Last Message
First off, I loved the story, although it was pretty basic zombie stuff (with some added in details but nothing that’s new to the genre). I did enjoy the small interactions you could do on the computer (reading email, looking through files, etc), most of the gameplay is through game chat, which is okay with me (although, again, nothing new). I did like that the game does branch out from the text based play and allows you to move around. I was a bit disappointed that nothing REALLY happens while walking around, I was half hoping to come across a stray zombie or two but nothing happens beyond one part but its forewarned. I did see one typo in an email (unconcious instead of unconscious), but I didn’t really spot anything else. One of the only issues I had with the game is that the email font is really really hard to see (not the font FOR the messages but the font for the emails themselves) even using the brightest settings, I had a hard time seeing what was there (at first, I thought I only had the one email since you get a notification or whatever alerting you to an email). The game is extremely short too, even with reading all there is in-game as well as being overly cautious, it’s still about an hour.
– Real player with 1.9 hrs in game
Last Message is a worthwhile play for the free price tag and short time investment. It focuses on its storytelling through fairly realistic text chats, although I found it jarring how the scripted chats pop up one by one rather than interleaving like real chats do. It’s a narrative that parallels real life well, and I think it’s no coincidence that this game is set in the year 2020.
Technically, the game has basic and fairly crude visuals, though the 3D environment isn’t the driving force behind the story. I had a few graphical glitches with lights outside, but this was most likely due to integrated graphics and the rest of the game was fine including the frame rate. I did notice that the graphics settings seemed to be inverted, so the fanciest graphics ran the smoothest on my integrated graphics. I hope the dev can fix this.
– Real player with 1.5 hrs in game
Highway Wars
So, I got some hours into this storytelling game. Unfortunately I can’t recommend it, I got so disappointed with the ending being so quick. I was expecting a way longer story than this.
It started off real promising and suprises around some corners and such. Then it just became more storytelling than actual decision making, making little difference to be honest.
Unless a Highway Wars 2 is out already somewhere, I wouldn’t bother playing this
– Real player with 21.4 hrs in game
Read More: Best Post-apocalyptic Choose Your Own Adventure Games.
It’s a shame because I’d love to reccomend this game. What is there is excellent. However, on completing what I thought was going to be the first chapter and just when I was getting into it, the game ended abuptly. For the same price you are waaaaay better off going with a longer multichapter tittle like Tin Star with 10x as much content.
– Real player with 21.0 hrs in game
Atomic Cards
Some of the reviews for this game are allegedly fake. I am here to provide an honest review from a layperson who enjoys card games, roguelites, and roguelikes. This game is decent; however, I will hesitantly give it a thumbs down because of the lack of options. Be aware of the following… Firstly, this game needs a seizure warning; some random events cause the screen to flash in all sorts of colors. There is a lot of needless clicking; you will be clicking boxes or crates several times, providing either food, medicine, or ammo. There are no volume controls or any options, honestly. This is likely due to the engine used to create the game, which the developer mentioned in the community forum. (https://steamcommunity.com/app/1701140/discussions/0/2954915322322930678/ )
– Real player with 6.4 hrs in game
Read More: Best Post-apocalyptic Crafting Games.
The game in its genre (card RPG game), in my opinion, is very good. There are many different characters, constant events and complex moral choices that will definitely not let you get bored.
– Real player with 4.0 hrs in game
Harmonium
A cute, post-apocalyptic game. Mostly text-based but with a pleasant story-book design. But wait a minute – should cute and post-apocalyptic go together? It works like a children’s cautionary tale: it won’t give you nightmares but may touch your ideas about the future.
I enjoyed the story. There is a steady progression to the main character and plot with freedom to ‘explore’; but you’ll need to bring some imagination as much of exploration is done through text narration. The game makes a good distraction for an evening or two. And after you’ve finished all your quests and character development, you can choose to think about how it compares to our own world – or not.
– Real player with 9.7 hrs in game
Alright, I’ll go ahead and give this one a positive - IF it sounds interesting to you. If you don’t like a lot of reading, choose-your-own adventure style, you’ll become bored. That is the meat of this game is the great writing.
You must choose from a list of events to initiate to progress to the next week and they’re all a few paragraphs of what your character is doing. You pick one of those choices, a few paragraphs of the result of your choice play out based on your stats, and then you receive rewards but mostly it’s to progress the week because you put characters in your house to passively generate resources. Resources are what is used to upgrade your furniture and sometimes spent on events. The game is pretty straight-forward about what does what and how to progress the story. There’s not a lot of things you have to keep in mind. There is a finite number of weeks before you must complete the game. Full disclosure, I have not done so yet, however the time limit does not seem too short that you’ll feel the need to hustle. It’s okay to fail events occasionally.
– Real player with 7.5 hrs in game
Raptors of SouthEdge
I saw no relevant reviews, so gave it a shot. I often like game books with a little RPG to them.
As of this writing, its 3 bucks to buy. Its about right. I’m fairly certain this is a first attempt from the developer to make a game. The presentation is plain, but does have some nice pictures thrown in occasionally. The font to select options is a little hard to read, and I encourage the developer to read up a little on UX design and user interface.
Its a game book, so how is it? Its pretty amateur. The writing is sometimes a bit awkward, but it gets its point across. Feel like playing the captain of a mercenary group during a zombie apocalypse and you want the 3 dollar version? Here you go.
