Elliot
It is a challenging game, but the art, the music, the experience of playing it makes it worthed :)
– Real player with 26.4 hrs in game
Read More: Best Precision Platformer Indie Games.
It is a very good game, I had a lot of fun playing it. It was challenging and that is what made it even more exciting.
The music was wonderful, and the story was intriguing. I do recommend to play this game if you like to be challenged.
El juego es muy bueno, me he divertido mucho jugandolo. Este juego si que te pone a prueba mientras que te relaja con la musica, y la historia es interesante, es bueno y simple a la vez. Recomiendo este juego a aquellos que les guste un buen desafio.
– Real player with 13.4 hrs in game
Sunblaze
I picked up this game 3 days after its release and oh boy am I satisfied with my purchase!
Sunblaze is a brain-twisting precision platformer with hundreds of challenging, handcrafted levels to keep you dying for hours and hours. Also the first platformer game that I have ever played and I am more than happy that I started with this one. As of now I have over 6200+ deaths.
! The game offers at first sight to play the game normal following a character named Josie as she has to complete different challenges in a simulation created by her father, at some point she gets stuck in this simulation and finds a unicorn who becomes your friend, later on betraying you and you have an epic boss fight with it’s actual form, which reminded me of the final boss from DOOM 2016.
– Real player with 68.5 hrs in game
Read More: Best Precision Platformer Unforgiving Games.
Target Audience: Speedrunners, through wanting difficult precision platforming gameplay
Summary:
Sunblaze is one of those games that will hit well with a certain audience: those who love difficult platforming, and in particular, the rush of making through levels quickly with simple yet refined controls. It’s a game that wears the influence of games like Celeste and others on its sleeve with its specific movement, and in that area it does well. Granted, it’s a game that is difficult with precision jumps and needing to master several finite moves in a row, but the consistency of the controls helps the game immensely. Good level variety helps in all the different types of difficulty that the game tests you on. Add in some good visual indicators and you’ve got something that will keep your attention over 4-5 hours to beat the main set of levels.
– Real player with 17.1 hrs in game
Super Crazy Nynja
Super Crazy Nynja combines the challenge of classic platform games with pixel-art graphics.
Play as a nynja who lives peacefully and peacefully with his wife in her beautiful country house when suddenly, an alien starship appears above their house … and kidnaps her beloved.
Main characteristics :
• Explore 24 levels.
• 8 unique bosses.
• Collect as many coins as possible to defend yourself with a shuriken.
• Secret levels.
• Double jump, Dash and beers.
Read More: Best Precision Platformer Controller Games.
Altidudes®
I PLAYED AS TRASH DUDE
– Real player with 0.4 hrs in game
YOU GET CRUSHED BY MEATBALLS 10/10 GOTY
– Real player with 0.4 hrs in game
Cat Box Paradox
Dead? Alive? Both?
Help Einstein the cat restore reality before his owners come home to a dangerously unstable alternate dimension.
In this fast paced retro platform game, you must think fast as you run, jump and swap colour, making your way through 8 floors of challenging and amusing colour changing mayhem.
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Features
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Unique colour changing gameplay
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Fast, fun and challenging experience
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Local 2 player co-op mode (Joypad required for player 2)
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Assist mode
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8-Bit retro inspired graphics & sound
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8 floors of varied level design
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Secret challenge levels to unlock
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Hats for cats!
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Cat puns galore!
Curving Over It with Evgeny Podoynikov
Very impressive for a first product!
KEEP GOING!!
– Real player with 0.4 hrs in game
Deleveled
Got the game for free from a friend’s Humble Bundle + thought I’d just try it out for a laugh because I like puzzles.
Good game, simple layout with retro simplistic touch and no frill level maps.
Fun mechanics: you need to make two opposite balls jump up certain obstacles by using the bounce gained by falling from previous obstacles - and if you lose the bounce due to a false movement you might be stuck. If you still manage to solve the puzzle, you can solve the level but lose the star that would be granted if you make it in one flawless go.
