings
[0.2] Sound & Music
[0.3] Graphics
[0.3] Game Design
[0.1] Game Story
[0.2] Game Content
[0.5] Completion time (level/game)?
[0] is it Enjoyable & Fun?
[0] Could it hold a spot in Favorites? (& if the Game can be repeatedly played again)
[0] BONUS point: Multi-Player related
[0] BONUS point: Review for VR
[N] - if Registration is required with providing PII
Game description key-points: pick astronauts and land safely
– Real player with 1.1 hrs in game
Lucky me gets to write the first English review for Roscosmas Landing, which is a 2D retro pixel physics puzzle game. Gameplay consists of using Moon Lander style gameplay to guide a rocket through an obstacle filled 2D maze.
They chose to use obsolete retro pixel “art” as a substitute for contemporary PC graphics. It’s unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC.
– Real player with 0.2 hrs in game
Conundrum
Conundrum is another Construct 2 asset flip from serial copy+paste spam artists, wow wow Games. All these guys do is copy game templates and projects from Construct 2, change a few things/fill out the template, then try to gouge as much money as they can from someone else’s work. They have run these asset/template flip copy+pastes half a dozen times now.
This time they’ve ripped off a basic template for a block drop mobile app puzzle game (it’s a tutorial on the Construct web page for doing mobile physics). Asset flips and other “Fake games” (as Valve calls them) are harmful to the industry, because they pollute the marketplace and reduce the visibility and exposure needed by genuine indie developers.
– Real player with 0.7 hrs in game