Micro Platformer
This game is one of the best platformers I’ve played. Here’s why:
1. This game is like many platformers, minus the BS. Sick of enemies whose movements are hard to control or predict? Sick of sitting around, waiting for frustrating cycles which make every death feel like a massive waste of time? My two favourite games of all-time on Steam, Celeste and Super Meat Boy, both drove me insane with features like these. This game is the first proper platformer I’ve played which doesn’t, and it’s made me realize just how much I hated those sections in both of those games. You respawn near-instantly, and it’s just pure precision platforming. No BS, no cycles, no enemies, no missiles or lasers or RNG. It’s just you versus the game.
– Real player with 12.7 hrs in game
Read More: Best Precision Platformer Difficult Games.
This game is great. It has its goods and its bads though. First of all I want to praise its simplistic aesthetic, a black background with simple levels. There is no sound in this game so you can you put music on listen to that whilst playing or put a video on in the background and just have a nice stress-free time.
The bad thing is that level 1, the tutorial, and level 2 (there is nothing wrong with these levels) is nice and relaxing but then it just switches to level 3 which is a big difficulty change taking me personally a while to complete it also has to many stages to get through for a third level. If I was the developer I would put a level in between 2 & 3 and I feel like when playing both of those levels that’s when level 3 will become easier to complete.
– Real player with 8.3 hrs in game
Danger Ahead
You are a lone alien robot lost in some kind of space void where there is only strange signs and nothing but death in front of you.
Danger Ahead is a precision platform game that is designed to challenge the player to get through each level with increasing difficulty.
This is a short experience that was built off the backbone of a previous Game Jam project of the same name.
Key features:
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Minimalistic level design.
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Challenging, hard-as-nails platforming.
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Three different game difficulties to encourage replaying for harder challenges.
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Steam Achievements.
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Over 6 Game Levels with all original art and custom music.
SDST: Deluxe
SDST: Deluxe is the ultimate version of a classic jump’n’run game with lots of innovation that immerses you in a spooky ghost world.
An evil ghost kidnapped all of your children and it’s your mission to get them back!
On the way you travel through 25+ original levels to defeat the final boss, and unlock extra levels along the way.
In the levels you collect coins that you can spend on cosmetics in the local shop.
The story gets explored through animated cinematics throughout your playthrough.
Features
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Fast paced platforming gameplay.
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25+ Levels and a top-down-overworld with npc’s and their routines.
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Openness in what levels you play and where you go.
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4 hats and 4 shirts you can buy in the shop to customize your character.
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Bad monochromatic pixel art style.
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Full controller support.
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Many secrets in the levels and on the overworld.
Milli & Greg
Lovely little platformer in the spirit of Celeste, Super Meat Boy and Kaizo Mario Romhacks, super charming and original.
Each level is a one screen precision platforming challenges to rescue the kitty (Save the Animals!). Beautiful artwork and the soundtrack is a banger.
The difficulty is a little all over the place. Hard levels are followed by easy ones and vice verse. But the game never became repetitive thanks to a wide variety of obstacles. I hope to see more!
– Real player with 14.0 hrs in game
Sure at first look it reminds you of Celeste, but don’t get fooled, it’s entirely its own thing. The level mechanics and physics makes it feel unique. I’m loving the art style and music, will definitely finish it!
EDIT
Just 100%ed the game. What an experience! The last episodes are a thrill. So satisfactory. If you’re a platformer fan do yourself a favor and play it!
– Real player with 5.1 hrs in game
Super Crazy Nynja
Super Crazy Nynja combines the challenge of classic platform games with pixel-art graphics.
Play as a nynja who lives peacefully and peacefully with his wife in her beautiful country house when suddenly, an alien starship appears above their house … and kidnaps her beloved.
Main characteristics :
• Explore 24 levels.
• 8 unique bosses.
• Collect as many coins as possible to defend yourself with a shuriken.
• Secret levels.
• Double jump, Dash and beers.
The Floor is [Blank]
The floor is …:
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precision platformer
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catchy music
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interesting levels (whole 200 of them!)
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testing the durability of your keyboard and gamepad
– Real player with 0.3 hrs in game
The Lightbringer
Playing status: 100% achievements
Grindy Achievement(s): Yes (~1 achievement).
Optional Achievement(s): Yes (~41 achievements).
Difficult Achievement(s): No.
Intro
The Lightbringer is an action-adventure, precision platformer game where you can explore an area in the level to find collectibles and reach the exit. Each level allows you to explore a vast world filled with secrets.
Pros:
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15 levels + 4 boss fights
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Unique boss fights
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A lot of hidden collectibles require you to look carefully
– Real player with 13.2 hrs in game
TLDR : 8/10 Great Classic Adventure experience that is fun to play!
The Lightbringer is a great experience that reminds me of classics like Spyro and Crash, as well as Legend of Zelda.
The levels, puzzles, and collectibles are more reminiscent of Spyro and Crash, where you can explore, discover, and collect at your own pace, just to get that full clear stamp of achievement. The baddies on the other hand nod more toward Legend of Zelda, needing you to understand a bit about how they work to navigate them. Boss fights are arena style big bads, and need some quick thinking to understand movesets, and identify ways to damage the enemy.
– Real player with 9.2 hrs in game
LOST EGG
Really fun game. I love platformers and this gave me such a refreshing challenge in gameplay. I would highly recommend if you want a challenging platformer that’s also really chill : )
– Real player with 2.5 hrs in game
Two dollars gave me two hours of frustrating “punch the table” fun. There are only 5 levels and the replay value is none. Do yourself a favor (at the time of writing) pause the game and spam jump to do super jumps. Have fun destroying the game. That alone is worth two dollars for me. If you were expecting more…then that might be your fault.
– Real player with 2.2 hrs in game
Quickly, Quackley!
QUICKLY, QUACKLEY! REVIEW
QQ (Quickly, Quackley!) really is the shovel knight of the ZX spectrum, the aesthetic feels like I could be playing the game on the ZX spectrum. The levels challenge you in a way that really makes you celebrate when you reach the interview in time. Each level feels unique and some have multiple routes if you decide to speed-run the game! The movement feels precise and nice to control making it good to play. The story has humour that cools you down before the next world. The music is incredible and doesn’t get repetitive.
– Real player with 40.3 hrs in game
Bloody love it. Really really fun and a really good difficulty. The soundtrack and art are awesome and has a tonne of personality. Does a really good job of being tough as hell but always being clear what you need to do to progress as well as feeling familiar but having a unique feel to the gameplay.
Update after finish it - This was a brilliant game. Really hard but I never felt cheated, every death was my fault and I knew why I died and how i could do better. Really really good level design and Quackly felt great to control. SO much charm loved it
– Real player with 8.4 hrs in game
Bubble Breaking
Bubble Breaking is an action arcade game. Players can use mouse or gamepad to pop bubbles. The bubbles come in different sizes (depths) and they rise at different speeds. When bubbles are popped points are scored. The smaller, faster bubbles score more points than the bigger, slower bubbles. There is also an accuracy multiplier. Each successive popped bubble increases the multiplier to a max of 10x the base point value. If the player misses a bubble, whether by mouse or keyboard, the multiplier is resets back to 1x. Beware of the ‘stink’ bubbles! If you accidently pop one of them your score will be dragged down with the fishes.