– Real player with 26.4 hrs in game
Deleveled has a lot of personality and was a very fun experience. Minimalist puzzle games are my jam and this is one is pretty top-tier.
The concept of pushing all the switches is simple and original, and the levels are designed expertly so that you are not locked into one specific solution or switch order. When I consulted a video walkthrough for some of the levels I found that where I was in the stage was completely different than the walkthrough, which speaks well of the multiple solutions design. There is a moderate amount of platforming in the game, which did get frustrating at times but overall I could tell the developer had fun implementing these solutions and mechanics so it wasn’t that bad.
– Real player with 14.5 hrs in game
Flat Heroes
Despite my positive recommendation, I have one major complaint about this game: your avatar is a square that rolls to move.
Hrm… a SQUARE that ROLLS… does anyone else see the problem with the physics of this?
So if you want to move your square just a little bit, you are out of luck because the square will roll back to where you started or will roll further forward than you want if you hit a certain threshold. If your square is tilted in air, you could land on your corner and move into danger. If you land on the edge of a ledge, even if you are flat, if your center of mass is not on the ledge, you can roll off. You can wall cling, but only if one of the sides of your square completely touches the wall, so again, if your square is tilted and you hit the wall with a corner, this can mess you up. I can’t tell you how many times I got fracked by this baffling mechanic. In my humble opinion, it doesn’t make the game any more fun or unique, the game is way too hard otherwise to warrant this extra challenge, and it actually goes against the game’s minimalist street cred (if it were me, I would have made it more like Thomas Was Alone and have the little squares just slide along instead).
– Real player with 55.5 hrs in game
I absolutely recommend this game if you like easy-to-get-into platformers, couch co-op, and/or games with subtle depth.
The most recent update as of this review added Survival mode, which is really six modes (each basically an endless mode with the goal being lasting longer than anyone else, but remaining distinct enough to be different modes). This includes a mode called Twitch, which is a Twitch integrated mode that allows the audience to pick the next obstacles the streamer faces. Survival mode(s) in general each have a scoreboard for those who like to get competitive.
– Real player with 25.6 hrs in game
IZBOT 2
IZBOT has defeated Bedlor and the organic invasion but in a final act of defiance Bedlor has uploaded his consciousness into the city’s network and turned all the peace loving robots against our hero.
The latest IZBOT adventure features lots of challenging hand crafted levels as well as some large and powerful bosses.
iZBOT 2 features:
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Still no underwater levels.
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Fast paced precision platforming.
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Wall slides, dashing and double jumps.
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Cute robot protagonist.
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More juice than you can poke a stick at.
Lumione
Nice hardcore platformer.
Very hard, i would NOT recommend this game to people bad at platformers, who never played one before, or looking for some relaxing gameplay.
For anyone seeking a challenge, this is the game for you.
The floaty jump requires some getting used to. At first i didn’t like it too much but now i think it’s fine. Makes for a unique twist i guess.
Every “section” has a new mechanic and after a couple “tutorial” rooms to learn you’re thrown into a very hard challenge right away.
– Real player with 10.3 hrs in game
In short, veteran players will likely greatly enjoy the challenges of the platforming in Lumione.
Edit for clarity: This game is nothing like Ori or Hollow Knight besides the aesthetic. It is not a metroidvania. It is completely linear. The challenges are completely platforming-based. The gameplay is much more akin to Celeste, but the level design is very unique and more difficult than most of Celeste, C-Sides included.
In-depth review below:
Lumione is a very challenging puzzle-focused platforming game. You play as Glimmer, a Fairy of the deep sea. Quickly you are introduced to your main mechanic: A short flight, recovering whenever you touch ground or a bubble. The controls are somewhat floaty, and momentum felt very weird to me at first, but as the difficulty ramped up I started finding that the floaty controls and momentum allowed for very interesting design and challenges in each screen.
– Real player with 9.7 hrs in game