Catarro
Catarro is as challenging as it is cute (in its very particular way).
A very interesting platformer without a jump button, where you have to time the protagonist’s snoozes just right to get around the levels and avoid dangers.
Recommended!
– Real player with 466.4 hrs in game
Even though I died more in this game than in Celeste, I loved it! You have to be aware of the time from one sneeze to the next. It has a great balance between calm level and very challenging level.
The character is working well, with great fluid animations.
Tip: It would be nice to have a kill counter to see how many times you had your head blown up in the spikes
– Real player with 9.1 hrs in game
How I learned to Skate
“This is a story about how I learned to skate. It was hard…"
How I learned to Skate is a desperately difficult ice-skating challenge about a boy learning to skate for the first time, following an increasingly burdensome path, chasing after the girl he could never have.
Gameplay
Control individual legs and body tilt to move the ice-skater with a mouse or a controller. It’s simple.
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Raise a leg
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Choose a direction
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Release the leg
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Tilt the body to turn
Additional info
This game is all about learning and mastering a new unique mechanic.
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A challenge with checkpoints.
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Inspired by a Warcraft 3 mod that I love, Polar Escape 5
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Merged together with instantaneous mouse controls from Getting Over It
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Takes roughly 12 hours to complete, depending on how fast you learn. Roughly 3 hours for the demo.
Read More: Best Precision Platformer Skating Games.
Eat Colors
Eat Colors is a precision platform game, where instead of running and jumping you throw yourself from surface to surface using just the mouse and a fluffy slime that sticks anywhere. Also instead of having a life bar you have a death bar, it increases while you are not moving and resets with every jump, but jumping in the same place or trying from very distant jumps can kill you.
THINK, AIM AND JUMP…. Don’t let your slime die
Your objective in the game is to restore the colors of the world (RGB) by eating the colored apples and for that you will face several challenges, including boss battles.
Hayfever
Good Dustforce/Celeste inspired platformer.
(+) Good level of challenge without being frustrating (for the most part).
(+) Good learning and difficulty curve.
(+) Last world is a great challenge.
(+) Interesting use of the dash reset mechanic. The player will use the dash reset to do many of the plataforming challenges, it is interesting how they recontextualize the dash reset to be a environmental hazard in certain sections.
(-) The presentention can a be a bit gross sometimes, but nothing extreme like the binding of isaac.
– Real player with 10.8 hrs in game
Disclaimer: My scores/reviews are almost always based on having bought the game at close to the “lowest historical price” on steam at time of purchase.
Quick score: 5/5
Notes: Some of the level design and mechanics can feel slightly clunky at times, but overall great platformer with a ton of content. Game starts off deceptively easy but gets fairly challenging pretty quickly past the 1st world.
Music and visuals are great as well, but that should be apparent from the trailer.
One of the most underrated platformers on steam.
– Real player with 8.4 hrs in game
The Death Into Trouble
Very cute and funny game!
I think hell is the hardest, I couldn’t get to level 3,
The soundtrack is really good too, recommended.
– Real player with 10.7 hrs in game
Once again you can expect what Hanoi Studios does the best with this game: An amazing work with the audio, soundtrack and sound design.
Besides this, The Death Into Trouble (TDIT) has an unique appeal to what an indie game can offer in terms of original voice acting as well, great job done by “Vozindie” with the voice director Caroli.
TDIT is a game to enjoy the journey in three different envrionments: Purgatory, Heaven and Hell. Each one of them having a great variety of monsters and enemies, and I’d love to have a “collector’s book” inside of the game containing information about each enemy, its name and maybe a short description of it.
– Real player with 2.7 hrs in game
Slime Fantasy: the search for the lost sword
More Reviews @ TheVideogameBacklog.com (It’s not updated a lot currently because I’m working on my 2nd game.)
Full disclosure: I went out of my comfort zone for this game because I saw a post about it on twitter about Slime Fantasy and it looked cool. It’s a Pico-8 game about a slime that needs his sword back to defend his kingdom and so I followed the link to Steam. What I saw there was a cool-looking pixel game with zero reviews. Honestly, I hated to see it. Especially when I thought the game looked interesting enough. Then it was confirmed to me that it was a “kill you a lot” platformer. I hesitated for a day or so then picked it up. It did and does kill me a lot; that much is true. Is it worth picking up though? Let me break it down for you.
– Real player with 3.2 hrs in game
Swing Lord
This is a game that understands why games like Jump King are so great. It’s not about the frustration of falling, but the achievement of climbing and making areas you struggled with in the past feel trivial due to your increased skill. Currently I’m approaching the end of the game, but felt like giving a review after the amazing and terrifying mechanic that happens at the end of the second world [won’t say what it is of course]
There has only been one jump where I have wondered if I did it the intended way [some long sideways jump in world 1], everything else has felt buttery smooth. Really great game, I will do my best to spread the word about it! I even hope we get some continued support for it if it gets popular enough. More worlds perhaps?
– Real player with 21.8 hrs in game
ive gotten softlocked on the third world three times but i still keep deleting my save to play it please help
lime palette best palette
– Real player with 8.9 hrs in game
-SPROUT-
If speedrunning is your thing, this is the game for you. This Micro-Platformer, similar to “Celeste” is easy to pick up, but hard to master. The controls are fair and accurate (However, you will find yourself getting enraged when you make a mistake). Each world can take up to 25 min, depending on speed, and you’ll find yourself coming back to it to improve your time. The simplicity of each level may lead many to think the game is straightforward, but each level is has a unique challenge that you need to overcome.
– Real player with 134.4 hrs in game
Disclaimer: I had beta access to the game
Pros:
-Lots of variety between the different worlds.
-The format of the levels (all in one screen) is easy to learn, but hard to master. At no point will the game feel overwhelming though.
-The length and design of the levels makes it perfect for speed-running, and newcomers to speed-running.
-An already active speed running community.
-Great music that will stay interesting even when you die 100 times.
Maybe pro maybe con, depends on your preferences:
– Real player with 12.3 hrs in game
Aurora
It might not feel like your typical polished platformer initially, but it works very well. The dash is NOT a single input, and you can micro it technically, which leads to some cool and wonky plays. I would love to see a TAS.
I must say, this game is addicting to run. It’s a fun platformer! It’s cute as fuck too, omg. So cute. Get on sale if you enjoy platformers
– Real player with 5.0 hrs in game
Cool game with interesting mechanics, my record wass 4minutes, with a whole understanding of the game i think it could be downed to 3:30 or so
– Real player with 4.7 hrs in game
Binky’s Trash Service
Dude, for $3, this game is well worth the money.
– Real player with 5.8 hrs in game
ondy the voices are still in my head
– Real player with 5.3 hrs in game