– Real player with 0.2 hrs in game
The Sin Collector: Repentless
Jako fanka książkowego uniwersum musiałam zobaczyć grę. Fajny klimat i historia, gierka dla fana gatunku jak i dla casuala. Polecam!!
– Real player with 61.6 hrs in game
I deem this game Kosher.
Unlike toilet paper that is Blasphemous.
btw Delta is an Idiot.
– Real player with 7.8 hrs in game
Athanasy
GENRES: VN, Adventure, Sci-fi, Horror, Biohorror, Biopunk.
PLAYTIME: 2-10 hours
SUMMARY:
DESCRIPTION:
Deep under the surface of the dead Earth, the last haven of humanity — the City — is teeming with life. A combined effort of engineering genius and all mankind’s endeavors, a giant structure made of steel, concrete, and biopolymers, keeps the remnants of civilization one step away from complete extinction.
Josiah Kaviani, a young mathematician and statistician, starts his journey in an underground maze of cramped streets. He is talented and intelligent, but he has one terrible drawback — his unbearable loneliness.
But soon Josiah will have a fateful encounter that will turn his whole life, and his worldview, upside-down. A meeting with someone — or, perhaps, something — that is hidden in such depths that even the cyclopean City cannot reach them. Something so hidden that the very knowledge of it can be deadly. Something truly monstrous.
FEATURES:
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A well-written world with deep lore and terminology.
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Complex, adult characters, each with their own motives, aspirations, and skeletons in the closet.
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A variety of complex and difficult choices that might lead the story to an unexpected end at any time.
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A dark and frightening science fiction story based on real study.
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A variety of different routes and endings — realistic situations that end poorly or worse.
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An atmospheric soundtrack specially written for the game — each track is inextricably linked with the narrative.
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A lot of high-quality art.
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Special art gallery where the player can check their progress.
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Some of the author’s ideas were censored as to be found too dark and cruel…
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…but most of them remained.
60 Seconds!
“60 Seconds!” is one of many survival-types games, that are currently available on Steam. The biggest problem of this genre is the fact, that these days, each survival game seems like a copy of a previous one. “60 Seconds!” does not have this problem - although not without issues, it manages to stay unique, engaging and addicting.
Gameplay is split into two parts. First one is time limited (60 seconds) and is based on finding the right items, that will help you to survive next few months that your four (or less, depending on your choices) characters will spend in the bunker. Second part is basically text-based, you’ll make decisions regarding your items and situations, you will also manage your food and water. It’s not only about keeping track of your supplies, so your family has something to eat (that itself isn’t easy, but it’s definitely doable). Even if they are well fed, they still may fall sick, run away, not come back from expedition or loose their minds.
– Real player with 12.5 hrs in game
You are Ted: loving husband, father of two. You lead a lovely, peaceful life with your family until the nuclear apocalypse strikes. Now, you have 60 Seconds to decide what’s important enough to bring into the shelter with you… and survive as long as possible.
60 Seconds is not quite what I expected it to be, though in all honesty I’m not sure entirely what I was expecting of the game, but it has its charm still.
It is, in its core, a survival text adventure with some mild dark comedy thrown in. Yes, there’s a part that’s kind of action-y (the initial 60 seconds of it), but it’s played for such small amount of time it’s hardly noticeable, even if the contents are quite relevant to the development of the story.
– Real player with 5.1 hrs in game
The Last Survey
Warmly recommended to whoever enjoys novels.
Warning, game offers close to zero interaction / agency, if a game must have these for you to enjoy it, walk away.
But if you can enjoy this, take it like a “novel++”. The story is intelligent, the writing is evocative yet concise, and art/audio fit perfectly, strengthening immersion into the story.
Hope the author(s) make more games 3.
EDIT oh, seeing my posted review, one last thing to temper expectations: it’s short. Appears as 3+ hours because I had the game paused while running for an errand, but it’s shorter.
– Real player with 3.1 hrs in game
This is a short and no-frills visual novel designed for a single playthrough, drawing attention to a serious and important topic, and it’s pretty good at what it does.
It makes no attempt at being “a real game”. Your options are limited to reading the protagonist’s well-formulated observations, memories, and considerations; watching the mesmerising ways in which the illustrations morph into each other to support the narrative; clicking to continue, and sometimes choosing one out of two lines that impact the outcome.
– Real player with 2.3 hrs in game
cyberpunkdreams
“The notion that nature can be calculated inevitably leads to the conclusion that humans too can be reduced to basic mechanical parts…”
So, we’re here now. This is a really neat game that’s flourished over the years.
I’m going to start this by saying I’m on the writing staff, but I’ve been testing the game much longer than I’ve had my hands in it and so far my contributions are somewhat limited. My work on this is a recent development so, yeah. Now, I’ve been testing one version or another of this game off and on since 2016 through its alpha, really knuckling down with its steam beta. But since we’re here now, lets get on with this and actually talk about the game.
– Real player with 4815.4 hrs in game
The approach to how Action points are managed in universe is farsical.
Not only does it make no sense in the story or how the game world operates
There is certain actions that can be done for free but to reverse them costs action points
Action points you need to pay real money for or wait 10 minutes a pop for.
So say you put a goodie bag of Drugs together, 200 pills for 0 Action points, say you want to get some of those back, because you just got an event where you can give soemone 20 of those drugs for another dialogue option.
– Real player with 857.4 hrs in game